I couldn't miss the chance to practice my drawing!
Break (ブレイク, Bureiku?), sometimes translated as Stone, is a recurring Black Magic spell from the Final Fantasy series. It inflicts the Petrify status effect on one target, which usually flags them as defeated, as as being KO'd.
Petrifies one foe.
Break is a Black Magic spell that inflicts Petrify on one or all enemies. The success rate increases with the spell's level. Any character can learn Break by having them use the Break Tome (Break Scroll in Origins).
|Effect||Allows the target to learn Break when used outside of battle. Casts Break VIII when used in battle.|
It can also be used through the weapon Golem Staff, and the enemies Gold Bear, Hellgaroo Mage, and Medusa can use the spell against the party. The classes Magus, Sage, Black Mage, and Red Mage can use the spell.
Break is a Black Magic spell that costs 15 MP and has a casting time of 2. It can be multi-targeted, unusual for what is essentially an Instant Death spell. It is learned by Rydia (level 49) and Palom (level 36). It has an accuracy of 30% in 2D versions (100% accuracy in 3D versions). Dark Sage is the only enemy that uses the spell on the party. However, Cockatrice, if confused by Edward's Lamia Harp, can cast it on itself.
In the 3D versions, Break can only target one monster at a time; while killing the enemy instantly, it also retains the EXP earned from the monsters defeated by Break. Since most monsters are susceptible to Break, it is superior to Death.
In the Easy Type version, the casting time was reduced to 1 and the hit rate increased to 40%.
Break is a Level 4 Black Magic, bought for 3,000 gil at Regole, Castle of Bal, Castle Surgate, and Quelb. It can be used with Spellblade to great effect, and costs 15 MP to cast. Carbuncle, Black Warlock, Flaremancer, and Objet d'Art use the spell, but will only cast it on one party member even if the spell can be multi-targeted.
Inflicts petrification on the target.
Break is an attack spell learned from the esper Catoblepas at a rate of x5, and by Terra (level 68). It costs 25 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Shambling Corpse, Level 20 Magic, and Level 40 Magic can all cast this spell. The Stoneblade has it as an added ability.
Break is the second spell learned from the Contain Materia, which inflicts Earth-elemental damage as well as Petrify with 32% accuracy. It requires 5,000 AP to use, and costs 86 MP to cast. The spell has a base spell power equal to 6.25x the base magic damage.
Break is also used by Safer∙Sephiroth.
The Black Shadow at Obel Lake may tell the player to "Take a break at the railroad bridge". This points to the bridge in the Dingo Desert area of which both a road and a railway line travel across. On a nearby cliff, which only the Ragnarok can reach, there is an invisible draw point containing exactly one Break spell.
When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Break spells, among other basic spells.
|Draw from||Level 1-100: Iguion, Imp|
Level 20-100: Cockatrice
Level 30-100: Blue Dragon
|Draw points||Lunatic Pandora (found on the structure leading to Adel's room), Dingo Desert (see above)|
|Refine||ST Mag-RF: Soft x1 = Break x3; Cockatrice Pinion x1 = Break x20|
|No effect||No effect||Petrify: +1.00%||Petrify: +1.00%|
The Black Magic spell Break inflicts Petrify. It is learned by Vivi for 30 AP through the Cypress Pile. It costs 18 MP to cast and has 40% accuracy. It can be reflected and works with Return Magic. The Gargoyle enemy can also use the Break spell.
Break is an Arcana spell learned by the Dark Knight dressphere, requiring Confuse to be mastered and taking 40 AP to master, as well as costing 20 MP to cast. Break can also be used via Yuna's Festivalist dressphere ability Flare Sandals or by equipping the Mortal Coil Garment Grid. It can also be used via Lady Luck's Magic Reels by rolling two Skulls.
Break is an Earth-based magic spell that causes Petrification. Up until the September 2010 update, it was only cast by a few Notorious Monsters: Cernunnos, Lumber Jack, Nightmare Worm, and Ouryu.
In the September 2010 update, Break became available for player Black Mages at level 85. The subsequent December 2010 update added the spell to Red Mages at 87 and Scholars at 90 under Addendum: Black. Break functions similar to Bind, and will wear off if the target sustains direct damage.
In the original version Break is a Time Magick spell found in the Time Magick 3 license. In the Zodiac versions, Break is listed as Time Magick 6 License and can be used by the Time Battlemage class. It can be bought from magick shops from Eruyt Village onwards, and in Trial Mode Stage 59 treasure (with Diamond Armlet).
Break was a Level 12 Role Action common to all Healers and Magic Ranged DPS. It dealt unaspected damage with a potency of 50, and inflicted Heavy +20% for 20 seconds. It could be recast every 2.5 seconds and had a range of 25y.
The ability has been removed in Final Fantasy XIV: Shadowbringers.
A spellblade technique that alters the body's composition, instantaneously turning flesh into stone.
"Transform into stone! Break!"
Break is an ability learned by the Templar job for 300 JP. It inflicts Stone to one target with a range of 4 for 24 MP.
Halts metabolization, petrifying target.
Break is used by a bangaa Bishop when the Snake Staff is equipped, and requires 300 AP to master. It costs 20 MP to cast, has a range of 3, and can be stolen through the ability Steal: Ability. It cannot be reflected, but can be countered with Return Magic.
It halts a target's metabolism and turns them to stone.
A Magic Book called Stone appears with a book icon before its name. It casts Stone, and can be bought in numerous towns across the various worlds for 6800 GP. It only has 15 uses, and also increases a Robot's HP by 45 when equipped on them. It inflicts Ston to one group of enemies.
Break is a Black Magic ability with a Rarity of 4☆. It petrifies one target, it can initially be used twice and it can be honed to Rank 5. It can be created by using Greater Black Orb x5, Greater Non-Elemental Orb x3, Greater Earth Orb x3, and 10,000 gil.
Shoot a magical missile that has a chance of turning the enemy to stone, rendering it completely helpless.