Final Fantasy Wiki
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== Gallery ==
 
== Gallery ==
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FF NES Cavern of Earth WM.png|Earth Cave on the World Map (NES).
 
FF NES Cavern of Earth WM.png|Earth Cave on the World Map (NES).
 
Earthcavemap1.gif|Earth Cave, floor one (NES).
 
Earthcavemap1.gif|Earth Cave, floor one (NES).

Revision as of 04:38, 12 August 2017

Template:Sideicon Template:Location The Cavern of Earth, also known as the Earth Cave and Terra Cavern, is a location from the original Final Fantasy. It is located south of Melmond, at the "Devil's Tail", and the Warriors of Light must come here to find the source of the earth's rot.

The first floor of the cave offers many branching paths away from the center starting point. The bend to the west of the entrance ladder is particularly dangerous as it forces repetitive battles at every single step, but the ladder to the next floor is a short walk east. The next three levels take some time to traverse through, as they are comprised of many small rooms and contain more powerful enemies. After defeating the Vampire and returning with the Earth Rod, the player can access the next two floors which hold even harder enemies.

Story

FF1 Earth Crystal Room

The Crystal Room in the Cavern of Earth.

The Warriors of Light descend through the cave and defeat a vampire residing on the third basement level, who seems to be the cause of the problem. However, this fails to stop the rotting of the earth. Later, they speak with the wise and ancient sage Sadda who lives in a cave to the west. Sadda gives them a rod with which they can move an obstacle at the back of the Vampire's chamber. They return with the rod and expose a secret passage, revealing two deeper floors into the cave.

Here, they find and defeat the Lich, the Fiend of Earth who is leeching power off from the Earth Crystal, and rid the earth of its rotting, the first purification of the Crystals.

Treasure

Item Location
1,975 gil B1
795 gil B1
Antidote B1
Potion B1
880 gil B1
330 gil B2
Coral Sword B2
Tent B2
5,000 gil B2
Leather Shield B2
575 gil B2
Sleeping Bag B3
3,400 gil B3
Gold Needle B3
3,400 gil B3
1,020 gil B3
Ruby B3
Staff B4
3,400 gil B4
1,520 gil B4
5,450 gil B4
1,455 gil B4
Tent B4
Mythril Shield B4
1,250 gil B4

Enemies

FFI Background Cavern of Earth1

Battle Background.

FFI Background Cavern of Earth2

Lich's Battle Background.

b1

b2

b3

b4

b5

Music

Template:Listen The Background Music that plays inside the Cavern of Earth is "Gurgu Volcano".

Other appearances

Dissidia 012 Final Fantasy

Template:Sideicon

Spoiler warning: Plot and/or ending details follow. (Skip section)

In the Confessions of the Creator Scenario, a Teleport Stone can be found at the Devil's Tail, and is named after the Cavern of Earth. Instead of the dungeon, the Chasm in the Rotting Land Gateway is located in the middle of the mountains. The player's first objective in the storyline is to head here and rescue the mured moogle.

After rescuing him and eventually being directed to the Lands of Discord, the mured moogle reveals himself as Cid of the Lufaine and reveals the circumstances that lead to him becoming a moogle and being sealed in the gateway. When Chaos became Feral Chaos and killed all the summoned warriors, Cid took on the form of a moogle to enter World B and sealed himself and Cosmos in the depths of the Chasm in the Rotting Land gateway to protect the goddess from Feral Chaos's wrath. The time being sealed caused Cid to lose many of his memories, which he began to recover once the player rescued him.

The Reports reveal that the Chasm in the Rotting Land is where Cid stayed during the cycles of war and conducted his studies and experiments. Here he created the Warrior of Light by infusing a manikin with his own memories, but when it did not show a will of its own, he placed it among the warriors summoned by the gods to observe how it grew.

Spoilers end here.

Final Fantasy Record Keeper

Template:Sideicon

Cavern of Earth 1

FFRK Cavern of Earth 1 FFI

Painting image.

Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.

Difficulty
  • 34 (Classic)
  • 48 (Elite)
Layout
  • Cavern of Earth - 1st Level
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - 2nd Level
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - 3rd Level
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - Stone Tablet
    • Boss Battle
    • Stamina: 10 (Classic), 14 (Elite)
    • Rounds: 3
Enemies
  • Black Widow*(May appear in all normal battles.)
  • Crawler*(May appear in all normal battles.)
  • Scorpion*(May appear in all normal battles.)
Boss
  • Vampire*(Appears in round 3 of Cavern of Earth - Stone Tablet.)
Boss Target Score
  • Exploit the Vampire's weakness to fire attacks.
  • Exploit the Vampire's weakness to holy attacks.
Classic Rewards
Completion Type Item Quantity
First Time Completion Warrior of Light 1
Stamina Shard 1
Completion Reward Gil 2,500
Mastery Reward Power Orb 3
Stamina Shard 1
Elite Rewards
Completion Type Item Quantity
First Time Completion Mythril 1
Stamina Shard 1
Completion Reward Gil 10,000
Mastery Reward Greater Power Orb 3
Stamina Shard 1

Cavern of Earth 2

FFRK Cavern of Earth 2 FFI

Painting image.

When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.

Difficulty
  • 35 (Classic)
  • 50 (Elite)
Layout
  • Cavern of Earth - Stone Tablet
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - 4th Level
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - 5th Level
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - 6th Level
    • Stamina: 9 (Classic), 13 (Elite)
    • Rounds: 3
  • Cavern of Earth - Crystal Sanctum
    • Boss Battle
    • Stamina: 10 (Classic), 14 (Elite)
    • Rounds: 3
Enemies
  • Black Widow*(May appear in all normal battles.)
  • Crawler*(May appear in all normal battles.)
  • Earth Elemental*(May appear in all normal battles.)
  • Scorpion*(May appear in all normal battles.)
Boss
  • Lich*(Appears in round 3 of Cavern of Earth - Crystal Sanctum.)
Boss Target Score
  • Exploit the Lich's weakness to fire attacks.
Classic Rewards
Completion Type Item Quantity
First Time Completion Mythril 1
Stamina Shard 1
Completion Reward Gil 2,500
Mastery Reward Earth Orb 3
Stamina Shard 1
Elite Rewards
Completion Type Item Quantity
First Time Completion Mythril 1
Stamina Shard 1
Completion Reward Gil 10,000
Mastery Reward Large Adamantite 1
Stamina Shard 1


Gallery

Etymology

"Terra" is the Latin word for "Earth". It is also present in some Latin-derived languages such as Italian and Portuguese.

Trivia

  • If players head immediately left upon entering the area, they will come to a dead end passageway, where every step sends them into a battle with at least one Hill Gigas and up to three Lizards. If the player is sufficiently leveled, they can kill the enemy party in a couple rounds, earning several hundred EXP and approximately a thousand gil every battle. If the player wishes, this is a good place to level-grind early in the game.

Template:FFI Template:D012