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− | {{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVII|FFVIII|FFIX|FFX|X2|X2LM|FFXI|FFXII|XIIRW|FFT|FFTA|FFTA2|FFTS|CCRoF|CCEoT|FFMQ|FFA|FFL|FFL2|FFL3|T4HoL |
+ | {{sideicon|FFI|FFII|FFIII|FFIV|IVCCI|IVTAY|FFV|FFVI|FFVII|FFVIII|FFIX|FFX|X2|X2LM|FFXI|FFXII|XIIRW|FFT|FFTA|FFTA2|FFTS|CCRoF|CCEoT|FFMQ|FFA|FFL|FFL2|FFL3|T4HoL|FFD|DFFNT|PFF|ArtDive|FFRK|FFE|FFBE|WoFF|ChocoD2|FablesCD}} |
− | {{ |
+ | {{Image needed|FFTS|FFCC|T4HoL|FFD|PFF|WoFF}} |
[[File:FFVII Blind Status.png|right|thumb|250px|Blind, then known as Darkness, as seen in ''[[Final Fantasy VII]]''.]] |
[[File:FFVII Blind Status.png|right|thumb|250px|Blind, then known as Darkness, as seen in ''[[Final Fantasy VII]]''.]] |
||
− | '''Blind''' {{j|ブライン|Burain}}, also called '''Darkness''' {{j|暗闇|Kurayami}}, '''Dark''' '''Blin''', '''Blindness''', is a common recurring [[status effect]] from the [[Final Fantasy series|''Final Fantasy'' series]]. It can also refer to the [[Blind (ability)|spell]], which causes such an effect. A blinded character is inaccurate with their physical [[Attack (command)|attacks]] and will often miss the target, but the effect does not interfere with [[Magic (command)|spell casting]]. In most games, it can be cured by using [[Eye Drops]] and/or a spell that heals status ailments. |
+ | '''Blind''' {{j|ブライン|Burain}}, also called '''Darkness''' {{j|暗闇|Kurayami}}, '''Dark''' '''Blin''', '''Blindness''', is a common recurring [[status effect]] from the [[Final Fantasy series|''Final Fantasy'' series]]. It can also refer to the [[Blind (ability)|spell]], which causes such an effect. A blinded character is inaccurate with their physical [[Attack (command)|attacks]] and will often miss the target, but usually the effect does not interfere with [[Magic (command)|spell casting]]. In most games, it can be cured by using [[Eye Drops]] and/or a spell that heals status ailments. |
In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face. |
In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face. |
||
− | The related [[Pain (status)|Pain status]] completely disables the target's |
+ | The related [[Pain (status)|Pain status]] completely disables the target's use of physical abilities. |
== Appearances == |
== Appearances == |
||
=== ''[[Final Fantasy]]'' === |
=== ''[[Final Fantasy]]'' === |
||
− | |||
[[File:FF1-PSP-darkness.gif|right]] |
[[File:FF1-PSP-darkness.gif|right]] |
||
− | Blind causes afflicted units to miss more often, reducing their [[Hit (term)|Hit Rate]] by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the [[White Magic]] spell [[Blindna]], and is inflicted through the physical attacks of [[Shadow (Final Fantasy)|Shadow]], the spells [[ |
+ | Blind causes afflicted units to miss more often, reducing their [[Hit (term)|Hit Rate]] by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the [[Eyedrops (Final Fantasy)|Eyedrops]] item or the [[Magic (Final Fantasy)|White Magic]] spell [[Blindna (Final Fantasy)|Blindna]], and is inflicted through the physical attacks of [[Shadow (Final Fantasy)|Shadow]], the spells [[Dark (Final Fantasy)|Dark]] and [[Blind (Final Fantasy)|Blind]], and the attacks Snorting, [[Ink (ability)|Ink]], and [[Flash (ability)|Flash]]. |
=== ''[[Final Fantasy II]]'' === |
=== ''[[Final Fantasy II]]'' === |
||
⚫ | |||
− | |||
⚫ | |||
=== ''[[Final Fantasy III]]'' === |
=== ''[[Final Fantasy III]]'' === |
||
− | |||
[[File:FFIIIDS Blind Symbol.png|right]] |
[[File:FFIIIDS Blind Symbol.png|right]] |
||
− | + | Blind is healed by [[Eye Drops (Final Fantasy III)|Eye Drops]] and the spell [[Blindna (Final Fantasy III)|Blindna]]. Monsters affected by Blind have their Accuracy and Magic Accuracy halved. |
