An earnest and kind individual with a dark past as the commander of the Red Wings, the air force of Baron. On a royal mission with his best friend Kain, he starts to question the morality of the king, driving him to leave his homeland and set out on a new path.
At one time a dark knight of Baron, Cecil questions his way of life and becomes a paladin. With steel nerves fixed on the truth and the bonds with his allies as his weapons, he overcomes many trials to face his archenemy Golbez and what lies beyond.
Cecil is a playable character in Dissidia Final Fantasy Opera Omnia who can be recruited during Chapter 2 of the main storyline as a Dark Knight and Act 2, Chapter 2 as a Paladin. Cecil's two forms are playable separately, but his transition to Paladin is permanent in the story.
As a Dark Knight, Cecil is clad in black armor with indigo and gold linings, completed with a spiked helmet. As a Paladin, his physical appearance is revealed, having fair skin and white hair with beads. He wears white armor with blue linings and a flowing blue and purple cape.
His alternate costume as a Paladin depicts him in the opening FMV of Final Fantasy IV 3D remake. Cecil's hair is straight combed, whereas his hair has no beads, his armor is whiter, has more silver accents, and a brown and blue cape. His shoulder spikes point upwards.
Summoned into the conflict by Materia, this loyal dark knight is recruited by Mog at the Ruins of Deserta. He falls through one of the Torsions and is met by Y'shtola and Sazh, who are alarmed by his armored appearance. He apparently fell through the portal early in the events of Final Fantasy IV, describing himself as a knight of Baron. Although Mog and the Warrior of Light sense the light in him and ask him to join them, Cecil demurs. He says that he has been a dark knight for too long to be of use to them. However, when monsters attack the party, Cecil comes to their aid, his self-doubt overcome by the need to protect them. Mog insists again that he should join them, and the Warrior points out that there is no darkness without there being light also. Encouraged by their words, Cecil contemplates a day when his sword might bear the light and joins the party.
In Chapter 3, the party is forced to fight Edge, being mistaken for the Manikins. Although Edge and Cecil have not yet met in their world, they recognize the names of their respective kingdoms. When the party encounters Yang in Chapter 4, however, Cecil tries to greet him as a friend. They are forced to battle due to Yang's mind-control by Kefka. After the battle, Cecil assures Yda that despite their manner of meeting, Yang is a friend who can be trusted.
As the story progresses, Cecil becomes more skeptical of Mog, noting that the moogle is evasive. When Krile innocently mentions that she can understand moogles, Mog panics and hurries away, and Cecil notes that he's acting like there's something he doesn't want the others to know.
Cecil's Dark Knight and Paladin forms are two separate characters who cannot be in the same party (with the exception of friend summons and co-op).
|Waning Crescent (IV)|
|5★ (EX)||70||Heart that Controls Darkness
|Claw of Darkness (IV)|
|5★||35||Brave Knight's Soul
|Dark Knight Cecil's signature weapon in the Dissidia games, based on an artwork of Yoshitaka Amano.|
|Based on an exclusive weapon for Cecil in Final Fantasy IV. It has a traditional dark "medieval sword-like" blade, dark hilt and skull-shaped crossguard filled with horn ornaments.|
|Dark Sword (IV)|
|Based on an exclusive weapon for Cecil in Final Fantasy IV. The design comes from Dissidia Final Fantasy NT.|
|Hades Gloves (IV)|
|5★||90||INT BRV +110 and DEF +84|
|Dark Helm (IV)|
|Dark Knight Cecil's signature helmet in the Dissidia games, based on an artwork of Yoshitaka Amano and Tetsuya Nomura's redesign.|
|Dark Armor (IV)|
|4★||20||INT BRV +110|
|Dark Knight Cecil's signature armor in the Dissidia games, based on an artwork of Yoshitaka Amano and Tetsuya Nomura's redesign.|
- Command abilities
|Steals enemy's BRV|
|Expends BRV to deal HP damage|
|Group ranged Dark BRV attack|
Slightly consumes HP upon use
|BRV, Melee, Chase|
|3-hit Melee Dark BRV attack|
Target: Knock Back
Moderately consumes HP upon use
|EX Ability, BRV+HP, Ranged, Abilities +1|
|3-HIT BRV+HP attack.
BRV stolen from the target can overflow up to 200% of Max BRV. After using Dark Cannon, Darkness and Valiant recover 1 use (up to the initial values).
- Passive abilities
|Waxing Crescent (IV)|
|5★ (EX)||70||Light-Clad: Equips the EX Ability Paladin Force.|
|Lustrous Sword (IV)|
|5★||35||Holy Sword's Guidance:
|Holy Fang (IV)|
|5★||15||Raises the potency of Saint's Fall and Light Slash.
Improves the effects of Blazing Sword and extends its duration.
|Crystal Gloves (IV)|
|5★||90||INT BRV +110 and ATK +72|
|Crystal Mail (IV)|
|5★||35||HP +680 and MAX BRV +220|
- Command abilities
|Default 1-hit attack that lowers the enemy's BRV gauge.|
|Default 1-hit attack that lowers the enemy's HP gauge.|
|BRV, Melee, Buff|
|1-HIT BRV attack.
Grants Blazing Sword for 3 turns. Blazing Sword raises Max BRV, Attack and Speed. It also turns BRV Attack to Light Slash.
|3-HIT BRV attack with a low action delay.
Condition: while Blazing Sword is active.
|BRV+HP, Ranged, Buff, Recovery|
|1-HIT BRV+HP attack.
Recovers all party members' HP based on HP damage dealt up to 10% of their Max HP. Grants Divine Shield for 2 turns. Divine Shield raises all party members' Defense and recovers their BRV and HP (cannot overlap). It also turns HP Attack to Luminous Blast.
|7-HIT BRV+HP attack.
Condition: while Divine Shield is active.
|EX Ability, BRV+HP, Melee, Overflow|
|6-HIT BRV+HP attack.
BRV stolen from the target can overflow up to 120% of Max BRV. Deals 50% HP damage to other targets. Extends the duration of Blazing Sword and Divine Shield by 3 turns if active. Requires Waxing Crescent's passive. Condition: usable when EX gauge is filled.
- Passive abilities