Central Shroud is a location in Final Fantasy XIV.
It largely serves as a starting zone for players who begin in Gridania.
- 1 Story
- 2 Locations
- 3 Places of Interest
- 4 Activities
- 5 Enemies
- 6 Musical themes
- 7 Gallery
Central Shroud, as the name implies, lies at the heart of the Black Shroud. It is situated to the south of the city-state of Gridania, on the other side of the Jadeite Flood.
This zone connects to East Shroud through Greentear, to North Shroud through the Standing Corses, and to South Shroud through Bentbranch. The Blue Badger Gate and White Wolf Gate connect to New Gridania.
The only Aetheryte is located at Bentbrach Meadows, roughly at the center of the map.
Central Shroud contains the following areas:
- Jadeite Thick - Central-most paths.
- Greentear – Eastern glade.
- Bentbranch – The central and southern paths.
- Sorrel Haven – A dangerous area located atop a cliff to the west.
- The Standing Corses - A clearing far in the west with an impact crater.
The training grounds for the Order of the Twin Adder.
Situated on a wooden causeway, this trading post houses a major chocobo ranch.
The Central Shroud's climate may exhibit any of the following weather conditions:
|Weather||Frequency or conditions|
|Tension||Occurs when Steel Reign is active anywhere in the Black Shroud.|
Places of Interest
A structure initially built in the days of Gelmorra, Spirithold has found new use as a prison to hold enemies of the forest while they await judgment - though whether the same can be said after the Calamity is unclear. Some also refer to the crumbling ruin as Warren's Hold, after the cells' first gaoler.
The Tam-Tara Deepcroft
These catacombs have long been tombs of the Gelmorran nobility. But these days, it has been infested by the Lambs of Dalamud.
The Mirror Planks
Located along the Mirror lake, this pier contains ferry services to Lavender Beds.
A secluded valley located between Bentbranch and Sorrel Haven in which can be found the Guardian Tree. This ancient tree is said to be oldest arbor in all of the Black Shroud. It is sacred to the Gridanians, being home to an elder elemental that watches over the forest.
This mansion in Sorrel Haven was formerly owned by the Seedseers as a place of respite, but was generally viewed as a symbol of excess by Gridanians. Public opinion eventually swayed them to sell it to a Duskwight noblewoman named Amandine.
A dig into the crater located at the Standing Corses. What exactly the spriggans are digging for is a mystery.
|Since its establishment during Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamud─a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end...no matter what the cost.|
|Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy Wildwood Elezen by the name of Lady Amandine.|
While little is known of the lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthan honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however, could hide the hideous scars she eventually suffered during the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her very soul in a final effort to literally "save face".
|Scarred by the Calamity and warped by vanity, the lady of House Dartancours has made a bargain with the voidsent─and lost her soul, as is so often the case with such sketchy arrangements. Now, her manor house is a lair to all manner of dark beings, and the elite band of Wood Wailers sent to purge them has failed to report back. A second try is now in the works.|
|When the guiding light of one's life is extinguished, it takes uncommon strength of spirit to clamber out of the black pits of despair. Those who want for resilience may yet be pulled up by a friend's helping hand, but what becomes of a broken-hearted maiden who has neither the strength nor the succor to overcome the darkness that threatens to consume her? The answer shall be revealed through the tragic tale that begins with the arrival of a single letter...|
Hall of the Novice
Spawn conditions (if any)
|One Enchanted Eve||4-9||Jadeite Thick (x25 y18)||15 minutes||Defeat the enchanted funguars.|
|Some foul sorceress has enchanted the forest's funguars, transforming them into man-eating menaces!|
|Clever Girls||5-10||Jadeite Thick (x26 y18)||15 minutes||Defeat the anoles.|
|The anoles of Naked Rock have ventured forth from their territory to hunt. Eliminate the pack before they begin feeding on the smallfolk!|
|Training Day||5-10||The Bannock (x21 y19)||15 minutes||Help the serpent recruit defeat Miraudont the Madder.|
|Assist the new recruit to the Order of the Twin Adder who has found himself outmatched in a training exercise with his commanding officer, Miraudont the Madder.
