In any case, merely holding a saw does not make you a carpenter, whatever some might think. You must become one with it, and learn to feel with it as you work the wood.
Beatin
The Carpenter is a Disciple of the Hand in Final Fantasy XIV.
Overview[]
The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.
The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.Lodestone
Carpenters specialize in synthesizing timber into wooden arms and furniture. The arms they make mostly benefit guilds in Gridania, the Lancers', Conjurers', and Archers'. Carpenters could also craft tools for other classes, like Spinning Wheels for Weavers and Grinding Wheels used by Goldsmiths. For the most part, Carpenters need to source material from Botanists and Blacksmiths in the form of lumber and rivets, respectively. They can also manufacture some kinds of footwear used by adventurers as well as wooden shields.
Their specialization in timber lets them prepare chopped logs into processed lumber used by many Disciples of the Hand. They also can create various furniture, including the walls of wood style housing. Woodworking techniques were, and continue to be, developed and refined by the shipbuilding endeavors of Limsa Lominsa, as well as the towering architectural pursuits of Ishgard. However, it is in and around Gridania, home to the highest quality timber, that the craft's greatest strides have been made.
Gameplay[]
Equipment[]
Carpenters use saws as their primary tool and claw hammers as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Lists of carpenter equipment | |
---|---|
Abilities[]
Class Actions[]
Specialist Actions[]
Specialist actions are only available when Soul of the Carpenter is equipped.
Traits[]
Removed actions[]
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | CP Cost |
---|---|---|
Steady Hand |
9 | — |
Improves action success rate by 20% for the next five steps.
Removed in patch 5.1. | ||
Inner Quiet |
11 | 18 |
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times. Replaced by Inner Quiet Trait in patch 6.0. | ||
Rumination |
15 | — |
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
Removed in patch 5.1. | ||
Ingenuity |
15 | 22 |
For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2. | ||
Master's Mend II |
25 | 160 |
Restores item durability by 60.
Removed in patch 5.1. | ||
Standard Synthesis |
31 | 15 |
Increases progress.
Removed in patch 5.1. | ||
Steady Hand II |
37 | 25 |
Improves action success rate by 30% for the next five steps.
Removed in patch 5.1. | ||
Brand of Wind |
37 | 6 |
Increases progress. Progress doubles when recipe affinity is wind.
Removed in patch 5.0. | ||
Name of the Elements |
37 | 30 |
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis. Removed in patch 6.0. | ||
Brand of the Elements |
37 | 6 |
Increases progress.
Removed in patch 6.0. | ||
Advanced Touch |
43 | 48 |
Increases quality.
Removed in patch 5.1. | ||
Collectable Synthesis |
50 | — |
Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3. | ||
Byregot's Blessing |
50 | 24 |
Increases quality. Inner Quiet effect ends upon use.
Replaced with new version in patch 5.0. | ||
Byregot's Brow |
51 | 18 |
Increases quality. Inner Quiet effect ends upon use.
Removed in patch 5.0. | ||
Name of the Wind |
54 | 15 |
For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis. Removed in patch 5.0. | ||
Satisfaction |
55 | — |
Specialist Action
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three. Removed in patch 5.1. | ||
Whistle While You Work |
55 | 36 |
Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
Removed in patch 5.1. | ||
Innovative Touch |
56 | 8 |
Specialist Action
Increases quality.
Removed in patch 5.1. | ||
Nymeia's Wheel |
57 | 18 |
Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Removed in patch 5.1. | ||
Byregot's Miracle |
58 | 16 |
Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
Removed in patch 5.1. | ||
Trained Hand |
59 | 32 |
Specialist Action
Significantly increases both progress and quality.
Available only when Inner Quiet and Whistle stack sizes are identical. Removed in patch 5.1. | ||
Heart of the Carpenter |
60 | 45 |
Specialist Action
For the next seven steps, increases chances of material condition becoming Good. Removed in patch 5.1. | ||
Hasty Touch II |
61 | 5 |
Increases quality.
Removed in patch 5.1. | ||
Rapid Synthesis II |
63 | 12 |
Increases progress.
Removed in patch 5.1. | ||
Patient Touch |
64 | 6 |
Increases quality.
Removed in patch 6.0. | ||
Initial Preparations |
69 | 50 |
May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action. Available only on the first step. Removed in patch 5.1. | ||
Specialty: Reinforce |
69 | — |
Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Refurbish |
69 | — |
Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Reflect |
69 | — |
Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Rapid Synthesis III |
72 | 24 |
Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
Removed in patch 5.1. | ||
Reuse |
74 | 60 |
Grants Reusing. Chance to become available upon reaching maximum item quality.
Removed in patch 5.2. | ||
Trained Instinct |
80 | 250 |
Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Removed in patch 5.1. |
Other appearances[]
Final Fantasy Trading Card Game[]
Carpenter appears with a wind-elemental card.