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Template:Sideicon Template:Infobox character Dissidia

A kind-hearted knight wielding both the powers of light and darkness, he prizes the bonds with his allies that at times are the cause of his doubts.

Dissidia 012 description

A kind-hearted knight that wields the accursed power of darkness.

Dissidia Final Fantasy description

Cecil Harvey is a warrior of Cosmos in Dissidia Final Fantasy and Dissidia 012. He relies on experience as both a Dark Knight and a Paladin, and may freely switch between them during battle. When a Dark Knight, he is a formidable ground fighter, boasting short and long range moves. As a Paladin, aerial combat is his forte, combining speed with expert swordplay. While traveling alongside Firion, Cloud, and Tidus, Cecil deals with his feelings for Golbez, torn between fighting him as his nemesis and trusting him as his brother.

Cecil also appears in the Dissidia Final Fantasy NT and its arcade version. Template:See Also

Profile

Appearance

Dissidia Final Fantasy and Dissidia 012 Final Fantasy

Cecil's outfits are based on Yoshitaka Amano's designs. As a Dark Knight, he is clad in black armor with indigo and gold linings, completed with a spiked helmet. As a Paladin, his physical appearance is revealed, having fair skin and white hair with beads. He wears white armor with blue linings and a flowing blueish/purplish cape. He wields lance-like swords based on Amano's (Cecil Paladin) artwork (4a-cecil harvey v2). His EX Mode weapons also derive from Amano's drawings (Cecil).

Cecil's first alternate outfit, "Knight of the Red Moon", recolors his armor to reflect a supplemental drawing by Amano (Cecil Paladin). His Dark Knight armor is a lighter black with red accents, and his Paladin vestiges have silver and red highlights with an orange cape. To keep in-line with the color scheme, his dark swords are black and red, while his Paladin swords are silver and blue.

Cecil's second costume, "Knight of the Silver Moon", is his appearance from the opening FMV of the Final Fantasy IV 3D remake. His Dark Knight form (CecildsNB) dons a different helmet with dark gray armor adorned in red and silver highlights. As a Paladin (Cecil FF4DS CG Art) Cecil's hair is straight combed, whereas his armor has more silver accents and a different cape. Both forms have different shoulder plates and symmetrical spikes. His base swords reflect the new color scheme, while his EX Mode weapons take on their designs from the remake's FMV.

Available as a downloadable bonus costume by purchasing Final Fantasy IV: The Complete Collection, "Knight of the Twin Moon" is based on Cecil's super-deformed (IV-cecilDK sd) designs (IV-cecilP sd), while incorporating aspects from his Final Fantasy IV sprites. When a Dark Knight, he has a more streamlined suit of dark blue armor, and his helmet has a red gem on the forehead and exposes his mouth. His Paladin form wears gold and blue armor and has a white cape with a red lining. His hair is purple, shorter and spiked, he wears a gold headpiece, and has green eyes instead of purple. His EX Mode weapons are based on the SD art, and his normal swords have streamlined features with color schemes matching the EX Mode weapons.

Cecil's crystal may allude to his own duality or the Crystals from Final Fantasy IV; it is half white and half black, possibly referring to the Light and Dark Crystals.

Cecil's manikin, Delusory Knight, is dark blue as a Dark Knight and silver when in Paladin form.

Dissidia Final Fantasy NT

Default
  • The Red Wings of Baron I - Default coloration. Updated versions of both his Dark Knight and Paladin forms, with both armors gaining more luster.
  • The Red Wings of Baron II - 1st alternate coloration. An updated version of his "Knight of the Red Moon" attire from the PSP games.
  • The Red Wings of Baron III - 2nd alternate coloration. Combines elements of both colors. Cecil's Dark Knight form has darker armor with cyan and golden elements, while his Paladin form features a gray cape and brown accents on his armor.
1st Alternate Costume
  • Cecil Reimagined I - Default coloration. An updated version of his "Knight of the Silver Moon" attire from Dissidia 012 and his main attire in the 3D remake of Final Fantasy IV. His Dark Knight armor is now bronze, and his Paladin armor is more white.
  • Cecil Reimagined II - 1st alternate coloration. His Paladin armor is lavender with white accents, and his cape red, while his Dark Knight armor is blue. The Dark Knight armor resembles Cecil's default Dark Knight form.
  • Cecil Reimagined III - 2nd alternate coloration. His Paladin armor is gold with purple accents, and his cape green, while his Dark Knight armor is red. The Paladin armor resembles Cecil's "Knight of the Twin Moon" form from Dissidia 012.
Weapons

