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I will protect Burmecia. You have my word.

Freya

Burmecia, Realm of Eternal Rain is a city-state in the northwestern part of the Mist Continent on Gaia in Final Fantasy IX. It is Freya Crescent's hometown. Inhabited by the Burmecians, Burmecia is a walled, multi-leveled, warren-like city built around the royal palace and showered by constant rain. In comparison to Lindblum's industrial revolution style and Alexandria's high medieval style, Burmecia has a design style reminiscent of Antoni Gaudí's organic mosaic buildings.

Burmecia is the only nation on the Mist Continent that lies below the Mist, though the constant rain that falls over the area there may dissipate some of its harmful aspects. The Burmecians train to become Dragon Knights.

Story[]

Burmecia, Realm of Eternal Rain.

It is unclear when the kingdom of Burmecia was formed, but it is sometime before the summoner tribe left Alexandria, as the Desert Star was given to the kingdom for safekeeping around year 1300. The question of the ownership of the Desert Star triggered a civil war.

Some of the citizens of Burmecia separated from the main populace due to the Burmecians' taste for war and migrated to the Vube Desert, where they created their own nation of Cleyra. Though two different nations, both the Burmecians and Cleyrans are of the same heritage. The Desert Star was brought to Cleyra and it powers the sandstorm that shields the city from the outside world. Around 100 years ago, another civil war in Burmecia finally caused Cleyra to sever all ties with its mother country.

The nations of Burmecia and Alexandria waged many wars. The most recent one was initiated by Burmecia between thirty and forty years ago, and a dummied piece of dialogue posits that the late king of Alexandria perished in this war.[1] The conflict was eventually resolved peacefully when Lindblum intervened with its airship armada; this became known as the Airship Revolution. The three countries entered into diplomatic relations, ending a long series of wars that had plagued the Mist Continent.

Spoiler warning: Plot and/or ending details follow. (Skip section)

Freya Crescent grew up in Burmecia, and was romantically involved with Sir Fratley. Fratley left Burmecia and never returned. Unable to get over her loss, Freya left Burmecia as well to search for him. During her travels she met Zidane Tribal. Freya partakes in the Festival of the Hunt in Lindblum hoping to meet Fratley, and ends up aiding Zidane in felling the Zaghnol, the strongest monster at the hunt. After the festivities word arrives that Burmecia has been attacked by the Alexandrian army of black mages led by Kuja and General Beatrix. The city was taken with great loss on the Burmecians' side, although many fought to the death to defend the citadel and its lord.

By the time Zidane and the party arrive, the city is in ruins, with the scattered bodies of the Burmecian soldiers and citizens strewn throughout. Zidane must collect the Protection Bell from under the King of Burmecia's bed to unlock the door that leads to the ruined palace courtyard, where they meet several fleeing Burmecians, including one that Zidane saves from being crushed by collapsing rubble. In a secluded armory room, the party meets the vagrant moogle Stiltzkin.

They scale a decrepit statue to the apex of the palace, where Queen Brahne, Kuja, and Beatrix wait. Beatrix defeats the party, and Brahne plans to invade the neighboring city of Cleyra. Beatrix follows her, and Kuja mocks the party before mounting his Silver Dragon, taking off into the skies.

The ruined city.

Many of the surviving Burmecians (including the King) took refuge in Cleyra. Their shelter is short-lived, as Brahne summons the eidolon Odin to destroy the town. Burmecia, unlike Lindblum and Alexandria, is never rebuilt, but after Freya and Fratley reunite, they discuss rebuilding it. The Burmecians are scattered across Gaia, even as far as Esto Gaza.

Spoilers end here.

Locations[]

Gate[]

Freya returning to Burmecia.

It has been five years since Freya left her home. Standing at the gate she declares she is no longer the selfish child she was when she left, and it is time to serve her kingdom as a dragon knight again.

Suburb[]

Encountering Zorn and Thorn.

Upon entering the suburb, the player finds Burmecian soldiers injured on the floor unable to talk. The Cancer Stellazzio coin can be found behind a toppled cart in the first area. In the second suburb area when approaching the injured couple on the floor, Zorn and Thorn will appear on the balcony above and summon two Type A black mages to attack the party. Once defeated, Zorn and Thorn will retreat, allowing the player to enter the residence.

Residence[]

Ringing the bell at the protection door.

Entering the door on the right finds a Soft on the ground floor and a Mimic on the upper floor. This battle can be avoided. If fought, the Mimic will repeatedly summon Magic Vices. Quina can eat the Vice to learn Magic Hammer. Continuing left past the protection door, in the next room the party must walk slowly to reach the chest containing Germinas Boots. Running will cause the landing to collapse and the chest will be lost.

