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{{sideicon|FFI}}
+
{{sideicon|prime=FFI|FFI|D012|FFRK}}
{{Location
+
{{infobox location
 
|name=Cavern of Earth
 
|name=Cavern of Earth
 
|release=FFI
 
|release=FFI
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|lit=
 
|lit=
 
|image=<gallery>
 
|image=<gallery>
Cave of Earth.png|Cave
+
FF1_3DS_EarthCave.jpg|Cave
Cave of Earth - WM.png|World Map
+
FF1_3DS_EarthCave_Otherworld.jpg|World Map
 
</gallery>
 
</gallery>
 
|type=Cave
 
|type=Cave
 
|region=South of [[Melmond]]
 
|region=South of [[Melmond]]
 
|items=*27050 [[gil]] (total
 
|items=*27050 [[gil]] (total
*[[List of Final Fantasy items#Antidote|Antidote]]
+
*[[Final Fantasy items#Antidote|Antidote]]
*[[List of Final Fantasy items#Potion|Potion]]
+
*[[Final Fantasy items#Potion|Potion]]
*[[List of Final Fantasy weapons#Coral Sword|Coral Sword]]
+
*[[Final Fantasy weapons#Coral Sword|Coral Sword]]
*[[List of Final Fantasy items#Tent|Tent]]
+
*[[Final Fantasy items#Tent|Tent]]
*[[List of Final Fantasy armor#Leather Shield|Leather Shield]]
+
*[[Final Fantasy armor#Leather Shield|Leather Shield]]
*[[List of Final Fantasy items#Sleeping Bag|Sleeping Bag]]
+
*[[Final Fantasy items#Sleeping Bag|Sleeping Bag]]
*[[List of Final Fantasy items#Gold Needle|Gold Needle]]
+
*[[Final Fantasy items#Gold Needle|Gold Needle]]
 
*[[Star Ruby|Ruby]]
 
*[[Star Ruby|Ruby]]
*[[List of Final Fantasy weapons#Staff|Staff]]
+
*[[Final Fantasy weapons#Staff|Staff]]
*[[List of Final Fantasy items#Tent|Tent]]
+
*[[Final Fantasy items#Tent|Tent]]
*[[List of Final Fantasy armor#Mythril Shield|Mythril Shield]]
+
*[[Final Fantasy armor#Mythril Shield|Mythril Shield]]
 
|enemies=*[[Anaconda (Final Fantasy)|Anaconda]]
 
|enemies=*[[Anaconda (Final Fantasy)|Anaconda]]
 
*[[Black Widow (Final Fantasy)|Black Widow]]
 
*[[Black Widow (Final Fantasy)|Black Widow]]
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|quests=*Defeating Lich
 
|quests=*Defeating Lich
 
}}
 
}}
The '''Cavern of Earth''', also known as the '''Earth Cave''' and '''Terra Cavern''', is a location from the original ''[[Final Fantasy]]''. It is located south of [[Melmond]], at the "Devil's Tail", and the [[List of Final Fantasy characters|Warriors of Light]] must come here to find the source of the earth's rot.
+
The '''Cavern of Earth''', also known as the '''Earth Cave''' and '''Terra Cavern''', is a location from the original ''[[Final Fantasy]]''. It is located south of [[Melmond]], at the "Devil's Tail", and the [[Final Fantasy characters|Warriors of Light]] must come here to find the source of the earth's rot.
   
 
The first floor of the cave offers many branching paths away from the center starting point. The bend to the west of the entrance ladder is particularly dangerous as it forces repetitive battles at every single step, but the ladder to the next floor is a short walk east. The next three levels take some time to traverse through, as they are comprised of many small rooms and contain more powerful enemies. After defeating the Vampire and returning with the Earth Rod, the player can access the next two floors which hold even harder enemies.
 
The first floor of the cave offers many branching paths away from the center starting point. The bend to the west of the entrance ladder is particularly dangerous as it forces repetitive battles at every single step, but the ladder to the next floor is a short walk east. The next three levels take some time to traverse through, as they are comprised of many small rooms and contain more powerful enemies. After defeating the Vampire and returning with the Earth Rod, the player can access the next two floors which hold even harder enemies.
   
