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*Cecil's EX Mode ability "Proteus" is named for the Greek sea god {{w|Proteus}}. According to mythology, Proteus was constantly sought out by people for his ability to foretell the future, and to avoid them he changed his form. The adjective "protean" is based on the god's name, meaning "variable, able to change/assume different forms."
 
*Cecil's EX Mode ability "Proteus" is named for the Greek sea god {{w|Proteus}}. According to mythology, Proteus was constantly sought out by people for his ability to foretell the future, and to avoid them he changed his form. The adjective "protean" is based on the god's name, meaning "variable, able to change/assume different forms."
 
*Cecil has the most exclusive equipment in ''Dissidia'', having three armor pieces and five weapons, leaving a total of 8. In ''Dissidia 012'', Lightning and Feral Chaos tie with Cecil for most exclusive equipment.
 
*Cecil has the most exclusive equipment in ''Dissidia'', having three armor pieces and five weapons, leaving a total of 8. In ''Dissidia 012'', Lightning and Feral Chaos tie with Cecil for most exclusive equipment.
āˆ’
*In ''Dissidia 012'', Cecil's new HP attacks Shadowbringer and Luminous Shard have two unique properties; the former increases his Bravery damage by 3% when a Dark Knight and lowers it by 3% as a Paladin, while Luminous Shard does the contrary, making them the only attacks that directly modify a character's stats. The two cannot be equipped simultaneously, because equipping the two at once would cancel their effects.
+
*In ''Dissidia 012'', Cecil's new HP attacks Shadow Bringer and Luminous Shard have two unique properties; the former increases his Bravery damage by 3% when a Dark Knight and lowers it by 3% as a Paladin, while Luminous Shard does the contrary, making them the only attacks that directly modify a character's stats. The two cannot be equipped simultaneously, because equipping the two at once would cancel their effects.
 
**Additionally, the attack animation for Luminous Shard resembles his animation for a Critical hit in ''Final Fantasy IV DS''.
 
**Additionally, the attack animation for Luminous Shard resembles his animation for a Critical hit in ''Final Fantasy IV DS''.
 
*Cecil is the only character to have two victory poses, depending on which form he is in. As Cecil begins every fight during Dark Knight form, he therefore only has one intro pose.
 
*Cecil is the only character to have two victory poses, depending on which form he is in. As Cecil begins every fight during Dark Knight form, he therefore only has one intro pose.

Revision as of 16:10, 8 July 2011

Template:Dissidia Character

A kind-hearted knight wielding both the powers of light and darkness, he prizes the bonds with his allies that at times are the cause of his doubts.

Description

Cecil Harvey is a warrior of Cosmos in Dissidia Final Fantasy and Dissidia 012. He relies on experience as both a Dark Knight and a Paladin, and may freely switch between either during battle. When a Dark Knight, he is a formidable ground fighter, boasting short and long range moves. As a Paladin, aerial combat is his forte, combining speed with expert swordplay. While traveling alongside Firion, Cloud, and Tidus, he deals with his feelings for Golbez, torn between fighting Golbez as an enemy and trusting him as a brother.

Crystal and Attire

Cecil's outfits are based on Yoshitaka Amano's designs. As a Dark Knight, Cecil wears dark armor accented in blue and gold with a spiked helmet. When a Paladin, Cecil dons a cape and white-blue armor with gold linings. He wields lance-like swords in battle, which are based on Amano's artwork. His EX Mode weapons, the Mythgraven Blade and Deathbringer, are also from Amano's drawings.

Cecil's first alternate outfit, "Knight of the Red Moon", recolors his armor to reflect a supplemental drawing by Amano. His Dark Knight armor is a lighter black with red accents, and his Paladin vestiges have silver and red highlights with an orange cape. To keep in-line with the color scheme, his dark swords are a black red, while his Paladin swords are silver-blue.

