Cave-In (らくばん or 落盤, Rakuban?), also called Cave In, is a recurring enemy ability as well as a Geomancer ability in the series. It often deals heavy non-elemental damage to one party member or enemy.
Appearances[]
Final Fantasy III[]
Cave-In is a Geomancer's Terrain ability in the Nintendo DS version. It deals Earth-elemental damage to all enemies, and has a 38% chance of being used in the following terrains: Desert, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, and Falgabard.
Final Fantasy V[]
Cave-In is used by the Geomancer as a Gaia ability that inflicts Earth-elemental damage to all enemies. It can be used in following areas: Drakenvale, North Mountain, Pyramid of Moore, caves, Istory Falls. Cave-in is one of the strong and rare Gaia abilities, and the Geomancer must be above level 51 to use it.
Final Fantasy VI[]
Cave In is a Dance ability used through the Twilight Requiem dance with 7 in 16 chance. It reduces an enemy's HP by 3/4 and inflicts sap, but fails on targets immune to instant death.
Final Fantasy VII[]
Cave-In is an enemy ability, used by Demons Gate. It inflicts heavy non-elemental damage to one party member, and when low on HP, it will use this attack twice in a row. The damage of this attack can be reduced by being in the back row.
Final Fantasy VII Rebirth[]
Cave-in is used by Demon Gate.
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Gallery[]
Etymology[]
cave-in is a collapse of a geologic formation, mine, or structure, which typically occurs during mining or tunneling.
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