Final Fantasy Wiki
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{{FFVII Enemies
+
{{sideicon|prime=FFVII|FFRK}}
  +
{{infobox enemy
| name = Carry Armor
 
| Enemy = Boss
+
| release = FFVII
  +
|name = Carry Armor
| japan = キャリーアーマー
 
  +
|type = Boss
 
| japanese = キャリーアーマー
 
| romaji = Kyarī Āmā
 
| romaji = Kyarī Āmā
 
| image = [[File:Carry armor.png|150px]]
 
| image = [[File:Carry armor.png|150px]]
| Location = [[Junon Underwater Reactor]]
+
|location = [[Junon Underwater Reactor|Underwater Reactor]]
  +
|formations = true
  +
|aiscript = true
 
}}
 
The '''Carry Armor''' is a boss from ''[[Final Fantasy VII]]'' fought in the [[Junon Underwater Reactor]]. [[Reno]] uses it to delay the party while he escapes on a [[Shinra Electric Power Company|Shinra]] submarine with the [[Huge Materia (Final Fantasy VII)|Huge Materia]].
  +
  +
==Stats==
  +
{{infobox enemy stats FFVII
 
| name = Carry Armor
  +
| location = [[Junon Underwater Reactor|Underwater Reactor]]
 
| level = 45
 
| level = 45
| HP = 24,000
+
| hp = 24000
| MP = 200
+
| mp = 200
| Attack = 90
+
| attack = 90
| Def = 200
+
| magic atk = 55
| Magic = 55
+
| defense = 100
| MDef = 300
+
| magic def = 150
| Speed = 80
+
| dexterity = 80
| Evade = 1
+
| defense% = 1
| AP Awarded = 240
+
| luck = 0
| EXP = 2,800
+
| exp = 2800
| Gil = 4,000
+
| ap = 240
| Lightning = Weak
+
| gil = 4000
| Gravity = Immune
+
| lightning = Weak
| Poison = Immune
+
| poison = Immune
| Morph = N/A
+
| gravity = Immune
| Steal = Nothing
+
| death = Immune
  +
| sleep = Immune
| Drop = [[Godhand|God's Hand]]
 
  +
| poison status = Immune
| Attacks = ''Damage Attack''*, Arm Grab*, Lapis Laser
 
| Enemy Skill = N/A
+
| sadness = Immune
  +
| fury = Immune
| Status = [[Instant Death|Death]], [[Sleep (Status)|Sleep]], [[Poison (Status)|Poison]], [[Sadness]], [[Fury (Status)|Fury]], [[Confusion]], [[Silence (Status)|Silence]], [[Toad (Status)|Frog]], [[Mini (Status)|Small]], [[Gradual Petrify (Status)|Slow Numb]], [[Petrify (Status)|Petrify]], [[Doom (Status)|Death Sentence]], [[Control (Ability)|Manipulate]], [[Berserk (Status)|Berserk]], [[Slow (Status)|Slow]], [[Stop (Status)|Stop]], [[Paralysis|Paralyze]], [[Blind (Status)|Darkness]]
 
  +
| confusion = Immune
| Other Information = -The party cannot escape.<br>-*These abilities can only be used while the Left Arm and Right Arm are present.
 
  +
| silence = Immune
  +
| haste = Immune
  +
| slow = Immune
  +
| stop = Immune
  +
| frog = Immune
  +
| small = Immune
  +
| slow-numb = Immune
  +
| petrify = Immune
  +
| death-sentence = Immune
  +
| manipulate = Immune
  +
| berserk = Immune
  +
| peerless = Immune
  +
| paralyzed = Immune
  +
| darkness = Immune
  +
| seizure = Immune
  +
| drop 1 = [[Final Fantasy VII weapons#God's Hand|God's Hand]]
  +
| drop 1 rate = 63
  +
| abilities = [[Final Fantasy VII enemy abilities#Lapis Laser|Lapis Laser]], ''[[Final Fantasy VII enemy abilities#Damage Attack|Damage Attack]]''*, ''[[Final Fantasy VII enemy abilities#Free Right Character|Free Right Character]]'', ''[[Final Fantasy VII enemy abilities#Free Left Character|Free Left Character]]'', ''[[Final Fantasy VII enemy abilities#Vanish|Vanish]]''
 
| info = The party cannot escape.<br/>*These abilities can only be used while the Left Arm and Right Arm are present.
 
