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Captain of the Red Wings, Cecil was an elite Dark Knight who suffered under King Baron's misguided rule until his sense of righteousness led him on the path to becoming a Paladin.

Character profile (both variants).

Cecil Harvey is a playable character in Final Fantasy Record Keeper, representing Final Fantasy IV. Uniquely among the heroes in Final Fantasy Record Keeper, Cecil exists as two separate units, each based on a job he held in his original saga.

They both could be initially recruited during the Challenge Event Light Against the Darkness: the Dark Knight variant by completing the event's Mount Ordeal - 5th Station stage, while the Paladin variant by completing Mount Ordeals - The Gravesite.

Overview[]

Dark Knight[]

Cecil's darker self is a powerful warrior, but he doesn't have many skills available to him. His Soul Break abilities, save for Blood Weapon, deliver blistering damage at the cost of his own HP. He has good starting stats save for his Speed, including magical stats that are much higher than a typical Warrior's or Knight's as he develops despite not being able to use magic outside of a few Darkness abilities.

Paladin[]

Cecil's stats in some areas are slightly downgraded from the Dark Knight form, but Paladin Cecil starts strong and focuses his skills on holy-elemental attacks, making him a good unit against undead targets. He also has access to Rank 4 White Magic and Rank 3 Support skills, giving him the ability to buff the party alongside Rosa or another White Mage if needed. At high levels, Cecil stands out as having the overall best Defense (209 at level 99).

Stats[]

Dark Knight[]

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 240 12 8 7 7 8 20 20 74
10 1,210 30 26 15 17 18 20 20 79
20 2,089 51 42 24 28 30 20 20 85
30 2,901 72 57 35 40 43 21 21 90
40 3,672 93 72 46 51 57 21 21 94
50 4,415 114 85 58 63 72 22 22 99
60
65 5,488 145 105 76 80 95 23 23 105
70 5,838 156 112 82 86 102 23 23 108
Rank (Max: 5) 5 5 2 1 1 2 3 3 1

Record Spheres[]

Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Monk +1 DEF +1 RES +1 ATK +2 ATK +80 HP
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 ATK
Knight +1 DEF +1 ATK +100 HP +1 DEF +2 DEF
Berserker*(Requires mastery of Monk and Warrior's Record Spheres.) +2 ATK +2 ATK +3 ATK +3 ATK +5 ATK
Warmage*(Requires mastery of Warrior's Record Sphere.) +3 ATK +3 RES +180 HP +6 ATK +6% Darkness Ability Damage
Dark Knight*(Requires mastery of Warrior and Knight's Record Spheres.) +2 DEF +2 ATK +220 HP +5 DEF +6 ATK

Legend Sphere[]

Paladin[]

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 230 11 12 7 8 8 20 20 74
10 1,160 27 37 15 20 18 20 20 79
20 2,002 46 60 24 35 30 20 20 85
30 2,780 65 81 35 49 43 21 21 90
40 3,519 83 101 46 64 57 21 21 94
50 4,231 102 120 58 78 72 22 22 99
60 4,921 121 139 70 92 87 22 23 103
65 5,260 130 148 76 100 95 23 23 105
70 5,594 139 157 82 107 102 23 23 108
80 6,254 158 175 95 121 118 23 24 112
Rank (Max: 5) 5 4 5 1 2 2 3 3 1

Record Spheres[]

Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 ATK
Knight +1 DEF +1 ATK +100 HP +1 DEF +2 ATK
Red Mage +1 DEF +1 ATK +1 DEF +60 HP +2 ATK
Gladiator*(Requires mastery of Warrior's Record Sphere.) +3 ATK +3 DEF +200 HP +4 ATK +3% Damage Wielding Swords
Paladin*(Requires mastery of Warrior and Knight's Record Spheres.) +3 DEF +3 ATK +4 DEF +250 HP +6% Knight Ability Damage
Spellblade*(Requires mastery of Knight and Red Mage's Record Spheres.) +3 ATK +3 DEF +170 HP +3 ATK +3% Holy Damage

Legend Sphere[]

Abilities[]

Dark Knight[]

Cecil can use Combat abilities up to rarity rank 5 and Darkness abilities up to rarity rank 5.