 
== Story ==
 
== Story ==
  +
  +
{{spoiler}}
 
[[File:FF1 Earth Crystal Room.PNG|thumb|The Crystal Room in the Cavern of Earth.]]
 
[[File:FF1 Earth Crystal Room.PNG|thumb|The Crystal Room in the Cavern of Earth.]]
The Warriors of Light descend through the cave and defeat a [[Vampire (Final Fantasy)|vampire]] residing on the third basement level, who seems to be the cause of the problem. However, this fails to stop the rotting of the earth. Later, they speak with the wise and ancient sage [[Sadda]] who lives in a cave to the west. Sadda gives them a rod with which they can move an obstacle at the back of the Vampire's chamber. They return with the rod and expose a secret passage, revealing two deeper floors into the cave.
+
The Warriors of Light descend through the cave and defeat a [[Vampire (Final Fantasy)|vampire]] residing on the third basement level, who seems to be the cause of the problem. However, this fails to stop the rotting of the earth. Later, they speak with the wise and ancient sage [[Sadda (Final Fantasy)|Sadda]] who lives in a cave to the west. Sadda gives them a rod with which they can move an obstacle at the back of the Vampire's chamber. They return with the rod and expose a secret passage, revealing two deeper floors into the cave.
   
 
Here, they find and defeat the [[Lich (Final Fantasy)|Lich]], the Fiend of Earth who is leeching power off from the [[Crystal (term)#Final Fantasy|Earth Crystal]], and rid the earth of its rotting, the first purification of the [[Crystal (term)|Crystals]].
 
Here, they find and defeat the [[Lich (Final Fantasy)|Lich]], the Fiend of Earth who is leeching power off from the [[Crystal (term)#Final Fantasy|Earth Crystal]], and rid the earth of its rotting, the first purification of the [[Crystal (term)|Crystals]].
   
 
== Treasure ==
 
== Treasure ==
{|class="half-width FFI table" style="text-align:center"
+
{|class="half-width FFI article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!Item
 
!Item
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|B1
 
|B1
 
|-
 
|-
!class="b"|[[List of Final Fantasy items#Antidote|Antidote]]
+
!class="b"|[[Final Fantasy items#Antidote|Antidote]]
 
|B1
 
|B1
 
|-
 
|-
!class="b"|[[List of Final Fantasy items#Potion|Potion]]
+
!class="b"|[[Final Fantasy items#Potion|Potion]]
 
|B1
 
|B1
 
|-
 
|-
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|B2
 
|B2
 
|-
 
|-
!class="b"|[[List of Final Fantasy weapons#Coral Sword|Coral Sword]]
+
!class="b"|[[Final Fantasy weapons#Coral Sword|Coral Sword]]
 
|B2
 
|B2
 
|-
 
|-
!class="b"|[[List of Final Fantasy items#Tent|Tent]]
+
!class="b"|[[Final Fantasy items#Tent|Tent]]
 
|B2
 
|B2
 
|-
 
|-
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|B2
 
|B2
 
|-
 
|-
!class="b"|[[List of Final Fantasy armor#Leather Shield|Leather Shield]]
+
!class="b"|[[Final Fantasy armor#Leather Shield|Leather Shield]]
 
|B2
 
|B2
 
|-
 
|-
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|B2
 
|B2
 
|-
 
|-
!class="b"|[[List of Final Fantasy items#Sleeping Bag|Sleeping Bag]]
+
!class="b"|[[Final Fantasy items#Sleeping Bag|Sleeping Bag]]
 
|B3
 
|B3
 
|-
 
|-
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|B3
 
|B3
 
|-
 
|-
!class="b"|[[List of Final Fantasy items#Gold Needle|Gold Needle]]
+
!class="b"|[[Final Fantasy items#Gold Needle|Gold Needle]]
 
|B3
 
|B3
 
|-
 
|-
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|B4
 
|B4
 
|-
 
|-
!class="b"|[[List of Final Fantasy items#Tent|Tent]]
+
!class="b"|[[Final Fantasy items#Tent|Tent]]
 
|B4
 
|B4
 
|-
 
|-
!class="b"|[[List of Final Fantasy armor#Mythril Shield|Mythril Shield]]
+
!class="b"|[[Final Fantasy armor#Mythril Shield|Mythril Shield]]
 
|B4
 
|B4
 
|-
 
|-
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== Music ==
 
== Music ==
{{Listen|filename=FF - Gurgu Volcano.ogg|songname="Gurgu Volcano"}}
+
{{audio|filename=FF - Gurgu Volcano.ogg|title="Gurgu Volcano"}}
 
