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Blue Mage is a job in Final Fantasy XIV introduced in version 4.5. It is described to be a "Limited Job" not associated with any class, and can only learn actions/abilities from enemies. The Blue Mage originally could only reach a maximum level of 50, but this value is scheduled to be increased in a subsequent version update.

To unlock the job, the player needs to be level 50 in at least one Disciple of War or Magic class.

GameplayEdit

Blue Mage is described as a solo-play job that is unfit for parties, but a Blue Mage cannot solo very many things outside of the overworld at level 50 and still works best in a party. They can only participate in instanced duties as members of a pre-formed party. They're forbidden from Duty Roulette, PvP, Deep Dungeon, and some other content. Displayed skills include traditional abilities, such as 1000 Needles, and the ability to copy skills from primals, such as Shiva's ice bow.

A Blue Mage, assuming most or all skills are learned, does not have any set rotation of skills to use, and due to the individually weak potencies of their main attack and supplementary attacks (such as the starting spell Water Cannon, or Glower), it is in their best interest to learn skills such as Off-guard and Peculiar Light to maximize their output. They do have tremendous area-of-effect capability with some combinations of skills, such as freezing with Ram's Voice to boost the damage of Dragon's Voice, and a surprising number of foes are susceptible to being frozen in such a way. They also have the ability to tank quite effectively thanks to Mighty Guard, White Wind, The Look, and Diamondback, the lattermost ability being a near-requirement to survive various tankbusters that would still flatten a proper tank. Learning skills from normal, Hard, and EX instances of primals is also beneficial due to the high potencies of these skills compared to the rest of their arsenal, but the very low learning-rate for these skills can be a deterrent.

Overall Blue Mage is an excellently self-sufficient job, and their ability to pin down enemies for long periods, use any learned skill in any dungeon regardless of level-sync, and deliver very situational but very heavy damage alongside buffs and healing gives them a support role when placed alongside other jobs in a party. Their usefulness is almost entirely determined by how many skills they know or what skills they know, however, due to Blue Mage only starting with one spell and only learning skills through their own adventuring.

AbilitiesEdit

Ability Level Type Cast Recast Cost Range Radius
Water Cannon
FFXIV Water Cannon Icon
Spell 2s 2.5s 100 MP 25y 0y
Delivers water damage with a potency of 120.
Flame Thrower
FFXIV Flame Thrower Icon
Spell 2s 2.5s 200 MP 0y 8y cone
Deals fire damage with a potency of 130 to all enemies in a cone before you.
Aqua Breath
FFXIV Aqua Breath Icon
Spell 2s 2.5s 200 MP 0y 8y cone
Deals water damage with a potency of 90 to all enemies in a cone before you.
Additional Effect: Afflicts target with Dropsy, dealing water damage over time
Potency: 10
Duration: 12s
Flying Frenzy
FFXIV Flying Frenzy Icon
Spell 1s 2.5s 200 MP 20y 6y circle
Delivers a jumping attack with a potency of 80 to target and all enemies nearby it.
Cannot be executed while bound.
Drill Cannons
FFXIV Drill Cannons Icon
Spell 2s 2.5s 200 MP 20y 20y line
Delivers unaspected damage with a potency of 120 to all enemies in a straight line before you.
Additional Effect: Potency is increased to 420 when target is afflicted with Petrification. The Petrification effect is also removed.
High Voltage
FFXIV High Voltage Icon
Spell 2s 2.5s 200 MP 0y 12y circle
Deals lightning damage with a potency of 90 to all nearby enemies.
Additional Effect: Paralysis
Duration: 15s
Additional Effect: Potency increased to 130 when target is afflicted with Dropsy
Additional Effect: Duration of Paralysis is increased to 30 seconds when target is afflicted with Dropsy
Loom
FFXIV Loom Icon
Spell 1s 2.5s 200 MP 15y 0y
Move quickly to the specified location.

Cannot be executed while bound.

