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{{sideicon|FFVII}}
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{{sideicon|prime=FFVII}}
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{{DISPLAYTITLE:Cactuar (''Final Fantasy VII'')}}
{{FFVII Enemy
 
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{{infobox enemy
  +
| release = FFVII
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|name = Cactuar
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| japanese = サポテンダー
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| romaji = Sapotendā
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| image = Cactuar FF7.png
 
|location = [[Corel Prison|Corel Desert]]
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|formations = true
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|aiscript = true
 
}}
 
The '''Cactuar''' is an enemy in ''[[Final Fantasy VII]]'', found in the [[Corel Prison]] [[Desert (location)|desert]]. It is quite rare, confined to this one desert area, and comprising only 1/16 of the encounters there; the other 15/16 being [[Land Worm (Final Fantasy VII)|Land Worm]]s.
  +
  +
There is also a similar enemy, called [[Cactuer (Final Fantasy VII)|Cactuer]], found in [[Cactus Island]].
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{{See|Kactuar}}
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==Stats==
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{{infobox enemy stats FFVII
 
| name = Cactuar
 
| name = Cactuar
| image = [[File:Cactuar FF7.png|100px]]
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| location = [[Corel Prison|Corel Desert]]
| Location = [[Corel Prison|Corel Desert]]
 
 
| level = 20
 
| level = 20
 
| hp = 200
 
| hp = 200
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| paralyzed = Immune
 
| paralyzed = Immune
 
| darkness = Immune
 
| darkness = Immune
| morph = [[List of Final Fantasy VII items#Hi-Potion|Hi-Potion]]
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| morph = [[Final Fantasy VII items#Hi-Potion|Hi-Potion]]
| abilities = ''[[List of Final Fantasy VII enemy abilities#Mystery Kick|Mystery Kick]]'', [[List of Final Fantasy VII enemy abilities#1000 Needles|1000 Needles]]*, ''[[List of Final Fantasy VII enemy abilities#Dodge|Dodge]]'', ''[[List of Final Fantasy VII enemy abilities#(Report)|(Report)]]''
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| abilities = ''[[Final Fantasy VII enemy abilities#Mystery Kick|Mystery Kick]]'', [[Final Fantasy VII enemy abilities#1000 Needles|1000 Needles]]*, ''[[Final Fantasy VII enemy abilities#Dodge|Dodge]]'', ''[[Final Fantasy VII enemy abilities#Report|(Report)]]''
 
| manipulate 1 = 1000 Needles
 
| manipulate 1 = 1000 Needles
 
| manipulate 2 = Mystery Kick
 
| manipulate 2 = Mystery Kick
 
| info = -When attacking the Cactuar physically there is an 87.5% chance that its Evasion will be 255, resulting in a miss.<br>*The Cactuar will never use this ability.
 
| info = -When attacking the Cactuar physically there is an 87.5% chance that its Evasion will be 255, resulting in a miss.<br>*The Cactuar will never use this ability.
 
}}
 
}}
The '''Cactuar''' is an enemy in ''[[Final Fantasy VII]]'', found in the [[Corel Prison]] desert. It is quite rare, confined to this one desert area, and comprising only 1/8 of the encounters there; the other 7/8 being [[Land Worm (Final Fantasy VII)|Land Worm]]s. There is also a small unmarked island in the northwest in the middle of the ocean, accessible by airship or gold chocobo that is half sand and half grass where they appear.
 
   
 
==Formations==
 
==Formations==
{|class="FFVII table" style="width:380px"
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{|class="FFVII article-table" style="width:380px"
 
|-class="a"
 
|-class="a"
 
!style="width:10%"|#
 
!style="width:10%"|#
 
!style="width:90%"|Formation
 
!style="width:90%"|Formation
 
|-
 
|-
!class="b"|{{LA|List of Final Fantasy VII enemy formations#256|256}}
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!class="b"|{{LA|Final Fantasy VII enemy formations#256|256}}
 
|Cactuar
 
|Cactuar
 
|}
 
|}
   
 
==Locations==
 
==Locations==
{|class="table" style="width:380px;text-align:left"
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{|class="article-table" style="width:380px;text-align:left"
 
|-
 
|-
 
!colspan="2" class="no-table"|[[Corel Prison|Corel Desert]]
 
!colspan="2" class="no-table"|[[Corel Prison|Corel Desert]]
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==Battle==
 
==Battle==
The Cactuar only uses a physical attack; it has, but never uses, its [[1000 Needles]] attack, making it far less dangerous than the [[Cactuer (Final Fantasy VII)|Cactuer]]. It is elusive, with a high [[Evasion|Evade]] and is immune to most [[Element (term)|element]]s; it tends to run away after three turns, leaving the player with nothing.
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The Cactuar only uses a physical attack; it has, but never uses, its [[1000 Needles]] attack, making it far less dangerous than the [[Cactuer (Final Fantasy VII)|Cactuer]]. It is elusive with a high [[Evasion|Evade]] and is immune to most [[Element (term)|element]]s. It tends to run away after three turns, leaving the player with nothing.
   