The Background Music that plays inside the Cavern of Earth is "[[Mt. Gulg (theme)|Gurgu Volcano]]".
 
The Background Music that plays inside the Cavern of Earth is "[[Mt. Gulg (theme)|Gurgu Volcano]]".
{{-}}
+
{{clear}}
   
 
== Other appearances ==
 
== Other appearances ==
 
=== ''[[Dissidia 012 Final Fantasy]]'' ===
 
=== ''[[Dissidia 012 Final Fantasy]]'' ===
{{sideicon|D012}}
+
 
{{spoiler}}
 
{{spoiler}}
 
In the [[Confessions of the Creator]] Scenario, a Teleport Stone can be found at the Devil's Tail, and is named after the Cavern of Earth. Instead of the dungeon, the [[Confessions of the Creator/Chasm in the Rotting Land|Chasm in the Rotting Land]] [[Gateway]] is located in the middle of the mountains. The player's first objective in the storyline is to head here and rescue the mured moogle.
 
In the [[Confessions of the Creator]] Scenario, a Teleport Stone can be found at the Devil's Tail, and is named after the Cavern of Earth. Instead of the dungeon, the [[Confessions of the Creator/Chasm in the Rotting Land|Chasm in the Rotting Land]] [[Gateway]] is located in the middle of the mountains. The player's first objective in the storyline is to head here and rescue the mured moogle.
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=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
{{sideicon|FFRK}}
+
 
==== Cavern of Earth 1 ====
 
==== Cavern of Earth 1 ====
[[File:FFRK Cavern of Earth 1 FFI.png|right|thumb|Painting image.]]
+
{{Quote|Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.|Description}}
Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.
+
The Cavern of Earth 1 is unlocked by completing [[Vile Peaks]], Part 2 in the ''[[Final Fantasy XIII]]'' realm. Completion of this dungeon unlocks Cavern of Earth 2.
   