}}
 
}}
  +
The '''Carry Armor''' is a boss from ''[[Final Fantasy VII]]'' the [[party]] fights in the [[Junon Underwater Reactor]]. [[Reno]] uses this boss to delay the party while he escapes on a [[Shinra Electric Power Company|Shinra]] submarine with the [[Huge Materia]].
 
  +
==Formations==
  +
{|class="FFVII article-table" style="width:380px"
  +
|-class="a"
  +
!style="width:10%"|#
  +
!style="width:90%"|Formation
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#780|780}}
  +
|Carry Armor, Right Arm, Left Arm
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#781|781}}
  +
|Carry Armor, Right Arm, Left Arm
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#782|782}}
  +
|Carry Armor, Right Arm, Left Arm
  +
|-
  +
!class="b"|{{LA|Final Fantasy VII enemy formations#783|783}}
  +
|Carry Armor, Right Arm, Left Arm
  +
|}
  +
  +
==Locations==
  +
{|class="article-table" style="width:380px;text-align:left"
  +
|-
  +
!colspan="2" class="no-table"|[[Junon Underwater Reactor|Underwater Reactor]]
  +
|-
  +
|style="width:50%"|Submarine Dock
  +
|[[#780|780]] (event)
  +
|}
   
 
==Battle==
 
==Battle==
 
[[File:CarryArmor-ffvii-field.png|left|150px|Field model of Carry Armor.]]
 
[[File:CarryArmor-ffvii-field.png|left|150px|Field model of Carry Armor.]]
Carry Armor can [[Imprisoned|grab and immobilize]] two random characters. In addition, the arms will do damage to each character until they are defeated. The arms will hold onto each character until the corresponding arm is defeated. Carry Armor's true threat lies in its powerful Lapis Laser attack, which can deal overwhelming damage unless protected. If Carry Armor manages to immobilize two characters and [[Knocked Out|kill]] the third member, the battle is declared [[Game Over (Term)|a loss]], similar to how [[Turks:Reno|Reno]] or [[Bottomswell]] win if two characters are trapped and the third is killed.
+
Carry Armor can [[Imprisoned|grab and immobilize]] two random characters and the arms will do damage to each character until they are defeated. The arms will hold onto each character until the corresponding arm is defeated. Its powerful Lapis Laser attack can deal overwhelming damage unless protected and may use it as a first attack before battle starts.
   
  +
If Carry Armor immobilizes two characters and [[Knocked Out|kills]] the third member, the battle is declared [[Game Over (term)|a loss]], similar to how [[Turks:Reno|Reno]] or [[Bottomswell]] win if two characters are trapped and the third is killed.
Because Carry Armor is a machine, it is weak against [[Lightning (Element)|Lightning]]. Using [[Thundaga|Bolt3]] paired with an [[Support Materia#All|All]] Materia works well, and the characters can also link a Lightning-elemental Materia with [[Support Materia#Elemental|Elemental]] to a weapon to deal increased damage. Multiple hit [[Limit (Final Fantasy VII)|Limit Breaks]] work well on it as well. If the central armor dies, the entire enemy is defeated. It is possible to use the [[Enemy Skill Materia|Enemy Skill]] [[Magic Hammer]] to reduce Carry Armor's [[MP (Stat)|MP]] to zero, rendering it unable to use Lapis Laser. Similarly, destroying the arms renders it unable to perform Arm Grab and normal attacks, and the use of Magic Hammer alongside this leaves Carry Armor harmless.
 