|
=== ''[[Final Fantasy IV]]'' === |
=== ''[[Final Fantasy IV]]'' === |
||
− | |||
[[File:FFIV Blind Symbol.PNG|right]] |
[[File:FFIV Blind Symbol.PNG|right]] |
||
[[File:FFIVDS Blind Status Icon.png|right]] |
[[File:FFIVDS Blind Status Icon.png|right]] |
||
− | Blind (originally called Darkness) |
+ | Blind (originally called Darkness) halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items. |
==== ''[[Final Fantasy IV -Interlude-]]'' ==== |
==== ''[[Final Fantasy IV -Interlude-]]'' ==== |
||
− | |||
Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy. |
Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy. |
||
==== ''[[Final Fantasy IV: The After Years]]'' ==== |
==== ''[[Final Fantasy IV: The After Years]]'' ==== |
||
⚫ | |||
− | |||
⚫ | |||
=== ''[[Final Fantasy V]]'' === |
=== ''[[Final Fantasy V]]'' === |
||
− | |||
[[File:FFV Blind Icon iOS.png|Icon.|right]] |
[[File:FFV Blind Icon iOS.png|Icon.|right]] |
||
[[File:Lenna Darkness.png|right|Lenna affected with Blind status.]] |
[[File:Lenna Darkness.png|right|Lenna affected with Blind status.]] |
||
− | The player |
+ | The player can make use of Blind by casting Flash, attacking enemies with a [[Dark Bow (Final Fantasy V)|Dark Bow]], or via some other methods, such as [[Mix (Final Fantasy V)|mix]] skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the [[Aim (ability)|Aim]] ability. |
=== ''[[Final Fantasy VI]]'' === |
=== ''[[Final Fantasy VI]]'' === |
||
− | |||
[[File:FFVI Blind Symbol.png|right]] |
[[File:FFVI Blind Symbol.png|right]] |
||
− | The Blind status ailment is glitched in the original versions, due to the [[Evade bug]]. However, it does prevent [[Strago |
+ | The Blind status ailment is glitched in the original versions, due to the [[Evade bug]]. However, it does prevent [[Strago (Final Fantasy VI party member)|Strago]] from learning [[Lore (Final Fantasy VI)|Lores]]. Several special attacks, such as [[Edgar (Final Fantasy VI party member)|Edgar]]'s [[Sunbeam|Flash]] and Strago's [[Bad Breath (Final Fantasy VI)|Bad Breath]], can inflict this status. |
{|class="full-width FFVI article-table" |
{|class="full-width FFVI article-table" |
||
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=== ''[[Final Fantasy VII]]'' === |
=== ''[[Final Fantasy VII]]'' === |
||
⚫ | Darkness is only usable by enemies, though the player can inflict the status through the means of the [[Ink (Final Fantasy VII)|Ink]] item. It is of little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a [[List of bugs and glitches|bug]], the status only affects the commands [[Attack (Final Fantasy VII)|Attack]], [[Morph (Final Fantasy VII)|Morph]], [[Deathblow (Final Fantasy VII)|Deathblow]], [[Mug (Final Fantasy VII)|Mug]], [[Slash-All (Final Fantasy VII)|Slash-All]], [[Flash (Final Fantasy VII)|Flash]], [[2x-Cut (Final Fantasy VII)|2x-Cut]], and [[4x-Cut (Final Fantasy VII)|4x-Cut]]. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless. |
||
⚫ | Inflicting enemies with the [[Fury (status)|Fury]] status is the only way to hamper an enemy's Hit% but this is difficult since [[Hyper (Final Fantasy VII)|Hypers]] cannot normally be given to enemies (can only be done by [[Confusion (Final Fantasy VII)|confused]] characters), and there are no attacks in the player's possession that can inflict the status to enemies. |
||
⚫ | Darkness is only usable by enemies, though the player can inflict the status through the means of the [[ |
||
− | |||
⚫ | Inflicting enemies with the [[Fury (status)|Fury]] status is the only way to hamper an enemy's Hit% but this is difficult since [[ |
||
{|class="full-width FFVII article-table" |