Final Sting
FFXIV Final Sting Icon
Spell 2s 2.5s 3y 0y
Deals unaspected damage with a potency of 1,500 while incapacitating self.
Song of Torment
FFXIV Song of Torment Icon
Spell 2s 2.5s 400 MP 25y 0y
Deals unaspected damage with a potency of 50.
Additional Effect: Damage over time
Potency: 25
Duration: 30s
Glower
FFXIV Glower Icon
Spell 2s 2.5s 200 MP 15y 15y line
Deals lightning damage with a potency of 130 to all enemies in a straight line before you.
Additional Effect: Paralysis
Duration: 6s
Plaincracker
FFXIV Plaincracker Icon
Spell 2s 2.5s 200 MP 0y 6y circle
Deals earth damage with a potency of 130 to all nearby enemies.
Bristle
FFXIV Bristle Icon
Spell 1s 2.5s 200 MP 0y 0y
Increases the potency of the next spell cast by 50%.
Duration: 30s
White Wind
FFXIV White Wind Icon
Spell 2s 2.5s 1500 MP 0y 15y circle
Restores own HP and the HP of all nearby party members by an amount equal to your current HP.
Level 5 Petrify
FFXIV Level 5 Petrify Icon
Spell 2s 2.5s 400 MP 0y 6y cone
Petrifies all enemies in a cone before you.
Duration: 20s
Chance of successful attack is low.
Enemy level must be a multiple of 5. Has no effect on enemies of higher level than your own.
Sharpened Knife
FFXIV Sharpened Knife Icon
Spell 1s 2.5s 200 MP 3y 0y
Deals unaspected damage with a potency of 120.
Additional Effect: Potency is increased to 250 when target is stunned
Ice Spikes
FFXIV Ice Spikes Icon
Spell 2s 2.5s 500 MP 0y 0y
Counters enemies with ice damage every time you take damage.
Counter potency: 25
Duration: 15s
Additional Effect: Chance that when you are struck, the striker will be afflicted with slow +20%
Duration: 15s
Blood Drain
FFXIV Blood Drain Icon
Spell 2s 2.5s 100 MP 25y 0y
Deals unaspected damage with a potency of 20.
Additional Effect: Restores MP
Acorn Bomb
FFXIV Acorn Bomb Icon
Spell 2s 2.5s 300 MP 25y 6y circle
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto attack upon execution.
Bomb Toss
FFXIV Bomb Toss Icon
Spell 2s 2.5s 200 MP 25y 6y circle
Deals fire damage with a potency of 110 to all enemies at a designated location.
Additional Effect: Stun
Duration: 3s
Off-guard
FFXIV Off-guard Icon
Spell 1s 25s 100 MP 25y 0y
Increases damage you deal target by 50%. Recast timer is reset if target is KO'd in battle before the effect expires.
Duration: 30s
This action does not share a recast timer with any other actions.
Self-destruct
FFXIV Self-destruct Icon
Spell 2s 2.5s 0y 20y circle
Deals fire damage with a potency of 900 to all nearby enemies while incapacitating self.
Additional Effect: Potency is increased to 1,200 when you are under the effect of Toad Oil
Transfusion
FFXIV Transfusion Icon
Spell 2s 2.5s 25y 0y
Restores all HP and MP of a single party member while incapacitating self.
Faze
FFXIV Faze Icon
Spell 2s 2.5s 300 MP 0y 4y cone
Stuns all enemies in a cone before you.
Duration: 6s
Flying Sardine
FFXIV Flying Sardine Icon
Spell Instant 2.5s 200 MP 25y 0y
Deals unaspected damage with a potency of 10.
Additional Effect: Interrupts target
Snort
FFXIV Snort Icon
Spell 2s 2.5s 200 MP 0y 6y cone
Deals a 20 yalm knockback to all enemies in a cone before you.
4-tonze Weight
FFXIV 4-tonze Weight Icon
Spell 2s 2.5s 200 MP 25y 4y circle
Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location.
Additional Effect: Heavy +40%
Duration: 30s
The Look
FFXIV The Look Icon
Spell 2s 2.5s 200 MP 0y 6y cone
Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
Additional Effect: Increased enmity
Bad Breath
FFXIV Bad Breath Icon
Spell 2s 2.5s 500 MP 0y 8y cone
Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis.
Additional Effect: Poison
Potency: 10
Additional Effect: Damage dealt reduced 10%
Duration: 15s
Additional Effect: Interrupts target
Diamondback
FFXIV Diamondback Icon
Spell 2s 2.5s 3000 MP 0y 0y
Reduces damage taken by 90% and prevents most knockback and draw in effects.
Unable to move or take action for the duration of this effect.
Duration: 10s
If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne.
The effect of this action cannot be ended manually.
Mighty Guard
FFXIV Mighty Guard Icon