Soul Breaks[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Blood Weapon
FFRK Blood Weapon Icon.png
Default N/A 1 PHY TBC TBC
Steal HP from one target.
Darkness
FFRK Darkness Icon Cecil.png
Unique Dark Sword (IV)

FFRK Dark Sword FFIV.png

1 PHY TBC TBC
Deal damage to all enemies and the user.
Dark Cannon
FFRK Dark Cannon Icon.png
Unique Dark Armor (IV)

FFRK Dark Armor FFIV.png

1 PHY TBC TBC
Deal heavy damage to one enemy and the user.
Soul Eater
FFRK Souleater Icon.png
Unique Shadowblade (IV)

FFRK Shadowblade FFIV.png

1 PHY TBC TBC
Deal two physical attacks to one enemy and raise the party's Attack a moderate amount.
Shadowbringer
FFRK Shadowbringer Icon.png
Super Deathbringer (IV)

FFRK Deathbringer FFIV.png

2 PHY TBC TBC
Deal six physical attacks to one enemy and deal moderate damage to the user based on his max HP.
Dark Flame
FFRK Dark Flame Icon.png
Burst Nightmare (IV)

FFRK Nightmare FFIV.png

2 PHY TBC TBC
Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user.
FFRK Onyx Wave Icon.png PHY TBC TBC
Black Velvet: Deal four physical dark and non-elemental attacks to one target. Damage dealt increases when the user's remaining HP is lower.
FFRK Nightfall Icon.png PHY TBC TBC
Nightfall: Deal two physical dark and non-elemental attacks to all enemies, and deal a small amount of damage to the user proportional to their max HP.
Nightmare Blade
FFRK Nightmare Blade Icon.png
Arcane Overstrike Demonslayer (IV)

FFRK Demon Slayer FFIV.png

3 PHY TBC TBC
Deal three massive physical attacks to one enemy. Can break the damage cap.
Endless Darkness
FFRK Darkness FFIV SB Icon.png
Ultra Demon Helm (IV)

FFRK Demon Helm FFIV.png

2 PHY TBC TBC
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, deal damage that can break the damage cap to the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. While a Negate Damage barrier is active, Red Wings EX Mode raises the user's Attack a moderate amount, reduces delay of their darkness abilities, and causes darkness abilities used by the user to trigger an additional time.
Evil Force
FFRK Evil Force Icon.png
Glint Demon Shield (IV)

FFRK Demon Shield FFIV.png

1 NAT TBC TBC
Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost.
Abyss Gate
FFRK Abyss Gate Icon.png
Burst Helter Skelter (IV)

FFRK Helter-Skelter FFIV.png

2 PHY TBC TBC
Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user.
FFRK Shadow Slash Icon.png PHY TBC TBC
Shadow Slice: Deal four physical dark and non-elemental attacks to one enemy.
FFRK Evil Drive Icon.png PHY TBC TBC
Evil Drive: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a small amount for three turns.
Dark Crescent
FFRK Unknown Dark Knight Cecil SB Icon.png
Awakening Claw of Darkness (IV)

FFRK Dark Claw FFIV.png

2 PHY TBC TBC
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP.
Awoken Darkness Mode: Grant unlimited use of darkness abilities, grant up to a moderate Darkness Ability Boost, and causes darkness abilities used by the user to trigger twice.
Evil Sword: Deal eight physical dark and non-elemental attacks, grant Darkness to the user, and raise their Darkness level by 1 (up to level 2). Damage dealt and critical hit chance depend on the Darkness level of the user.
Shadow Blazer
FFRK Shadow Blazer Icon.png
Sync Cimmerian Edge (IV)

FFRK Cimmerian Edge FFIV.png

2 PHY TBC TBC
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode.
48px PHY TBC TBC
Shadow Smash: Deal six physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn.
PHY TBC TBC
Shadow Drive: Deal three physical dark and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, and deal very heavy damage to the user proportional to their max HP.
Gloomshade Mode: Temporarily grant the user 2 ranks of Blighted Gloom (up to 2), and cause each use of Shadow Drive while in Sync Mode to trigger the follow-up ability Shadow Chaser, the effects of which change if the user's Blighted Gloom rank is 1 or higher.
Shadow Chaser: The effect depends on the user's Blighted Gloom rank.
Rank 0: Deal physical dark and non-elemental damage to one enemy. Deals more damage the lower the user's remaining HP. Can break the damage cap.
Rank 1 to 2: Deal physical dark and non-elemental damage to one enemy, and lower the user's Blighted Gloom rank by 1. Deals more damage the lower the user's remaining HP. Heals the user for a portion of damage dealt to enemies. Can break the damage cap.
Evil Zone
FFRK Evil Zone Icon.png
Glint Dark Knight's Armguards (IV)