{|class="full-width FFVII article-table" |
||
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!class="b"|Abnormal Shell |
!class="b"|Abnormal Shell |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts non-elemental damage as well as Slow and |
+ | |Inflicts non-elemental damage as well as Slow and Darkness. |
|- |
|- |
||
!class="b"|Autumn Leaves |
!class="b"|Autumn Leaves |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Moderate non-elemental damage as well as |
+ | |Moderate non-elemental damage as well as Darkness to party. |
|- |
|- |
||
!class="b"|Combo |
!class="b"|Combo |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Moderate physical damage and |
+ | |Moderate physical damage and Darkness. Third part of the whole attack. |
|- |
|- |
||
!class="b"|Dance |
!class="b"|Dance |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts minor non-elemental damage as well as Slow and |
+ | |Inflicts minor non-elemental damage as well as Slow and Darkness to party. |
|- |
|- |
||
!class="b"|Dark Dragon Breath |
!class="b"|Dark Dragon Breath |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Moderate non-elemental damage and |
+ | |Moderate non-elemental damage and Darkness to party. |
|- |
|- |
||
!class="b"|Dark Eye |
!class="b"|Dark Eye |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts |
+ | |Inflicts Darkness. Only used if Grangalan Jr. is destroyed. |
|- |
|- |
||
!class="b"|Dark Needle |
!class="b"|Dark Needle |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts minor non-elemental damage and |
+ | |Inflicts minor non-elemental damage and Darkness. |
|- |
|- |
||
!class="b"|Erupt |
!class="b"|Erupt |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts minor non-elemental damage and |
+ | |Inflicts minor non-elemental damage and Darkness. |
|- |
|- |
||
!class="b"|Evil Poison |
!class="b"|Evil Poison |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Moderate Poison elemental damage and |
+ | |Moderate Poison elemental damage and Darkness. |
|- |
|- |
||
!class="b"|Eyesight |
!class="b"|Eyesight |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts |
+ | |Inflicts Darkness and Slow. Only used as a counter to physical attacks. |
|- |
|- |
||
!class="b"|Great Gale |
!class="b"|Great Gale |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts moderate Wind-elemental damage and |
+ | |Inflicts moderate Wind-elemental damage and Darkness to party. |
|- |
|- |
||
!class="b"|Havoc Wing |
!class="b"|Havoc Wing |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts extreme physical damage as well as Paralyze and |
+ | |Inflicts extreme physical damage as well as Paralyze and Darkness. |
|- |
|- |
||
!class="b"|Isogin Smog |
!class="b"|Isogin Smog |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Moderate non-elemental damage and |
+ | |Moderate non-elemental damage and Darkness. |
|- |
|- |
||
!class="b"|Sandgun |
!class="b"|Sandgun |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts |
+ | |Inflicts Darkness. |
|- |
|- |
||
!class="b"|{{LA|Sandstorm (ability)|Sandstorm}} |
!class="b"|{{LA|Sandstorm (ability)|Sandstorm}} |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts moderate Earth-elemental damage and |
+ | |Inflicts moderate Earth-elemental damage and Darkness to party. |
|- |
|- |
||
!class="b"|Seed Shot |
!class="b"|Seed Shot |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts |
+ | |Inflicts Darkness. |
|- |
|- |
||
!class="b"|Smog |
!class="b"|Smog |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts minor non-elemental damage and |
+ | |Inflicts minor non-elemental damage and Darkness. |
|- |
|- |
||
!class="b"|Smog Alert |