Spell 2s 2.5s 700 MP 0y 0y
Reduces damage taken by 40% while reducing damage dealt by 70%, increasing enmity generation, and preventing casting interruptions via damage taken.
This effect ends upon reuse.
Sticky Tongue
FFXIV Sticky Tongue Icon
Spell 2s 2.5s 300 MP 25y 0y
Draws target toward the caster.
Additional Effect: Stun
Duration: 4s
Toad Oil
FFXIV Toad Oil Icon
Spell 2s 2.5s 500 MP 0y 0y
Increases evasion by 20%.
Duration: 180s
The Ram's Voice
FFXIV The Ram's Voice Icon
Spell 2s 2.5s 200 MP 0y 6y circle
Deals ice damage with a potency of 130 to all nearby enemies.
Additional Effect: Deep Freeze
Duration: 12s
The Dragon's Voice
FFXIV The Dragon's Voice Icon
Spell 2s 2.5s 200 MP 0y 20y circle
Deals lightning damage with a potency of 110 to all nearby enemies.
Enemies within an 8-yalm radius will be unaffected.
Additional Effect: Paralysis
Duration: 9s
Additional Effect: Potency is increased to 310 when enemy is afflicted with Deep Freeze, but removes the Deep Freeze status
Missile
FFXIV Missile Icon
Spell 2s 2.5s 300 MP 25y 0y
Deals damage equal to half the target's current HP.
Chance of successful attack is low. Has no effect on enemies of higher level than your own.
1000 Needles
FFXIV 1000 Needles Icon
Spell 6s 2.5s 300 MP 0y 4y circle
Deals a fixed 1,000 damage which is shared by all enemies around you.
Ink Jet
FFXIV Ink Jet Icon
Spell 2s 2.5s 400 MP 0y 6y cone
Deals unaspected damage with a potency of 120 to all enemies in a cone before you.
Additional Effect: Blind
Duration: 30s
Fire Angon
FFXIV Fire Angon Icon
Spell 1s 2.5s 200 MP 25y 4y circle
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Moon Flute
FFXIV Moon Flute Icon
Spell 2s 2.5s 500 MP 0y 0y
Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%.
Duration: 15s
When effect ends, the player is afflicted with Waning Nocturne, preventing the use of auto-attack, weaponskills, spells, or abilities.
Duration: 15s
Tail Screw
FFXIV Tail Screw Icon
Spell 2s 2.5s 400 MP 25y 0y
Reduces target's HP to a single digit.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
Mind Blast
FFXIV Mind Blast Icon
Spell 1s 2.5s 200 MP 0y 6y circle
Deals unaspected damage with a potency of 100 to all nearby enemies.
Additional Effect: Paralysis
Duration: 30s
Doom
FFXIV Doom Icon
Spell 2s 2.5s 400 MP 25y 0y
Inflicts Doom on target.
Duration: 15s
When effect expires, the target will be KO'd.
Chance of successful attack is low. Has no effect on enemies whose level is higher than your own.
Peculiar Light
FFXIV Peculiar Light Icon
Spell 1s 60s 500 MP 0y 6y circle
Increases magic damage taken by all nearby enemies by 30%.
Duration: 10s
This action does not share a recast timer with any other actions.
Feather Rain
FFXIV Feather Rain Icon
Ability Instant 30s 300 MP 30y 5y circle
Deals wind damage with a potency of 180 to all enemies at a designated location.
Additional Effect: Wind damage over time
Potency: 20
Duration: 6s
Shares a recast time with certain blue magic spells (Eruption).
Eruption
FFXIV Eruption Icon
Ability Instant 30s 300 MP 25y 5y circle
Deals fire damage with a potency of 220 to all enemies at a designated location.
Shares a recast timer with certain blue magic spells (Feather Rain).
Mountain Buster
FFXIV Mountain Buster BLU Icon
Ability Instant 60s 400 MP 0y 6y cone
Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.
Shares a recast timer with certain blue magic spells (Shock Strike).
Shock Strike
FFXIV Shock Strike Icon
Ability Instant 60s 400 MP 25y 3y circle
Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies.
Shares a recast timer with certain blue magic spells (Mountain Buster).
Glass Dance
FFXIV Glass Dance Icon
Ability Instant 90s 500 MP 0y 12y wide cone
Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies.
Shares a recast timer with certain blue magic spells (Veil of the Whorl).
Veil of the Whorl
FFXIV Veil of the Whorl Icon
Ability Instant 90s 500 MP 0y 0y
Counters enemies with water damage every time you suffer damage.
Counter Potency: 50
Duration: 30s
Shares a recast timer with certain blue magic spells (Glass Dance).