|Lady Killer||7-12||Greentear (x29 y21)||15 minutes||Defeat the little ladybugs.|
|Ladybugs are more than welcome to dine on the aphids which infest the orchards of the Central Shroud; however, some have acquired a taste for the honeybees who pollinate the crops. See that this meal is their last.|
|Something in the Water||8-13||Jadeite Thick (x23 y23)||15 minutes||Defeat the stagnant water sprite.|
|Aetherial corruption has rendered one of the forest's water sprites extremely violent. Slay the creature before it harms the smallfolk!|
|A Mother Scorned||8-13||Greentear (x30 y23)||15 minutes||Defeat the charging hogs.|
|After losing several of their hoglets to the Trappers' League, massive wild sows have become overtaken with rage, gouging anything and everything that moves. To ensure the area's safety, the beasts must be put down.|
|Leader of the Pack||9-14||Naked Rock (x31 y21)||15 minutes||Defeat the alpha anole.|
|A new alpha male has emerged within the local pack of anoles, emboldening the lesser beasts. The leader must be slain before the pack grows even more deadly.|
|Alux of the Draw||9-14||Spirithold (x25 y25)||15 minutes||Defeat Alux.|
|A markedly mischievous monster known as Alux has been spotted hiding in Spirithold. Ambush the voidsent, and slay him before he can escape.|
|Lethe on My Mind||10-15||Bentbranch (x18 y19)||15 minutes||Defeat the arbor buzzards.|
|The Matron's Lethe serves as an important thoroughfare for merchants and travelers, and to ensure they arrive safely at their destinations, the area must be kept clear of deadly predators.|
|Spirithold Run||10-15||Spirithold (x27 y23)||15 minutes||Defeat the trickster imps.|
|A cadre of Spirithold-dwelling imps is planning a mass exodus into the Twelveswood to make their merry mischief. Trap them in the abandoned dungeon and see that they never leave.|
|The Sting||11-16||Lilystone (x27 y29)||15 minutes||Defeat the hornet swarms.|
|Aggressive hornet swarms nesting near Lilystone are preventing the smallfolk from tending to their daily tasks. Exterminate the pests and bring peace to the area!|
|Love Is in the Air||11-16||Galvanth's Spire (x22 y26)||15 minutes||Defeat the diremites.|
|Scores of diremites have crawled from their nest holes and gathered near Galvanth's Spire to search for mates. Join forces with the local Wood Wailer guard and see that the vilekin die spouseless.|
|Sleep Tight||12-17||Bentbranch (x18 y27)||15 minutes||Defeat the zombies and magicked bones.|
|Someone or something has awakened souls laid to rest long ago in the Tam–Tara Deepcroft, and now the restless revenants seek blood!|
|Bleeding Green||13-18||The Hedgetree (x20 y30)||15 minutes||Defeat Matagaigai.|
|Help prevent the spread of leafbleed─a sickness causing the death of local foliage─by slaying Matagaigai, an overgrown landtrap known to carry the bane.|
|There's Something about Lou||14-19||Everschade (x14 y25)||15 minutes||Defeat Lou Carcolh.|
|A giant slug known by the playful moniker Lou Carcolh has been seen near the Guardian Tree. Slay the beast before he consumes the sacred monument.|
|Sprig Cleaning||30-35||Sorrel Haven (x15 y18)||15 minutes||Defeat the spriggans.|
|Ever in search of scrumptious stones, a pack of spriggans has descended into the forest. Join the Wood Wailers to send the scamps back whence they came!
This FATE has been removed from the game.
|What's Your Poison||30-35||Hopeseed Pond (x15 y21)||15 minutes||Deliver dustings of poisonous mushroom spores to the Wood Wailer lance.|
|The Wood Wailers seek poisonous mushroom spores to create an antidote...for poisonous mushroom spores. They will purchase any brought to them, as long as the product is pure.
|My Baby Green||31-36||Hopeseed Pond (x13 y22)||15 minutes||Defeat Jaded Jody.|
|An overgrown tangle of vivified vines lovingly named Jaded Jody is drinking up all the water of Hopeseed Pond. If action is not taken quickly, the whole area will be dry by the next moon.|
|The Lindwurm Has Turned||31-36||Sorrel Haven (x15 y17)||15 minutes||Defeat the lindwurms.|
|A pair of lovers on their way home from Hopeseed Pond were brutally attacked by a pack of lindwurms drawn by the sweet smell of the day's catch. See the scalekin slain so that they can never harm another.
|Revenant Things||31-36||Sorrel Haven (x12 y20)||15 minutes||Defeat the revenants.|
|Sometimes, people are unaware when the end knocks, and their souls miss the opportunity to journey back into the Lifestream. These wretched creatures are known as revenants, and they need your help in realizing there is no place for them in this realm.|
|If I Only Had a Soul||33-38||The Standing Corses (x11 y16)||15 minutes||Deliver golem soulstones to the nameless conjurer.|
|Many mysteries still surround golems and how the creatures are animated. Stillglade Fane seeks to unlock the secrets of the lithic creatures and require soulstones to do so.
|Asipatra Attacks||34-39||Sanguine Perch (x17 y22)||15 minutes||Defeat Asipatra.|
|Once believed only a creature of legend, the terrible winged Asipatra has been spotted in the Twelveswood. Slay the monster before he can claim any victims.|
|In Spite of It All||43-48||Spriggan Dig (x11 y18)||15 minutes||Defeat Spiteful.|
|Deep within the Twelveswood lives a spriggan with a heart blacker than his stygian shock of fur─his name, Spiteful. So filled with malice, this creature does not distinguish between friend or foe, mercilessly attacking any who cross his path. The elementals have spoken. Spiteful's time in the forest is done.|
|Steel Reign||50-70||Hopeseed Pond (x14 y21)
Sorrel Haven (x14 y18)
Does not appear on the map.
|30 minutes||Defeat Odin.|
|Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.
- Little Ladybug
- Ground Squirrel
- Forest Funguar
- Treant Sapling
- Water Sprite
- Syrphid Swarm
- Black Eft
- Bog Yarzon
- Trickster Imp
- Tree Slug
- Arbor Buzzard
- Hornet Swarm
- Magicked Bones
- Floating Eye
- White Joker (B-Rank Elite Mark)
- Forneus (A-Rank Elite Mark)
- Laideronette (S-Rank Elite Mark)