Cecil equips spears as his primary weapon, and swords as his alternate arms:

  • Dark Claw & Holy Fang - Default weapons. Cecil's weapons wielded by him in Yoshitaka Amano's art. They previously did not have a name prior to the weapons update. They are wielded in his Dark Knight and Paladin jobs respectively.
  • Dark Sword & Lustrous Sword - 1st alternate weapons. They were previously wielded by Cecil while in his "Job Change" EX Mode from the PSP games.
  • Waning Crescent & Waxing Crescent - 2nd alternate weapons. Spear-swords wielded in his "Knight of the Twin Moon" DLC attire from Dissidia 012.
  • Waning Blade & Waxing Blade - 3rd alternate weapons. The swords wielded in his "Knight of the Twin Moon" DLC attire while in EX Mode.

The Dark Sword and Lustrous Sword are exclusive weapons for Cecil in Final Fantasy IV, while Cecil's primary use of spears come from his "Knight of the Red Moon" Paladin art by Yoshitaka Amano. Thus far, the spears are exclusive to the Dissidia series.

Cecil's default player name is titled Nameless Knight, and his manikin counterpart has been renamed Flickering Knight.

Personality

Template:See Also

It's because I have friends that I can fight! Both light and darkness give me the guidance I need. Thus—I can turn darkness into hallowed light!

Cecil

Much like his depiction in Final Fantasy IV, Cecil is a kind, honest, loyal, and noble knight, strong-willed and firm in his beliefs. He cherishes the bonds with his companions—especially Tidus, Firion, and Cloud, whom he travels with—and believes that fighting together is the way to succeed. Due to Cecil's gentle and compassionate demeanor, the other warriors of Cosmos often confide in him whenever they are troubled, thus Cecil acts like an older brother-like figure to his allies. Cecil encourages Cloud to separate from their group to seek answers when the latter becomes distraught with his purpose in the conflict, and comforts Terra when she becomes scared of her future after they defeat Chaos. When Onion Knight becomes upset with the Warrior of Light's calm disposition after Cosmos's death, Cecil helps him understand the latter's character better and how "a true knight is defined by that which he protects."

In the thirteenth cycle, Cecil strives to find his crystal by working together with his companions. He begins to doubt his abilities and self-worth, which only worsens upon hearing Golbez's advice of how the "crystal shines upon those who exhibit the strongest will." Moreover, Cecil begins to question his friendship with his allies after Golbez and Cosmos lecture him on depending too much on his companions' strength rather than his own. Cecil overcomes this uncertainty when he realizes that he travels with his companions not to cover up his own weakness, but because he wishes to provide them with encouragement and support as they do with him.

Similar to Tidus, Cecil has a complicated relationship with his relative, Golbez. Having recovered most of his memories from his homeworld, Cecil continues to love his brother and believes in him. When Exdeath tries to eliminate Golbez for his treachery, Cecil rushes to his brother's aid. However, due to Golbez's affiliation with Chaos, Cecil understands that Golbez is his enemy and is hesitant to trust his advice. Although Golbez sees himself as irredeemable and rejects Cecil's attempts to persuade him to join the warriors of Cosmos, Cecil hopes that the two of them will be be able to be together someday, as he sees their familial bond as "[his] guiding light."

In Dissidia 012 Final Fantasy, Cecil shows an inclination for romance. When Firion loses his wild rose and tries to work up the courage to ask Lightning for it back, Cecil misinterprets Firion's intentions for him having a romantic interest in her, and calls Lightning to them to get the two to talk. In the thirteenth cycle, Cecil misinterprets Onion Knight's desire to protect Terra for romance, claiming that he has "fallen for her," much to Onion Knight's embarrassment.

