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− | {{FFX Enemies |
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+ | {{DISPLAYTITLE:Cactuar King (''Final Fantasy X'')}} |
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+ | {{infobox enemy |
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+ | | release = FFX |
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| romaji = Sapotendā |
| romaji = Sapotendā |
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+ | | lit = Sapotender |
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− | | image = |
+ | | image = Qactuar FFX.png |
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+ | |type = Area Creation |
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+ | |location = [[Monster Arena]] |
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+ | }} |
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⚫ | '''Cactuar King''' is an optional enemy in ''[[Final Fantasy X]]'' bred at the [[Area Conquest]] section of the [[Monster Arena]]. It is, in essence, a tougher version of a normal [[Cactuar (Final Fantasy X)|Cactuar]]. It becomes available after capturing at least one of each [[Fiend (Final Fantasy X)|fiend]] at the [[Thunder Plains (Final Fantasy X)|Thunder Plains]], and the prize for unlocking it is 99 [[Chocobo Wing (Final Fantasy X)|Chocobo Wings]]. Defeating it will net some [[Blessed Gem (Final Fantasy X)|Blessed Gems]]. |
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+ | {{See|Kactuar}} |
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− | | Defense = 100 |
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+ | |||
− | | M. Power = 255 |
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+ | ==Stats== |
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− | | M. Def = 255 |
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+ | {{infobox enemy stats FFX |
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− | | |
+ | | name = Cactuar King |
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+ | | monster arena = Area Conquest |
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− | | Luck = 15 |
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+ | | prev = Jormungand (Final Fantasy X) |
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− | | AP Awarded = 8,000 |
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− | | |
+ | | bestiary = 203 |
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+ | | next = Espada |
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− | | |
+ | | hp = 100000 |
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+ | | overkill = 10000 |
− | | |
+ | | mp = 0 |
− | | |
+ | | strength = 255 |
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− | | Rare Steal = [[List of Final Fantasy X Items#Designer Wallet|Designer Wallet]] |
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+ | | magic defense = 255 |
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+ | | evasion = 240 |
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− | | Weapon Drop = [[Strength+|Strength +5%]], Strength +10%, Strength +20% (fixed) |
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− | | Armor Drop = Defense +5%, Defense +10%, Defense +20% (fixed) |
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− | | |
+ | | gil = 0 |
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+ | | overkill ap = 8000 |
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− | | Resistant to = [[Yojimbo (Summon)|Zanmato]] (Lv. 4) |
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− | | Immune to = [[Silence (Status)|Silence]], [[Sleep (Status)|Sleep]], [[Blind (Status)|Darkness]], [[Poison (Status)|Poison]], [[Petrify (Status)|Petrification]], [[Slow (Status)|Slow]], [[Zombie (Status)|Zombie]], [[Debrave (Status)|Power Break]], [[Defaith (Status)|Magic Break]], [[Deprotect (Status)|Armor Break]], [[Deshell (Status)|Mental Break]], [[Paralysis|Threaten]], [[Instant Death|Death]], [[Provoke (Status)|Provoke]], [[Libra (Ability)|Sensor]], [[Libra (Ability)|Scan]], [[Gravity (Ability)|Gravity]], [[Delay Attack|Delay]], [[Eject]] |
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− | | |
+ | | lightning = Immune |
+ | | water = Immune |
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+ | | ice = Immune |
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+ | | holy = Immune |
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+ | | silence = Immune |
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+ | | sleep = Immune |
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+ | | darkness = Immune |
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+ | | poison = Immune |
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+ | | petrify = Immune |
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+ | | slow = Immune |
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+ | | zombie = Immune |
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+ | | power break = Immune |
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+ | | magic break = Immune |
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+ | | armor break = Immune |
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+ | | mental break = Immune |
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+ | | threaten = Immune |
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+ | | death = Immune |
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+ | | provoke = Immune |
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+ | | doom count = 200 |
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+ | | sensor = Immune |
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+ | | scan = Immune |
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+ | | demi = Immune |
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+ | | delay = Immune |
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+ | | eject = Immune |
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+ | | berserk = Immune |
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+ | | bribe = Immune |
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+ | | zanmato = 4 |
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+ | | rare steal = [[Designer Wallet]] |
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+ | | common drop qty = 3 |
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+ | | rare drop = [[Dark Matter (Final Fantasy X)|Dark Matter]] |
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+ | | weapon abilities = [[Strength +5% (Final Fantasy X)|Strength +5%]], [[Strength +10% (Final Fantasy X)|Strength +10%]], [[Strength +20% (Final Fantasy X)|Strength +20%]] |
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+ | | armor abilities = [[Defense +5% (Final Fantasy X)|Defense +5%]], [[Defense +10% (Final Fantasy X)|Defense +10%]], [[Defense +20% (Final Fantasy X)|Defense +20%]] |