!class="b"|Smog Alert |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Moderate non-elemental damage as well as Poison, |
+ | |Moderate non-elemental damage as well as Poison, Darkness, Silence, and Sadness. |
|- |
|- |
||
!class="b"|Smoke Bullet |
!class="b"|Smoke Bullet |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts Sleep and |
+ | |Inflicts Sleep and Darkness. |
|- |
|- |
||
!class="b"|Sun |
!class="b"|Sun |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts Silence and |
+ | |Inflicts Silence and Darkness. |
|- |
|- |
||
!class="b"|Swamp Shoot |
!class="b"|Swamp Shoot |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts minor non-elemental damage and |
+ | |Inflicts minor non-elemental damage and Darkness. |
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Silver Glasses (Final Fantasy VII)|Silver Glasses]] |
|Accessory |
|Accessory |
||
− | |Prevents |
+ | |Prevents Darkness. |
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Fairy Ring (Final Fantasy VII)|Fairy Ring]] |
|Accessory |
|Accessory |
||
− | |Prevents Poison and |
+ | |Prevents Poison and Darkness. |
|- |
|- |
||
!class="b"|{{LA|Ink (ability)|Ink}} |
!class="b"|{{LA|Ink (ability)|Ink}} |
||
|Item |
|Item |
||
− | |Inflicts |
+ | |Inflicts Darkness on an enemy. |
|} |
|} |
||
− | [[Acrophies (Final Fantasy VII)|Acrophies]] has in its arsenal one of the rarest abilities, the [[ |
+ | [[Acrophies (Final Fantasy VII)|Acrophies]] has in its arsenal one of the rarest abilities, the [[Final Fantasy VII enemy abilities#Isogin Smog|Isogin Smog]] that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game. Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally. |
=== ''[[Final Fantasy VIII]]'' === |
=== ''[[Final Fantasy VIII]]'' === |
||
− | |||
[[File:FFVIII Blind Symbol.PNG|right]] |
[[File:FFVIII Blind Symbol.PNG|right]] |
||
− | Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]]. However, |
+ | Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart/Gameplay|Squall]] and [[Seifer Almasy/Gameplay|Seifer]]. However, Darkness disables the [[Gunblade (weapon type)|gunblade's]] trigger, making them unable to deal [[critical hit|additional damage]]. |
{|class="full-width FFVIII article-table" |
{|class="full-width FFVIII article-table" |
||
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!Effect |
!Effect |
||
|- |
|- |
||
− | !class="b"|[[Blind ( |
+ | !class="b"|[[Blind (Final Fantasy VIII)|Blind]] |
|Magic |
|Magic |
||
− | | |
+ | |Inflicts Darkness. |
|- |
|- |
||
− | !class="b"|[[Pain ( |
+ | !class="b"|[[Pain (Final Fantasy VIII)|Pain]] |
|Magic |
|Magic |
||
− | | |
+ | |Inflicts Poison, Darkness, and Silence. |
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b" |[[Doomtrain|Runaway Train]] |
+ | |Summon |
||
⚫ | |||
− | | |
+ | |Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
|- |
|- |
||
+ | !class="b"|[[Bad Breath (Final Fantasy VIII)|Bad Breath]] |
||
⚫ | |||
⚫ | |||
+ | |Inflicts Darkness and various other statuses to all targets. |
||
+ | |- |
||
⚫ | |||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts non-elemental damage as well as Slow, |
+ | |Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. |
|- |
|- |
||
!class="b"|Oil Shot |
!class="b"|Oil Shot |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts non-elemental damage as well as |
+ | |Inflicts non-elemental damage as well as Darkness. |
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Sand Storm (Final Fantasy VIII)|Sand Storm]] |
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts non-elemental damage as well as |
+ | |Inflicts non-elemental damage as well as Darkness to the party. |
|- |
|- |
||
!class="b"|{{LA|Stare}} |
!class="b"|{{LA|Stare}} |
