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The Bottomswell is a boss in Final Fantasy VII during "The Stowaway Strategy". Bottomswell attacks a girl called Priscilla while she is playing with her dolphin in Under Junon. After the boss is defeated, Cloud must perform CPR to resuscitate Priscilla.

Stats[]

Formations[]

# Formation
480 Bottomswell, Waterpolo A, Waterpolo B, Waterpolo C
481 Bottomswell, Waterpolo A, Waterpolo B, Waterpolo C
482 Bottomswell, Waterpolo A, Waterpolo B, Waterpolo C
483 Bottomswell, Waterpolo A, Waterpolo B, Waterpolo C

Locations[]

Under Junon
Dolphin Offing 480 (fixed)

Battle[]

FFVII Waterball

Waterball.

Similar to Reno, Bottomswell can imprison characters using Waterball trapping them inside a Waterpolo. Unlike Pyramid, the player must select the actual Waterpolo orb and not the character for them to be freed. Another difference is that Waterpolo can only be broken by casting a spell (physical attacks will not pop the bubble).

When using group-cast spells with All Materia, or the Matra Magic E.Skill, the spell will target both the Bottomswell and the Waterpolo. The bubbles keep draining the victim's HP as long as they are trapped inside.

Big Wave

Big Wave.

Bottomswell has three forms that it will dynamically cycle through. These forms are distinguished by how erratic its movements are. It uses his Bodyblow attack on the character with the highest current HP. It can use Tail Attack and Moonstrike on all party members in one turn. Bottomswell uses a Big Wave attack to inflict a lot of damage on the entire party.

Bottomswell is weak to Wind damage.

Strategy[]

Bottomswell is a long range opponent. Unless the party has a Long Range Materia (one found in Mythril Mines prior to Junon) only Barret and Yuffie can attack Bottomswell physically, so the other party members must use magic or Limit Breaks to attack.

The player can easily win simply by poisoning Bottomswell. This is because Bottomswell only uses the deadly Waterball after losing a certain amount of its HP.

If players can defeat Midgar Zolom and learn Beta using enemy skill materia prior to the Mythril Mines, its powerful Beta attack inflicts 1000+ damage and can thus kill Bottomswell in three hits.

Bottomswell is weak to Wind, but the only method of dealing Wind-elemental damage is with Choco/Mog. The player can summon it, or couple the Materia with Elemental in someone's weapon.

It is best to keep HP topped up as once Bottomswell is defeated it will cast Big Wave as a final attack.

AI script[]

AI: Setup {

Turn off Death Handling for Bottomswell
TempVar:HitsTilNextStage = 6
Bottomswell's Range = 16