Now that the landing on the lower floor is bridged the party can leave, return to where they encountered Zorn and Thorn, and enter the left door. On the ground floor are a Potion and a Soft, with another Mimic on the upper floor. Going through the door, in the next room the party can climb through the window onto the balcony to jump across to the next room. There is a Burmecian solder who mentions the Protection Bell, which can be found behind the bed. There is also an Ether in the room. The party can return to the protection door and use the bell to enter.

Pathway[]

Steps leading to the palace.

The pathway is a set of steps leading to Burmecia's Royal Palace. Freya doubts if she can bear to see the palace in ruins, and the party tries to persuade her. Zidane wants to know who is behind the destruction and Vivi is searching for answers on his origins. The party meets Dan, a soldier fleeing with his family, who tells Freya she should flee too. Freya decides to protect her home at any cost and continues to the palace.

Uptown Area[]

Wei and Kal.

Through the archway are Wei and Kal. Zidane urges the two to leave and go to Lindblum, but Kal is too injured to move. The statue starts to fall and Zidane pulls Kal out of the way. Another Burmecian, Gray, enters and helps Kal leave. The left door up the stairs finds a Tent and a Phoenix Down. The chest at the end contains a Mimic.

Square[]

Palace Square.

The door on the left takes to the armory, and the door on the right is the vault. The steps lead to the palace.

Vault[]

Stiltzkin and Atla.

There is a treasure chest at the back of the room containing a Lightning Staff and a moogle to save. Stiltzkin will enter the room with another offer.

Armory[]

Freya taking the Mythril Spear.

In this small room Freya finds the Mythril Spear.

Palace[]

Queen Brahne and Beatrix.

At the door to the palace Freya is distraught at the sight of the ruins, and what has become of the King. When she hears a voice inside she jumps to the top and enters the palace. The party rest of the party slowly climb up to follow her. Once inside, they see Queen Brahne and Beatrix, which elicits a memory of Freya and Sir Fratley talking of Beatrix. He left to test his strength and promised Freya he will return to her.

A 'Mystery Man' enters, and Queen Brahne talks of the victory his black mages brought. She wants to find the King of Burmecia, but Kuja tells her he has fled to Cleyra. A Burmecian soldier tries to attack the queen, and Zidane and Freya jump to his rescue, triggering an unwinnable battle with Beatrix, though the player has a chance to steal good items from her. In the PlayStation version, this concludes Disc 1.

Items[]

Note: The Hi-Potion, Soft, and an Ether must be bought from Stiltzkin.

Quests[]

Stellazzio[]

One of the Stellazzio coins for Queen Stella is located in Burmecia. The Cancer is found behind the overturned cart in the first passageway by checking the area around the box on the left side for the coin.

Mognet[]

Atla resides in the Treasure House, and gets a letter from Mogki in Lindblum Castle.

Map of the Entire World in His Bag?

From Mogki to Atla

I heard that Stiltzkin is heading
in your direction. Kupo!
I've never met him. Tell me what
he's like if you meet him. Kupo!

Check and see if he travels with a
map of the entire world and with rare
items, like the rumor says! Kupo!

He sends a letter to Monev at Cleyra's Trunk:

No More Pointy Hats!

From Atla to Monev

Kupo! Strange people came into town
and destroyed the entire place!
What the heck is going on? Kupo!
I don't wanna see any more pointy hats!

Monev should be careful, too!
Maybe you should move elsewhere...

After the party returns from Terra, Kupo in Alexandria has a letter to Atla starting the sidequest to restoring Mognet Central:

Something Missing

From Kupo to Atla

I heard we haven’t received any mail lately,
because the machine in Mognet Central
broke down, kupo.

It's supposedly a complicated machine.

They're missing something that makes
the machine run smoothly, kupo.

Atla sends a letter to Mogryo at Black Mage Village:

That Special Something

From Atla to Mogryo

We haven't been receiving mail, because the
machine in Mognet Central broke down.

I wonder how we can fix it? Kupo?

Do you think there's a special item
that will fix the machine?

Stiltzkin[]

Stiltzkin is found in the city and sells a pack of Soft, Hi-Potion and Ether for 333 gil. If the player's inventory is full of any one item on Stiltzkin's item pack, he will not sell the items to the party. It is not mandatory to buy the items if one wants to keep meeting Stiltzkin, but if the party buys all of Stiltzkin's items in all locations he is found, he will reward the party with a Ribbon at the end of his journey in the North American and PAL versions.

Blu Mag[]

Quina can eat the local enemies to learn Blue Magic. Basilisks teach Pumpkin Head. Ironites teach [[Angel's Snack](ability)|Angel's Snack]. Magic Vices teach Magic Hammer.

Shops[]

Items can be bought from Atla's Mogshop.

