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− | {{sideicon|FFX}} |
+ | {{sideicon|prime=FFX}} |
+ | {{DISPLAYTITLE:Cactuar King (''Final Fantasy X'')}} |
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− | {{FFX Enemy |
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+ | {{infobox enemy |
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⚫ | |||
+ | | release = FFX |
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⚫ | |||
+ | |name = Cactuar King |
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⚫ | |||
| japanese = サポテンダー |
| japanese = サポテンダー |
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| romaji = Sapotendā |
| romaji = Sapotendā |
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+ | | lit = Sapotender |
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− | | image = |
+ | | image = Qactuar FFX.png |
+ | |type = Area Creation |
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+ | |location = [[Monster Arena]] |
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⚫ | |||
⚫ | '''Cactuar King''' is an optional enemy in ''[[Final Fantasy X]]'' bred at the [[Area Conquest]] section of the [[Monster Arena]]. It is, in essence, a tougher version of a normal [[Cactuar (Final Fantasy X)|Cactuar]]. It becomes available after capturing at least one of each [[Fiend (Final Fantasy X)|fiend]] at the [[Thunder Plains (Final Fantasy X)|Thunder Plains]], and the prize for unlocking it is 99 [[Final Fantasy X items#Chocobo Wing|Chocobo Wings]]. Defeating it will net some [[Final Fantasy X items#Blessed Gem|Blessed Gems]]. |
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+ | {{See|Kactuar}} |
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+ | ==Stats== |
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+ | {{infobox enemy stats FFX |
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⚫ | |||
| species = [[Cactuar#Final Fantasy X|Cactuar]] |
| species = [[Cactuar#Final Fantasy X|Cactuar]] |
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| monster arena = Area Conquest |
| monster arena = Area Conquest |
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| bribe = Immune |
| bribe = Immune |
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| zanmato = 4 |
| zanmato = 4 |
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− | | common steal = [[ |
+ | | common steal = [[Final Fantasy X items#Chocobo Wing|Chocobo Wing]] x2 |
− | | rare steal = [[ |
+ | | rare steal = [[Final Fantasy X items#Designer Wallet|Designer Wallet]] |
− | | common drop = [[ |
+ | | common drop = [[Final Fantasy X items#Blessed Gem|Blessed Gem]] |
| common drop qty = 3 |
| common drop qty = 3 |
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− | | rare drop = [[ |
+ | | rare drop = [[Final Fantasy X items#Dark Matter|Dark Matter]] |
− | | weapon abilities = [[Strength+|Strength +5%]], Strength +10%, Strength +20% (fixed) |
+ | | weapon abilities = [[Final Fantasy X auto-abilities#Strength +5%|Strength +5%]], [[Final Fantasy X auto-abilities#Strength +10%|Strength +10%]], [[Final Fantasy X auto-abilities#Strength +20%|Strength +20%]] (fixed) |
− | | armor abilities = Defense +5%, Defense +10%, Defense +20% (fixed) |
+ | | armor abilities = [[Final Fantasy X auto-abilities#Defense +5%|Defense +5%]], [[Final Fantasy X auto-abilities#Defense +10%|Defense +10%]], [[Final Fantasy X auto-abilities#Defense +20%|Defense +20%]] (fixed) |
| equip drop rate = 256 |
| equip drop rate = 256 |
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| equip slot min = 2 |
| equip slot min = 2 |
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| abilities = [[10000 Needles#Final Fantasy X|10,000 Needles]], 99,999 Needles, [[Flee|Run Away]] |
| abilities = [[10000 Needles#Final Fantasy X|10,000 Needles]], 99,999 Needles, [[Flee|Run Away]] |
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}} |
}} |
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− | {{See Also|Cactuar}} |
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⚫ | |||
==Battle== |
==Battle== |
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⚫ | Cactuar King is immune to all five [[Final Fantasy X elements|elements]]. It will counter all attacks with [[10000 Needles|10,000 Needles]], meaning only those with the [[Final Fantasy X auto-abilities#Break HP Limit|Break HP Limit]] ability can withstand it. On its turn the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, he may use 10,000 Needles (40% of the time), or simply do nothing. Once he has done nothing twice, he will no longer do so, but instead has a chance of escaping (10% of the time). Unlike [[Qactuar]] and Cactuar, his remaining [[HP (stat)|HP]] has no influence on the chance of him escaping. Despite the Cactuar King's relatively low HP compared to other Arena creations, his high [[Evasion]] makes him difficult to hit with normal [[Attack (command)#Final Fantasy X|attacks]], even if the character's [[Accuracy]] is at maximum. |
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− | It is immune to all five [[List of Final Fantasy X elements|elements]]. |
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− | |||
⚫ | Cactuar King will counter all attacks with [[10000 Needles|10,000 Needles]], meaning only those with the [[ |
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If the Cactuar King escapes, the player will get nothing. |
If the Cactuar King escapes, the player will get nothing. |
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− | Cactuar King [[Item drop|drops]] weapons with Strength +% abilities and armor with Defense +% abilities, [[ |
