The ANIMIST uses the abilities of the beasts of the wild.
Description
Calling is the Animist job's skillset in Final Fantasy Tactics A2: Grimoire of the Rift.
List of abilities[]
Skill | Equipment | Range | AP | MP |
---|---|---|---|---|
100% Wool | Glass Bell | Self | 200 | 8 |
Wrap the unit in soft, fluffy wool. Grants Protect and SHELL. | ||||
Catnip | War Trumpet | 1 | 200 | 8 |
Bombard the target with catnip, driving it into a BERSERK frenzy. | ||||
Chocobo Rush | Satyr Flute | Line in front of and behind user | 250 | 8 |
Send a flock of charging chocobos to trample anything in their path. | ||||
Toadsong | Blueleaf Flute | 4 | 400 | 22 |
This mysterious song transforms the target into a TOAD. | ||||
Cuisine | Heal Chime | 1 | 350 | 22 |
Feed the target a hearty meal that sticks to the ribs. Fully restores HP. | ||||
Friend | Shining Lute | 4 | 400 | 4 |
Calls a random summon. | ||||
Tail Wag | Frigid Viol | 1 | 350 | 12 |
CHARM the target with the wiles of a cute barnyard animal. | ||||
Sheep Count | Hurdy-gurdy | 4 | 150 | 12 |
Summon a flock of softly bleating sheep. Lulls units in a small area to SLEEP. |