SpellbookEdit

Spell No. Rank Type Duty/Enemy Level How to Obtain
Water Cannon 1 Default Default
Flame Thrower 2 ★★★★ Dungeon 50 Gobmachine G-VI from level 50 Dungeon Brayflox's Longstop (Hard)

Einhander and Magitek Gunship from level 50 Dungeon The Keeper of the Lake

Aqua Breath 3 ★★★★ Trial 50 Ultros from level 50 Trial The Dragon's Neck

Leviathan from level 50 Trial The Whorleater (Hard) Ultros from Stage 20 Masked Carnivale Miss Typhon

Flying Frenzy 4 ★★★ Dungeon 50 Zu from level 50 Dungeon Pharos Sirius
Drill Cannons 5 ★★ Open World 46 Level 46 Abandoned Vanguard in Reverse Engineering FATE in Northern Thanalan
Level 50 Magitek Vanguard H-2 in Northern Thanalan (x16,y15)
High Voltage 6 ★★★★ Raid 50 ADS from level 50 Raid The Binding Coil of Bahamut - Turn 1, The Binding Coil of Bahamut - Turn 2

Bestial Node from Stage 15 Masked Carnivale The Me Nobody Nodes

Loom 7 Open World 50 Level 50 Flame Sergeant Dalvag in Northern Thanalan (Rank B Elite Mark)

Dantalion in ievel 50 Dungeon Tam-Tara Deepcroft (Hard)

Final Sting 8 ★★ Open World 13 Level 13 Killer Wespe in Middle La Noscea (x15,y15)
Song of Torment 9 ★★ Dungeon 50 Siren from level 50 Dungeon Pharos Sirius
Glower 10 ★★★★ Dungeon 47 Coincounter from level 47 Dungeon The Aurum Vale
Plaincracker 11 ★★ Dungeon 50 Level 28 Clay Golems in North Shroud

Level 29 Sandstone Golems from Southern Thanalan

Level 34 Basalt Golem in Outer La Noscea

Gogmagolem from level 50 Dungeon Copperbell Mines (Hard) Azulmagia from Stage 25 Masked Carnivale Dirty Rotten Azulmagia

Bristle 12 ★★ Open World 20 Level 20 - 21 Wild Boar in East Shroud (x18,y24)
White Wind 13 ★★★ Spells Learned Learn 10 Blue Magic Spells
Level 5 Petrify 14 ★★ Dungeon 50 Manor Sentry from level 28 Dungeon Haukke Manor (During Final Boss battle only)

Manor Sentry from level 50 Dungeon Haukke Manor (Hard)

Sharpened Knife 15 ★★★★ Dungeon 50 Tonberry King from level 50 Dungeon The Wanderer's Palace
Ice Spikes 16 Open World 9 Level 9 Trickster Imp in Central Shroud (x27,y24)
Blood Drain 17 Open World 7 Level 7 Cave Bat in Lower La Noscea (x27,y16)

Level 9 Chigoe in Central Shroud (x25.5, y21.1)

Acorn Bomb 18 Open World 12 Level 12 - 17 Treant Sapling in North Shroud (x27,y28)
Bomb Toss 19 ★★ Open World 5 Level 5 - 7 Goblin Fisher and Goblin Gambler in Middle La Noscea (x23,y21)
Off-guard 20 ★★ Spells Learned Learn 5 Blue Magic Spells
Self-destruct 21 Open World 12 Level 12 Glide Bomb in Western Thanalan (x27,y16)

Blasting Cap and Flambeau from level 17 Dungeon Copperbell Mines
Gas Bomb from level 20 Dungeon Halatali

Transfusion 22 ★★ Spells Learned Learn 20 Blue Magic Spells
Faze 23 ★★★ Open World 6 Level 6 Qiqirn Gullroaster in Survivor Rats FATE in Central Thanalan
Level 9 Qiqirn Shellsweeper in Central Thanalan (x16,y19)
Level 30 Qiqirn Gullroaster in Careless Whiskers FATE in Eastern La Noscea
Level 32 Qiqirn Gullroaster in Eastern La Noscea (x26,y32)
Flying Sardine 24 Open World 30 Level 30 Apkallu in Eastern La Noscea (x27,y35)
Snort 25 ★★★★ Trial 50 Typhon from level 50 Trial The Dragon's Neck

Typhon from Stage 20 Masked Carnivale Miss Typhon

4-tonze Weight 26 ★★★★ Trial 50 Ultros from level 50 Trial The Dragon's Neck
The Look 27 ★★ Dungeon 50 Denizen of the Dark from level 45 Levequest Necrologos: The Liminal One in Mor Dhona (x29,y12)

