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{{Gallery |
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|File:FFIIIDS Cave-In.png|''[[Final Fantasy III]]'' (DS). |
|File:FFIIIDS Cave-In.png|''[[Final Fantasy III]]'' (DS). |
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+ | |File:FFVI Dance Cave In.png|''[[Final Fantasy VI]]''. |
|File:FFVII Cave-In.png|''[[Final Fantasy VII]]''. |
|File:FFVII Cave-In.png|''[[Final Fantasy VII]]''. |
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Revision as of 22:11, 22 April 2013
Cave-In (落盤, Rakuban?) is a recurring enemy ability as well as a Geomancer ability in the series. It often deals heavy non-elemental damage to one party member or enemy.
Appearances
Final Fantasy III
Cave-In is a Geomancer's Terrain ability in the remade version of Final Fantasy III available for Nintendo DS and mobile platforms, which inflicts Earth-elemental damage to one enemy. There is a 38% chance of using it in the following terrains: Desert, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard.
Final Fantasy V
Cave-In is used by the Geomancer as a Gaia ability that inflicts Earth-elemental damage to all enemies. It can be used in following areas: Drakenvale, North Mountain, Pyramid of Moore, caves, Istory Falls. Cave-in is one of the strong and rare Gaia abilities, and the Geomancer must be above level 51 to use it.
Final Fantasy VI
Cave-In is a Dance ability and is used through the Twilight Requiem dance with 7 in 16 chance. It reduces an enemy's HP by 25% and inflicts Sap, but fails on targets immune to instant death.
Final Fantasy VII
Cave-In is an enemy ability, used by Demons Gate. It inflicts heavy non-elemental damage to one party member, and when low on HP, it will use this attack twice in a row. The damage of this attack can be reduced by being in the back row.
Gallery
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Template:Command Abilities Template:Enemy Abilities Template:Terrain