FFRK Dark Knight's Armguard FFIV.png

0 NAT TBC TBC
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
Job Change
96px
Arcane Dyad Chaosbringer (IV)

FFRK Chaosbringer FFIV.png

3 PHY TBC TBC
1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Dark Knight), temporarily grant the user Empowered Infusion for dark, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.
2nd Trigger: Deal twenty physical dark and non-elemental attacks to one enemy, followed by an additional physical dark and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Dark Knight).
Arcane Dyad Empowered Cecil (Dark Knight): Increase the damage and Cap Break Level of Job Change, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Dark Knight) is active (up to rank 2).
Tenebrous Blast
96px
Sync Valhalla (IV)

FFRK Valhalla FFIV.png

2 PHY TBC TBC
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, remove ATB charge time on the user's next three turns, remove delay from the user's actions for three turns, and grant the user Dark Side.
48px PHY TBC TBC
Evil Smash: Deal six physical dark and non-elemental attacks to one target, dealing more damage each time the ability triggers, and deal a moderate to very small amount of damage to the user proportional to their max HP. Damage dealt to the user decreases depending on the number of times they've triggered this ability.
PHY TBC TBC
Evil Gate: Deal three physical dark and non-elemental attacks to one enemy, and increase the damage of the user's darkness abilities a moderate amount for one turn. If the user has Dark Side, instead deal three physical dark and non-elemental attacks to one enemy, briefly raise the user's Attack a moderate amount and Defense a small amount, increase the damage of the user's darkness abilities a moderate amount for three turns, and remove Dark Side.
Awoken Dark Crescent
96px
Dual Awakening Criminal Soul (IV)

FFRK Victimizer FFIV.png

2 PHY TBC TBC
Deal seven physical dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Darkness Mode I: Cecil (Dark Knight), and grant the user Record Resonance.
Dual Awoken Darkness Mode I: Cecil (Dark Knight):
  • Grant up to a moderate Darkness Ability Boost.
  • Cause darkness abilities used by the user to trigger an additional two times.
  • Cause each darkness ability used by the user to reduce delay of the user's equipped darkness abilities. The effect grows stronger each time a darkness ability is used (up to rank 3).
  • While in Dual Awoken Darkness Mode I: Cecil (Dark Knight), increase the damage of the user's darkness abilities (up to a moderate amount at rank 3), with the effect becoming stronger the more damage dealt to the user with abilities that deal damage proportional to their HP.
Dual Awoken Darkness Mode II: Cecil (Dark Knight):
  • Increase the user's Cap Break Level by 2.
  • Grant up to a moderate Darkness Ability Boost.
  • Cause darkness abilities used by the user to trigger an additional time.
  • Set the user's critical hit chance to 100%.
  • Remove delay from the user's darkness abilities.
Record Resonance: Increase the damage of the user's darkness abilities by 5%.
Dark Bond (Cecil (Dark Knight))
96px
Chain Chaos Shield (IV)

FFRK Chaos Shield FFIV.png

0 NAT TBC TBC
Activate a dark chain up to 150 hits long that increases the dark damage of allies a large amount, temporarily raise the Attack of all allies a large amount, briefly raise the dark attack level of all allies an amount depending on the number of allies infused with the power of the dark (up to rank 3), and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge.

Limit Breaks[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Abyssal Onslaught
96px
Limit Break Overstrike Medical Shield (IV)

FFRK Medical Shield FFIV.png

1-3 PHY TBC TBC
Deal five massive physical dark attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Defense, and can break the damage cap.


Paladin[]

Cecil can White Magic spells up to rarity rank 4, Combat abilities up to rarity rank 5, Support abilities up to rarity rank 3, and Knight abilities up to rarity rank 5.

Soul Breaks[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Rampart
FFRK Rampart Icon.png
Default N/A 1 NAT TBC TBC
Temporarily raise the party's Defense and Resistance a small amount.
Sentinel
FFRK Sentinel Icon.png
Unique Lustrous Shield (IV)

FFRK Lustrous Shield FFIV.png

1 NAT TBC TBC
Raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks.
Radiant Wings
FFRK Radiant Wings Icon.png
Unique Mythgraven Blade (IV)

FFRK Mythgraven Blade FFIV.png

1 PHY TBC TBC
Launch three successive holy attacks.
Saint's Fall
FFRK Saint's Fall Icon.png
Super Lustrous Sword (IV)

FFRK Lustrous Sword FFIV.png

2 PHY TBC TBC
Deal three physical holy attacks to one enemy.
Paladin Force
FFRK Paladin Force Icon.png
Burst Excalibur (IV)