Cecil's second costume, "Knight of the Silver Moon", is his appearance from the opening FMV of Final Fantasy IV's DS remake. His Dark Knight form dons a different helmet with dark gray armor adorned in red and silver highlights. Cecil's hair as a Paladin is straight combed, whereas his armor has more silver accents and a different cape. Both forms have different shoulder plates and symmetrical spikes. His swords reflect the new color scheme, while his EX Mode weapons take on their designs from the remake's opening FMV.

Available as a downloadable bonus costume by purchasing Final Fantasy IV The Complete Collection, "Knight of the Twin Moon" is based on Cecil's super-deformed designs, while incorporating aspects from his Final Fantasy IV sprites. When a Dark Knight, he has a more streamlined suit of dark blue armor, which exposes his mouth. Cecil's Paladin form wears gold-blue armor with a red cape on the inside and shorter, purple hair with a golden headpiece. Also his eyes are green instead of blue. His swords take on their own original designs, and his EX Mode weapons are based on the SD art.

Cecil's crystal may reference his own duality or Final Fantasy IV's Crystals; it is half white and half black, possibly referring to the Light and Dark Crystals.

Cecil's manikin, Delusory Knight, is dark blue as a Dark Knight and silver when in Paladin form.

Story

Template:Spoilers

Twelfth cycle

Golbez tells Kain that the summoned warriors have no memories of their home worlds except of those close to them, which Cecil proves by trying to protect Kain from Golbez, recalling that Kain is his friend but having no memories of Golbez as his brother.

Thirteenth cycle

Cecil talk Cloud dissidia

Cecil talks to Cloud about Firion's dream.

As the final cycle begins, Cecil joins Firion, Cloud, and Tidus. When Cloud asks why he is fighting, Cecil says he never considered why, and Cloud later confides in him about Firion's reasons. Cecil says the Wild Rose symbolizes peace to Firion.

File:Cecil golbez fight dissidia.jpg

Cecil and Golbez fight in the Lunar Subterrane.

Throughout Cecil's story, Golbez appears to give his younger brother advice on seeking his crystal. Although Golbez is the enemy, Cecil still wonders if he can trust his brother. He eventually leaves with encouragement from Tidus and meets with Golbez, until Exdeath them for Golbez's treason, with Cecil emerging victorious. Golbez refuses Cecil's offer to join him, saying he's beyond redemption. Cecil visits Cosmos, who confirms Golbez's word that a strong will and strength is uncovers the crystals. Cecil and Golbez soon duel again, with Cecil's crystal materializing upon victory. Cecil claims him and Golbez made it shine together, while Golbez denies this and says it was Cecil's success, which he had been trying to tell him all this time.

Dissidia Cecil Cloud Crystal

Cecil and Cloud holding their Crystals.

After Cosmos's death, Cecil and the others travel to defeat Chaos and honor Cosmos's sacrifice. Along the way, Cecil meets Golbez, who claims that in a world full of disorder his wish can be fulfilled. After Cecil triumphs over him, Golbez says only wanted to test Cecil's bond with his friends to see if he could overcome Chaos. After claiming bonds are strong and that the Warriors of Cosmos are capable of anything, Golbez departs, saying he has no right to be near Cecil. Cecil stops Golbez and offers him to join them, stating that their bond should allow them to fight together. Golbez tells Cecil that he is far too kind to be a knight, but says they might fight at each other's side once the light shines on him.

Dissidia Cecil Ending

Cecil watching the moon before disappearing in the ending.

Cecil gathers with the the Warriors of Cosmos to defeat Chaos, and afterwards they find themselves in World A where Cecil watches everyone return to their home worlds before departing for his own, telling his comrades that he will pass on the strength they have given him. Template:Endspoilers

Battle

Template:See Also Cecil's fighting style is Split Soul, due to his ability to change between Paladin and Dark Knight. His Dark Knight form is slow, skilled in steady, powerful ground attacks, while as a Paladin he is fast and uses swift aerial combos with the weakness of limited range. Despite being a melee fighter, both forms possess magic and several ranged attacks. Cecil automatically reverts to a Dark Knight after using a ground HP attack, while aerial HP attacks turn him into a Paladin. His constant transformations can sometimes be difficult for players to master.