+ | Cactuar King [[Item drop|drops]] weapons with Strength +% abilities and armor with Defense +% abilities, [[Final Fantasy X auto-abilities#Strength +20%|Strength +20%]] and [[Final Fantasy X auto-abilities#Defense +20%|Defense +20%]] being fixed abilities. |
===Strategy=== |
===Strategy=== |
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− | Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before [[Luck (stat)|Luck]] is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of [[Aim]], [[Luck (ability)|Luck]] or [[Jinx]]. It is often simpler to use attacks that cannot miss; while Cactuar King's magic defense is too high for magic to be practical, [[Overdrive (Final Fantasy X)|Overdrives]] are an effective method of damage. |
+ | Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before [[Luck (stat)|Luck]] is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of [[Aim (ability)|Aim]], [[Luck (ability)|Luck]] or [[Jinx]]. It is often simpler to use attacks that cannot miss; while Cactuar King's magic defense is too high for magic to be practical, [[Overdrive (Final Fantasy X)|Overdrives]] are an effective method of damage. |
− | ==AP |
+ | ==AP farming== |
− | Although not as effective as [[Don Tonberry (Final Fantasy X)|Don Tonberry]], Cactuar King is also well-suited for the AP trick. By equipping weapons with [[ |
+ | Although not as effective as [[Don Tonberry (Final Fantasy X)|Don Tonberry]], Cactuar King is also well-suited for the AP trick. By equipping weapons with [[Final Fantasy X auto-abilities#Overdrive → AP|Overdrive → AP]], and optionally some combination of [[Final Fantasy X auto-abilities#Double AP|Double AP]], [[Final Fantasy X auto-abilities#Triple AP|Triple AP]], [[Final Fantasy X auto-abilities#SOS Overdrive|SOS Overdrive]], [[Final Fantasy X auto-abilities#Double Overdrive|Double Overdrive]] or [[Final Fantasy X auto-abilities#Triple Overdrive|Triple Overdrive]], and using [[Overdrive Mode#Stoic|Stoic]] or [[Overdrive Mode#Comrade|Comrade]] [[Overdrive Mode]], it is possible to gain sphere levels very quickly. |
==Gallery== |
==Gallery== |
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+ | <gallery> |
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− | {{Gallery |
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− | + | 10000 Needles FFX HD.png|10,000 Needles. |
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− | + | FFX 99999 Needles.png|99,999 Needles. |
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+ | </gallery> |
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⚫ | |||
==Related enemies== |
==Related enemies== |
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===''[[Final Fantasy X-2: Last Mission]]''=== |
===''[[Final Fantasy X-2: Last Mission]]''=== |
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*[[Cactuar (Last Mission)|Cactuar]] |
*[[Cactuar (Last Mission)|Cactuar]] |
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− | *[[Quactuar (Last |
+ | *[[Quactuar (Last Mission)|Quactuar]] |
+ | |||
[[de:Kaktrice]] |
[[de:Kaktrice]] |
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[[fr:Pampi]] |
[[fr:Pampi]] |
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[[it:Kyactus (Zoolab)]] |
[[it:Kyactus (Zoolab)]] |
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− | [[Category:Final Fantasy X |
+ | [[Category:Enemies in Final Fantasy X]] |
Revision as of 17:42, 3 January 2020
Template:Sideicon
Cactuar King is an optional enemy in Final Fantasy X bred at the Area Conquest section of the Monster Arena. It is, in essence, a tougher version of a normal Cactuar. It becomes available after capturing at least one of each fiend at the Thunder Plains, and the prize for unlocking it is 99 Chocobo Wings. Defeating it will net some Blessed Gems.
Stats
Battle
Cactuar King is immune to all five elements. It will counter all attacks with 10,000 Needles, meaning only those with the Break HP Limit ability can withstand it. On its turn the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, he may use 10,000 Needles (40% of the time), or simply do nothing. Once he has done nothing twice, he will no longer do so, but instead has a chance of escaping (10% of the time). Unlike Qactuar and Cactuar, his remaining HP has no influence on the chance of him escaping. Despite the Cactuar King's relatively low HP compared to other Arena creations, his high Evasion makes him difficult to hit with normal attacks, even if the character's Accuracy is at maximum.
If the Cactuar King escapes, the player will get nothing.
Cactuar King drops weapons with Strength +% abilities and armor with Defense +% abilities, Strength +20% and Defense +20% being fixed abilities.
Strategy
Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before Luck is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of Aim, Luck or Jinx. It is often simpler to use attacks that cannot miss; while Cactuar King's magic defense is too high for magic to be practical, Overdrives are an effective method of damage.
AP farming
Although not as effective as Don Tonberry, Cactuar King is also well-suited for the AP trick. By equipping weapons with Overdrive → AP, and optionally some combination of Double AP, Triple AP, SOS Overdrive, Double Overdrive or Triple Overdrive, and using Stoic or Comrade Overdrive Mode, it is possible to gain sphere levels very quickly.
Gallery
Related enemies
Final Fantasy X-2
Final Fantasy X-2: Last Mission
- Cactuar
- Quactuar