Boundfat is an enemy from Final Fantasy VII found in Corel Valley past Sleeping Forest and in the fourth round of the Battle Square after the player has acquired the Highwind and Cloud Strife has rejoined the party. When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
656 | Row 1: Boundfat Row 2: Malldancer A, Malldancer B, Malldancer C |
658 | Row 1: Malldancer A, Malldancer B Row 2: Boundfat A, Boundfat B, Boundfat C |
660 | Row 1: Boundfat A, Boundfat B Row 2: Boundfat C |
661 | Row 1: Trickplay, Row 2: Boundfat A, Boundfat B |
663 | Boundfat A, Boundfat B, Boundfat C (Back Attack) |
665 | Row 1: Boundfat A, Boundfat B, Boundfat C Row 2: Hungry[note 1] |
666 | Row 1: Boundfat A Row 2: Boundfat B, Boundfat C Row 3: Boundfat D |
667 | Boundfat A, Hungry, Boundfat B (Back Attack) |
- ↑ Covered by Boundfat B
Locations[]
Corel Valley | |
---|---|
Forest Exit | 656, 658 |
Forgotten Capital | |
Giant Conch Shell | 660, 661, 663 (Back Attack) |
Corel Valley Cave | |
Climb | 665, 666, 667 (Back Attack) |
Snow Fields Exit | 665, 666, 667 (Back Attack) |
Battle Square (with Highwind available) | |
Group A - Battle 4 | 656 |
Group B - Battle 4 | 661 |
Battle[]
Boundfat will cast Ice2 on the character that has the lowest MDefense stat. It will use Bodyblow on the character with the lowest current HP. Its Dark Needle attack targets the character with the lowest Defense stat and inflicts Darkness. They often attack in groups, in which case Beta or Aqualung can make quick work of them.
Boundfat will cast Death Sentence as its final attack if defeated by a magic attack or summon. This does not include Enemy Skills. This ability can be learned as an Enemy Skill.
Boundfat is a reliable source of Dazers. Farming these can pay off in the fight against Ruby Weapon, as the item's paralysis effect works on the superboss.
AI script[]
AI: Setup {
- TempVar:BodyblowUses = 5
} AI: Main {
- If (TempVar:MagicAtt == 0) Then
- {
- If (TempVar:BodyblowUses == 0) Then
- {
- Choose Random Opponent with Lowest Def
- Use Dark Needle on Target
- TempVar:BodyblowUses = 5
- } Else {
- Choose Random Opponent with Lowest HP
- Use <Bodyblow> on Target
- TempVar:BodyblowUses = TempVar:BodyblowUses - 1
- }
- } Else {
- TempVar:BodyblowUses = 3
- If (Boundfat's MP >= 22) Then
- {
- Choose Random Opponent with Lowest MDf
- Use Ice2 on Target
- } Else {
- Choose Random Opponent with Lowest Def
- Use Dark Needle on Target
- }
- }
} AI: Counter - Death {
- If (Last Command was Summon, W-Summon, Magic or W-Magic) Then
- {
- Choose Boundfat's Last Attacker (General)
- Use Death Sentence on Target
- }
} AI: Counter - Physical {
- TempVar:MagicAtt = 0
} AI: Counter - Magical {
- TempVar:MagicAtt = 1
}