In Dissidia Final Fantasy NT, Cecil retains his memories of his homeworld and the previous cycles, thus appearing more confident in himself. Unlike the previous cycles, Cecil does not mindlessly heed Materia's orders to fight Spiritus and questions her motives. He sympathizes with Noctis's wish be returned home to his friends, and explains the Warrior of Light's motivation to assist Materia to help Noctis understand his personality.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Treachery of the Gods

During a secret meeting, Golbez tells Kain the summoned warriors have no memories of their home worlds, especially those closest to them, which Cecil proves by trying to protect Kain from Golbez, recalling Kain is his friend, but having no memories of Golbez as his brother. While talking to Kain, Cecil unknowingly confirms Golbez's words to Kain about the war's cycle of death and rebirth by mentioning how more of his memories have returned as he fights.

In the Crystal World, Cecil notices a depressed Firion, who resigns himself to forgetting about the wild rose that Lightning has in her possession. Cecil misinterprets Firion staring at Lightning as a sign of romantic interest, and calls her over. Firion attempts to establish privacy between the two, but he runs off due to Cecil's misunderstanding of the situation, much to the two's confusion.

Later on, Cecil is knocked out by Kain to protect him for the next conflict. Cecil isn't seen for the rest of the cycle until his purification by Shinryu.

Light to All

Cecil talk Cloud dissidia

Cecil talks to Cloud about Firion's dream.

As the final cycle begins, Cecil joins Firion, Cloud, and Tidus. When Cloud asks why he is fighting, Cecil says he never considered, and Cloud later confides in him about Firion's reasons. Cecil says the wild rose symbolizes peace to Firion.

Golbez frequently advises his younger brother on seeking his crystal. Although Golbez is the enemy, Cecil wonders if he can trust him. He leaves with encouragement from Tidus and meets with Golbez, until Exdeath attacks them for Golbez's treason, with Cecil emerging victorious. Golbez refuses Cecil's offer to join him, saying he's beyond redemption. Cecil visits Cosmos, who confirms Golbez's word that a strong will and strength of heart uncovers the crystals. Cecil and Golbez soon duel again, with Cecil's crystal materializing upon victory. Cecil claims he and Golbez made it shine together, while Golbez denies this and says it was Cecil's success, which he had been trying to tell him all along.

Dissidia Cecil Cloud Crystal

Cecil and Cloud holding their Crystals.

After Cosmos's death, Cecil and the others travel to defeat Chaos and honor Cosmos's sacrifice. Cecil comforts Terra when she confides in her fear for the future after they defeat Chaos and Onion Knight when he becomes disheartened by Cosmos's death.

Cecil meets Golbez, who claims that in a world full of disorder his wish can be fulfilled. After Cecil triumphs over him, Golbez says he only wanted to test Cecil's bond with his friends to see if he could overcome Chaos. After claiming bonds are strong and that the Warriors of Cosmos are capable of anything, Golbez departs, saying he has no right to be near Cecil. Cecil offers Golbez to join them, stating their bond should allow them to fight together. Golbez tells Cecil he is far too kind to be a knight, but says they might fight at each other's side once the light shines on him.

Dissidia Cecil Ending

Cecil watching the moon before disappearing in the ending.

Cecil gathers with the the Warriors of Cosmos to defeat Chaos, and afterwards they find themselves in World A, where Cecil watches everyone return to their home worlds. Before departing for his own, Cecil tells his comrades he will pass on the strength they have given him.

Official Quests

"Cecil's Quest 012: A Re-encounter With a Close Friend" concerns Cecil attempting to liberate a gateway with Vaan, when Vaan's mentions of airships sparks a memory. Cecil seeks out Kain to tell him he remembers him, and that they serve in Baron's military together. The two have a sparring match, and Cecil is frustrated over his other memories still being clouded, but Kain assures him he'll remember more in time.

"Cecil's Quest 013: Even I Don't Remember It" deals with Cecil's actions after claiming his Crystal in the thirteenth cycle. He meets up with Cloud, Terra, Tidus and the Onion Knight, and the five travel together until Kuja appears to alert them that Firion is on his way to confront the Emperor alone. Terra fights Kuja while Cloud and Tidus leave to help Firion, and when Terra is defeated, Cecil fights Kuja in her place. Kuja declares he has no need for the bonds and values they hold as they are only figments of weak memories, but Cecil denies this, claiming the bonds the warriors have forged have been created by fighting together in the cycles, and thus are genuine.

Rebirth of the cycles

Template:Sideicon Cecil is summoned as a warrior of Materia to fight in the new war. Shortly after his arrival in World B, Cecil happily reunites Firion and Zidane. At Materia's tower, Cecil and the other champions are informed by Materia that they must fight each other to produce enough energy to sustain the existence of this world. After their meeting is interrupted by Spiritus, Materia orders her champions to fight his forces.