Boss

Cecil is fought in Distant Glory and Inward Chaos.

Attacks

Template:See Also

Bravery attacks: Dark Knight

Move Type CP (Mastered) AP Obtained Description Image
Valiant Blow Ground 20 (10) 140 Initial Step forward and slash three times, slamming opponent away.
Additional Effect: Wall Rush
DFF Valiant Blow
Dark Cannon Ground 20 (10) 180 Initial Fire orbs of dark energy forward that swirl back towards Cecil, dragging opponents closer.
Additional Effect: Magic Block
DFF Dark Cannon
Shadow Lance Ground 20 (10) 90 Level 3 Throw sword to knock opponent away. Damage is determined on how long the sword makes contact.
Additional Effect: Wall Rush
DFF Shadow Lance
Gravity Ball Aerial 20 (10) 140 Initial Fire a slow-moving ball of energy that travels downward in an arc to slam opponent to the ground.
Additional Effect: Wall Rush
DFF Gravity Ball
Nightfall Aerial 20 (10) 180 Level 13 Flip into the air and quickly descend to knock opponent into air.
Additional Effect: Chase
DFF Nightfall
Paladin Arts Aerial 30 (15) 300 Level 38 Use Gravity Ball attack, but the orb rises instead of falls. Can then press Circle-button to class-change to Paladin and automatically attack with Searchlight. DFF Paladin Arts

Bravery attacks: Paladin

Move Type CP (Mastered) AP Obtained Description Image
Slash Ground 20 (10) 180 Initial Spin forward and slash several times while rising into the air.
Additional Effect: Chase
DFF Slash
Lightning Rise Ground 20 (10) 180 Level 27 Pauses, then dash toward opponent to attack and spin them into the air.
Additional Effect: Magic Block, Chase
DFF Lightning Rise
Dark Step Ground 30 (15) 200 Level 44 Use Slash attack. Can then press Circle-button to class-change to Dark Knight to automatically attack with Nightfall
Additional Effect: Chase
DFF Dark Step
Radiant Wings Aerial 20 (10) 120 Initial Spin towards opponent while slashing, if hit connects then follow up with multiple attacks that slam them to the ground.
Additional Effect: Wall Rush
DFF Radiant Wings
Sacred Cross Aerial 20 (10) 120 Level 8 Dive under opponent, then rise and strike them multiple times and knock them away.
Additional Effect: Chase
DFF Sacred Cross
Searchlight Aerial 20 (10) 90 Level 17 Throws a magic seal towards the opponent that fires projectiles of light. DFF Searchlight

HP attacks

Move Type CP (Mastered) AP Obtained Description Image
Soul Eater Ground 40 (20) 360 Initial Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards.
Additional Effect: Wall Rush
Dissidia Cecil SoulEater
Dark Flame Ground 40 (20) 360 Level 22 Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls.
Additional Effect: Wall Rush
Dissidia Cecil DarkFlame
Saint's Fall Aerial 40 (20) 360 Initial Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking.
Additional Effect: Wall Rush
Dissidia Cecil SaintsFall
Paladin Force Aerial 40 (20) 360 Level 33 Shoots a projectile of light to stun foe, then flies around while slashing, followed by a downward slam.
Additional Effect: Wall Rush
Dissidia Cecil PaladinForce

