Celerity (物理スピード, butsuri supīdo?, lit. physical speed) is an ability type in Final Fantasy Record Keeper, and part of the Physical category.
Mechanics[]
The Celerity school is focused on speed, variably disrupting the enemy's turn with status ailments, or increasing the user's speed through status buffs. As part of this, Celerity abilities have a cast time of 1.20 seconds, faster than many other abilities.
Notable abilities in the Celerity school include: Quick Hit, which deals two hits to its target and casts instantly; Dismissal, which delays the enemy's turn; Powerchain, which removes the casting time of the user's next command; and the Rank 6 abilities Northern Cross and Dervish.
List of Celerity abilities[]
Rank 1[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Aim |
2 (+2) | Physical | 1.20s | 1.10 | None | None | x3 x3 |
Attack one target unerringly. Has a 100% hit rate |
Rank 2[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Wind Slash |
2 (+2) | Physical | 1.20s | 1.40 | Wind | None | x5 x8 |
Deal light physical wind damage to one target. Ranged attack | |||||||
Dagger Toss |
2 (+2) | Physical | 1.20s | 1.70 | None | None | x5 x8 |
Hurl a dagger at one target. Ranged attack |
Rank 3[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Quickness |
2 (+2) | N/A | 1.20s | N/A | None | Haste | x5 x8 |
Grant Haste to user. | |||||||
Leg Shot |
2 (+2) | Physical | 1.20s | 1.70 | None | Slow (20%) | x5 x8 |
Damage and Slow one target. | |||||||
Tempo Flurry |
2 (+2) | Physical | 1.20s | 2x 0.90 | None | Slow (20%) Each attack has a separate 20% chance, resulting in a 36% chance of success per use. | x5 x3 x3 |
Deal two attacks with a low chance to Slow. |
Rank 4[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Shadowbind |
2 (+2) | Physical | 1.20s | 2.10 | None | Stop (40%) | x5 x8 |
Damage and have a moderate chance to Stop one target. | |||||||
Dismissal |
2 (+2) | Physical | 1.20s | 2.05 | None | Stun (25%) | x5 x3 x3 |
Damage and have a moderate chance to interrupt the action of one target. | |||||||
Paralyzing Shot |
2 (+2) | Physical | 1.20s | 2.10 | None | Paralyze (25%) | x5 x3 x3 |
Deal physical damage to one target, with a small chance to Paralyze it. |
Rank 5[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Quick Hit |
2 (+2) | Physical | 0.01s | 2x 1.20 | None | None | x10 x15 |
Instantly deal two physical attacks to one target. | |||||||
Powerchain |
2 (+2) | Physical | 1.20s | 2x 1.00 | None | CT0 (1 turn) | x10 x6 x6 |
Deal two physical attacks to one enemy, and remove the delay from the user's next action. | |||||||
Leaping Rush |
2 (+2) | Physical | 1.20s | ?x 0.68 | None | None | x10 x6 x6 |
Deal four to seven physical attacks to one target. Deals more attacks depending on the number of attacks the user has dealt. Number of attacks increases by 1 each time as the user executes 3, 5, or 7 attacks. | |||||||
Ripping Blast |
2 (+2) | Physical | 1.20s | ?x 0.75 | Wind | None | x10 x6 x6 |
Deal three to five physical wind attacks to one target. Deals more attacks depending on the number of attacks the user has dealt. Number of attacks increases by 1 each time as the user executes 3 and 5 attacks. | |||||||
Ripper Bolt |
2 (+2) | Physical | 1.20s | ?x 0.75 | Lightning | None | x10 x6 x6 |
Deal three to five physical lightning attacks to one target. Deals more attacks depending on the number of attacks the user has dealt. Number of attacks increases by 1 each time as the user executes 3 and 5 attacks. |
Rank 6[]
Users: All characters with access to Rank 5 Celerity gain the ability to use Rank 6 Celerity upon completion of the Northern Cross or Dervish Nightmare Dungeons.
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Northern Cross |
2 (+2) | Physical | 1.20s | 4x 1.00 | None | Stop, Stun (17%) Each attack has a separate 17% chance of applying each status individually, resulting in roughly a 52.54% chance applying each status. | x10 x6 x6 |
Deal four physical attacks to one enemy, with a moderate chance to Stop and interrupt its pending action. | |||||||
Dervish |
2 (+2) | Physical | 1.20s | 8x 0.48 Power is 0.60 if user has Haste status | None | Haste | x10 x6 x6 |
Deal eight physical attacks to one target, and grant Haste to the user. Deals more damage if the user already has Haste. | |||||||
Flash Disaster |
2 (+2) | Physical | 0.01s | 3x 0.75 | Wind, Lightning | None | x10 x6 x6 |
Instantly deal three physical wind and lightning attacks to one enemy. | |||||||
Ripping Plasma |
2 (+2) | Physical | 1.20s | ?x 0.85 | Lightning | None | x10 x6 x6 |
Deal four to six physical lightning attacks to one target. Deals more attacks depending on the number of attacks the user has dealt. Number of attacks increases by 1 each time as the user executes 3 and 5 attacks. | |||||||
Stormchain* |
2 (+2) | Physical | 1.20s | 2x 0.90 | Lightning, Wind | CT0 (1 turn) | x10 x6 x6 |
Icebound* |
2 (+2) | Physical | 1.20s | 5x 0.80 | Ice | Remove Haste | x10 x6 x6 |
Gallery[]
Etymology[]
Celerity is an archaic noun that means "swiftness" or "speed".