Although skeptical of Materia's motives, Cecil, Warrior of Light and Noctis decide to lend their aid to Materia's cause for the time being, and set out to confront Spiritus directly. Along the way, Cecil and Noctis share their concerns about the fates of their allies in their respective homeworlds. The Warrior of Light, overhearing their conversation, shares that he also has a home to return to, but would have chosen to answer Materia's call regardless. Cecil explains to Noctis that while the Warrior of Light does not understand Materia, her fight is still important to him.

As they pass through a portal to cross a chasm, the three witness a planesgorger feeding on a crystal formed from the energy of battle, and begin to wonder whether Spiritus is their true enemy. Cecil and the Warrior of Light dissuade Noctis from fighting the dragon in favor of proceeding to Spiritus's domain, and trio begin to wonder whether Spiritus is their true enemy. Arriving on an illusion based on Cornelia, the Warrior of Light reminisces about his adventures, and the three then are confronted by Garland and two manikins. Cecil holds Noctis back while the Warrior of Light faces his old nemesis, but they are both join the battle at the Warrior of Light's behest.

After Garland explains that Spiritus does not seek this world's destruction, Cecil suggests they return to Materia to appraise her of the situation. Noctis proposes that they ask Spiritus to help them relay their message to Materia through the communication channel the gods used before, and the four of them continue onward. Cecil commends Noctis on his quick thinking, who insists that he calls him "Noct". As they arrive at Spiritus's tower, Shantotto initiates the conversation from Materia's side, and Noctis and the others inform her and Spiritus of the planesgorgers.

After the two gods form a truce, the champions on both sides engage in a stage battle to lure Shinryu to them. During the ensuing fight, Cecil stops Kuja from ambushing Tidus and Vaan during their battle against Kefka. As soon as Shinryu arrives, Cecil participates in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form in a potent burst of power. After regaining their composure, the warriors work together to defeat Shinryu. Shortly after killing Shinryu, the moogles give Cecil a crystal to host his memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Materia's behalf, Cecil is sent home.

Spoilers end here.


Gameplay

Dissidia Final Fantasy and Dissidia 012 Final Fantasy

Cecil's fighting style is Split Soul, due to his ability to change between Paladin and Dark Knight. His Dark Knight form specializes in slow, powerful attacks, while his Paladin form is fast and specializes in using swift attacks that can hit multiple times with the weakness of limited range. Despite being a melee fighter, both forms possess magic and several ranged attacks. Cecil reverts to a Dark Knight after using a ground HP attack, while aerial HP attacks turn him into a Paladin. His constant transformations can be difficult to master.

Boss

Cecil is fought in Distant Glory and Inward Chaos.

Attacks

Template:See Also

Bravery Attacks: Dark Knight
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Valiant Blow Ground 20 (10) 140 Melee Low Wall Rush Physical Initial DFF Valiant Blow
Step forward and slash the opponent 3 times, slamming them away.
Dark Cannon Ground 20 (10) 180 Melee Low Magic Block Physical Initial DFF Dark Cannon
Fire small orbs of darkness that swirl forward and back, dragging the opponent.
Shadow Lance Ground 20 (10) 90 Melee Low (At close range)
Ranged Low (Throw)
Wall Rush Physical Level 3 DFF Shadow Lance
Throw sword to knock the opponent away, then teleport it back to hand. Damage is determined on how long the sword makes contact.
Gravity Ball Aerial 20 (10) 140 Ranged Low Wall Rush Magical Initial DFF Gravity Ball
Fire a large orb of darkness that slams the opponent down.
Nightfall Aerial 20 (10) 180 Melee Low Chase Physical Level 13 DFF Nightfall
Quickly descend to attack the opponent, knocking them away.
Paladin Arts Aerial 30 (15) 300 Ranged Low None Magical Level 38 DFF Paladin Arts
Fire a large orb of darkness that causes the opponent to rise instead of fall. Can then press Circle to class-change to Paladin and attack with Searchlight.
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Valiant Blow Ground 20 (10) 110 Melee Low Wall Rush Physical Initial DFF Valiant Blow
Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow.
Dark Cannon Ground 20 (10) 110 Range Low (Initial fire)
Ranged Mid (Return fire)
Magic Block Physical Initial DFF Dark Cannon
Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer.
Shadow Lance Ground 20 (10) 110 Melee High (Close range)
Ranged Low (Throw)
Wall Rush Physical Level 15 DFF Shadow Lance
Throw sword at the opponent to send them flying. Does more damage if the opponent is close.
Gravity Ball Aerial 20 (10) 90 Ranged Low Wall Rush Magical Initial DFF Gravity Ball
Conjure a ball of dark energy that travels downwards to slam the opponent to the ground.
Nightfall Aerial 20 (10) 90 Melee Low (Descent)
Ranged Mid (Impact)
Chase Physical Level 4 DFF Nightfall
Flip in the air and then descend to create bursts of dark flames that knock the opponent back.
Paladin Arts Aerial 20 (10) 90 Ranged Low None Magical Level 32 DFF Paladin Arts
Conjure a ball of dark energy that knocks the opponent into the air. Can then press Circle to class-change to Paladin and attack with Searchlight.


