The Bozjan Southern Front is an Adventuring Foray introduced in patch 5.35 of Final Fantasy XIV: Shadowbringers. Classified as a "Battlefield", it sees players work to reclaim and push through the zone by engaging in various activities.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Following the successful recreation of the Blades of Gunnhildr by Gerolt, Bozjan Resistance leader Bajsaljen has rallied the various resistance groups under one banner, and commenced an assault on the area surrounding Castrum Lacus Litore. The Warrior of Light is deployed to the field to help turn the tide of battle alongside the successors of the recreated weapons.

Spoilers end here.

Locations[edit | edit source]

Aetherytes[edit | edit source]

Areas[edit | edit source]

Settlements[edit | edit source]

Weather[edit | edit source]

The Bozjan Southern Front's climate may exhibit any of the following weather conditions:

Weather Frequency
Fair Skies Fair Skies 52%
Wind Wind 12%
Rain Rain 12%
Thunder Thunder 12%
Dust Storms Dust Storms 12%

Gameplay[edit | edit source]

Levelling[edit | edit source]

Inside the instance, players will be synced to level 80 and item level 430. Players are able to change jobs while inside the instance, provided the job is at least level 71, in which the job will be upscaled to 80. By participating in the instance, players can earn experience to help level these jobs.

Resistance Rank[edit | edit source]

Resistance Rank is the main form of progression in the Southern Front, beginning at Rank 1 before capping at Rank 15. To upgrade Resistance Rank, players must reach certain thresholds of Mettle, a form of experience points that is earned by participating in Skirmishes and Critical Engagements, and then talk to the Mission Commander NPC.

Upgrading your Resistance Rank opens up new story quests within the instance, increases the awarded mettle received from Skirmishes and Critical Engagements and increases both the range of Lost Actions you can appraise and the amount you can hold at once. The aforementioned quests also open up further sections of the field for exploration. Aethernet shards within the instance can be used to travel around the map. After reaching Rank 5, if a player is KO'd on the field, they will lose mettle, and even more so if they return to the spawn point, with heavier punishments at higher ranks. However, the player will not rank down if they fall past a rank up threshold.

After reaching Resistance Rank 10 and following the story quests, the player can unlock the ability to participate in the special Critical Engagement The Battle of Castrum Lacus Litore The Battle of Castrum Lacus Litore. This Engagement spawns after both one hour has passed since an instance has opened, and there are enough players with the ability to queue within, after which it will spawn again after every 60 minutes from the beginning of the previous Engagement til the instance empties, provided enough people can enter. If the player's instance timer for the Bozjan Southern front instance is lower than the timer for Castrum Lacus Litore at any time, then the former will extend to match the latter. Completing Castrum Lacus Litore rewards 50 weekly tomestones, a lot more mettle for completion, 5 Loathsome Memories of the Dying, if players are upgrading their Resistance weapons, and 70-100 Bozjan Coins, depending on the progress done for the prisoner objectives.. These coins can be traded at the base camp for special gear that can be upgraded to have special Bozja-specific effects. The upgrade items can also drop as loot from Castrum Lacus Litore.

After completing the Resistance story quests, Bozjan coins can also be obtained from Skirmishes and Critical Engagements.

Lost Actions[edit | edit source]

Lost Actions are special duty actions that can be obtained from items known as Forgotten Fragments. The Fragments can be obtained by slaying monsters on the field or from participating in Critical Engagements. To obtain the actions from these fragments, they must be presented to the Resistance Appraiser NPC, and are subsequently stored in the Lost Finds cache. From the cache, actions can be equipped in the player's Lost Finds Holster which allows a certain amount of actions to be carried at once. The ability-type actions can be assigned to the duty action buttons and be utilized on the field to give players an advantage, while the item-type actions can simply be used from the Holster.

Skirmishes[edit | edit source]

Skirmishes are random battles that occur on the field of the Southern Front. Similar to FATEs, they can be joined by anyone who enters the site of the Skirmish. Skirmishes range from fighting a group of enemies, battling specific targets, defending Resistance Fighters from oppressive forces or obtaining materials. On top of awarding mettle and other items, specific Skirmishes will trigger Critical Engagements upon completion.

