Breaksight (ブレイクサイト, Bureikusaito?) is a gameplay mechanic in Final Fantasy Type-0 used on vulnerable enemies that cannot yet be killed in a single Killsight. It is initiated the same way Killsight is, by holding // to lock onto on an enemy and attacking them when a yellow reticule and sound prompt appear.
When active, a yellow symbol appears on the opponent, often activated when they are about to attack, or right after they have attacked. Breaksight deals a set percentage of damage to the enemy regardless of the player's weapon stats. The set damage depends on the enemy in question, but is commonly around 19-28% with enemies requiring four to five Breaksights and a Killsight to be finished in the swiftest way possible. Some enemies are not so vulnerable to Breaksights, such as Freaks, Shinryu Celestia, Golems and Snow Giants: They only take single digit percentages of damage requiring the player to defeat them through brute force.
In the same manner as Killsight, only the player character can land Breaksight strikes. Attacking an enemy right before the symbol can appear will prevent it from appearing entirely. This encourages more thoughtful attacking, as button-mashing will often not yield Breaksight opportunities due to poor timing. If another character attacks the enemy while they have Breaksight status, or in the frames just before the status appears, the enemy will flinch, negating the status appearing and requiring another opening to appear.
Breaksights are a useful way for players to gain the upper hand in fights that are beyond their normal capabilities, such as level 99 enemies on the world map and some end of chapter boss fights on the first playthrough, such as Gilgamesh in Chapter 6. Breaksights, like Killsights, are most easily and safely issued through quick, ranged characters, like Cater, King, or, if the enemy is sluggish, Trey.
Breaksight damage is capped to 9999, regardless of whether or not the attack used to activate it exceeds the damage cap or not.