Bravery Attacks: Paladin
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Slash Ground 20 (10) 180 Melee Low Chase Physical Initial DFF Slash
A quick 2-hit slash that sends the opponent up and away.
Lightning Rise Ground 20 (10) 180 Melee Low Magic Block
Chase
Physical Level 27 DFF Lightning Rise
After a stationary pause, quickly slash the opponent multiple times, knocking them upwards.
Dark Step Ground 30 (15) 200 Melee Low Magic Block
Chase
Physical Level 44 DFF Dark Step
Perform Slash attack. Can then press Circle to class-change to Dark Knight and attack with Nightfall.
Radiant Wings Aerial 20 (10) 120 Melee Low Wall Rush Physical Initial DFF Radiant Wings
A quick 3-hit lunging slash. If it connects, follow up with multiple attacks that slam the opponent down.
Sacred Cross Aerial 20 (10) 120 Melee Low Chase Physical Level 8 DFF Sacred Cross
A charging slash attack that knocks the opponent away.
Searchlight Aerial 20 (10) 90 Ranged Low None Magical Level 17 DFF Searchlight
Emit a magic battery of holy energy that travels towards the opponent and fires several bullets of light.
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Slash Ground 20 (10) 90 Melee Low Chase Physical Initial DFF Slash
Spin forward and slash the opponent twice, knocking them into the air.
Lightning Rise Ground 20 (10) 90 Melee Mid (Start-up only)
Melee Low (Rest of attack)
Magic Block
Chase
Physical Level 25 DFF Lightning Rise
Pause, then charge forward to attack the opponent multiple times and knock them into the air.
Dark Step Ground 30 (15) 90 Melee Low Magic Block
Chase
Physical Level 29 DFF Dark Step
Step forward and slash the opponent twice. Can then press Circle to class-change to Dark Knight and attack with Nightfall.
Radiant Wings Aerial 20 (10) 110 Melee Low Wall Rush Physical Initial DFF Radiant Wings
Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground.
Sacred Cross Aerial 20 (10) 110 Melee Low Chase Physical Initial DFF Sacred Cross
Charge downward, then rise to strike the opponent several times and knock them away.
Searchlight Aerial 20 (10) 110 Ranged Low None Magical Level 19 DFF Searchlight
Throw a magic seal toward the opponent that fires several projectiles of light.


HP Attacks
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Soul Eater Ground 40 (20) 360 Melee High Wall Rush Physical Initial Dissidia Cecil SoulEater
Charge forward a short distance to stab the opponent. If the charge connects, devour their soul before emitting a ball of darkness that slams them back.
Dark Flame Ground 40 (20) 360 Ranged High Wall Rush N/A Level 22 Dissidia Cecil DarkFlame
Plunge sword into the ground, causing bursts of dark flames that seek after the opponent.
Saint's Fall Aerial 40 (20) 360 Melee High Wall Rush Physical Initial Dissidia Cecil SaintsFall
A diving charge attack that slams the opponent down.
Paladin Force Aerial 40 (20) 360 Melee High Wall Rush Physical Level 33 Dissidia Cecil PaladinForce
Fire a bullet of light. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam.
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Soul Eater Ground 30 (15) 130 Melee High Wall Rush Physical Initial Dissidia Cecil SoulEater
Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards.
Dark Flame Ground 30 (15) 130 Ranged High Wall Rush N/A Level 11 Dissidia Cecil DarkFlame
Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls.
Shadowbringer Ground 30 (15) 130 Melee High Wall Rush N/A Level 28 Cecil012Shadowbringer
Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust.
Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times.
Saint's Fall Aerial 30 (15) 130 Melee High Wall Rush Physical Initial Dissidia Cecil SaintsFall
Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking.
Paladin Force Aerial 30 (15) 130 Melee High Wall Rush Physical
Magical
Level 22 Dissidia Cecil PaladinForce
Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground.
If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location.
Luminous Shard Aerial 30 (15) 130 Ranged High None N/A Level 36 Luminous Shard 012
Quickly swing sword and send a blade of light energy that travels toward the opponent.
Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times.


