Break Damage Limit (ダメージ限界突破, Damēji Genkai Toppa?, lit. Damage Limit Breakthrough), also known as Uncapped Damage, is a support ability in many Final Fantasy games that allows the player to exceed 9,999 damage in a single hit, which was the primary damage limit in early Final Fantasy games. Despite the name, Break Damage Limit usually allows units to restore HP exceeding the 9,999 limit as well.
Usually, abilities that break the 9,999 damage limit cap at 99,999 instead. Final Fantasy XIII is the first game in the series that sets its primary damage limit at 99,999, and sets its secondary damage limit cap at 999,999 damage.
Enemies in the remakes gained a boost in their HP and new enemies with higher HP were added. The attacks in the Dawn of Souls, 20th Anniversary and mobile editions can exceed 9,999 damage, and it will show the amount on screen. This is only possible by augmenting attacks with status-increasing items or magic.
In the original version, only the final boss, Emperor, has more than 9,999 HP. Nevertheless, players can exceed the damage limit if they boost their damage with the help of Haste and Berserk and are equipped with the Blood Sword(s). Instead of displaying the true damage value, the game will only display the last four digits in the damage window, e.g. if one were to deal 12345 damage, the damage window will state 2345.
In later remakes, attacks in the Dawn of Souls, 20th Anniversary and mobile editions can inflict more than 9,999 damage, but will only show the maximum of 9,999 damage even if more is inflicted. This amount of damage is only possible by augmenting attacks with status-increasing items or magic.
The original NES version allows players to break the damage limit of 9,999. This is most commonly done with the fully equipped Onion Knight strategy, as that is the strongest setup. Even if the player were to exceed 9,999 damage, the game will still display 9,999 damage. However, the exact amount of damage will be dealt to the target nonetheless.
All attacks in the 3D remakes allow more than 9,999 damage, but it will display 9,999 damage even if more damage is done. To check the real amount of damage players can visit the old man who lives in the town of Gysahl who records various information from the game, including the maximum amount of damage dealt.
Limit Break is an augment ability in the 3D version acquired automatically when the player completes the game. Only two Limit Break augments can be obtained, since the game allows only two plays of New Game Plus. In iOS/Android/PC versions, only one Limit Break augment can be obtained.
The Limit Ring is an armor piece that allows a character to break the damage limit, provided their Attack power and Strength are high enough. There are also several Band abilities that can exceed 9,999 damage: Makeshift Cannon, Petal Whirlwind, Infinity, Sky Grinder, Ultima Spark, King's Quad, Final Fantasy, and Double Jump. All other Bands can break the damage limit if at least one of the characters involved has the Limit Ring equipped.
The Tokita Sword is one of three super items that were likely used for testing purposes that still reside in the game's coding. The debug sword allows the equipped character to break the damage limit.
Zack can use Break Damage Limit when he is equipped with the Brutal, Divine Slayer, Heike Soul or Genji Glove accessories. Brutal is a reward for beating mission 7-4-6. For Divine Slayer the player must defeat the superboss Minerva in mission 9-6-6. The Heike Soul is a reward for completing all missions. Genji Glove is hidden in a treasure chest in mission 9-6-4.
The GF Eden and Quistis's ultimate Blue Magic, Shockwave Pulsar, can exceed 9,999 damage. The GF Cactuar can deal 10,000 damage at level 100. The damage limit can also be broken using the Kamikaze ability. ChocoBocle is another attack capable of breaking the damage limit, but it can only obtained by playing Chocobo World in the original version. In the Remastered version, where Chocobo World compatibility is removed, it can instead be obtained raising Squall's level to 75.
The hard damage cap is set to 60,000.
The normal damage cap is 9999, but with Break Damage Limit it rises to 99999. Break Damage Limit can be customized into weapons with 60 Dark Matters. Fully powered-up Celestial Weapons also have the ability. Aeons' attacks and Overdrives also have this capacity, although Valefor, Ifrit, Ixion, Shiva, and Yojimbo only gain this ability after Yuna, Wakka, Kimahri, Lulu, and Auron's Celestial Weapons, respectively, have been upgraded with their Crest.
The aeon Anima can seemingly break the 99999 damage limit in International/PAL/HD versions when using her Overdrive. Anima's overdrive, Oblivion, lands 16 hits on each enemy. When animations are set to short, these hits are combined into a single damage value. This may create the appearance that Anima can exceed even the 99999 damage limit; however, it is simply displaying the total damage of 16 hits, in which each individual hit is still limited to 99999; thus the total damage to each enemy cannot exceed 1,599,984.