 
When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the [[Goblin (Final Fantasy VII)|Goblin]] enemies after the ''[[Highwind (Final Fantasy VII)|Highwind]]'' is obtained; its EXP to gil ratios, until the [[Mover (Final Fantasy VII)|Mover]] enemies of the [[Northern Cave (Final Fantasy VII)|Northern Cave]]. Low-[[level]] challenges usually eschew expensive [[Materia (Final Fantasy VII)|Materia]], but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs.
 
When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the [[Goblin (Final Fantasy VII)|Goblin]] enemies after the ''[[Highwind (Final Fantasy VII)|Highwind]]'' is obtained; its EXP to gil ratios, until the [[Mover (Final Fantasy VII)|Mover]] enemies of the [[Northern Cave (Final Fantasy VII)|Northern Cave]]. Low-[[level]] challenges usually eschew expensive [[Materia (Final Fantasy VII)|Materia]], but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs.
   
 
===Strategy===
 
===Strategy===
[[Choco/Mog]] and [[Matra Magic]] are useful, being the only abilities the player has at this point in the game that are both magical and [[non-elemental]]. [[L4 Suicide]] will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the [[Mini (status)|Small status]]. With few turns to complete the battle, and a relatively high chance for the [[Poison (status)#Final Fantasy VII|Poison status]] to miss in any case, [[Bio (ability)|Bio]] is also less effective than the non-elemental spells. [[List of Final Fantasy VII items#Grenade|Grenade]] is also effective.
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[[Choco/Mog]] and [[Matra Magic]] are useful, being the only abilities the player has at this point in the game that are both magical and [[non-elemental]]. [[L4 Suicide]] will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the [[Mini (status)|Small status]]. [[Final Fantasy VII items#Grenade|Grenade]] is also effective.
   
 
==AI script==
 
==AI script==
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==Gallery==
 
==Gallery==
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<gallery>
{{Gallery
 
|File:Cactuar FFVII Art.jpg|Concept art by [[Tetsuya Nomura]].
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Cactuar FFVII Art.jpg|Concept art by [[Tetsuya Nomura]].
  +
</gallery>
}}
 
   
 
==Etymology==
 
==Etymology==
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==Related enemies==
 
==Related enemies==
 
*[[Cactuer (Final Fantasy VII)|Cactuer]]
 
*[[Cactuer (Final Fantasy VII)|Cactuer]]
[[Category:Final Fantasy VII Enemies]]
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[[Category:Enemies in Final Fantasy VII]]

Revision as of 18:22, 3 January 2020

Template:Sideicon

The Cactuar is an enemy in Final Fantasy VII, found in the Corel Prison desert. It is quite rare, confined to this one desert area, and comprising only 1/16 of the encounters there; the other 15/16 being Land Worms.

There is also a similar enemy, called Cactuer, found in Cactus Island.

Stats

Formations

# Formation
256 Cactuar

Locations

Corel Desert
Endless Desert 256

Battle

The Cactuar only uses a physical attack; it has, but never uses, its 1000 Needles attack, making it far less dangerous than the Cactuer. It is elusive with a high Evade and is immune to most elements. It tends to run away after three turns, leaving the player with nothing.

When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the Goblin enemies after the Highwind is obtained; its EXP to gil ratios, until the Mover enemies of the Northern Cave. Low-level challenges usually eschew expensive Materia, but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs.

Strategy

Choco/Mog and Matra Magic are useful, being the only abilities the player has at this point in the game that are both magical and non-elemental. L4 Suicide will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the Small status. Grenade is also effective.

AI script

AI: Setup {

TempVar:DfltDf% = Cactuar's Df%

} AI: Main {

If (Count == 0 or 1) Then
{
If (1/2 Chance) Then
{
Choose Random Opponent
Use <Mystery Kick> on Target
}
} Else If (Count = 2 or 3 or 4) Then {
Choose Random Opponent
Use <Mystery Kick> on Target
If (1/2 Chance) Then
{
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}
} Else {
Choose Random Opponent
Use <Mystery Kick> on Target
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}
Count = Count + 1

} AI: Counter - PreTurn {

Cactuar's Df% = TempVar:DfltDf%
If (7/8 Chance) Then
{
Cactuar's Df% = 255
}

} AI: Counter - 13 {

Remove Self

}

Gallery

Etymology

Sabotender (サボテンダー, Sabotendā?) is derived from mixing the Japanese word for cactus (サボテン, saboten?) and the English word "pretender" (プリテンダー, puritendā?).

Related enemies