Name Rank Location Time limit Objective
Description
Spawn conditions (if any)
Bozja Battle FATE. Sneak & Spell 1 Southern Entrenchment (x20 y26) 20 minutes Defeat the 4th Legion troops and shadow familiars.
A unit of imperial mages has weaved their way across the battlefield and is now dangerously close to Utya's Aegis. They must be repelled before they can strike at the Resistance outpost.
Bozja Battle FATE. None of Them Knew They Were Robots 1 Southern Entrenchment (x24 y27) 20 minutes Defeat the reconnaissance slashers.
The IVth Legion has deployed a detachment of unmanned warmachina with one simple objective: wreak as much havoc as possible.
Bozja Boss FATE. The Beasts Must Die 1 Southern Entrenchment (x20 y26) 20 minutes Defeat Hernais the Tenacious and the tamed panther.
Hernais the Tenacious has a pack of trained beasts at his beck and call in addition to being a formidable opponent himself. His assault on Utya's Aegis must be halted at all costs.
Bozja Battle FATE. Unrest for the Wicked 1 Southern Entrenchment (x24 y27) 20 minutes Defeat the 4th Legion troops and fire familiars.
Scouts report that an enemy patrol has halted to rest in an easily assaulted position. Seize this opportunity to thin the imperials' ranks.
Bozja Battle FATE. More Machine Now than Man 1 Southern Entrenchment (x27 y29) 20 minutes Defeat Gamma R-1 the armored weapon escorts.
The IVth Legion's advanced magitek soldiers are a terrifying amalgamation of man and machine. The Resistance's front line will surely suffer heavy losses if these hulking menaces are allowed to continue their rampage unabated.
Bozja Battle FATE. Can Carnivorous Plants Bloom Even on a Battlefield? 1 Southern Entrenchment (x33 y29) 20 minutes Defeat the blooming snapweeds.
Drawn by the literal heat of battle, a host of blooming snapweeds has taken to feasting on hapless combatants. While your allies in the Resistance would be more than pleased if they were to thin the numbers of imperials, these voracious seedkin pay little attention to which faction they are devouring.
Bozja Battle FATE. Seeq and Destroy 1 Southern Entrenchment (x28 y26) 20 minutes Defeat Daguza the Shrewd and his minions.
Daguza, known not-so-affectionately as “Hamshanks” by his peers, has gained a reputation as a fearsome beastmaster. He and his horde will need to be eliminated to make way for the Resistance troops.
Bozja Battle FATE. All Pets Are Off 1 Southern Entrenchment (x17 y26) 20 minutes Defeat the spirulina.
The imperial centurion Clarricie is known not only for her prowess in battle, but also for her collection of bizarre pets. Unfortunately for the Resistance, these creatures happen to be incredibly ferocious and hungry for warm flesh.
Bozja Boss FATE. Conflicting with the First Law 1 Southern Entrenchment (x33 y29) 20 minutes Defeat Construct 10.
Not only has the Empire excavated an ancient automaton, they have repurposed it for combat. While the Ironworks engineers would surely like to study it more closely, they will have to wait until after it has been smashed to pieces.
Bozja Battle FATE. Brought to Heal 1 Southern Entrenchment (x28 y26) 20 minutes Defeat Dyunbu the Blessed and her minions.
A detachment of conscripted mages led by Dyunbu the Blessed has been making a name for themselves as a particularly troublesome group of foes, least of all because of their commander's gift for healing. While the attacking of chirurgeons and other medics is generally frowned upon, her presence on the front line can no longer be tolerated.
Bozja Battle FATE. The Monster Mash 5 Old Bozja (x30 y22) 20 minutes Defeat Hernais the Tenacious and his minions.
Hernais the Tenacious and his menagerie are poised to strike at Olana's Stand. They must be repelled before the Resistance outpost is overrun with fiends.
Bozja Battle FATE. Red (Chocobo) Alert 5 Old Bozja (x26 y18) 20 minutes Defeat Daguza the Shrewd and his minions.
Daguza's collection of beasts includes the incredibly dangerous red chocobo. They are able to call forth flaming meteors with alarming accuracy, a far cry from other, more amicable breeds.
Bozja Defense FATE. Unicorn Flakes 5 Old Bozja (x31 y17) 20 minutes Help Llofii the Forthright defeat Clarricie the Resplendent and her minions.
A summoner formerly in the employ of the Empire has decided to cut her ties and flee with an experimental creature. The Resistance has taken pity on her and the poor beast and has arranged for their escape, though as one might expect, imperial pursuers are not far behind.