;Difficulty
+
{{infobox dungeon info FFRK
* 34 (Classic)
+
|dungeon = Cavern of Earth
* 48 (Elite)
+
|background=FFRK Cavern of Earth 1 FFI.png
+
|classic difficulty = 34
;Layout
+
|classic total stamina = 37
* Cavern of Earth - 1st Level
+
|elite difficulty = 48
** Stamina: 9 (Classic), 13 (Elite)
+
|elite total stamina = 53
** Rounds: 3
+
|stage 1 = Cavern of Earth - 1st Level
* Cavern of Earth - 2nd Level
+
|stage 1 classic stamina = 9
** Stamina: 9 (Classic), 13 (Elite)
+
|stage 1 elite stamina = 13
** Rounds: 3
+
|stage 1 rounds = 3
* Cavern of Earth - 3rd Level
+
|stage 2 = Cavern of Earth - 2nd Level
** Stamina: 9 (Classic), 13 (Elite)
+
|stage 2 classic stamina = 9
** Rounds: 3
+
|stage 2 elite stamina = 13
* Cavern of Earth - Stone Tablet
+
|stage 2 rounds = 3
** Boss Battle
+
|stage 3 = Cavern of Earth - 3rd Level
** Stamina: 10 (Classic), 14 (Elite)
+
|stage 3 classic stamina = 9
** Rounds: 3
+
|stage 3 elite stamina = 13
+
|stage 3 rounds = 3
;Enemies
+
|stage 4 = Cavern of Earth - Stone Tablet
* [[Black Widow (Final Fantasy)|Black Widow]]{{foot|May appear in all normal battles.}}
+
|stage 4 classic stamina = 10
* [[Crawler (Final Fantasy)|Crawler]]{{foot|May appear in all normal battles.}}
+
|stage 4 elite stamina = 14
* [[Scorpion (Final Fantasy)|Scorpion]]{{foot|May appear in all normal battles.}}
+
|stage 4 rounds = 3
+
|enemies = [[File:FFRK Black Widow FFI.png|link=Black Widow (Final Fantasy)|Black Widow]][[File:FFRK Crawler FFI.png|link=Crawler (Final Fantasy)|Crawler]][[File:FFRK Scorpion FFI.png|link=Scorpion (Final Fantasy)|Scorpion]]
;Boss
+
|boss 1 = [[File:FFRK Vampire FFI.png|link=Vampire (Final Fantasy)#Final Fantasy Record Keeper|Vampire]]
* [[Vampire (Final Fantasy)|Vampire]]{{foot|Appears in round 3 of Cavern of Earth - Stone Tablet.}}
+
|target scores = '''Cavern of Earth - Stone Tablet'''
+
Exploit the Vampire's weakness to fire attacks.<br>
;Boss Target Score
+
Exploit the Vampire's weakness to holy attacks.
* Exploit the Vampire's weakness to [[Fire (element)|fire]] attacks.
+
|classic complete=2,500 gil
* Exploit the Vampire's weakness to [[Holy (element)|holy]] attacks.
+
|classic first time={{Charicon FFRK|Warrior of Light}} [[File:FFRK Stamina Shard.png|32px|Stamina Shard]]
+
|classic mastery=3[[File:FFRK Power Orb.png|32px|Power Orb]] [[File:FFRK Stamina Shard.png|32px|Stamina Shard]]
<div class="full-width multicolumn"><div>
+
|elite complete=10,000 gil
;Classic Rewards
+
|elite first time=[[File:FFRK Mythril.png|32px|Mythril]] [[File:FFRK Stamina Shard.png|32px|Stamina Shard]]
{|class="half-width FFRK table"
+
|elite mastery=[[File:FFRK Stamina Shard.png|32px|Stamina Shard]] 3[[File:FFRK Greater Power Orb.png|32px|Greater Power Orb]]
|-class="a"
+
}}
!style="width:35%"|Completion Type
+
{{clear}}
!style="width:50%"|Item
 
!style="width:15%"|Quantity
 
|-
 
!class="b" rowspan="2"|First Time Completion
 
|[[Warrior of Light (Dissidia)|Warrior of Light]]
 
|1
 
|-
 
|Stamina Shard
 
|1
 
|-
 
!class="b"|Completion Reward
 
|Gil
 
|2,500
 
|-
 
!class="b" rowspan="2"|Mastery Reward
 
|Power Orb
 
|3
 
|-
 
|Stamina Shard
 
|1
 
|}
 
</div><div>
 
;Elite Rewards
 
{|class="half-width FFRK table"
 
|-class="a"
 
!style="width:35%"|Completion Type
 
!style="width:50%"|Item
 
!style="width:15%"|Quantity
 
|-
 
!class="b" rowspan="2"|First Time Completion
 
|[[Mythril (item)|Mythril]]
 
|1
 
|-
 
|Stamina Shard
 
|1
 
|-
 
!class="b"|Completion Reward
 
|Gil
 
|10,000
 
|-
 
!class="b" rowspan="3"|Mastery Reward
 
|Greater Power Orb
 
|3
 
|-
 
|Stamina Shard
 
|1
 
|}
 
</div></div>
 
   
 
==== Cavern of Earth 2 ====
 
==== Cavern of Earth 2 ====
[[File:FFRK Cavern of Earth 2 FFI.png|right|thumb|Painting image.]]
+
{{Quote|When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.|Description}}
When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.
+
The Cavern of Earth 2 is unlocked by completing Cavern of Earth 1. Completion of this dungeon unlocks [[Mount Gulg (Final Fantasy)|Mount Gulg]].
   