FFRK Excalibur FFIV.png

2 PHY TBC TBC
Deal five ranged physical holy attacks to all enemies, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light.
FFRK Blessed Weapon Icon.png PHY TBC TBC
Blessed Weapon: Deal physical holy damage to one enemy, and restore a moderate amount of HP to the user.
FFRK Sacred Circle Icon.png PHY TBC TBC
Sacred Circle: Deal two physical holy attacks to all enemies.
Arc of Light
FFRK Light Thruster Icon.png
Overstrike Ragnarok (IV)

FFRK Ragnarok FFIV.png

1 PHY TBC TBC
Deal massive physical holy and non-elemental damage to one enemy. Can break the damage cap.
Sacred Cross
FFRK Sacred Cross Icon.png
Ultra Lightbringer (IV)

FFRK Lightbringer FFIV.png

2 PHY TBC TBC
Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount.
Radiant Blast
FFRK Shine Blast Icon.png
Burst Apocalypse (IV)

FFRK Apocalypse FFIV.png

2 PHY TBC TBC
Deal eight physical holy and non-elemental attacks to one enemy, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user.
FFRK Paladin Form Icon.png PHY TBC TBC
Paladin's Charge: Deal three to five physical holy and non-elemental attacks to one target. Deals more attacks depending on the number of attacks the user has taken.
FFRK Light Slash Icon.png PHY TBC TBC
Light Slash: Deal four physical holy and non-elemental attacks to one enemy, and temporarily raise te user's Resistance a large amount.
Holy Devastation
FFRK Holy Thruster Icon.png
Arcane Overstrike Excalibur II (IV)

FFRK Excalibur II FFIV.png

3 PHY TBC TBC
Deal three massive physical holy attacks to one enemy. Can break the damage cap.
Paladin Wall
FFRK Paladin Wall Icon.png
Ultra Force Shield (IV)

FFRK Force Shield FFIV.png

2 NAT TBC TBC
Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row.
Saintly Force
FFRK Saint Force Icon.png
Glint Paladin's Bracer (IV)

FFRK Paladin Armlet FFIV.png

1 NAT TBC TBC
Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total).
Crystal Vanguard
FFRK Advance Crystal Icon.png
Ultra Kingsword (IV)

FFRK Royal Sword FFIV.png

2 PHY TBC TBC
Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2.
Searchlight:
Lv 0: Deal physical holy damage to one enemy.
Lv 1: Deal three physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 1,000 HP total).
Lv 2: Deal five physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 2,000 HP total).
Lv 3: Deal seven physical holy attacks to one enemy, and automatically restore HP to allies when they take damage (up to 4,000 HP total).
Valiant Force
FFRK Valiant Force Icon.png
Glint Crystal Helm (IV)

FFRK Crystal Helm FFIV.png

1 NAT TBC TBC
Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly.
Shining Crescent
FFRK Unknown Paladin Cecil SB Icon.png
Awakening Holy Fang (IV)

FFRK Holy Fang FFIV.png

2 PHY/MAG TBC TBC
Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user.
Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger twice.
Holy Blade (IV)
FFRK Holy Blade FFIV Icon.png
Ultra Ultima Blade (IV)

FFRK Ultima Blade FFIV.png

2 PHY/MAG TBC TBC
Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user.
Chain of Light
FFRK Light Chain Icon.png
Chain Avenger (IV)

FFRK Avenger FFIV.png

2 NAT TBC TBC
Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount.
Shine Braver
FFRK Shine Braver Icon.png
Sync Ultima Weapon (IV)

FFRK Ultima Weapon FFIV.png

2 PHY/MAG TBC TBC
Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats.
FFRK WoL Sync Icon.png PHY/MAG TBC TBC
Mighty Force: Deal six physical or white magic holy and non-elemental attacks to one enemy, and increase the damage of the user's holy abilities a moderate amount for one turn. Attack type depends on the user's stats.
NAT TBC TBC
Healing Force: Restore a small amount of HP to the party.
Sacred Edge: The effect depends on the Sync Ability used.
Mighty Force used: Deal two physical or white magic holy attacks to one enemy, and temporarily raise the holy attack level of all allies by 1. Attack type depends on the user's stats.
Healing Force used: Deal two physical or white magic holy attacks to one enemy, and grant all allies a barrier that reduces the damage from one attack a moderate amount. Attack type depends on the user's stats.
Defiant Force
FFRK Resist Force Icon.png
Glint Master Shield (IV)

