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{{sideicon|FFX}}
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{{sideicon|prime=FFX}}
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{{DISPLAYTITLE:Cactuar King (''Final Fantasy X'')}}
{{FFX Enemy
 
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{{infobox enemy
| name = Cactuar King
 
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| release = FFX
| enemy = Area Creation
 
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|name = Cactuar King
 
|type = Area Creation
 
| japanese = サポテンダー
 
| japanese = サポテンダー
 
| romaji = Sapotendā
 
| romaji = Sapotendā
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| lit = Sapotender
| image = [[File:Qactuar FFX.png|180px]]
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| image = Qactuar FFX.png
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|type = Area Creation
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|location = [[Monster Arena]]
 
}}
 
'''Cactuar King''' is an optional enemy in ''[[Final Fantasy X]]'' bred at the [[Area Conquest]] section of the [[Monster Arena]]. It is, in essence, a tougher version of a normal [[Cactuar (Final Fantasy X)|Cactuar]]. It becomes available after capturing at least one of each [[Fiend (Final Fantasy X)|fiend]] at the [[Thunder Plains (Final Fantasy X)|Thunder Plains]], and the prize for unlocking it is 99 [[Chocobo Wing (Final Fantasy X)|Chocobo Wings]]. Defeating it will net some [[Blessed Gem (Final Fantasy X)|Blessed Gems]].
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{{See|Kactuar}}
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==Stats==
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{{infobox enemy stats FFX
 
| name = Cactuar King
 
| species = [[Cactuar#Final Fantasy X|Cactuar]]
 
| species = [[Cactuar#Final Fantasy X|Cactuar]]
 
| monster arena = Area Conquest
 
| monster arena = Area Conquest
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| delay = Immune
 
| delay = Immune
 
| eject = Immune
 
| eject = Immune
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| berserk = Immune
 
| bribe = Immune
 
| bribe = Immune
 
| zanmato = 4
 
| zanmato = 4
| common steal = [[List of Final Fantasy X items#Chocobo Wing|Chocobo Wing]] x2
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| common steal = [[Chocobo Wing (Final Fantasy X)|Chocobo Wing]] x2
| rare steal = [[List of Final Fantasy X items#Designer Wallet|Designer Wallet]]
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| rare steal = [[Designer Wallet]]
| common drop = [[List of Final Fantasy X items#Blessed Gem|Blessed Gem]]
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| common drop = [[Blessed Gem (Final Fantasy X)|Blessed Gem]]
 
| common drop qty = 3
 
| common drop qty = 3
| rare drop = [[List of Final Fantasy X items#Dark Matter|Dark Matter]]
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| rare drop = [[Dark Matter (Final Fantasy X)|Dark Matter]]
| weapon abilities = [[Strength+|Strength +5%]], Strength +10%, Strength +20% (fixed)
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| weapon abilities = [[Strength +5% (Final Fantasy X)|Strength +5%]], [[Strength +10% (Final Fantasy X)|Strength +10%]], [[Strength +20% (Final Fantasy X)|Strength +20%]]
| armor abilities = Defense +5%, Defense +10%, Defense +20% (fixed)
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| armor abilities = [[Defense +5% (Final Fantasy X)|Defense +5%]], [[Defense +10% (Final Fantasy X)|Defense +10%]], [[Defense +20% (Final Fantasy X)|Defense +20%]]
 
| equip drop rate = 256
 
| equip drop rate = 256
 
| equip slot min = 2
 
| equip slot min = 2
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| equip ability min = 1
 
| equip ability min = 1
 
| equip ability max = 3
 
| equip ability max = 3
| abilities = [[10000 Needles#Final Fantasy X|10,000 Needles]], 99,999 Needles, [[Flee|Run Away]]
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| abilities = [[10,000 Needles (Final Fantasy X)|10,000 Needles]], [[99,999 Needles]], [[Run Away (Final Fantasy X)|Run Away]]
 
}}
 
}}
{{See Also|Cactuar}}
 
The '''Cactuar King''' is an optional enemy in ''[[Final Fantasy X]]''. It is bred at the [[Area Conquest]] section of the [[Monster Arena]] and is, in essence, a tougher version of a normal [[Cactuar (Final Fantasy X)|Cactuar]]. It becomes available after collecting at least one of each [[Fiend (Final Fantasy X)|fiend]] at the [[Thunder Plains]], and the prize for unlocking it is 99 [[List of Final Fantasy X items#Chocobo Wing|Chocobo Wings]]. Defeating it will net some [[List of Final Fantasy X items#Blessed Gem|Blessed Gems]].
 