;Difficulty
+
{{infobox dungeon info FFRK
* 35 (Classic)
+
|dungeon = Cavern of Earth
* 50 (Elite)
+
|background=FFRK Cavern of Earth 2 FFI.png
+
|classic difficulty = 35
;Layout
+
|classic total stamina = 46
* Cavern of Earth - Stone Tablet
+
|elite difficulty = 50
** Stamina: 9 (Classic), 13 (Elite)
+
|elite total stamina = 66
** Rounds: 3
+
|stage 1 = Cavern of Earth - Stone Tablet
* Cavern of Earth - 4th Level
+
|stage 1 classic stamina = 9
** Stamina: 9 (Classic), 13 (Elite)
+
|stage 1 elite stamina = 13
** Rounds: 3
+
|stage 1 rounds = 3
* Cavern of Earth - 5th Level
+
|stage 2 = Cavern of Earth - 4th Level
** Stamina: 9 (Classic), 13 (Elite)
+
|stage 2 classic stamina = 9
** Rounds: 3
+
|stage 2 elite stamina = 13
* Cavern of Earth - 6th Level
+
|stage 2 rounds = 3
** Stamina: 9 (Classic), 13 (Elite)
+
|stage 3 = Cavern of Earth - 5th Level
** Rounds: 3
+
|stage 3 classic stamina = 9
* Cavern of Earth - Crystal Sanctum
+
|stage 3 elite stamina = 13
** Boss Battle
+
|stage 3 rounds = 3
** Stamina: 10 (Classic), 14 (Elite)
+
|stage 4 = Cavern of Earth - 6th Level
** Rounds: 3
+
|stage 4 classic stamina = 10
+
|stage 4 elite stamina = 14
;Enemies
+
|stage 4 rounds = 3
* Black Widow{{foot|May appear in all normal battles.}}
+
|stage 5 = Cavern of Earth - Crystal Sanctum
* Crawler{{foot|May appear in all normal battles.}}
+
|stage 5 classic stamina = 10
* [[Earth Elemental (Final Fantasy)|Earth Elemental]]{{foot|May appear in all normal battles.}}
+
|stage 5 elite stamina = 14
* Scorpion{{foot|May appear in all normal battles.}}
+
|stage 5 rounds = 3
+
|enemies = [[File:FFRK Black Widow FFI.png|link=Black Widow (Final Fantasy)|Black Widow]][[File:FFRK Crawler FFI.png|link=Crawler (Final Fantasy)|Crawler]][[File:FFRK Scorpion FFI.png|link=Scorpion (Final Fantasy)|Scorpion]]
;Boss
+
|boss 1 = [[File:FFRK Lich FFI.png|100px|link=Lich (Final Fantasy)#Final Fantasy Record Keeper|Lich]]
* [[Lich (Final Fantasy)|Lich]]{{foot|Appears in round 3 of Cavern of Earth - Crystal Sanctum.}}
+
|target scores = '''Cavern of Earth - Crystal Sanctum'''
+
Exploit the Lich's weakness to fire attacks.
;Boss Target Score
+
|classic complete=2,500 gil
* Exploit the Lich's weakness to fire attacks.
+
|classic first time=[[File:FFRK Mythril.png|32px|Mythril]] [[File:FFRK Stamina Shard.png|32px|Stamina Shard]]
+
|classic mastery=3[[File:FFRK Earth Orb.png|32px|Earth Orb]] [[File:FFRK Stamina Shard.png|32px|Stamina Shard]]
<div class="full-width multicolumn"><div>
+
|elite complete=10,000 gil
;Classic Rewards
+
|elite first time=[[File:FFRK Mythril.png|32px|Mythril]] [[File:FFRK Stamina Shard.png|32px|Stamina Shard]]
{|class="half-width FFRK table"
+
|elite mastery=[[File:FFRK Stamina Shard.png|32px|Stamina Shard]] [[File:FFRK Large Adamantite.png|32px|Large Adamantite]]
|-class="a"
+
}}
!style="width:35%"|Completion Type
+
{{clear}}
!style="width:50%"|Item
 