FFRK Master Shield FFIV.png

0 NAT TBC TBC
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge.
Benevolent Prayer
96px
Chain Save the Queen (IV)

FFRK Save the Queen FFIV.png

2 NAT TBC TBC
Instantly activate a FF IV realm chain up to 99 hits long that increases the damage of all allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn.
Soul Shift
96px
Arcane Dyad Durandal (IV)

FFRK Durandal FFIV.png

3 PHY/MAG TBC TBC
1st Trigger: Instantly grant the user Arcane Dyad Empowered Cecil (Paladin), temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.
2nd Trigger: Deal twenty physical or white magic holy and non-elemental attacks to one enemy, followed by an additional physical or white magic holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Cecil (Paladin). Attack type depends on the user's stats.
Arcane Dyad Empowered Cecil (Paladin): Increase the damage and Cap Break Level of Soul Shift, depending on the amount of damage dealt by the user while Arcane Dyad Empowered Cecil (Paladin) is active (up to rank 2).
Trinity Crusade
96px
Awakening Tetra Shield (IV)

75px

2 PHY/MAG TBC TBC
Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and raise the user's holy attack level by 2, with a bonus effect depending on the number of allies from the FF IV realm that remain in battle. Attack type depends on the stats of the user.
Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and causes holy abilities used by the user to trigger an additional time.
Awoken Radiant Blast
96px
Dual Awakening Ultima Sword (IV)

FFRK Ultima Sword FFIV.png

2 PHY/MAG TBC TBC
Deal seven physical or white magic holy and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's critical hit chance by 50% or raise the user's Mind a moderate amount and Defense a small amount, grant the user Empowered Infusion for holy, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Holy Mode I: Cecil (Paladin), and grant the user Record Resonance. Attack type and stats raised depend on the user's stats.
Dual Awoken Holy Mode I: Cecil (Paladin):
  • Grant up to a moderate Holy Ability Boost.
  • Cause holy abilities used by the user to trigger an additional two times.
  • Cause each holy ability used by the user to reduce delay of the user's equipped holy abilities. The effect grows stronger each time a holy ability is used (up to rank 3).
Dual Awoken Holy Mode II: Cecil (Paladin):
  • Increase the user's Cap Break Level by 1.
  • Grant up to a moderate Holy Ability Boost.
  • Cause holy abilities used by the user to trigger an additional time.
  • Remove delay from the user's holy abilities.
  • Cause holy abilities used by the user to trigger the follow-up ability Dual Light Barrier.
Dual Light Barrier: Deal four physical or white magic holy an non-elemental attacks to one enemy, and grant all allies a barrier that reduces the damage of one attack a large amount. Attack type depends on the user's stats.
Record Resonance: Increase the damage of the user's holy abilities by 5%.
Bond (Cecil (Paladin))
96px
Chain Zweihander (IV)

FFRK Zweihander FFIV.png

0 NAT TBC TBC
Instantly activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, reduce delay of their actions for one turn, temporarily grant the user Linked Burst Mode IV, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge.
Linked Burst Mode IV: Cause fire, ice, lightning, earth, wind, water, holy, dark, and poison abilities used by FF IV hero allies to trigger the follow-up ability Linked Burst (IV) once per element. The third time Linked Burst (IV) triggers, remove Linked Burst Mode IV.
Linked Burst (IV): Temporarily raise the elemental attack levels of all allies by 1.

Limit Breaks[]

Name Designation Relic Effects
Gauge Type Duration Power(Including potency of stat increase(s) and chance of effect(s) occurring)
Sacred Charge
FFRK Sacred Charge Icon.png
Limit Break Overstrike Guard of Avalon (IV)

FFRK Guard of Avalon FFIV.png

1-3 PHY/MAG TBC TBC
Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats.

Materia[]

Dark Knight[]

Record Materia[]

Legend Materia[]

Paladin[]

Record Materia[]

Legend Materia[]

Equipment[]

Dark Knight[]

Cecil can equip the following weapon types: daggers and swords.

Cecil can equip the following armor types: shields, hats, helms, light armor, armor, and bracers.

He can equip accessories.

Paladin[]

Cecil can equip the following weapon types: daggers, swords, axes, hammers, and bows.

He can equip the following armor types: shields, hats, helms, light armor, heavy armor, and bracers.

He can equip accessories.

Gallery[]

Dark Knight[]

Paladin[]

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