   
  +
Because Carry Armor is a machine, it is weak against [[Lightning (element)|Lightning]].
==Glitches and Phenomena==
 
A curious phenomenon happens if [[Cait Sith (Final Fantasy VII)|Cait Sith]] is in the party and uses his [[Limit (Final Fantasy VII)#Transform|Transform]] Limit Break after Carry Armor has already grabbed a party member. When Cait Sith uses the Transform Limit Break, the two other allies disappear from the field and Cait Sith grows larger. The grabbed party member will also disappear from the screen, but the game still considers the Carry Armor holding a player character. If the player then attacks the arm that is supposedly holding a party member, Cait Sith receives damage himself. If Carry Armor grabs the giant Cait Sith, the battle ends in a Game Over.
 
   
  +
If the central armor dies, the entire enemy is defeated.
There is a [[Quadra Magic Ultima Glitch|glitch]] that involves casting [[Ultima (Ability)|Ultima]] against Carry Armor with [[Quadra Magic]], while the Ultima Materia is also linked to [[Support Materia#HP Absorb|HP]] or [[Support Materia#MP Absorb|MP Absorb]]. Casting Ultima with this setup may freeze the game.
 
   
==AI Script==
+
===Strategy===
  +
Since Carry Armor's Lapis Laser is [[non-elemental]], the player can only reduce damage from the attack by using [[Shell (status)#Final Fantasy VII|MBarrier]], the [[Sadness]] status effect, or by increasing the [[Spirit (stat)|Spirit]] stat with accessories, such as [[Final Fantasy VII accessories#Talisman|Talisman]] or [[Final Fantasy VII accessories#Circlet|Circlet]].
  +
  +
Using [[Thundaga (ability)#Final Fantasy VII|Bolt3]] paired with an [[Support Materia#All|All]] Materia works well and the characters can also link a Lightning-elemental Materia with [[Support Materia#Elemental|Elemental]] to a weapon to deal increased damage. The [[Summon (Final Fantasy VII)|Summons]] [[Kujata|Kjata]], [[Alexander (summon)#Final Fantasy VII|Alexander]], [[Bahamut#Final Fantasy VII|Bahamut]], and [[Bahamut#Neo Bahamut|Neo Bahamut]] will deal high damage against it, as well as the [[Enemy Skill Materia|Enemy Skill]] [[Magic Breath]]. The [[Dragon Fang (item)#Final Fantasy VII|Dragon Fang]] item and multi-hit [[Limit (Final Fantasy VII)|Limit Breaks]] are effective as well.
  +
  +
It is possible to use the Enemy Skill [[Magic Hammer (ability)|Magic Hammer]] to reduce Carry Armor's [[MP (stat)|MP]] to zero, rendering it unable to use Lapis Laser. Similarly, destroying the arms renders it unable to perform Arm Grab and normal attacks, and the use of Magic Hammer alongside this leaves Carry Armor harmless.
  +
 
==Glitches and phenomena==
  +
[[File:Final Fantasy VII - All Lucky 7s While Imprisoned-2|thumb|right|335 px|From 1:30 onwards.]]
  +
[[All Lucky 7s]] will trigger even if Imprisoned by Carry Armor. If a character is grabbed by Carry Armor when Lucky 7 activates, a graphical glitch will happen where the character will attack, but will no longer be attached to the arm they were captured by.
  +
 
A curious phenomenon happens if [[Cait Sith (Final Fantasy VII)|Cait Sith]] is in the party and uses his [[Limit (Final Fantasy VII)#Transform|Transform]] Limit Break after Carry Armor has already grabbed a party member. When Cait Sith uses the Transform Limit Break, the two other allies disappear from the field and Cait Sith grows larger. The grabbed party member will disappear from the screen, but the game still considers the Carry Armor holding a player character. If the player then attacks the arm supposedly holding a party member, Cait Sith receives damage himself. If Carry Armor grabs the giant Cait Sith, the battle ends in a Game Over.
  +
 