}

AI: Main {

TempVar:AttackAll = 0
If (Bottomswell's IdleAnim == 1st Form) Then
{
If (Count == 0 or 1 or 2) Then
{
Choose Random Opponent
Use Tail Attack on Target
Count = Count + 1
} Else {
1/3 Chance:
{
TempVar:AttackAll = 1
TempVar:ChosenAtt = Tail Attack
}
2/3 Chance:
{
Choose Random Opponent with Highest HP
Use <Bodyblow> (Low Hit% Version) on Target
}
Count = 0
}
} Else If (Bottomswell's IdleAnim == 2nd Form) Then {
If (Count == 0) Then {
TempVar:AttackAll = 1
TempVar:ChosenAtt = Moonstrike
Count = 1
} Else If (Count == 1) Then {
Choose Random Opponent with Highest HP
Use <Bodyblow> (High Hit% Version) on Target
Count = 2
} Else If (Count == 2) Then {
Choose Random Opponent
Use Moonstrike on Target
Count = 3
} Else {
If (Stage < 1) Then
{
Choose Self
Use <Fury Blast> on Target
Bottomswell's IdleAnim = 1st Form
Count = 0
TempVar:HitsTilNextStage = 6
} Else {
Choose Random Opponent
Use Moonstrike on Target
1/2 Chance: Count = 0
1/2 Chance: Count = 1
}
}
} Else {
If (Count == 0) Then {
TempVar:Group = Opponents (incl. Dead) with neither Death nor
Imprisoned Status
If (TempVar:Group has more than one Opponent) Then
{
TempVar:PoloTarget = Choose Random Opponent in TempVar:Group
} Else {
TempVar:PoloTarget = [2040]
}
If (TempVar:PoloTarget != [2040]) Then
{
Choose TempVar:PoloTarget
Use <Waterball> on Target
Remove Death Status from Waterpolo
Activate Waterpolo
Waterpolo's HP = Waterpolo's Max HP
Waterpolo's Physical Immunity = On
}
Count = 1
} Else If (Count == 1 or 2) Then {
Count = Count + 1
} Else If (Count == 3) Then {
If (Stage < 2) Then
{
Choose Self
Use <Chill> on Target
Bottomswell's IdleAnim = 1st Form
Count = 0
TempVar:HitsTilNextStage = 6
} Else {
Choose All Opponents
Use Big Wave on Target
Count = 4
}
} Else {
If ((At Least One Opponent has Imprisoned Status)
& (At Least One Opponent has Death Status)) Then
{
Count = 1
} Else {
Count = 0
}
}
}
If (TempVar:AttackAll == 1) Then
{
If (2nd Opponent doesn't have Death Status) Then
{
Choose 2nd Opponent
Use TempVar:ChosenAtt on Target
}
If (1st Opponent doesn't have Death Status) Then
{
Choose 1st Opponent
Use TempVar:ChosenAtt on Target
}
If (3rd Opponent doesn't have Death Status) Then
{
Choose 3rd Opponent
Use TempVar:ChosenAtt on Target
}
}

} AI: Counter - General {

If (Bottomswell's HP <= 50% of Bottomswell's Max HP) Then
{
Stage = 2
TempVar:HitsTilNextStage = 0
} Else If (Bottomswell's HP <= 75% of Bottomswell's Max HP) Then {
Stage = 1
TempVar:HitsTilNextStage = 0
} Else {
Stage = 0
}
If (Bottomswell's IdleAnim == 1st Form) Then
{
Bottomswell's HurtAnim = 1
If (TempVar:HitsTilNextStage == 0) Then
{
Choose Self
Use <Fury Blast> on Target
Bottomswell's IdleAnim = 2nd Form
Count = 0
TempVar:HitsTilNextStage = 6
If (Stage == 2) Then
{
Choose Self
Use <Fury Blast> on Target
Bottomswell's IdleAnim = 3rd Form
Count = 0
TempVar:HitsTilNextStage = 3
}
} Else {
TempVar:HitsTilNextStage = TempVar:HitsTilNextStage - 1
}
} Else If (Bottomswell's IdleAnim == 2nd Form) Then {
Bottomswell's HurtAnim = 7
If (TempVar:HitsTilNextStage == 0) Then
{
Choose Self
Use <Fury Blast> on Target
Bottomswell's IdleAnim = 3rd Form
Count = 0
TempVar:HitsTilNextStage = 3
} Else {
TempVar:HitsTilNextStage = TempVar:HitsTilNextStage - 1
}
} Else {
Bottomswell's HurtAnim = 13
}

} AI: Counter - Death {

Choose All Opponents
Use Big Wave on Target
If (At Least One Target is Imprisoned) Then
{
Choose All Targets with Imprisoned Status
Remove Imprisoned Status from Target
}
Choose Self
Use <Vanish> on Target
Remove Waterpolos

}

Other appearances[]

Final Fantasy VII Rebirth[]

Final Fantasy VII Rebirth promo 29

Cloud fighting the Terror of the Deep in Rebirth.

The boss returns for the Final Fantasy VII remake project, where it is named the Terror of the Deep in the English localization.

Pictlogica Final Fantasy[]

PFF Bottomswell
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper[]

FFRK Bottomswell FFVII
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

Related enemies[]

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