Bravery attacks: Dark Knight

Move Type CP (Mastered) AP Obtained Description Image
Valiant Blow Ground 20 (10) 110 Initial Step forward and slash three times, slamming opponent away.
Additional Effect: Wall Rush
DFF Valiant Blow
Dark Cannon Ground 20 (10) 110 Initial Fire orbs of dark energy forward that swirl back towards Cecil, dragging opponents closer.
Additional Effect: Magic Block
DFF Dark Cannon
Shadow Lance Ground 20 (10) 110 Level 3 Throw sword to knock opponent away. Damage is determined on how long the sword makes contact. Crushes guards at close range.
Additional Effect: Wall Rush
DFF Shadow Lance
Gravity Ball Aerial 20 (10) 90 Initial Fire a slow-moving ball of energy that travels downward in an arc to slam opponent to the ground.
Additional Effect: Wall Rush
DFF Gravity Ball
Nightfall Aerial 20 (10) 90 Level 13 Flip into the air and quickly descend to knock opponent into air. Staggers on impact if blocked.
Additional Effect: Chase
DFF Nightfall
Paladin Arts Aerial 20 (10) 90 Level 32 Use Gravity Ball attack, but the orb rises instead of falls. Can then press Circle-button to class-change to Paladin and automatically attack with Searchlight. DFF Paladin Arts

Bravery attacks: Paladin

Move Type CP (Mastered) AP Obtained Description Image
Slash Ground 20 (10) 90 Initial Spin forward and slash several times while rising into the air.
Additional Effect: Chase
DFF Slash
Lightning Rise Ground 20 (10) 90 Level 27 Pauses, then dash toward opponent to attack and spin them into the air.
Additional Effect: Magic Block, Chase
DFF Lightning Rise
Dark Step Ground 30 (15) 90 Level 29 Use Slash attack. Can then press Circle-button to class-change to Dark Knight to automatically attack with Nightfall. Staggers on impact if blocked.
Additional Effect: Chase
DFF Dark Step
Radiant Wings Aerial 20 (10) 110 Initial Spin towards opponent while slashing, if hit connects then follow up with multiple attacks that slam them to the ground.
Additional Effect: Wall Rush
DFF Radiant Wings
Sacred Cross Aerial 20 (10) 110 Initial Dive under opponent, then rise and strike them multiple times and knock them away.
Additional Effect: Chase
DFF Sacred Cross
Searchlight Aerial 20 (10) 110 Level 11 Throws a magic seal towards the opponent that fires projectiles of light. If it hits, Paladin Force will also hit regardless of distance if used straight after. DFF Searchlight

HP attacks

Move Type CP (Mastered) AP Obtained Description Image
Soul Eater Ground 30 (15) 130 Initial Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards.
Additional Effect: Wall Rush
Dissidia Cecil SoulEater
Dark Flame Ground 30 (15) 130 Level 5 Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls.
Additional Effect: Wall Rush
Dissidia Cecil DarkFlame
Shadow Bringer Ground 30 (15) 130 Level 28 Swing sword to attack opponent, then swing twice more and knock them away. Fast execution but very low range.
Additional Effect: Wall Rush
Increases Bravery damage while a Dark Knight by 3% and lowers Bravery damage while a Paladin by 3%. Cannot be equipped while Luminous Shard is equipped.
Cecil012Shadowbringer
Saint's Fall Aerial 30 (15) 130 Initial Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking.
Additional Effect: Wall Rush
Dissidia Cecil SaintsFall
Paladin Force Aerial 30 ( 15) 130 Level 15 Shoots a projectile of light to stun foe, then flies around while slashing, followed by a downward slam.
Additional Effect: Wall Rush
Dissidia Cecil PaladinForce
Luminous Shard Aerial 30 (15) 130 Level 36 Send out a wave of light energy at opponent. Can arc up or down on an angle.
Increases Bravery damage while a Paladin by 3% and lowers Bravery damage while a Dark Knight by 3%. Cannot be equipped while Shadow Bringer is equipped.
Luminous Shard 012

EX Mode

Dissidia Cecil Harvey ex
Soul Shift

Cecil's EX Mode is Job Augment, where he gains the Deathbringer as a Dark Knight, and the Mythgraven Blade while a Paladin. Cecil gains "Inner Strength" and "Proteus" abilities. Inner Strength boosts Bravery damage Cecil does by 1.5 times, while Proteus allows him to change forms without attacking by pressing R and Square-button. This allows Cecil to combo his attacks in new ways by quickly changing form.