The [[Quadra Magic Ultima glitch]] affects Carry Armor: it involves casting [[Ultima (ability)#Final Fantasy VII|Ultima]] against Carry Armor with [[Quadra Magic]], while the Ultima Materia is also linked to [[Support Materia#HP Absorb|HP]] or [[Support Materia#MP Absorb|MP Absorb]]. Casting Ultima with this setup may freeze the game.
  +
  +
==AI script==
  +
<pre class="ai">
 
AI: Setup
 
AI: Setup
 
{
 
{
:Turn off Death Handling for Carry Armor
+
Turn off Death Handling for Carry Armor
:SpclChance = 4
+
SpclChance = 4
:If (1/3 Chance) Then
+
If (1/3 Chance) Then
:{
+
{
::Choose All Opponents
+
Choose All Opponents
::Use Lapis Laser on Target
+
Use Lapis Laser on Target
:}
+
}
 
}
 
}
 
AI: Main
 
AI: Main
 
{
 
{
:If (Count == 0) Then {
+
If (Count == 0) Then {
::If ((At Least One Opponent doesn't have Imprisoned Status)
+
If ((At Least One Opponent doesn't have Imprisoned Status)
::::& (Rnd(1..SpclChance) == 1)) Then
+
AND (Rnd(1..SpclChance) == 1)) Then
  +
{
::{
 
:::Choose All Opponents without Imprisoned Status
+
Choose All Opponents without Imprisoned Status
:::Use Lapis Laser on Target
+
Use Lapis Laser on Target
  +
}
::}
 
::Count = 1
+
Count = 1
:} Else {
+
} Else {
::Count = 0
+
Count = 0
:}
+
}
 
}
 
}
 
AI: Counter - General
 
AI: Counter - General
 
{
 
{
:If (Carry Armor's IdleAnim == Both Arms Empty) Then
+
If (Carry Armor's IdleAnim == Both Arms Empty) Then
:{
+
{
::Carry Armor's HurtAnim = Flinch (Both Arms Empty)
+
Carry Armor's HurtAnim = Flinch (Both Arms Empty)
:} Else If (Carry Armor's IdleAnim == Right Arm Full) Then {
+
} Else If (Carry Armor's IdleAnim == Right Arm Full) Then {
::Carry Armor's HurtAnim = Flinch (Right Arm Full)
+
Carry Armor's HurtAnim = Flinch (Right Arm Full)
:} Else If (Carry Armor's IdleAnim == Left Arm Full) Then {
+
} Else If (Carry Armor's IdleAnim == Left Arm Full) Then {
::Carry Armor's HurtAnim = Flinch (Left Arm Full)
+
Carry Armor's HurtAnim = Flinch (Left Arm Full)
:} Else If (Carry Armor's IdleAnim == Both Arms Full) Then {
+
} Else If (Carry Armor's IdleAnim == Both Arms Full) Then {
::Carry Armor's HurtAnim = Flinch (Both Arms Full)
+
Carry Armor's HurtAnim = Flinch (Both Arms Full)
:}
+
}
:If (Right Arm's [4300] != [2040]) Then
+
If (Right Arm's [4300] != [2040]) Then
:{
+
{
::Choose Right Arm's [4300]
+
Choose Right Arm's [4300]
::Use <Damage Attack> on Target
+
Use <Damage Attack> on Target
:}
+
}
:If (Left Arm's [4300] != [2040]) Then
+
If (Left Arm's [4300] != [2040]) Then
:{
+
{
::Choose Left Arm's [4300]
+
Choose Left Arm's [4300]
::Use <Damage Attack> on Target
+
Use <Damage Attack> on Target
:}
+
}
:If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then
+
If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then
:{
+
{
::SpclChance = 1
+
SpclChance = 1
:} Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then {
+
} Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then {
::SpclChance = 2
+
SpclChance = 2
:} Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then {
+
} Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then {
::SpclChance = 3
+
SpclChance = 3
:} Else {
+
} Else {
::SpclChance = 4
+
SpclChance = 4
:}
+
}
 