Spawn conditions:

  • Speak with the Resistance fighter.
Bozja Item FATE. Parts and Recreation 5 Old Bozja (x25 y22) 20 minutes Deliver magitek parts to the Resistance appropriator.
The imperials are using the battlefield as a testing site for the latest magitek weaponry. The Resistance would put a stop to these experiments and gather as many pieces of Garlean technology as possible for their research into the enemy.

Spawn conditions:

  • Speak with the Resistance fighter.
Bozja Battle FATE. The Element of Supplies 5 Old Bozja (x17 y23) 20 minutes Destroy the imperial supply crates.
The imperial forces are planning to establish a refueling and repair station for their warmachina. They have even gone so far as to leave their supplies out in the open, though not entirely undefended.
Bozja Boss FATE. Heavy Boots of Lead 5 Old Bozja (x30 y22) 20 minutes Defeat the magitek laborer.
The Resistance had previously defeated an ancient automaton, only for it to reappear with improved combat capabilities. There is no telling the havoc it will wreak if left to its own devices.
Bozja Battle FATE. No Camping Allowed 5 Old Bozja (x17 y23) 20 minutes Defeat Dyunbu the Blessed and her minions.
Dyunbu the Blessed and her troops have struck camp in a position of strategic significance, obstructing the advance of the Resistance. A swift assault should send them packing, opening a path for your allies.
Bozja Battle FATE. Scavengers of Human Sorrow 5 Old Bozja (x25 y22) 20 minutes Defeat the necrophagus hounds and vodorigas.
Voidsent are invariably drawn to sites where blood is spilled, that they may feed on the aether of those fallen in battle. Though this poses as much of a threat to the Empire as it does the Resistance, the front line cannot advance until these fiends are eliminated.
Bozja Defense FATE. Help Wanted 5 Old Bozja (x18 y20) 20 minutes Help the Resistance troops defeat the 4th Legion troops and fire familiars.
A Resistance unit has found itself swarmed by imperial forces. Without aid, they will surely be overwhelmed.
Bozja Boss FATE. Pyromancer Supreme 5 Old Bozja (x18 y20) 20 minutes Defeat Sartauvoir the Inferno.
An influential centurion─and powerful pyromancer─has arrived to chastise the Resistance. Snuff Sartauvoir's flame before all are consumed in fiery devastation.

Spawn conditions:

Bozja Boss FATE. Waste the Rainbow 8 The Alermuc Climb (x24 y17) 20 minutes Defeat Clarricie the Respledent and Feathered Rainbow.
Clarricie has brought several of her exotic pets for a leisurely stroll on the battlefield, and possibly to slay a few Resistance troops for good measure. Worst of all is her so-called “Feathered Rainbow,” which is not only a voracious predator, but offensively gaudy.
Bozja Battle FATE. The Wild Bunch 8 The Alermuc Climb (x20 y14) 20 minutes Defeat the tamed drakes and ziz.
With their master having been slain in battle, a pack of trained beasts now roams the southern front, ravenously devouring anything unfortunate enough to draw too close.
Bozja Battle FATE. My Family and Other Animals 8 The Alermuc Climb (x11 y15) 20 minutes Defeat Daguza the Shrewd and his minions.
Despite Daguza commanding an impressive assortment of beasts, he is not opposed to bolstering his ranks with more sentient beings. Your Bozjan allies strongly recommend ignoring his attempts to recruit you and simply pummeling his hideous face instead.
Bozja Boss FATE. I'm a Mechanical Man 8 The Alermuc Climb (x20 y17) 20 minutes Defeat the Mark XII-B magitek laborer.
Once more, the ancient automaton has taken to the battlefield, deadlier than ever. Your Resistance allies can but hope it is still within their power to defeat it.
Bozja Boss FATE. Murder Death Kill 8 The Alermuc Climb (x14 y15) 20 minutes Defeat the leucrocota.
The Empire's magitek-enhanced soldiers continue to harry the Resistance's front line. A unit led by Dabog, the magitek-enhanced pilot, poses an immediate threat to your Bozjan allies and must be eliminated at all costs.
Bozja Battle FATE. Desperately Seeking Something 8 The Alermuc Climb (x24 y17) 20 minutes Defeat the 4th Legion duplicarii and scrapers.
A number of imperial soldiers have been seen attempting to excavate an unknown object from the battlefield. Whatever it may be, it likely spells trouble for the Resistance, so they must be prevented from locating the prize they seek.
Bozja Item FATE. Supplies Party 8 The Alermuc Climb (x20 y14) 20 minutes Deliver crates of imperial supplies to the Resistance appropriator.
An imperial detachment has been sighted transporting supplies across the battlefield, and the Resistance aims to requisition these valuable resources for themselves.

Spawn conditions:

  • Speak with the Resistance appropriator.
Bozja Battle FATE. Demonstrably Demonic 8 The Alermuc Climb (x11 y20) 20 minutes Defeat the 4th Legion troops and archaeodemons.
As the battle intensifies, so too does its power to draw forth fell creatures from the void. A horde of archaeodemons has descended upon the southern front, laying waste to all in their path.
Bozja Battle FATE. For Absent Friends 8 The Alermuc Climb (x20 y17) 20 minutes Defeat Dyunbu the Blessed and her minions.
The imperial mage detachment led by Dyunbu the Blessed has joined with other units after their previous defeats. Though some common ground may yet be found between their leader and the Resistance, it seems that for the time being, conflict is unavoidable.

Spawn conditions:

  • Defeat magitek scorpions.
  • Cooldown window of 1 hr after spawn
  • Cannot be spawned while Critical Engagements, or other Skirmishes related to them, are active.
Bozja Boss FATE. Of Steel and Flame 8 The Alermuc Climb (x20 y17) 20 minutes Defeat the Cacus and Sartauvoir the Inferno.
As the Resistance prepares to strike directly at Castrum Lacus Litore, the way is barred by both Sartauvoir quo Soranus and Sicinius mal Vellutus, two of the deadliest opponents to grace the southern front. Though the elite members of Gunnhildr's Blades have entered the fray, even their considerable strength may not be enough to emerge victorious.

Spawn conditions:

Bozja Battle FATE. Let Slip the Dogs of War 8 The Alermuc Climb (x14 y15) 20 minutes Defeat the 4th Legion beastmasters and tamed canis pugnaces.
The subordinates of Hernais the Tenacious have unleashed their hounds to maul any Resistance troops that draw near to Castrum Lacus Litore. Your task is to send them running with their tails between their legs.
Bozja Battle FATE. The War Against the Machines 8 The Alermuc Climb (x11 y20) 20 minutes Defeat the magitek avenger, colossus, and rearguard prototypes.
It appears there is no end to Sicinius mal Vellutus's magitek monstrosities, as yet more of his unmanned warmachina take to the field. With each of his creations deadlier than the last, the Resistance will be hard-pressed to repel them without your aid.

Critical Engagements[edit | edit source]

Critical Engagements are special semi-instanced encounters that have a chance to be triggered in the Southern Front. Unlike Skirmishes, Engagements bar off the area they take place in, and must be registered for via the Bozja Finder. When an Engagement is spawned (either by the completion of specific Skirmishes or the killing of certain mobs), a notification is sent to all players on the field, allowing a time for players to register. Engagements allow either 24 or 48 players to enter them, and if there are more than those amounts registered, then the players are randomly selected to join. The mechanics for Engagements are generally more challenging and less forgiving than Skirmishes. Priority for entering Engagements can be obtained via two methods: completing the Skirmishes that spawn the Engagement, or utilizing special Bozjan Clusters earned from slaying the random mobs that exist throughout the field, with the priority from spawning being more weighted. Engagements spawn either by themselves or as a pair, however outside of these, another Engagement cannot be spawn until the currently available Engagement(s) is completed.