Cecil's EX Burst is Soul Shift. The player must input three chains of button combinations, allowing Cecil to attack the opponent in either of his forms. If the player fails to input the commands correctly, Cecil will end the EX Burst as a Dark Knight and fire dark orbs at the opponent. If the player is successful, Cecil will transform to a Paladin and slash the opponent twice, forming a cross.

Equipment

Cecil can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Cecil can also equip Katanas, Spears, and Large Shields. Cecil is the only character able to equip the "Dark" equipment set, a low-level series of equipment obtained in his storyline.

Exclusive Equipment

Name Level Stats Effects Obtained
Dark Sword 1 ATK +4 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-1
Dark Shield 1 DEF +5 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-3
Dark Helm 1 BRV +25 DEF +1 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-4
Dark Armor 2 HP +428 Power of Darkness (1/3) Treasure Chest in Destiny Odyssey IV-2
Mythgraven Blade 50 ATK +37 As Paladin: DEF +1. Trade: 16280 gil, Dark Sword, Gigas Bone x3, Titan Shard x2
Lustrous Sword 92 ATK +64 As Paladin: DEF +2. Trade: 30390 gil, Mythgraven Blade, Blood-Darkened Bone x5, Titan Crystal x3
Lightbringer 100 ATK +69 As Paladin: DEF +2
Minor Sneak Attack Effect.
Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5
Cimmerian Edge 100 ATK +69 As Dark Knight: ATK +2
Minor Counterattack Effect.
Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5
Name Level Stats Effects Obtained
Dark Sword 1 ATK +20 Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 9300 gil, Broadsword, Rusted Metal x1, Knight's Desire x2
Dark Shield 1 DEF +12 Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 4400 gil, Buckler, Fish Scale x1, Knight's Desire x2
Dark Helm 1 BRV +70
DEF +2
Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 2200 gil, Bronze Helm, Rusted Metal x1, Knight's Desire x2
Dark Armor 1 HP +950
BRV -18
Dark Force (1/3) Treasure Chest in Light to All - Chapter 4
Trade: 3300 gil, Bronze Armor, Figaro Gravel x1, Knight's Desire x2
Mythgraven Blade 30 ATK +42
DEF -2
DEF +1 when Paladin Trade: 61000 gil, Dark Sword, Scarletite x1, Knight's Desire x2
Lustrous Sword 90 ATK +64
DEF -1
DEF +1 when Paladin Trade: 158,000 gil, Mythgraven Blade, Electrum x1, Knight's Dream x5
Lightbringer 100 ATK +69
DEF -1
DEF +1 when Paladin
Minor Sneak Attack Effect.
Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5
Cimmerian Edge 100 ATK +69
DEF -1
ATK +1 when Dark Knight
Minor Counterattack Effect.
Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5