}
 
}
 
AI: Counter - Death
 
AI: Counter - Death
 
{
 
{
:Set Right Arm as Self
+
Set Right Arm as Self
:If (Right Arm's CustomVar:ArmFull = 1) Then
+
If (Right Arm's CustomVar:ArmFull = 1) Then
:{
+
{
::Choose Right Arm's [4300]
+
Choose Right Arm's [4300]
::Remove Target's Imprisoned Status
+
Remove Target's Imprisoned Status
::Activate Target
+
Activate Target
::Use <Free Right Character> on Target
+
Use <Free Right Character> on Target
:}
+
}
:Set Left Arm as Self
+
Set Left Arm as Self
:If (Left Arm's CustomVar:ArmFull = 1) Then
+
If (Left Arm's CustomVar:ArmFull = 1) Then
:{
+
{
::Choose Left Arm's [4300]
+
Choose Left Arm's [4300]
::Remove Target's Imprisoned Status
+
Remove Target's Imprisoned Status
::Activate Target
+
Activate Target
::Use <Free Left Character> on Target
+
Use <Free Left Character> on Target
:}
+
}
:Set Carry Armor as Self
+
Set Carry Armor as Self
:Choose Self
+
Choose Self
:Use <Vanish> on Target
+
Use <Vanish> on Target
:Remove Right Arm and Left Arm
+
Remove Right Arm and Left Arm
 
}
 
}
  +
</pre>
  +
  +
==Other appearances==
  +
===''[[Final Fantasy Record Keeper]]''===
  +
  +
[[File:FFRK Carry Armor FFVII.png|left]]
  +
{{Enemy section|Final Fantasy Record Keeper}}
  +
{{clear}}
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
{{Gallery
 
|File:FFVII Arm Punch.png|Arm Punch.
+
FFVII Arm Punch.png|Arm Punch.
|File:Lapis Laser.png|Lapis Laser.
+
Lapis Laser.png|Lapis Laser.
|File:FFVII Arm Grab.png|Arm Grab.
+
FFVII Arm Grab.png|Arm Grab.
  +
</gallery>
}}
 
   
==Related Enemies==
+
==Related enemies==
 
*[[Right Arm (Carry Armor)|Right Arm]]
 
*[[Right Arm (Carry Armor)|Right Arm]]
 
*[[Left Arm (Carry Armor)|Left Arm]]
 
*[[Left Arm (Carry Armor)|Left Arm]]
  +
[[Category: Final Fantasy VII Bosses]]
+
[[Category:Bosses in Final Fantasy VII]]

Revision as of 16:43, 13 January 2020

Template:Sideicon

The Carry Armor is a boss from Final Fantasy VII fought in the Junon Underwater Reactor. Reno uses it to delay the party while he escapes on a Shinra submarine with the Huge Materia.

Stats

Formations

# Formation
780 Carry Armor, Right Arm, Left Arm
781 Carry Armor, Right Arm, Left Arm
782 Carry Armor, Right Arm, Left Arm
783 Carry Armor, Right Arm, Left Arm

Locations

Underwater Reactor
Submarine Dock 780 (event)

Battle

Field model of Carry Armor.

Carry Armor can grab and immobilize two random characters and the arms will do damage to each character until they are defeated. The arms will hold onto each character until the corresponding arm is defeated. Its powerful Lapis Laser attack can deal overwhelming damage unless protected and may use it as a first attack before battle starts.

If Carry Armor immobilizes two characters and kills the third member, the battle is declared a loss, similar to how Reno or Bottomswell win if two characters are trapped and the third is killed.

Because Carry Armor is a machine, it is weak against Lightning.

If the central armor dies, the entire enemy is defeated.

Strategy

Since Carry Armor's Lapis Laser is non-elemental, the player can only reduce damage from the attack by using MBarrier, the Sadness status effect, or by increasing the Spirit stat with accessories, such as Talisman or Circlet.

