The Carry Armor is a boss from Final Fantasy VII fought in the Underwater Reactor during "Clash in the Deep Sea". Reno uses it to delay the party while he escapes on a Shinra submarine with the Huge Materia. It is a machine with its Left Arm and Right Arm cranes that can disable party members by picking them up. It drops the excellent God's Hand weapon for Tifa. Fighting Carry Armor makes Yoshiyuki become unavailable in Rocket Town if not already obtained.
Stats[]
- ↑ Damage Attack is only used while the Left Arm and Right Arm are present.
Formations[]
# | Formation |
---|---|
780 | Carry Armor, Right Arm, Left Arm |
781 | Carry Armor, Right Arm, Left Arm |
782 | Carry Armor, Right Arm, Left Arm |
783 | Carry Armor, Right Arm, Left Arm |
Locations[]
Underwater Reactor | |
---|---|
Submarine Dock | 780 (event) |
Battle[]
Carry Armor can grab and immobilize two random characters and the arms will do damage to each until the characters are defeated. The arms will hold onto each character until the corresponding arm is defeated. Its powerful Lapis Laser attack can deal overwhelming damage unless the party is protected, and Carry Armor may use it as a first attack before the battle starts.
If Carry Armor immobilizes two characters and kills the third member, the battle is declared a loss, similar to how Reno or Bottomswell win if two characters are trapped and the third is killed.
Because Carry Armor is a machine, it is weak against Lightning.
If the central armor dies, the entire enemy is defeated.
Strategy[]
Since Carry Armor's Lapis Laser is non-elemental, the player can only reduce damage from the attack by using MBarrier, the Sadness status effect, or by increasing the Spirit stat with accessories, such as Talisman or Circlet.
Using Bolt3 paired with a Quadra Magic or an All Materia works well and the characters can also link a Lightning-elemental Materia with Elemental to a weapon to deal increased damage. Another possibility is pairing Lightning with MP Turbo to enhance its damage. The Summons Kujata, Alexander, Bahamut, and Neo Bahamut will deal high damage against it, as well as the Enemy Skill Magic Breath and possibly Trine. The Dragon Fang item and multi-hit Limit Breaks are effective as well.
It is possible to use the Enemy Skill Magic Hammer to reduce Carry Armor's MP to zero, rendering it unable to use Lapis Laser. Similarly, destroying the arms renders it unable to perform Arm Grab and normal attacks, and the use of Magic Hammer alongside this leaves Carry Armor harmless.
The player can also steal 8-inch Cannons from the Submarine Crew before the fight, a powerful throwing item that also does great damage to Carry Armor.
AI script[]
AI: Setup { Turn off Death Handling for Carry Armor SpclChance = 4 If (1/3 Chance) Then { Choose All Opponents Use Lapis Laser on Target } } AI: Main { If (Count == 0) Then { If ((At Least One Opponent doesn't have Imprisoned Status) AND (Rnd(1..SpclChance) == 1)) Then { Choose All Opponents without Imprisoned Status Use Lapis Laser on Target } Count = 1 } Else { Count = 0 } } AI: Counter - General { If (Carry Armor's IdleAnim == Both Arms Empty) Then { Carry Armor's HurtAnim = Flinch (Both Arms Empty) } Else If (Carry Armor's IdleAnim == Right Arm Full) Then { Carry Armor's HurtAnim = Flinch (Right Arm Full) } Else If (Carry Armor's IdleAnim == Left Arm Full) Then { Carry Armor's HurtAnim = Flinch (Left Arm Full) } Else If (Carry Armor's IdleAnim == Both Arms Full) Then { Carry Armor's HurtAnim = Flinch (Both Arms Full) } If (Right Arm's [4300] != [2040]) Then { Choose Right Arm's [4300] Use <Damage Attack> on Target } If (Left Arm's [4300] != [2040]) Then { Choose Left Arm's [4300] Use <Damage Attack> on Target } If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then { SpclChance = 1 } Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then { SpclChance = 2 } Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then { SpclChance = 3 } Else { SpclChance = 4 } } AI: Counter - Death { Set Right Arm as Self If (Right Arm's CustomVar:ArmFull = 1) Then { Choose Right Arm's [4300] Remove Target's Imprisoned Status Activate Target Use <Free Right Character> on Target } Set Left Arm as Self If (Left Arm's CustomVar:ArmFull = 1) Then { Choose Left Arm's [4300] Remove Target's Imprisoned Status Activate Target Use <Free Left Character> on Target } Set Carry Armor as Self Choose Self Use <Vanish> on Target Remove Right Arm and Left Arm }
Other appearances[]
Final Fantasy Record Keeper[]
Behind the scenes[]
All Lucky 7s will trigger even if Imprisoned by Carry Armor. If a character is grabbed by Carry Armor when Lucky 7 activates, a graphical glitch will happen where the character will attack, but will no longer be attached to the arm they were captured by.
A curious phenomenon happens if Cait Sith is in the party and uses his Transform Limit Break after Carry Armor has already grabbed a party member. When Cait Sith uses the Transform Limit Break, the two other allies disappear from the field and Cait Sith grows larger. The grabbed party member will disappear from the screen, but the game still considers the Carry Armor holding a player character. If the player then attacks the arm supposedly holding a party member, Cait Sith receives damage himself. If Carry Armor grabs the giant Cait Sith, the battle ends in a Game Over.
The Quadra Magic Ultima glitch affects Carry Armor: it involves casting Ultima against Carry Armor with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.