!style="width:15%"|Quantity
 
|-
 
!class="b" rowspan="2"|First Time Completion
 
|Mythril
 
|1
 
|-
 
|Stamina Shard
 
|1
 
|-
 
!class="b"|Completion Reward
 
|Gil
 
|2,500
 
|-
 
!class="b" rowspan="2"|Mastery Reward
 
|Earth Orb
 
|3
 
|-
 
|Stamina Shard
 
|1
 
|}
 
</div><div>
 
;Elite Rewards
 
{|class="half-width FFRK table"
 
|-class="a"
 
!style="width:35%"|Completion Type
 
!style="width:50%"|Item
 
!style="width:15%"|Quantity
 
|-
 
!class="b" rowspan="2"|First Time Completion
 
|Mythril
 
|1
 
|-
 
|Stamina Shard
 
|1
 
|-
 
!class="b"|Completion Reward
 
|Gil
 
|10,000
 
|-
 
!class="b" rowspan="3"|Mastery Reward
 
|Large Adamantite
 
|1
 
|-
 
|Stamina Shard
 
|1
 
|}
 
</div></div>
 
{{-}}
 
   
 
== Gallery ==
 
== Gallery ==
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FF Cavern of Earth GBA.png|Cavern of Earth (GBA).
 
FF Cavern of Earth GBA.png|Cavern of Earth (GBA).
 
FFI Earth Crystal Room GBA.png|Earth Crystal room (GBA).
 
FFI Earth Crystal Room GBA.png|Earth Crystal room (GBA).
  +
FF1_3DS_CaveEarth2.jpg|
  +
FF1_3DS_CaveEarth3.jpg|
  +
FF1_3DS_CaveEarth4.jpg|
  +
FF1_3DS_CaveEarth5.jpg|
 
D012 Chasm in the Rotting Land.png|The Chasm in the Rotting Land Gateway in World B in ''Dissidia 012 Final Fantasy''.
 
D012 Chasm in the Rotting Land.png|The Chasm in the Rotting Land Gateway in World B in ''Dissidia 012 Final Fantasy''.
 
FFRK Cavern of Earth 1 JP FFI.png|The japanese dungeon image for ''Cavern of Earth 1'' in ''[[Final Fantasy Record Keeper]]''.
 
FFRK Cavern of Earth 1 JP FFI.png|The japanese dungeon image for ''Cavern of Earth 1'' in ''[[Final Fantasy Record Keeper]]''.
Line 329: Line 335:
 
* If players head immediately left upon entering the area, they will come to a dead end passageway, where every step sends them into a battle with at least one [[Hill Gigas (Final Fantasy)|Hill Gigas]] and up to three [[Lizard (Final Fantasy)|Lizards]]. If the player is sufficiently leveled, they can kill the enemy party in a couple rounds, earning several hundred EXP and approximately a thousand gil every battle. If the player wishes, this is a good place to [[Level grinding|level-grind]] early in the game.
 
* If players head immediately left upon entering the area, they will come to a dead end passageway, where every step sends them into a battle with at least one [[Hill Gigas (Final Fantasy)|Hill Gigas]] and up to three [[Lizard (Final Fantasy)|Lizards]]. If the player is sufficiently leveled, they can kill the enemy party in a couple rounds, earning several hundred EXP and approximately a thousand gil every battle. If the player wishes, this is a good place to [[Level grinding|level-grind]] early in the game.
   
{{FFI}}
+
{{navbox setting FFI}}
{{D012}}
+
{{navbox setting D012}}
  +
{{navbox realms FFRK}}
   
  +
[[Category:Locations in Final Fantasy]]
  +
[[Category:Caves]]
   
 
[[de:Terra-Höhle]]
 
[[de:Terra-Höhle]]
 
[[es:Cueva de Tierra]]
 
[[es:Cueva de Tierra]]
[[Category:Final Fantasy locations]]
 
[[Category:Caves]]
 

Latest revision as of 02:34, January 10, 2020

FFI wiki iconFFI wiki iconD012 wiki iconFFRK wiki icon

The Cavern of Earth, also known as the Earth Cave and Terra Cavern, is a location from the original Final Fantasy. It is located south of Melmond, at the "Devil's Tail", and the Warriors of Light must come here to find the source of the earth's rot.

