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The Cactuar is an enemy in Final Fantasy VII, found in the Corel Prison desert. It is quite rare, confined to this one desert area, and comprising only 1/16 of the encounters there; the other 15/16 being Land Worms. It is evasive and tends to run away, but if the party manages to defeat it, they get a bountiful gil reward.

There is also a similar enemy, called Cactuer, found in Cactus Island.

Stats[]

Formations[]

# Formation
256 Cactuar

Locations[]

Corel Desert
Endless Desert 256

Battle[]

The Cactuar only uses a physical attack; it has, but never uses, its 1000 Needles attack, making it far less dangerous than the Cactuer. It is elusive with a high Evade and is immune to most elements. It tends to run away after three turns, leaving the player with nothing.

When defeated, the Cactuar drops 10,000 gil, making it a desirable enemy to fight. Its EXP to AP ratios are the lowest in the game until the Goblins when the Highwind is obtained; its EXP to gil ratios, until the Mover enemies of the Northern Cave. Low-level challenges usually eschew expensive Materia, but the Cactuar makes them more accessible. The Cactuar's low encounter rate eats up a lot of time, making it less desirable for speed runs.

Strategy[]

Choco/Mog and Matra Magic are useful, being the only abilities the player has at this point in the game that are both magical and non-elemental. L4 Suicide will cause damage, but will not be able to kill a Cactuar outright as Matra Magic can, nor reduce its damage output, as the Cactuar is immune to the Small status. Grenade is also effective.

AI script[]

AI: Setup {

TempVar:DfltDf% = Cactuar's Df%

} AI: Main {

If (Count == 0 or 1) Then
{
If (1/2 Chance) Then
{
Choose Random Opponent
Use <Mystery Kick> on Target
}
} Else If (Count = 2 or 3 or 4) Then {
Choose Random Opponent
Use <Mystery Kick> on Target
If (1/2 Chance) Then
{
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}
} Else {
Choose Random Opponent
Use <Mystery Kick> on Target
Choose Self
Use <(Report)> on Target
RunCmd 0x22/0x0F
}
Count = Count + 1

} AI: Counter - PreTurn {

Cactuar's Df% = TempVar:DfltDf%
If (7/8 Chance) Then
{
Cactuar's Df% = 255
}

} AI: Counter - 13 {

Remove Self

}

Gallery[]

Etymology[]

Sabotender (サボテンダー, Sabotendā?) is derived from mixing the Japanese word for cactus (サボテン, saboten?) and the English word "pretender" (プリテンダー, puritendā?).

Related enemies[]

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