Anantaboga from level 50 Dungeon Amdapor Keep

Bad Breath 28 ★★★ Open World 31 Level 31 Stroper in Central Shroud (x18,y21)
Level 31 Heliostroper in Central Shroud (x15,y21)
Diamondback 29 ★★★★ Dungeon 50 Cuca Fera from level 50 Dungeon The Stone Vigil (Hard)

Horde Armored Dragon from level 50 Trial The Steps of Faith

Mighty Guard 30 ★★★★ Spells Learned Learn 10 Blue Magic Spells
Sticky Tongue 31 ★★★★ Open World 4 Level 4 Rivertoad in Lower La Noscea (x25,y23)
Level 14 Toxic Toad in Central Thanalan (x27,y19)
Level 22 Laughing Gigantoad in Western Thanalan (x15y7)
Toad Oil 32 ★★★ Open World 24 Level 24 Giggling Gigantoad in Western Thanalan (x15,y7)
The Ram's Voice 33 ★★ Dungeon 38 Chimera from level 38 Dungeon Cutter's Cry

From Level 50 Trial A Relic Reborn: Chimera

Gorgimera from level 49 FATE Go, Go, Gorgimera

Azulmagia from Stage 25 Masked Carnivale Dirty Rotten Azulmagia

The Dragon's Voice 34 ★★ Dungeon 38 Chimera from level 38 Dungeon Cutter's Cry

From Level 50 Trial A Relic Reborn: Chimera

Gorgimera from level 49 FATE Go, Go, Gorgimera

Azulmagia from Stage 25 Masked Carnivale Dirty Rotten Azulmagia

Missile 35 ★★★★ Trial 50 Enkidu from level 50 Trial Battle in the Big Keep
1000 Needles 36 ★★★★ Open World 24 Level 24 Sabotender Bailaor in Flower Power Levequest in Southern Thanalan (x24,y10)
Level 26 Sabotender Bailaor in Southern Thanalan (x16,y15)
Sabotender Desertor in level 38 Dungeon Cutter's Cry
Ink Jet 37 ★★★ Dungeon 50 Kraken from level 50 Dungeon Sastasha (Hard)
Fire Angon 38 ★★★ Dungeon 50 Frumious Koheel Ja from level 50 Dungeon The Wanderer's Palace (Hard)
Moon Flute 39 The Masked Carnivale Clear 10 Stages in The Masked Carnivale.
Tail Screw 40 ★★★★ Dungeon 50 Karlabos from level 50 Dungeon Sastasha (Hard)
Mind Blast 41 Dungeon 16 Galvanth the Dominator from level 16 Dungeon The Tam-Tara Deepcroft
Doom 42 ★★★★ The Masked Carnivale Clear 20 Stages in The Masked Carnivale.
Peculiar Light 43 ★★ Open World 45 Level 45 Lentic Mudpuppy in Mor Dhona (x13,y10)
Feather Rain 44 ★★★★★ Trial 50 Garuda from level 50 Trial The Howling Eye (Extreme)
Eruption 45 ★★★★★ Trial 50 Ifrit from level 20 Trial The Bowl of Embers

Ifrit from level 50 Trial The Bowl of Embers (Hard)

Ifrit from level 50 Trial The Bowl of Embers (Extreme)

Mountain Buster 46 ★★★★★ Trial 50 Titan from level 50 trial The Navel (Hard)

Titan from level 50 Trial The Navel (Extreme)

Shock Strike 47 ★★★★★ Trial 50 Ramuh from level 50 Trial The Striking Tree (Hard)

Ramuh from level 50 Trial The Striking Tree (Extreme)

Glass Dance 48 ★★★★★ Trial 50 Shiva from level 50 Trial Akh Afah Amphitheatre (Extreme)
Veil of the Whorl 49 ★★★★★ Trial 50 Leviathan from Level 50 Trial The Whorleater (Hard)

Leviathan from level 50 Trial The Whorleater (Extreme)

Creation and developmentEdit

The gameplay of Blue Mage was design by the Lead Battle System Designer Tsuyoshi Yokozawa.

The outfit for both genders seen in the artworks resemble the original Blue Mage job from Final Fantasy V.

GalleryEdit

Artworks and screenshots
Abilities

TriviaEdit

  • It is the second class/job to be introduced in a patch and not with an expansion, Rogue/Ninja being the first.
  • As of 4.5, Blue Mage is the only combat-based class/job to not have a Job Gauge.
  • Blue Mage's artifact "Magus" set has no world-importance, being a stage costume invented by the Coliseum in Ul'dah for use in the Masked Carnivale, a blue mage-specific set of attractions.
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