The first floor of the cave offers many branching paths away from the center starting point. The bend to the west of the entrance ladder is particularly dangerous as it forces repetitive battles at every single step, but the ladder to the next floor is a short walk east. The next three levels take some time to traverse through, as they are comprised of many small rooms and contain more powerful enemies. After defeating the Vampire and returning with the Earth Rod, the player can access the next two floors which hold even harder enemies.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)
FF1 Earth Crystal Room

The Crystal Room in the Cavern of Earth.

The Warriors of Light descend through the cave and defeat a vampire residing on the third basement level, who seems to be the cause of the problem. However, this fails to stop the rotting of the earth. Later, they speak with the wise and ancient sage Sadda who lives in a cave to the west. Sadda gives them a rod with which they can move an obstacle at the back of the Vampire's chamber. They return with the rod and expose a secret passage, revealing two deeper floors into the cave.

Here, they find and defeat the Lich, the Fiend of Earth who is leeching power off from the Earth Crystal, and rid the earth of its rotting, the first purification of the Crystals.

Treasure Edit

Item Location
1,975 gil B1
795 gil B1
Antidote B1
Potion B1
880 gil B1
330 gil B2
Coral Sword B2
Tent B2
5,000 gil B2
Leather Shield B2
575 gil B2
Sleeping Bag B3
3,400 gil B3
Gold Needle B3
3,400 gil B3
1,020 gil B3
Ruby B3
Staff B4
3,400 gil B4
1,520 gil B4
5,450 gil B4
1,455 gil B4
Tent B4
Mythril Shield B4
1,250 gil B4

Enemies Edit

FFI Background Cavern of Earth1

Battle Background.

FFI Background Cavern of Earth2

Lich's Battle Background.

B1 Edit

B2 Edit

B3 Edit

B4 Edit

B5 Edit

Music Edit

The Background Music that plays inside the Cavern of Earth is "Gurgu Volcano".

Other appearances Edit

Dissidia 012 Final Fantasy Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

In the Confessions of the Creator Scenario, a Teleport Stone can be found at the Devil's Tail, and is named after the Cavern of Earth. Instead of the dungeon, the Chasm in the Rotting Land Gateway is located in the middle of the mountains. The player's first objective in the storyline is to head here and rescue the mured moogle.

After rescuing him and eventually being directed to the Lands of Discord, the mured moogle reveals himself as Cid of the Lufaine and reveals the circumstances that lead to him becoming a moogle and being sealed in the gateway. When Chaos became Feral Chaos and killed all the summoned warriors, Cid took on the form of a moogle to enter World B and sealed himself and Cosmos in the depths of the Chasm in the Rotting Land gateway to protect the goddess from Feral Chaos's wrath. The time being sealed caused Cid to lose many of his memories, which he began to recover once the player rescued him.

The Reports reveal that the Chasm in the Rotting Land is where Cid stayed during the cycles of war and conducted his studies and experiments. Here he created the Warrior of Light by infusing a manikin with his own memories, but when it did not show a will of its own, he placed it among the warriors summoned by the gods to observe how it grew.

Spoilers end here.

Final Fantasy Record Keeper Edit

Cavern of Earth 1 Edit

Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.

Description

The Cavern of Earth 1 is unlocked by completing Vile Peaks, Part 2 in the Final Fantasy XIII realm. Completion of this dungeon unlocks Cavern of Earth 2.


Cavern of Earth 2 Edit

When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.

Description

The Cavern of Earth 2 is unlocked by completing Cavern of Earth 1. Completion of this dungeon unlocks Mount Gulg.


Gallery Edit

Etymology Edit

"Terra" is the Latin word for "Earth". It is also present in some Latin-derived languages such as Italian and Portuguese.

Trivia Edit

  • If players head immediately left upon entering the area, they will come to a dead end passageway, where every step sends them into a battle with at least one Hill Gigas and up to three Lizards. If the player is sufficiently leveled, they can kill the enemy party in a couple rounds, earning several hundred EXP and approximately a thousand gil every battle. If the player wishes, this is a good place to level-grind early in the game.
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