Duels[edit | edit source]

Upon completing certain Critical Engagements, a Duel can be triggered. Duels are 1v1 semi-instanced battles against powerful enemy NPCs. To qualify for a Duel, a player must complete the preceding Engagement without dying or being hit by any of the avoidable Area of Effect attacks (disconnection, crashing, or other force quits from the game during an engagement count towards this penalty). Once qualified, players will receive a notification for the Duel, which they can either accept or decline. If multiple players qualify and accept, then one will be chosen at random from the pool. Duels are highly challenging, however if they are completed successfully all players near the dueling area at the time of completion receive a buff to mettle gain, alongside several items for the winning player's use.

Name Rank Location Time limit Player limit Objective
Description
Spawn conditions (if any)
Critical Engagement Boss. Kill It with Fire 1 Southern Entrenchment (x17 y27) 20 minutes 48 Defeat Peerifool.
Clarricie's latest ploy is to send the loathsome seedkin Peerifool into the fray. Its cloying stench alone is enough to repel all but the most steadfast of warriors, and even they will struggle to withstand its relentless assault.

Spawn conditions:

Critical Engagement Boss. The Baying of the Hound(s) 1 Southern Entrenchment (x22 y28) 20 minutes 48 Defeat Canis Dirus.
Following a series of resounding defeats, the imperial mages have resorted to desperate measures by summoning the ferocious Canis Dirus. Whether each of its three heads is capable of independent thought is unclear, but they are all equally determined to devour as many Resistance fighters as possible.
Critical Engagement Boss. Vigil for the Lost 1 Southern Entrenchment (x27 y29) 20 minutes 48 Defeat Vigilia.
The experimental magitek soldier Dabog has been assigned to pilot Vigilia, the culmination of the Empire's research into scorpion-type warmachina. This unit alone would level the Resistance's base of operations if allowed to draw too close, so every effort must be made to silence it.

Spawn conditions:

Critical Engagement Duel. Aces High 1 Southern Entrenchment (x31 y26) 20 minutes 1 Defeat Gabriel.
Dabog, the magitek-enhanced pilot, takes to the air in one of the most advanced weapons at the Empire's disposal: the flying warmachina known simply as Gabriel. If allowed to continue strafing the Resistance front line, your comrades will have little hope of reaching the enemy castrum.

Spawn conditions:

  • Complete Vigil for the Lost Vigil for the Lost. At least one player must have completed the engagement without taking any avoidable damage. Only players who have accomplished this will be given the opportunity to participate.
Critical Engagement Boss. The Shadow of Death's Hand 1 Southern Entrenchment (x35 y25) 20 minutes 48 Defeat Akbaba and the 4th Legion beastmaster.
The Empire has unleashed the dreaded Akbaba, a winged fiend that feasts on the corpses of those slain in battle. It is also not opposed to going the extra malm and creating said corpses itself, specifically from members of the Resistance.
Critical Engagement Boss. The Final Furlong 5 Old Bozja (x31 y17) 20 minutes 48 Defeat Spartoi.
Llofii has freed the experimental monoceros from her former masters and the unlikely pair are making good their escape. Just as it seems they will finally be able to put the Empire behind them, the deadly Spartoi appears to block their path.

Spawn conditions:

Critical Engagement Boss. The Hunt for Red Choctober 5 Old Bozja (x26 y18) 20 minutes 48 Defeat Red Comet.
Unlike their yellow-plumed cousins, the red chocobo is rarely a welcome sight, least of all on the battlefield. None are more belligerent than the particularly large specimen known as Red Comet, who has been a constant nuisance to both sides of the conflict since he first arrived.

