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− | {{sideicon|FFVII}} |
+ | {{sideicon|prime=FFVII}} |
+ | {{DISPLAYTITLE:Cactuar (''Final Fantasy VII'')}} |
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− | {{FFVII Enemy |
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+ | {{infobox enemy |
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⚫ | |||
+ | | release = FFVII |
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+ | |name = Cactuar |
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| japanese = サポテンダー |
| japanese = サポテンダー |
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| romaji = Sapotendā |
| romaji = Sapotendā |
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− | | image = |
+ | | image = Cactuar FF7.png |
+ | |location = [[Corel Prison|Corel Desert]] |
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+ | |formations = true |
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+ | |aiscript = true |
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+ | }} |
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⚫ | |||
+ | |||
+ | There is also a similar enemy, called [[Cactuer (Final Fantasy VII)|Cactuer]], found in [[Cactus Island]]. |
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+ | {{See|Kactuar}} |
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+ | ==Stats== |
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+ | {{infobox enemy stats FFVII |
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⚫ | |||
| location = [[Corel Prison|Corel Desert]] |
| location = [[Corel Prison|Corel Desert]] |
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| level = 20 |
| level = 20 |
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| paralyzed = Immune |
| paralyzed = Immune |
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| darkness = Immune |
| darkness = Immune |
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− | | morph = [[ |
+ | | morph = [[Final Fantasy VII items#Hi-Potion|Hi-Potion]] |
− | | abilities = ''[[ |
+ | | abilities = ''[[Final Fantasy VII enemy abilities#Mystery Kick|Mystery Kick]]'', [[Final Fantasy VII enemy abilities#1000 Needles|1000 Needles]]*, ''[[Final Fantasy VII enemy abilities#Dodge|Dodge]]'', ''[[Final Fantasy VII enemy abilities#Report|(Report)]]'' |
| manipulate 1 = 1000 Needles |
| manipulate 1 = 1000 Needles |
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| manipulate 2 = Mystery Kick |
| manipulate 2 = Mystery Kick |
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| info = -When attacking the Cactuar physically there is an 87.5% chance that its Evasion will be 255, resulting in a miss.<br>*The Cactuar will never use this ability. |
| info = -When attacking the Cactuar physically there is an 87.5% chance that its Evasion will be 255, resulting in a miss.<br>*The Cactuar will never use this ability. |
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}} |
}} |
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⚫ | The '''Cactuar''' is an enemy in ''[[Final Fantasy VII]]'', found in the [[Corel Prison]] desert. It is quite rare, confined to this one desert area, and comprising only 1/ |
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==Formations== |
==Formations== |
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− | {|class="FFVII table" style="width:380px" |
+ | {|class="FFVII article-table" style="width:380px" |
|-class="a" |
|-class="a" |
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!style="width:10%"|# |
!style="width:10%"|# |
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!style="width:90%"|Formation |
!style="width:90%"|Formation |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#256|256}} |
|Cactuar |
|Cactuar |
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|} |
|} |
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==Locations== |
==Locations== |
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− | {|class="table" style="width:380px;text-align:left" |
+ | {|class="article-table" style="width:380px;text-align:left" |
|- |
|- |
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!colspan="2" class="no-table"|[[Corel Prison|Corel Desert]] |
!colspan="2" class="no-table"|[[Corel Prison|Corel Desert]] |
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==Battle== |
==Battle== |
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− | The Cactuar only uses a physical attack; it has, but never uses, its [[1000 Needles]] attack, making it far less dangerous than the [[Cactuer (Final Fantasy VII)|Cactuer]]. It is elusive |
