The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades. The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.
Carpenters specialize in synthesizing timber into wooden arms and furniture. The arms they make mostly benefit guilds in Gridania, the Lancers', Conjurers', and Archers'. Carpenters could also craft tools for other classes, like Spinning Wheels for Weavers and Grinding Wheels used by Goldsmiths. For the most part, Carpenters need to source material from Botanists and Blacksmiths in the form of lumber and rivets, respectively. They can also manufacture some kinds of footwear used by adventurers as well as wooden shields.
Their specialization in timber lets them prepare chopped logs into processed lumber used by many Disciples of the Hand. They also can create various furniture, including the walls of wood style housing. Woodworking techniques were, and continue to be, developed and refined by the shipbuilding endeavors of Limsa Lominsa, as well as the towering architectural pursuits of Ishgard. However, it is in and around Gridania, home to the highest quality timber, that the craft's greatest strides have been made.
Carpenters use saws as their primary tool and claw hammers as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action. Available only on the first step.
Increases quality at a greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 200% Success Rate: 70% Durability Cost: 20
Rapid Synthesis III
Increases progress at a greater cost to durability. Efficiency decreases significantly when durability is below 20. Efficiency: 600% Success Rate: 60% Durability Cost: 20
Grants Reusing. Chance to become available upon reaching maximum item quality. Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete.
Increases both progress and quality. Efficiency: 100% Success Rate: 100%
Specialist System is an advancement system for Crafting classes introduced in Heavensward (3.0). By completing a special quest, players can receive a specialized soul for each of the Disciples of the Hand. Equipping this soul will give access to unique actions that allow for more efficient and higher-quality synthesis for that class.
Uses one Whistle to restore 15 CP. Success Rate: 100%
Available only when the Whistle stack size is a multiple of three.
Whistle While You Work
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off. Finishing Touches Efficiency: 200% Finishing Touches Success Rate: 50%