EX Mode

Dissidia Cecil Harvey ex

Cecil's EX Mode is Job Augment, where he exchanges his two spear-like weapons for traditional swords. Cecil gains "Inner Strength" and "Proteus" abilities. Inner Strength boosts Bravery damage Cecil does by 1.5 times, while Proteus allows him to change forms without attacking by pressing Right shoulder button and Square. This allows Cecil to combo his attacks in new ways by quickly changing form.

Cecil's EX Burst is Soul Shift, an original attack where he attacks his opponent with the power of both his forms in succession. The player must enter the commands that appear on the sides of the screen simultaneously. A perfect EX Burst needs three such commands and starts with Cecil striking his opponent before turning into a Dark Knight and throwing his sword down. He then performs Darkness, where he shoots orbs of darkness at his opponent and ends the EX Burst by reverting into a Paladin, slashing twice and forming a cross of light, dealing HP damage. Failing to enter the commands will have Cecil prematurely end the EX Burst with Darkness.

Equipment

Cecil can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Cecil can also equip Katanas, Spears, and Large Shields. Cecil is the only character able to equip the "Dark" equipment set, a low-level series of equipment obtained in his storyline.

Exclusive equipment
Dissidia
Name Level Stats Effects Obtained
Dark Sword 1 ATK +4 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-1
Dark Shield 1 DEF +5 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-3
Dark Helm 1 BRV +25 DEF +1 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-4
Dark Armor 2 HP +428 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-2
Mythgraven Blade 50 ATK +37 As Paladin: DEF +1. Trade: 16280 gil, Dark Sword, Gigas Bone x3, Titan Shard x2
Lustrous Sword 92 ATK +64 As Paladin: DEF +2. Trade: 30390 gil, Mythgraven Blade, Blood-Darkened Bone x5, Titan Crystal x3
Lightbringer 100 ATK +69 As Paladin: DEF +2
Minor Sneak Attack Effect.
Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5
Cimmerian Edge 100 ATK +69 As Dark Knight: ATK +2
Minor Counterattack Effect.
Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5
Dissidia 012
Name Level Stats Effects Obtained
Dark Sword 1 ATK +20 Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 9300 gil, Broadsword, Rusted Metal x1, Knight's Desire x2
Dark Shield 1 DEF +12 Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 4400 gil, Buckler, Fish Scale x1, Knight's Desire x2
Dark Helm 1 BRV +70
DEF +2
Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 2200 gil, Bronze Helm, Rusted Metal x1, Knight's Desire x2
Dark Armor 1 HP +950
BRV -18
Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 3300 gil, Bronze Armor, Figaro Gravel x1, Knight's Desire x2
Mythgraven Blade 30 ATK +42
DEF -2
DEF +1 when Paladin Trade: 61000 gil, Dark Sword, Scarletite x1, Knight's Desire x2
Lustrous Sword 90 ATK +64
DEF -1
DEF +1 when Paladin Trade: 158,000 gil, Mythgraven Blade, Electrum x1, Knight's Dream x5
Lightbringer 100 ATK +69
DEF -1
DEF +1 when Paladin
Minor Sneak Attack Effect.
Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5
Cimmerian Edge 100 ATK +69
DEF -1
ATK +1 when Dark Knight
Minor Counterattack Effect.
Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5


Dissidia Final Fantasy NT

Type: Vanguard - Cecil fights by switching between two jobs as the situation demands, dominating up close in the air as a paladin or far away on the ground as a dark knight.
EX Skill: Job Change - Switch from paladin to dark knight or vice versa, and receive a buff that increases attack potency and defense.