   
 
==Battle==
 
==Battle==
 
[[File:10000 Needles FFX HD.png|10,000 Needles.|thumb]]
It is immune to all five [[List of Final Fantasy X elements|elements]].
 
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Cactuar King is immune to all five [[Final Fantasy X elements|elements]]. It will counter all attacks with [[10,000 Needles (Final Fantasy X)|10,000 Needles]], targeting a random [[party]] member, meaning only those with the [[Break HP Limit (Final Fantasy X)|Break HP Limit]] ability can withstand it. On its turn, the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, it may use 10,000 Needles (33% of the time), or simply do nothing. Once it has done nothing twice, it will instead have a chance of escaping. Unlike [[Qactuar]] and Cactuar, its remaining [[HP (stat)|HP]] has no influence on the chance of it escaping. If the Cactuar King escapes, the player will not receive any rewards.
   
Cactuar King will counter all attacks with [[10000 Needles|10,000 Needles]], meaning only those with the [[List of Final Fantasy X auto-abilities#Break HP Limit|Break HP Limit]] ability will be able to withstand it. On its turn the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, he may use 10,000 Needles (40% of the time), or simply do nothing. Once he has done nothing twice, he will no longer do so, but instead has a chance of escaping from the battle (10% of the time). Unlike [[Qactuar]] and Cactuar, his remaining [[HP (stat)|HP]] has no influence on the chance of him escaping. Despite the Cactuar King's relatively low HP compared to other Arena creations, its high [[Evasion]] makes it difficult to hit with normal [[Attack (command)#Final Fantasy X|attacks]], even if the character's [[Accuracy]] is at maximum.
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Despite the Cactuar King's relatively low HP compared to other Arena creations, its high [[Evasion]] makes it difficult to hit with normal [[Attack (Final Fantasy X)|attacks]], even if the character's [[Accuracy]] is at maximum.
   
 
Cactuar King [[Item drop|drops]] weapons with Strength +% abilities and armor with Defense +% abilities, [[Strength +20% (Final Fantasy X)|Strength +20%]] and [[Defense +20% (Final Fantasy X)|Defense +20%]] being fixed abilities.
If the Cactuar King escapes, the player will get nothing.
 
 
Cactuar King [[Item drop|drops]] weapons with Strength +% abilities and armor with Defense +% abilities, [[List of Final Fantasy X auto-abilities#Strength +20%|Strength +20%]] and [[List of Final Fantasy X auto-abilities#Defense +20%|Defense +20%]] being fixed abilities.
 
   
 
===Strategy===
 
===Strategy===
Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before [[Luck (stat)|Luck]] is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of [[Aim]], [[Luck (ability)|Luck]] or [[Jinx]]. It is often simpler to use attacks that cannot miss; while Cactuar King's magic defense is too high for magic to be practical, [[Overdrive (Final Fantasy X)|Overdrives]] are an effective method of damage.
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Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before [[Luck (stat)|Luck]] is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of [[Aim (Final Fantasy X)|Aim]], [[Luck (Final Fantasy X)|Luck]] or [[Jinx (Final Fantasy X)|Jinx]]. It is often simpler to use attacks that cannot miss; while Cactuar King's [[Magic Defense (stat)|Magic Defense]] is too high for magic to be practical, [[Overdrive (Final Fantasy X)|Overdrives]] work well.
   
