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Cerberus is a Guardian Force in Final Fantasy VIII. Despite being fought as a boss, it is a support Guardian Force, bestowing the player party with the ability to cast more than one magic spell per turn. It is one of the few Guardian Forces to speak to the party.

Cerberus learns more junction abilities than the Guardian Forces obtained so far, as well as Speed boosting support abilities and status attack and defense, among them useful Status Defense x4. It is the only GF to learn Auto-Haste naturally, and also learns an ability to reduce the number of spells expended from the spell stock when the user dualcasts with the Double status. Its unique ability lets the player avoid back attacks in random encounters.


Cerberus is a large gray and red three-headed dog. It has glowing eyes, and large fangs and claws. It has a long muscular tail. It has more mass up front to support its three heads.


Galbadia Garden Lobby

Cerberus is fought in the middle of the yellow beam.

Cerberus can be found during the event referred to as the Battle of the Gardens where Balamb Garden and Galbadia Garden clash. Cerberus is found within Galbadia Garden, where he appears as an optional boss in the atrium during the raid. This spot also has a Haste draw point. Approaching Cerberus will initiate a battle, and after defeating him he becomes a Guardian Force. If the player misses Cerberus, it can be drawn from Gargantua in the final dungeon. If missed on both opportunities, Cerberus cannot be obtained in that playthrough. Obtaining Cerberus in the Steam version earns the player the achievement Cerberus.


Cerberus "Counter Rockets" FINAL FANTASY VIII Remastered

Cerberus "Counter Rockets" FINAL FANTASY VIII Remastered

When Cerberus is summoned using the GF command, he uses a move called Counter Rockets, which casts Double and Triple on the party, allowing the player characters to cast two or three magic spells in one turn. Because Cerberus is not a damage-dealing GF it cannot be boosted, and while it can learn SumMag+% abilities from items, they will have no effect.


The charge time for summoning depends on the compatibility between the character and the GF and the Battle Speed. The greater the compatibility, the less time it takes to summon. Compatibility can be boosted with compatibility boosting items, by casting magic that is the same element as the Guardian Force and by summoning the GF during battle. Compatibility is reduced by using "opposing" magic to the GF's element and other summons. Unlike most GFs Cerberus doesn't have an opposite GF whose summoning would deduct from his compatibility the most.

Compatibility Chart
Summon Effect Cerberus +20, Every other GF -1.6
Compatibility Items Dragon Fin +3.2 (-1.6 for others), LuvLuv G +20.2
Casting Magic Triple +2, Double +0.8, Haste +0.6, Apocalypse +0.2, Aura +0.2, Dispel +0.2, Esuna +0.2, Protect +0.2, Reflect +0.2, Shell +0.2, Ultima +0.2, Berserk -0.2, Break -0.2, Blind -0.2, Confuse -0.2, Pain -0.2, Sleep -0.2, Silence -0.4, Slow -0.8, Stop -0.8

The below values are the base compatibility values with all playable characters at the start of the game. Although Seifer cannot junction Cerberus in a normal playthrough, a default value still exists for his compatibility.

Party member Compatibility
Squall 640
Quistis 620
Zell 600
Selphie 740
Rinoa 700
Irvine 650
Seifer 300
Edea 728


The following table represents the base stats:

Level HP
23 1,490
30 1,876
40 2,434
50 3,000
60 3,574
70 4,156
80 4,746
90 5,344
100 5,950


Abilities learned naturally by Cerberus are listed below:

Ability AP Prerequisite
FFVIII Junction ability icon Str-J (Already learned)
FFVIII Junction ability icon Mag-J 50 None
FFVIII Junction ability icon Spr-J 50 None
FFVIII Junction ability icon Spd-J 120 None
FFVIII Junction ability icon Hit-J (Already learned)
FFVIII Junction ability icon ST-Atk-J 160 Mag-J
FFVIII Junction ability icon ST-Def-J 100 Spr-J
FFVIII Junction ability icon ST-Def-Jx2 130 ST-Def-J
FFVIII Junction ability icon ST-Def-Jx4 180 ST-Def-Jx2
FFVIII Junction ability icon Ability x3 (Already learned)
Ability AP Prerequisite
FFVIII Command ability icon Magic (Already learned)
FFVIII Command ability icon GF (Already learned)
FFVIII Command ability icon Draw (Already learned)
FFVIII Command ability icon Item (Already learned)
FFVIII Character ability icon Spd+20% 150 Spd-J
FFVIII Character ability icon Spd+40% 200 Spd+20%
FFVIII Character ability icon Auto-Haste 150 Spd+40%
FFVIII Character ability icon Expendx2-1 250 Cerberus Lv30
FFVIII Party ability icon Alert 200 None
FFVIII GF ability icon GFHP+10% 40 None
FFVIII GF ability icon GFHP+20% 70 GFHP+10%
FFVIII GF ability icon GFHP+30% 140 GFHP+20%



Cerberus fought as a boss.

Cerberus uses Triple, combined with strong elemental spells and Haste when his HP falls low. The party will express surprise at there being a Guardian Force in Galbadia Garden, even Irvine who was a student there.

Triple TriadEdit

Cerberus Card
TTCerberus Element None
Refine 1 refines into 100 Lightweights
Drop Cerberus
Card N/A
Level 9 (GF Card) Win N/A

Other appearances Edit

Final Fantasy Record Keeper Edit

Cerberus from Final Fantasy VIII appears as an enemy and Soul Break.

Mobius Final FantasyEdit

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Triple Triad Edit

Cerberus from Final Fantasy VIII appears on Triple Triad cards in the version available via Final Fantasy Portal App.



Cerberus is a three-headed dog that guards the underworld's gates in Greek mythology.



Cerberuses surround Noctis.

  • The Cerberi in Final Fantasy XV Universe resemble the Cerberus Guardian Force from Final Fantasy VIII.
  • Cerberus is the only non-drawable GF who becomes a drawable GF if the player misses it.
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