Abilities

Move Damage Input Type Power Frame Data Image
Light Slash Bravery DFF2015 II Icon Ground (Paladin) DFF2015 Light Slash
Send your foe skyward with a slash, and follow up with another attack or two.
Radiant Wings Bravery DFF2015 II Icon Aerial (Paladin) DFF2015 Radiant Wings
Barrel roll into your foe and slice through them in a crisscross pattern.
Sacred Cross Bravery DFF2015 Up + II Icon Aerial (Paladin) DFF2015 Sacred Cross
Knock an opponent higher in the air with a powerful blow, and send them crashing to the ground with another.
Saint's Fall Bravery DFF2015 Down + II Icon Aerial (Paladin) DFF2015 Saint's Fall
Attack with a quick downward thrust followed by an upward charge.
Searchlight Bravery DFF2015 II Icon Dash (Paladin) DFF2015 Searchlight
Cast a spherical set of arcane circles that emit orbs of damaging light.
Shadow Bringer Bravery DFF2015 II Icon Ground (Dark Knight) DFF2015 Shadowbringer
Slash your opponent with two powerful blows and charge into them, sending them flying.
Dark Bane Bravery DFF2015 Up + II Icon Ground (Dark Knight) DFF2015 Darkness
Brandish your weapon and send a wave of darkness rushing toward your foe.
Abyssal Gate Bravery DFF2015 Down + II Icon Ground (Dark Knight) DFF2015 Abyss Gate
Spawn a dark void that draws in any surrouning foes before exploding. (Hold to charge)
Nightfall Bravery DFF2015 II Icon Aerial (Dark Knight) DFF2015 Nightfall
Cut through your opponent with two horizontal slashes before plummeting to the ground with your enemy in tow.
Gravity Ball Bravery DFF2015 II Icon Dash (Dark Knight) DFF2015 Gravity Ball
Launch a magic projectile that slowly pursues your opponent.
Luminous Blast/Tenebrous Blast HP DFF2015 IV Icon - DFF2015 Radiant Blast
DFF2015 Evil Blast
  • Luminous Blast Conjure a fast-moving orb of light that eventually explodes. This attack is more powerful for a short time after changing jobs.
  • Tenebrous Blast Hurl an orb of darkness that slowly pursues your foe and eventually explodes. This attack is more powerful for a short time after changing jobs.
Paladin Force HP DFF2015 IV Icon - DFF2015 Paladin Force
Beset your target from in close with a spell, and attack with your sword. Cecil will automatically switch to paladin if his current job is dark knight.
Souleater HP DFF2015 IV Icon - DFF2015 Soul Eater
Run your foe through from close range with the power of darkness. Cecil will automatically switch to dark knight if his current job is paladin.
Holy Flame/Dark Flame HP DFF2015 IV Icon - DFF2015 Holy Flame
DFF2015 Dark Flame
  • Holy Flame Create a pillar of light that restores your HP and damages your foe.
  • Dark Flame Sacrifice HP to create a wave of darkness.
Job Change EX Skill DFF2015 I Icon - DFF2015 Cecil Job Change (Dark Knight)DFF2015 Cecil Job Change (Paladin)
  • Dark Knight Switch to paladin, temporarily raising your attack and defense. Both attributes will gradually return to their base value.
  • Paladin Switch to dark knight, temporarily raising your attack and defense. Both attributes will gradually return to their base value.

Gallery

Dissidia & Dissidia 012
Dissidia Final Fantasy NT
Dissidia Final Fantasy Opera Omnia