Using Bolt3 paired with an All Materia works well and the characters can also link a Lightning-elemental Materia with Elemental to a weapon to deal increased damage. The Summons Kjata, Alexander, Bahamut, and Neo Bahamut will deal high damage against it, as well as the Enemy Skill Magic Breath. The Dragon Fang item and multi-hit Limit Breaks are effective as well.

It is possible to use the Enemy Skill Magic Hammer to reduce Carry Armor's MP to zero, rendering it unable to use Lapis Laser. Similarly, destroying the arms renders it unable to perform Arm Grab and normal attacks, and the use of Magic Hammer alongside this leaves Carry Armor harmless.

Glitches and phenomena

Final_Fantasy_VII_-_All_Lucky_7s_While_Imprisoned-2

Final Fantasy VII - All Lucky 7s While Imprisoned-2

From 1:30 onwards.

All Lucky 7s will trigger even if Imprisoned by Carry Armor. If a character is grabbed by Carry Armor when Lucky 7 activates, a graphical glitch will happen where the character will attack, but will no longer be attached to the arm they were captured by.

A curious phenomenon happens if Cait Sith is in the party and uses his Transform Limit Break after Carry Armor has already grabbed a party member. When Cait Sith uses the Transform Limit Break, the two other allies disappear from the field and Cait Sith grows larger. The grabbed party member will disappear from the screen, but the game still considers the Carry Armor holding a player character. If the player then attacks the arm supposedly holding a party member, Cait Sith receives damage himself. If Carry Armor grabs the giant Cait Sith, the battle ends in a Game Over.

The Quadra Magic Ultima glitch affects Carry Armor: it involves casting Ultima against Carry Armor with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.

AI script

AI: Setup
{
   Turn off Death Handling for Carry Armor
   SpclChance = 4
   If (1/3 Chance) Then
   {
      Choose All Opponents
      Use Lapis Laser on Target
   }
}
AI: Main
{
   If (Count == 0) Then {
      If ((At Least One Opponent doesn't have Imprisoned Status)
            AND (Rnd(1..SpclChance) == 1)) Then
      {
         Choose All Opponents without Imprisoned Status
         Use Lapis Laser on Target
      }
      Count = 1
   } Else {
      Count = 0
   }
}
AI: Counter - General
{
   If (Carry Armor's IdleAnim == Both Arms Empty) Then
   {
      Carry Armor's HurtAnim = Flinch (Both Arms Empty)
   } Else If (Carry Armor's IdleAnim == Right Arm Full) Then {
      Carry Armor's HurtAnim = Flinch (Right Arm Full)
   } Else If (Carry Armor's IdleAnim == Left Arm Full) Then {
      Carry Armor's HurtAnim = Flinch (Left Arm Full)
   } Else If (Carry Armor's IdleAnim == Both Arms Full) Then {
      Carry Armor's HurtAnim = Flinch (Both Arms Full)
   }
   If (Right Arm's [4300] != [2040]) Then
   {
      Choose Right Arm's [4300]
      Use <Damage Attack> on Target
   }
   If (Left Arm's [4300] != [2040]) Then
   {
      Choose Left Arm's [4300]
      Use <Damage Attack> on Target
   }
   If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then
   {
      SpclChance = 1
   } Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then {
      SpclChance = 2
   } Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then {
      SpclChance = 3
   } Else {
      SpclChance = 4
   }
}
AI: Counter - Death
{
   Set Right Arm as Self
   If (Right Arm's CustomVar:ArmFull = 1) Then
   {
      Choose Right Arm's [4300]
      Remove Target's Imprisoned Status
      Activate Target
      Use <Free Right Character> on Target
   }
   Set Left Arm as Self
   If (Left Arm's CustomVar:ArmFull = 1) Then
   {
      Choose Left Arm's [4300]
      Remove Target's Imprisoned Status
      Activate Target
      Use <Free Left Character> on Target
   }
   Set Carry Armor as Self
   Choose Self
   Use <Vanish> on Target
   Remove Right Arm and Left Arm
}

Other appearances

Final Fantasy Record Keeper

FFRK Carry Armor FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery

Related enemies