+ | The Cactuar only uses a physical attack; it has, but never uses, its [[1000 Needles]] attack, making it far less dangerous than the [[Cactuer (Final Fantasy VII)|Cactuer]]. It is elusive with a high [[Evasion|Evade]] and is immune to most [[Element (term)|element]]s. It tends to run away after three turns, leaving the player with nothing. |
When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the [[Goblin (Final Fantasy VII)|Goblin]] enemies after the ''[[Highwind (Final Fantasy VII)|Highwind]]'' is obtained; its EXP to gil ratios, until the [[Mover (Final Fantasy VII)|Mover]] enemies of the [[Northern Cave (Final Fantasy VII)|Northern Cave]]. Low-[[level]] challenges usually eschew expensive [[Materia (Final Fantasy VII)|Materia]], but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs. |
When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the [[Goblin (Final Fantasy VII)|Goblin]] enemies after the ''[[Highwind (Final Fantasy VII)|Highwind]]'' is obtained; its EXP to gil ratios, until the [[Mover (Final Fantasy VII)|Mover]] enemies of the [[Northern Cave (Final Fantasy VII)|Northern Cave]]. Low-[[level]] challenges usually eschew expensive [[Materia (Final Fantasy VII)|Materia]], but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs. |
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===Strategy=== |
===Strategy=== |
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− | [[Choco/Mog]] and [[Matra Magic]] are useful, being the only abilities the player has at this point in the game that are both magical and [[non-elemental]]. [[L4 Suicide]] will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the [[Mini (status)|Small status]]. |
+ | [[Choco/Mog]] and [[Matra Magic]] are useful, being the only abilities the player has at this point in the game that are both magical and [[non-elemental]]. [[L4 Suicide]] will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the [[Mini (status)|Small status]]. [[Final Fantasy VII items#Grenade|Grenade]] is also effective. |
==AI script== |
==AI script== |
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==Related enemies== |
==Related enemies== |
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*[[Cactuer (Final Fantasy VII)|Cactuer]] |
*[[Cactuer (Final Fantasy VII)|Cactuer]] |
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⚫ | |||
− | |||
⚫ |
Revision as of 18:22, 3 January 2020
Template:Sideicon
The Cactuar is an enemy in Final Fantasy VII, found in the Corel Prison desert. It is quite rare, confined to this one desert area, and comprising only 1/16 of the encounters there; the other 15/16 being Land Worms.
There is also a similar enemy, called Cactuer, found in Cactus Island.
Stats
Formations
# | Formation |
---|---|
256 | Cactuar |
Locations
Corel Desert | |
---|---|
Endless Desert | 256 |
Battle
The Cactuar only uses a physical attack; it has, but never uses, its 1000 Needles attack, making it far less dangerous than the Cactuer. It is elusive with a high Evade and is immune to most elements. It tends to run away after three turns, leaving the player with nothing.
When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the Goblin enemies after the Highwind is obtained; its EXP to gil ratios, until the Mover enemies of the Northern Cave. Low-level challenges usually eschew expensive Materia, but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs.
Strategy
Choco/Mog and Matra Magic are useful, being the only abilities the player has at this point in the game that are both magical and non-elemental. L4 Suicide will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the Small status. Grenade is also effective.
AI script
AI: Setup {
- TempVar:DfltDf% = Cactuar's Df%
} AI: Main {
- If (Count == 0 or 1) Then
- {
- If (1/2 Chance) Then
- {
- Choose Random Opponent
- Use <Mystery Kick> on Target
- }
- } Else If (Count = 2 or 3 or 4) Then {
- Choose Random Opponent
- Use <Mystery Kick> on Target
- If (1/2 Chance) Then
- {
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- }
- } Else {
- Choose Random Opponent
- Use <Mystery Kick> on Target
- Choose Self
- Use <(Report)> on Target
- RunCmd 0x22/0x0F
- }
- Count = Count + 1
} AI: Counter - PreTurn {
- Cactuar's Df% = TempVar:DfltDf%
- If (7/8 Chance) Then
- {
- Cactuar's Df% = 255
- }
} AI: Counter - 13 {
- Remove Self
}
Gallery
Etymology
(サボテンダー, Sabotendā?) is derived from mixing the Japanese word for cactus (サボテン, saboten?) and the English word "pretender" (プリテンダー, puritendā?).
Sabotender