Item Price
Needle Fork 3,100 gil
Glass Armlet 250 gil
Mythril Gloves 980 gil
Steepled Hat 260 gil
Headgear 330 gil
Magus Hat 400 gil
Barbut 600 gil
Bronze Vest 670 gil
Linen Cuirass 800 gil
Potion 50 gil
Phoenix Down 150 gil
Echo Screen 50 gil
Soft 100 gil
Antidote 50 gil
Eye Drops 50 gil
Tent 800 gil

Enemies[]

Town[]

Battle background on the city proper.

Screen Encounter Rate
Enemies Frequency AP
64
Magic Vice 10% 1
Magic Vice x2 40% 2
Ironite 28% 2
Basilisk 8.8% 1
Basilisk 13.2% 2
40
Magic Vice 7.5% 1
Magic Vice x2 30% 2
Ironite 40.5% 2
Basilisk 8.8% 1
Basilisk x2 13.2% 2
24
Basilisk 20% 1
Basilisk x2 40% 2
Basilisk x3 40% 2
88
Magic Vice 5% 1
Magic Vice x2 20% 2
Ironite 50% 2
Basilisk 7.5% 1
Basilisk x2 8.75% 2
Basilisk x3 8.75% 2
24
Basilisk 20% 1
Basilisk x2 40% 2
Basilisk x3 40% 2
72
Basilisk 20% 1
Basilisk x2 40% 2
Basilisk x3 40% 2
40
Basilisk 20% 1
Basilisk x2 40% 2
Basilisk x3 40% 2
48
Magic Vice 5% 1
Magic Vice x2 20% 2
Ironite 50% 2
Basilisk x2 10% 2
Basilisk x3 15% 2
32
Basilisk x2 25% 2
Basilisk x3 75% 2
64
Magic Vice 5% 1
Magic Vice x2 20% 2
Ironite 50% 2
Basilisk x2 10% 2
Basilisk x3 15% 2


World map[]

The world map areas around Burmecia consist of Eleanor Coast and Daines-horse Basin.

Enemies Frequency AP
Grassland Disc 1–2:
Lizard Man 16.375% 1
Lizard Man x2 16.375% 2
Skeleton 16.375% 1
Skeleton x2 16.375% 2
Yeti 17.25% 1
Yeti x2 17.25% 2
Disc 3: (After Friendly)
Lizard Man 18.75% (25%) 1
Lizard Man x2 18.75% (25%) 2
Axe Beak 18.75% (25%) 1
Axe Beak x2 18.75% (25%) 2
Friendly Yeti 25% (0%) 20
Disc 4: (After Friendly)
Yeti 12.5% (25%) 1
Yeti x2 12.5% (25%) 2
Malboro 25% 3
Mistodon 10% 2
Mistodon x2 15% 3
Friendly Yeti 25% (0%) 20
Mountain Disc 1–2:
Lizard Man 16.375% 1
Lizard Man x2 16.375% 2
Skeleton 16.375% 1
Skeleton x2 16.375% 2
Yeti 17.25% 1
Yeti x2 17.25% 2
Disc 3: (After Friendly)
Lizard Man 18.75% (25%) 1
Lizard Man x2 18.75% (25%) 2
Axe Beak 18.75% (25%) 1
Axe Beak x2 18.75% (25%) 2
Friendly Yeti 25% (0%) 20
Disc 4:
Lizard Man 12.5% 1
Lizard Man x2 12.5% 2
Skeleton 12.5% 1
Skeleton x2 12.5% 2
Dracozombie 50% 3
Dirt Disc 1–2:
Lizard Man 17% 1
Lizard Man x2 18% 2
Skeleton 17% 1
Skeleton x2 18% 2
Skeleton, Lizard Man 30% 2
Disc 3:
Lizard Man 25% 1
Lizard Man x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Lizard Man 17% 1
Lizard Man x2 18% 2
Skeleton 17% 1
Skeleton x2 18% 2
Skeleton, Lizard Man 30% 2
Forest Disc 1–2:
Lizard Man 25% 1
Lizard Man x2 25% 2
Skeleton 25% 1
Skeleton x2 25% 2
Disc 3:
Lizard Man 25% 1
Lizard Man x2 25% 2
Axe Beak 25% 1
Axe Beak x2 25% 2
Disc 4:
Worm Hydra 40% 3
Dracozombie 30% 3
Zombie x2 15% 2
Zombie x3 15% 3

Musical themes[]

"Kingdom of Burmecia"
Music

Burmecia has its own theme music titled "Kingdom of Burmecia". It is a sorrowful theme that emphasizes a 4:6 polyrhythm and consists mainly of a choir and a church organ (the latter in the background). This theme is also incorporated in "Freya's Theme" and "Unforgettable Silhouette".

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Burmecia FFIX.png

The black mages have left the capital of Burmecia in ruins. Freya is furious at the destruction, and the party hurries to the palace.

Castle Cornelia PS.gifThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[]

Artwork
Backgrounds and screenshots

References[]

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