Gallery

Template:Gallery

Allusions

  • In Destiny Odyssey IV-5, as Cecil is hovering in the air, he takes the iconic pose of his best friend and rival, Kain Highwind. Afterwards, Cecil leaps at Golbez while a Paladin, and the two assume the same poses they take in the opening FMV from Final Fantasy IV's DS remake. Later during the same scene and in his EX Burst, Cecil enacts the same pose he does while performing Darkness in the original Final Fantasy IV.
  • Cecil's EX mode, "Job Augment" is a reference to the DS remake's Augment System.
  • Cecil's line when fighting against himself is from his encounter with the Dark Knight at Mt. Ordeals: "This is a fight for me and me alone."
  • Cecil's victory quote, "All that matters is what's inside," is a reference to a line spoken by Rydia during Final Fantasy IV's ending; "All that matters is what's inside us. Isn't that right, Cecil?" Cecil's line upon defeat, "I'm a coward," is a reference to when he tells Rosa, "I'm a coward. A coward who cannot even defy orders he knows he ought not follow." One of Cecil's opening lines is "This ends for you, not I!" references his dialogue before the battle with Zeromus, "Zeromus, this is the end for you, not us!"
  • Cecil's exclusive weapons are all from Final Fantasy IV. The Dark Sword is Cecil's initial weapon as a Dark Knight, while Cecil receives the Mythgraven Blade after becoming a Paladin. The Lustrous Sword is obtained from the Sealed Cave, and the Lightbringer is Cecil's strongest weapon in the Final Fantasy IV Advance. The Cimmerian Edge is Golbez's initial weapon in the flashbacks from The After Years, which was translated there as the "Ebony Blade".
  • Cecil's moveset has references to Kain; Saint's Fall, otherwise known as Saint Dive, is one of Kain's Band Abilities in The After Years, while "Nightfall" heavily resembles the Jump attack.
  • During Cecil's EX Burst, he says "Light and darkness cast aloft!," quoting the Mysidian Legend.
  • In Cecil's storyline, one of the Destiny Point rewards is the Bomb summon, which references the Bomb Ring that Cecil unwittingly used to destroy Mist.
  • When facing Vaan, Cecil says "Traveling the skies is no easy task", referencing his command of the Red Wings and his skills in airship navigation.
  • In the Dissidia 012 remake of Destiny Odyssey IV, there is a chest containing 1991 Gil, the original release date of Final Fantasy IV.

Trivia

  • Cecil is the fifth to obtain his crystal according to Destiny Odyssey 78.
  • Cecil's EX Mode ability "Proteus" is named for the Greek sea god Proteus. According to mythology, Proteus was constantly sought out by people for his ability to foretell the future, and to avoid them he changed his form. The adjective "protean" is based on the god's name, meaning "variable, able to change/assume different forms."
  • Cecil has the most exclusive equipment in Dissidia, having three armor pieces and five weapons, leaving a total of 8. In Dissidia 012, Lightning and Feral Chaos tie with Cecil for most exclusive equipment.
  • In Dissidia 012, Cecil's new HP attacks Shadow Bringer and Luminous Shard have two unique properties; the former increases his Bravery damage by 3% when a Dark Knight and lowers it by 3% as a Paladin, while Luminous Shard does the contrary, making them the only attacks that directly modify a character's stats. The two cannot be equipped simultaneously, because equipping the two at once would cancel their effects.
    • Additionally, the attack animation for Luminous Shard resembles his animation for a Critical hit in Final Fantasy IV DS.
  • Cecil is the only character to have two victory poses, depending on which form he is in. As Cecil begins every fight during Dark Knight form, he therefore only has one intro pose.
  • In both Paladin and Dark Knight forms, Cecil has another sword on his lower back that he does not use. Onion Knight, Terra, and Bartz share this trait, only they carry daggers.
  • Cecil is the only warrior of Cosmos to use darkness-based attacks, unless one counts Bartz while mimicking Cecil.
  • Cecil's HP attacks have the highest AP requirement for mastery of any attack, each requiring 360 AP.
  • With a total of six character models - two for the Dark Knight and Paladin as well as his manikins - Cecil has the most models of any Dissidia character, second to Onion Knight, who has seven. In Dissidia 012 Cecil's has eight models (ten if his DLC is included), but still comes second to Onion Knight who eventually had thirteen with his DLC outfit.
    • Cecil's Manikin is one of only two manikins to have another model, the other being Gabranth's.
  • In Dissidia 012, the dark aura during Cecil's fight intro is removed from the original Dissidia.
  • In Dissidia 012, Cecil takes on his Paladin stance as a Dark Knight in dungeons.
  • In Dissidia 012, the Theater sometimes shows images of Cecil in the wrong form.
  • Cecil's EX-Burst is misnamed Face Shift in Dissidia 012 in the custimization menu
  • Four of Cecil's HP attacks were given to Bartz. In Dissidia, Bartz uses Paladin Force and Soul Eater. In Dissidia 012, he uses Dark Flame and Luminous Shard, replacing the other two HP attacks he used in Dissidia.

Template:Dissidia Template:Dissidia 012