The Bronze Shield is a shield in Final Fantasy XII that boosts the wearer's physical evade. It is among the earlier shields obtainable in the game and basic equipment. It is metallic for the purposes of the magnetize debuff present in the Vinuskar and Ultima boss battles.
In the original PlayStation 2 version, the Bronze Shield is bought for 1,200 gil from Dyce at Tomb of Raithwall, and from Bhujerba and Rabanastre after the events at Dreadnought Leviathan. It is found as a treasure in Ogir-Yensa Sandsea's Platform 1 - Refinery (end of the sandy bit in the southwest; 80% chance to appear, 50% chance for gil, 50% chance the item treasure is the Bronze Shield without the Diamond Armlet) and Platform 2 - Refinery (on a collapsed bridge to the west; 71% chance to appear, 15% chance for gil, 50% chance the item treasure is the Bronze Shield without the Diamond Armlet).
In the updated Zodiac versions, the Bronze Shield is sold for 800 gil in Bhujerba, Rabanastre (after meeting Ba'Gamnan in the Lhusu Mines), and Dreadnought Leviathan. It is a treasure in Trial Mode Stage 17 with the Diamond Armlet equipped, and also stolen from Ripe Rampager (55%) in Stage 3.
The Bronze Shield is quickly eclipsed by the superior Round Shield, and is easily skipped unless the player gets one for free from a treasure. In the Zodiac versions, it can be used by the jobs Red Battlemage, Knight, Foebreaker, and Shikari.
The Bronze Shield can be equipped by characters with one-handed weapons or no weapon in their available hand. It adds to the wearer's physical evasion. Shield Block augments also add +5% to physical evasion per augment purchased. Equipping a shield negates the Brawler augment, even if the character is still attacking bare-handed. Some enemies, especially all the toughest bosses and marks, have Ignore Evasion as a passive ability, which causes their attacks to ignore all blocking and parrying.
The chance to block granted by gloves and shields and Shield Block licenses is checked separately to, and before, the evade from one-handed weapons. If the shield block fails, the game checks for the weapon block, and if that fails, the game checks for parry.