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+ | | equip drop rate = 256 |
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+ | | equip slot min = 2 |
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+ | | equip slot max = 4 |
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+ | | equip ability min = 1 |
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+ | | equip ability max = 3 |
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}} |
}} |
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− | {{See Also|Cactuar}} |
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==Battle== |
==Battle== |
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+ | Cactuar King is immune to all five [[Final Fantasy X elements|elements]]. It will counter all attacks with [[10,000 Needles (Final Fantasy X)|10,000 Needles]], targeting a random [[party]] member, meaning only those with the [[Break HP Limit (Final Fantasy X)|Break HP Limit]] ability can withstand it. On its turn, the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, it may use 10,000 Needles (33% of the time), or simply do nothing. Once it has done nothing twice, it will instead have a chance of escaping. Unlike [[Qactuar]] and Cactuar, its remaining [[HP (stat)|HP]] has no influence on the chance of it escaping. If the Cactuar King escapes, the player will not receive any rewards. |
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− | If the Cactuar King escapes, the player will get nothing. |
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− | Cactuar King drops weapons with Strength +% abilities and armor with Defense +% abilities, [[ |
+ | Cactuar King [[Item drop|drops]] weapons with Strength +% abilities and armor with Defense +% abilities, [[Strength +20% (Final Fantasy X)|Strength +20%]] and [[Defense +20% (Final Fantasy X)|Defense +20%]] being fixed abilities. |
===Strategy=== |
===Strategy=== |
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− | + | Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before [[Luck (stat)|Luck]] is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of [[Aim (Final Fantasy X)|Aim]], [[Luck (Final Fantasy X)|Luck]] or [[Jinx (Final Fantasy X)|Jinx]]. It is often simpler to use attacks that cannot miss; while Cactuar King's [[Magic Defense (stat)|Magic Defense]] is too high for magic to be practical, [[Overdrive (Final Fantasy X)|Overdrives]] work well. |
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− | == |
+ | ==AP farming== |
+ | [[File:FFX 99999 Needles.png|99,999 Needles.|thumb|left]] |
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− | {{Gallery |
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+ | Although not as effective as [[Don Tonberry (Final Fantasy X)|Don Tonberry]], Cactuar King is also well-suited for the AP trick. By equipping weapons with [[Overdrive → AP]], and optionally some combination of [[Double AP (Final Fantasy X)|Double AP]], [[Triple AP (Final Fantasy X)|Triple AP]], [[SOS Overdrive (Final Fantasy X)|SOS Overdrive]], [[Double Overdrive (Final Fantasy X)|Double Overdrive]] or [[Triple Overdrive]], and using [[Overdrive Mode#Stoic|Stoic]] or [[Overdrive Mode#Comrade|Comrade]] [[Overdrive Mode]], it is possible to gain sphere levels very quickly. |
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− | }} |
+ | {{clear}} |
− | ==Related |
+ | ==Related enemies== |
*[[Cactuar (Final Fantasy X)|Cactuar]] |
*[[Cactuar (Final Fantasy X)|Cactuar]] |
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*[[Qactuar]] |
*[[Qactuar]] |
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*[[Cactuar (Final Fantasy X-2)|Cactuar]] |
*[[Cactuar (Final Fantasy X-2)|Cactuar]] |
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*[[Jumbo Cactuar (Final Fantasy X-2)|Jumbo Cactuar]] |
*[[Jumbo Cactuar (Final Fantasy X-2)|Jumbo Cactuar]] |
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+ | |||
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+ | ===''[[Final Fantasy X-2: Last Mission]]''=== |
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+ | *[[Cactuar (Last Mission)|Cactuar]] |
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+ | *[[Quactuar (Last Mission)|Quactuar]] |
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+ | |||
[[de:Kaktrice]] |
[[de:Kaktrice]] |
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[[fr:Pampi]] |
[[fr:Pampi]] |
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[[it:Kyactus (Zoolab)]] |
[[it:Kyactus (Zoolab)]] |
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− | [[Category:Final Fantasy X |
+ | [[Category:Enemies in Final Fantasy X]] |
Revision as of 08:04, 15 November 2020
Template:Sideicon
Cactuar King is an optional enemy in Final Fantasy X bred at the Area Conquest section of the Monster Arena. It is, in essence, a tougher version of a normal Cactuar. It becomes available after capturing at least one of each fiend at the Thunder Plains, and the prize for unlocking it is 99 Chocobo Wings. Defeating it will net some Blessed Gems.
Stats
Battle
Cactuar King is immune to all five elements. It will counter all attacks with 10,000 Needles, targeting a random party member, meaning only those with the Break HP Limit ability can withstand it. On its turn, the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, it may use 10,000 Needles (33% of the time), or simply do nothing. Once it has done nothing twice, it will instead have a chance of escaping. Unlike Qactuar and Cactuar, its remaining HP has no influence on the chance of it escaping. If the Cactuar King escapes, the player will not receive any rewards.
Despite the Cactuar King's relatively low HP compared to other Arena creations, its high Evasion makes it difficult to hit with normal attacks, even if the character's Accuracy is at maximum.
Cactuar King drops weapons with Strength +% abilities and armor with Defense +% abilities, Strength +20% and Defense +20% being fixed abilities.
Strategy
Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before Luck is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of Aim, Luck or Jinx. It is often simpler to use attacks that cannot miss; while Cactuar King's Magic Defense is too high for magic to be practical, Overdrives work well.
AP farming
Although not as effective as Don Tonberry, Cactuar King is also well-suited for the AP trick. By equipping weapons with Overdrive → AP, and optionally some combination of Double AP, Triple AP, SOS Overdrive, Double Overdrive or Triple Overdrive, and using Stoic or Comrade Overdrive Mode, it is possible to gain sphere levels very quickly.
Related enemies
Final Fantasy X-2
Final Fantasy X-2: Last Mission
- Cactuar
- Quactuar