Spawn conditions:

Critical Engagement Duel. Beast of Man 5 Old Bozja (x23 y20) 20 minutes 1 Defeat Lyon the Beast King.
Known for his unmatched command of a variety of ferocious beasts, Lyon is one of the most feared adversaries the Bozjan Resistance has faced to date. This formidable foe must be overcome for them to have any chance at victory.

Spawn conditions:

  • Complete The Hunt for Red Choctober The Hunt for Red Choctober. At least one player must have completed the engagement without taking any avoidable damage. Only players who have accomplished this will be given the opportunity to participate.
Critical Engagement Battle. The Fires of War 5 Old Bozja (x20 y24) 20 minutes 24 Defeat the imperial pyromancers and pyroboli.
The mages serving the Empire have decided to pursue a more explosive means of subduing their foes. As such, they have deployed several pyroboli to quite literally level the playing field.

Spawn conditions:

Critical Engagement Boss. Patriot Games 5 Old Bozja (x14 y21) 20 minutes 48 Defeat the Patriot.
The Empire's magitek soldiers possess a wealth of machina with which to torment their foes, but few are more nightmarish than the Patriot. With its far-reaching appendages and all-seeing optical sensors, it is designed to utterly destroy those who would dare violate the borders of Garlean territory.

Spawn conditions:

Critical Engagement Boss. Trampled under Hoof 8 The Alermuc Climb (x9 y18) 20 minutes 24 Defeat the eale.
Though it may seem no more than a rather large and unsightly bovine at first glance, the eale is in fact one of the deadliest creatures at the Empire's command. It also has an extraordinarily high threshold for pain, and is not afraid to dish out a fair share in return.

Spawn conditions:

Critical Engagement Boss. Metal Fox Chaos 8 The Alermuc Climb (x14 y18) 20 minutes 48 Defeat Dáinsleif.
While Sicinius mal Vellutus is known for restoring ancient machinery, he is not one to snub more recent technological advancements. One such example is the Dáinsleif, an impressive nine-tailed warmachina that resembles a fox in appearance and animalistic cunning.

Spawn conditions:

Critical Engagement Duel. And the Flames Went Higher 8 The Alermuc Climb (x18 y15) 20 minutes 1 Defeat Sartauvoir the Inferno.
Of all the mages assigned to the IVth Legion, Sartauvoir quo Soranus is one of the most experienced...and most sadistic. The Bozjan southern front has provided him with the perfect arena to demonstrate his remarkable control of flame and take part in his favorite pastime: burning people alive.

Spawn conditions:

  • Complete Metal Fox Chaos Metal Fox Chaos. At least one player must have completed the engagement without taking any avoidable damage. Only players who have accomplished this will be given the opportunity to participate.
Critical Engagement Boss. Rise of the Robots 8 The Alermuc Climb (x20 y17) 20 minutes 48 Defeat the Mark XIII-X magitek laborer.
Sicinius mal Vellutus's apparent obsession with perfecting his series of constructs has given rise to his most dangerous creation yet. If you were to reduce this mechanical fiend to scrap metal, perhaps it would discourage your imperial adversary from any further dabbling. Or perhaps not.

Spawn conditions:

Critical Engagement Boss. Where Strode the Behemoth 8 The Alermuc Climb (x23 y14) 20 minutes 48 Defeat Chlevnik.
Chlevnik is the result of experimental combat drugs being used on the corpse of a behemoth, forcing it back to life. Racked with agony, it seeks to exact its revenge on mankind for the terrible fate that has befallen it.

Spawn conditions:

Critical Engagement Castrum. The Battle of Castrum Lacus Litore 10 Castrum Lacus Latore (x18 y13) 20 minutes, +10 minutes upon defeating each boss. 48 See Castrum Lacus Litore Castrum Lacus Litore.
At long last, the enemy stronghold is but a stone's throw away. With your Resistance comrades at your side, all that remains is the final assault.

Spawn conditions:

  • Requires a minimum of 12 players with access to the instance.
  • Appears 1 hour after a fresh instance is created, and subsequently every 90 minutes after, provided the prior condition is met.

Gallery[edit | edit source]

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