Break Damage Limit has no impact on items. Items can never break the damage limit, except for Dark Matter, which can always break it even without Break Damage Limit equipment. Mix is mostly unaffected by Break Damage Limit equipment; generally any given mix will either always be able to exceed the limit even without equipment, or never be able to exceed the limit even with it.
Yuna, Paine, and Rikku can break the damage limit via the Invincible accessory and through special abilities on the Higher Power and The End Garment Grids. Only the special dresspheres have Break Damage Limit as a job ability, after the acquisition of certain key items.
Invincible is acquired by asking the cameraman in Kilika Port in Chapters 1, 3 and 5 about the Youth League base. After speaking with him in Chapter 5, he will take the party to the new Youth League base where the accessory Invincible can be found. The Higher Power Garment Grid is acquired in Chapter 5 found inside the Chocobo Ranch. The End Garment Grid is obtained from Shinra after completing Shinra's Bestiary.
Dealing 99999 damage in battle in the HD Remaster version earns the trophy/achievment Overkill.
Single-hit physical attacks initially capped at 9,999 damage, but damage multipliers can break the cap. Diabolos's Ruinous Omen and Odin's Zantetsuken against NMs cap at 9,999 damage, but multipliers can cause them to break the damage cap. All other damage is not capped. The damage cap was raised to 99,999 damage as seen by many Magic Bursts by Mages or Summoners. Skill chains themselves have also hit the damage cap of 99,999 damage.
Quickenings, Espers and Dark Matter can break the damage limit, and the Arise spell can heal over 9,999 HP. Because the game has an invisible Break HP Limit (players' max HP can exceed 9,999 by utilizing the Bubble buff, although that is the highest value displayed on screen), Balance can also deal more than 9,999 damage if used by a low-health character whose maximum HP exceeds 9,999.
In the Zodiac versions, all damage can exceed 9,999.
The damage cap is set at 99,999 damage. The limit can be raised to 999,999 with the Genji Glove accessory. Breaking the limit unlocks the Limit Breaker trophy or achievement. Eidolons can naturally break the limit (allowing the player to gain Limit Breaker trophy without Genji Glove).
Uncapped Damage is a passive ability that raises the 99,999 damage cap to 999,999 damage. Only Lightning's Commando form learns this ability through her Crystarium. It cannot be infused into other Paradigm Pack allies. Lightning also breaks the damage limit by default in the "Lightning's Story: Requiem of the Goddess" downloadable content scenario.
Limit Break is an Ascension Grid ability, appearing thrice for each of Noctis's three allies, that allow their Techniques to break the damage limit. They are prefixed above with who they belong to. Limitless Link is a Teamwork ability that lets link-strikes break the damage limit. Rare Metal is an accessory for Noctis that lets his own attacks break the damage limit, but does not affect elemancy.
Limit Break is an elemancy effect that lets spells break the damage limit.
Most attacks have a damage cap of 9999. In the HD remaster, Eidolons can passively break the damage cap, seen especially with Bahamut ZERO's Tera Flare. Triad Maneuvers and the Vermilion Bird spell can also deal over 9999 damage. Ultima is the only magic spell that can break the damage limit. Breaksight strikes will never exceed the damage limit.
The player is able to break the damage limit by default and all attacks that exceed 9,999 HP will be shown.
The player can surpass the 9,999 limit through Bravely Second. The new damage limit is 999,999.
The player is able to surpass the 9,999 limit by using Bravely Second. The new damage limit is 999,999.
In addition, Cloud's Ultra Soul Break, Ultra Cross Slash, grants him (or the evoker, in case of Roaming Warriors) the status SOLDIER EX Mode. In addition to increasing the user's Attack and granting guaranteed critical hits for the duration, all physical attacks by the user will break the damage cap.
Most Awakenings increase the damage cap (referred to in-game as Cap Break Level) of the user's regular attacks by 10,000 or more, i.e. Cap Break Level 1 ups the limit to 19,999, Level 2 raises it to 29,999, and so on.
Names in other languagesEdit
- Italian: Danni Apeiron ("Danni" means "damages" in Italian, and "Apeiron" derives from Ancient Greek meaning "no limit").
- Portuguese (from Brazil): Quebrar o limite de dano ("Quebrar" means "to break", "o limite" means "the limit", and "de dano" means "of damage".
- French: Dégâts extra ("Dégâts" meaning "damage").
- German: Hit-Expander.
- Spanish: Expansión de daño ("Damage expansion").