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===''[[Theatrhythm Final Fantasy]]''=== |
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− | [[List of Theatrhythm Final Fantasy abilities#Boost|Boost]] is a special ability that comes in three levels of power. During |
+ | [[List of Theatrhythm Final Fantasy abilities#Boost|Boost]] is a special ability that comes in three levels of power. During [[Battle Music Sequence]]s if the player is successful in calling a summon, Boost powers up their attacks up, higher levels of Boost granting a larger benefit. Boost is learned by [[Cid Haze#Theatrhythm Final Fantasy|Cid]], [[Rydia#Theatrhythm Final Fantasy|Rydia]], [[Yuna#Theatrhythm Final Fantasy|Yuna]] and [[Cosmos (Dissidia)#Theatrhythm Final Fantasy|Cosmos]] at all levels of power. |
====''[[Theatrhythm Final Fantasy Curtain Call]]''==== |
====''[[Theatrhythm Final Fantasy Curtain Call]]''==== |
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[[Category:Command abilities]] |
[[Category:Command abilities]] |
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[[Category:Final Fantasy VIII Abilities]] |
[[Category:Final Fantasy VIII Abilities]] |
Revision as of 10:45, 1 March 2016
Boost (おうえん, Ouen?) is a recurring ability in the series that increases the damage dealt by the next attack. Boost oftentimes overlaps with Cheer and Focus.
Appearances
Final Fantasy III
Template:Sideicon Cheer is a Bard ability in the NES version, which increases the damage done by the party's physical attacks.
Final Fantasy VIII
Template:Sideicon Guardian Forces' attacks are enhanced by Boost via timed button presses. The GFs Diablos, Carbuncle, Cerberus, and Cactuar do not have Boost, since their effects either do not deal damage, or do a set amount of damage. A character's compatibility with a GF determines how much they can boost it before the animation ends. Removing Boost with Amnesia Greens is not recommended, as there is no way to regain the Boost ability.
During the summon animation, the player can hold down the button and tap the button to boost the GF to increase damage; the drawback is that if the player fails to boost the GF, it may end up dealing less damage than it would have when not boosted at all. The damage varies between 75% and 250% of the normal damage. The percentage rises when the player taps the button correctly, but drops to 75% if the player presses the button during a time a red cross appears over the cursor. GFs with longer summon animations, such as Eden, are the easiest to boost.
Final Fantasy IX
Template:Sideicon Boost is a support ability that enhances Garnet's and Eiko's summons, showing the full summon animation each time an eidolon is summoned. Garnet can learn it for 190 AP, while Eiko can learn it for 150 AP, both from the Pumice Piece. It takes 12 Magic Stones to equip.
Final Fantasy: The 4 Heroes of Light
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Dissidia Final Fantasy (2015)
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Theatrhythm Final Fantasy
Template:Sideicon Boost is a special ability that comes in three levels of power. During Battle Music Sequences if the player is successful in calling a summon, Boost powers up their attacks up, higher levels of Boost granting a larger benefit. Boost is learned by Cid, Rydia, Yuna and Cosmos at all levels of power.
Theatrhythm Final Fantasy Curtain Call
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Final Fantasy Artniks
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Final Fantasy Record Keeper
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Gallery
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Template:Command abilities Template:FFVIII Template:FFIX Template:FFX Template:FFRK