==AP Trick==
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==AP farming==
 
[[File:FFX 99999 Needles.png|99,999 Needles.|thumb|left]]
Although not as effective as [[Don Tonberry (Final Fantasy X)|Don Tonberry]], Cactuar King is also well-suited for the AP trick. By equipping weapons with [[List of Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]], and optionally some combination of [[List of Final Fantasy X auto-abilities#Double AP|Double AP]], [[List of Final Fantasy X auto-abilities#Triple AP|Triple AP]], [[List of Final Fantasy X auto-abilities#SOS Overdrive|SOS Overdrive]], [[List of Final Fantasy X auto-abilities#Double Overdrive|Double Overdrive]] or [[List of Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]], and using [[Overdrive Mode#Stoic|Stoic]] or [[Overdrive Mode#Comrade|Comrade]] [[Overdrive Mode]], it is possible to gain sphere levels very quickly.
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Although not as effective as [[Don Tonberry (Final Fantasy X)|Don Tonberry]], Cactuar King is also well-suited for the AP trick. By equipping weapons with [[Overdrive → AP]], and optionally some combination of [[Double AP (Final Fantasy X)|Double AP]], [[Triple AP (Final Fantasy X)|Triple AP]], [[SOS Overdrive (Final Fantasy X)|SOS Overdrive]], [[Double Overdrive (Final Fantasy X)|Double Overdrive]] or [[Triple Overdrive]], and using [[Overdrive Mode#Stoic|Stoic]] or [[Overdrive Mode#Comrade|Comrade]] [[Overdrive Mode]], it is possible to gain sphere levels very quickly.
 
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{{clear}}
==Gallery==
 
{{Gallery
 
|File:10000 Needles FFX HD.png|10,000 Needles.
 
|File:FFX 99999 Needles.png|99,999 Needles.
 
}}
 
   
 
==Related enemies==
 
==Related enemies==
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===''[[Final Fantasy X-2: Last Mission]]''===
 
===''[[Final Fantasy X-2: Last Mission]]''===
 
*[[Cactuar (Last Mission)|Cactuar]]
 
*[[Cactuar (Last Mission)|Cactuar]]
*[[Quactuar (Last Misson)|Quactuar]]
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*[[Quactuar (Last Mission)|Quactuar]]
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[[de:Kaktrice]]
 
[[de:Kaktrice]]
 
[[fr:Pampi]]
 
[[fr:Pampi]]
 
[[it:Kyactus (Zoolab)]]
 
[[it:Kyactus (Zoolab)]]
[[Category:Final Fantasy X Enemies]]
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[[Category:Enemies in Final Fantasy X]]

Revision as of 08:04, 15 November 2020

Template:Sideicon

Cactuar King is an optional enemy in Final Fantasy X bred at the Area Conquest section of the Monster Arena. It is, in essence, a tougher version of a normal Cactuar. It becomes available after capturing at least one of each fiend at the Thunder Plains, and the prize for unlocking it is 99 Chocobo Wings. Defeating it will net some Blessed Gems.

Stats

Battle

10000 Needles FFX HD

10,000 Needles.

Cactuar King is immune to all five elements. It will counter all attacks with 10,000 Needles, targeting a random party member, meaning only those with the Break HP Limit ability can withstand it. On its turn, the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, it may use 10,000 Needles (33% of the time), or simply do nothing. Once it has done nothing twice, it will instead have a chance of escaping. Unlike Qactuar and Cactuar, its remaining HP has no influence on the chance of it escaping. If the Cactuar King escapes, the player will not receive any rewards.

Despite the Cactuar King's relatively low HP compared to other Arena creations, its high Evasion makes it difficult to hit with normal attacks, even if the character's Accuracy is at maximum.

Cactuar King drops weapons with Strength +% abilities and armor with Defense +% abilities, Strength +20% and Defense +20% being fixed abilities.

Strategy

Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before Luck is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of Aim, Luck or Jinx. It is often simpler to use attacks that cannot miss; while Cactuar King's Magic Defense is too high for magic to be practical, Overdrives work well.

AP farming

FFX 99999 Needles

99,999 Needles.

Although not as effective as Don Tonberry, Cactuar King is also well-suited for the AP trick. By equipping weapons with Overdrive → AP, and optionally some combination of Double AP, Triple AP, SOS Overdrive, Double Overdrive or Triple Overdrive, and using Stoic or Comrade Overdrive Mode, it is possible to gain sphere levels very quickly.

Related enemies

Final Fantasy X-2

Final Fantasy X-2: Last Mission

  • Cactuar
  • Quactuar