Allusions

  • While starting a fight, Cecil starts out as a Dark Knight, alluding Cecil starting as a Dark Knight in Final Fantasy IV.
  • In Destiny Odyssey IV-5, as Cecil hovers in the air, he takes the iconic pose of his best friend and rival, Kain Highwind. Afterwards, Cecil leaps at Golbez while a Paladin, and the two assume the same poses they take in the opening FMV from the Final Fantasy IV 3D remake. Later during the same scene and in his EX Burst, Cecil enacts the same pose he does while performing Darkness in the original Final Fantasy IV.
  • Cecil's EX mode, "Job Augment" is a reference to the 3D remake's Augment System.
  • Cecil's line when fighting himself is from his encounter with the Dark Knight at Mt. Ordeals: "This is a fight for me and me alone".
  • In Dissidia 012 when Cecil uses Shadow Bringer, he shouts "Dark wave!!" which may be an allusion to the move Souleater, otherwise known as Dark Wave, or simply Darkness depending on the translation, the game, and the function among the different versions of the game.
  • Cecil's victory line, "All that matters is what's inside," refers to a line spoken by Rydia during the Final Fantasy IV ending; "All that matters is what's inside us. Isn't that right, Cecil?" Cecil's line upon defeat, "I'm a coward," refers to when he tells Rosa, "I'm a coward. A coward who cannot even defy orders he knows he ought not follow". One of Cecil's opening lines, "This ends for you, not I!", refers to his dialogue before the battle with Zeromus, "Zeromus, this is the end for you, not us!"
  • Cecil's exclusive weapons originate from Final Fantasy IV. The Dark Sword is Cecil's initial weapon as a Dark Knight, while Cecil receives the Mythgraven Blade after becoming a Paladin. The Lustrous Sword is obtained from the Sealed Cave, and the Lightbringer is Cecil's strongest weapon in Final Fantasy IV Advance. The Cimmerian Edge is Golbez's initial weapon in the flashbacks from The After Years, which was translated as the "Ebony Blade".
  • When fighting Shantotto, she starts off by saying, "I suggest you find another job." This refers to Cecil's change from Dark Knight to Paladin in Final Fantasy IV.
  • Cecil's moveset has references to Kain; Saint's Fall, otherwise known as Saint Dive, is one of Kain's Band abilities in The After Years, while "Nightfall" resembles the Jump attack.
  • During Cecil's EX Burst, he says "Light and darkness cast aloft!", quoting the Mysidian Legend.
  • In Cecil's storyline, one of the Destiny Point rewards is the Bomb summon, which refers to the Carnelian Signet Cecil unwittingly used to destroy Mist.
  • When facing Vaan, Cecil says, "Traveling the skies is no easy task," referring to his command of the Red Wings and his skills in airship navigation.
  • In the Dissidia 012 remake of Destiny Odyssey IV, there is a chest containing 1991 Gil, the original release date of Final Fantasy IV.
  • When Cecil fails his EX Burst, he finishes as a Dark Knight, while a successful EX Burst lets him finish as a Paladin. This reflects how in Final Fantasy IV his power as a Dark Knight was insufficient, and thus he chose to become a Paladin.

Trivia

  • Cecil's EX Mode ability "Proteus" is named for the Greek sea god Proteus. According to mythology, Proteus was sought out by people for his ability to foretell the future, and to avoid them he changed his form. The adjective "protean" is based on the god's name, meaning "variable, able to change/assume different forms".
  • Cecil has the most exclusive equipment in Dissidia, having three armor pieces and five weapons, leaving a total of eight. In Dissidia 012, Lightning and Feral Chaos tie with Cecil for most exclusive equipment.
  • Though it is stated in the menu that the two raise and lower Bravery damage by 3%, Cecil's Shadow Bringer and Luminous Shard adjust Bravery damage by 9%. It is unknown if this is a glitch or a typo. The effects of both attacks stack if equipped multiple times, thus allowing for up to 27% bonus damage for either form.
    • The stat changes from the two attacks still take effect during EX Bursts. Due to him attacking more while a Dark Knight than a Paladin during the EX Burst, Cecil's EX Burst is slightly stronger when he is equipped with Shadow Bringer, and slightly weaker when he is equipped with Luminous Shard.
  • The stat bonuses of Cecil's exclusive weapons affect the damage he takes and inflicts during EX Bursts. Thus, Cecil will take less damage from an opponent's EX Burst if he is equipped with one of his exclusive weapons that boosts DEF and is in Paladin form, and his own EX Burst will deal higher damage while he is equipped with the Cimmerian Edge.
  • In Dissidia Cecil's HP attacks have the highest AP requirement for mastery, each requiring 360 AP.
    • Cecil's manikin is one of only two manikins to have another model, the other being Gabranth.
  • In Dissidia 012, the Theater sometimes shows images of Cecil in the wrong form.
  • When initiating Cecil's EX Burst on one opponent several times in the same battle, the button combinations will be the same for all executions of the EX Burst.
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