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== Storyline ==
 
== Storyline ==
 
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With a Ph.D. in both criminal psychology and religious psychology, Callo entered Info. Analysis as a specialist in the analysis of cults and religious terrorism; her proficiency in information analysis has drawn the attention of the veteran analysis officers in spite of her young age. She is chosen to go with Ashley Riot to investigate the [[Müllenkamp]] attack on [[Duke Aldous Byron Bardorba|Duke Bardorba]]'s home. However, she is left behind when Ashley marches in alone when the [[Order of the Crimson Blades|Crimson Blades]] launch a suprise attack.
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With a Ph.D. in both criminal psychology and religious psychology, Callo entered Info. Analysis as a specialist in the analysis of cults and religious terrorism; her proficiency in information analysis has drawn the attention of the veteran analysis officers in spite of her young age. She is chosen to go with Ashley Riot to investigate the [[Müllenkamp]] attack on [[Aldous Byron Bardorba|Duke Bardorba]]'s home. However, she is left behind when Ashley marches in alone when the [[Order of the Crimson Blades|Crimson Blades]] launch a suprise attack.
   
 
After the events at the Duke's home, Callo goes along with Ashley to chase after the Müllenkamp leader, [[Sydney Losstarot]] who is heading to the ruined city of [[Leá Monde]]. In the only entrance to the city, the [[Wine Cellar]], Ashley once again leaves her behind due to her lack of battle experience. When she is alone, Sydney appears behind Callo, and captures her. For most of the rest of the game Agent Merlose is in the heads of the Müllenkamp second-in-command, [[John Hardin]]. Hardin takes Callo and his other prisoner, the Duke's son, [[Joshua Corrinne Bardorba|Joshua]], to Leá Monde.
 
After the events at the Duke's home, Callo goes along with Ashley to chase after the Müllenkamp leader, [[Sydney Losstarot]] who is heading to the ruined city of [[Leá Monde]]. In the only entrance to the city, the [[Wine Cellar]], Ashley once again leaves her behind due to her lack of battle experience. When she is alone, Sydney appears behind Callo, and captures her. For most of the rest of the game Agent Merlose is in the heads of the Müllenkamp second-in-command, [[John Hardin]]. Hardin takes Callo and his other prisoner, the Duke's son, [[Joshua Corrinne Bardorba|Joshua]], to Leá Monde.

Revision as of 22:23, 6 July 2009

Vs-merlose

Agent Callo Merlose (キャロ・メルローズ, Kyaro Merurōzu) , also known as Cal, is a character in Vagrant Story. She is an agent of the Valendia Knights of the Peace (VKP), though has never actually taken part in a battle before the events of the game. Callo is a member of the VKP’s Information Analysis Unit - Inquisitors - a team specializing in the collection of information, espionage, and analysis, sifting through tangible and intangible evidence for information that can help in criminal investigations. She cares deeply for those around her, even her enemies, and is shown to have some feelings for her partner, Ashley Riot. As the story progresses, she gains the powers of a Heart-Seer.

Storyline

Template:Spoilers With a Ph.D. in both criminal psychology and religious psychology, Callo entered Info. Analysis as a specialist in the analysis of cults and religious terrorism; her proficiency in information analysis has drawn the attention of the veteran analysis officers in spite of her young age. She is chosen to go with Ashley Riot to investigate the Müllenkamp attack on Duke Bardorba's home. However, she is left behind when Ashley marches in alone when the Crimson Blades launch a suprise attack.

After the events at the Duke's home, Callo goes along with Ashley to chase after the Müllenkamp leader, Sydney Losstarot who is heading to the ruined city of Leá Monde. In the only entrance to the city, the Wine Cellar, Ashley once again leaves her behind due to her lack of battle experience. When she is alone, Sydney appears behind Callo, and captures her. For most of the rest of the game Agent Merlose is in the heads of the Müllenkamp second-in-command, John Hardin. Hardin takes Callo and his other prisoner, the Duke's son, Joshua, to Leá Monde.

While in the evil city, the Dark powers begin to give Callo powers. She becomes a Heart-Seer, a witch who can read the hidden thoughts of other people. Merlose uses these powers on Hardin, but he is resistant to her mind-control, even going so far as to stab himself in the leg to avoid seal off his mind. Eventually, though, Callo discovers all of Hardin's secrets, and this increases a bond between the two of them.

In the Grand Cathedral, Hardin is caught by the leader of the Crimson Blades, Romeo Guildenstern. Hardin is fatally wounded by Guildenstern but Sydney appears to his aid, teleporting Hardin, Callo, and Joshua all out of Leá Monde to safety. Even though he escapes the destruction of the city, Hardin dies outside of the city walls. Callo takes Joshua and disappeares soon afterwards.

In the final scene of the game, Ashley uses his powers to hide himself as Callo to avoid capture. Template:Endspoilers

Trivia

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