||
|Enemy Attack |
|Enemy Attack |
||
− | |Inflicts |
+ | |Inflicts Darkness, Confuse, Silence, and Poison. |
|} |
|} |
||
=== ''[[Final Fantasy IX]]'' === |
=== ''[[Final Fantasy IX]]'' === |
||
− | |||
[[File:FFIX Blind Symbol.PNG|right]] |
[[File:FFIX Blind Symbol.PNG|right]] |
||
The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade. |
The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade. |
||
Line 253: | Line 246: | ||
!Effect |
!Effect |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Blind (Final Fantasy IX)|Blind]] |
|[[Wht Mag (Final Fantasy IX)|White Magic]] |
|[[Wht Mag (Final Fantasy IX)|White Magic]] |
||
|Inflicts Darkness. |
|Inflicts Darkness. |
||
|- |
|- |
||
− | !class="b"|[[Bad Breath |
+ | !class="b"|[[Bad Breath (Final Fantasy IX)|Bad Breath]] |
|[[Blu Mag (Final Fantasy IX)|Blue Magic]] |
|[[Blu Mag (Final Fantasy IX)|Blue Magic]] |
||
|Inflicts Darkness as well as other statuses. |
|Inflicts Darkness as well as other statuses. |
||
|- |
|- |
||
− | !class="b"|Blind Tail |
+ | !class="b"|[[Blind Tail]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness. |
|Inflicts Darkness. |
||
|- |
|- |
||
− | !class="b"| |
+ | !class="b"|[[Curse (Final Fantasy IX enemy ability)|Curse]] |
− | |Enemy Attack used by [[Ozma]] and [[Hades (Final Fantasy IX)|Hades]]. |
+ | |Enemy Attack used by [[Ozma (Final Fantasy IX)|Ozma]] and [[Hades (Final Fantasy IX)|Hades]]. |
|Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Darkness, and Mini to party. |
|Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Darkness, and Mini to party. |
||
|- |
|- |
||
− | !class="b"|Darkness |
+ | !class="b"|[[Darkness (Final Fantasy IX)|Darkness]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness. |
|Inflicts Darkness. |
||
|- |
|- |
||
− | !class="b"| |
+ | !class="b"|[[Ink (Final Fantasy IX)|Ink]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage and Darkness. |
|Inflicts non-elemental damage and Darkness. |
||
|- |
|- |
||
− | !class="b"|[[Pollen]] |
+ | !class="b"|[[Pollen (Final Fantasy IX)|Pollen]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage and Darkness to party. |
|Inflicts non-elemental damage and Darkness to party. |
||
|- |
|- |
||
− | !class="b"|[[Sandstorm ( |
+ | !class="b"|[[Sandstorm (Final Fantasy IX)|Sandstorm]] |
|Enemy Attack |
|Enemy Attack |
||
|Reduce party's HP to single digits as well as inflicting Darkness. |
|Reduce party's HP to single digits as well as inflicting Darkness. |
||
|- |
|- |
||
− | !class="b"|Spore |
+ | !class="b"|[[Spore (Final Fantasy IX)|Spore]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness to party. |
|Inflicts Darkness to party. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Rune Blade (Final Fantasy IX)|Rune Blade]] |
|Weapon |
|Weapon |
||
|Has Darkness as an [[Add Status]]. |
|Has Darkness as an [[Add Status]]. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Rune Claws (Final Fantasy IX)|Rune Claws]] |
|Weapon |
|Weapon |
||
|Has Darkness as an [[Add Status]]. |
|Has Darkness as an [[Add Status]]. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[The Ogre (Final Fantasy IX)|The Ogre]] |
|Weapon |
|Weapon |
||
− | |Has Darkness that can be inflicted with [[ |
+ | |Has Darkness that can be inflicted with [[Soul Blade (Final Fantasy IX)|Soul Blade]]. |
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Trident (Final Fantasy IX)|Trident]] |
|Weapon |
|Weapon |
||
− | |Has Darkness as an [[ |
+ | |Has Darkness as an [[Add Status]]. |
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Bright Eyes (Final Fantasy IX)|Bright Eyes]] |
|Auto-Ability |
|Auto-Ability |
||
|Prevents Darkness. |
|Prevents Darkness. |
||
Line 311: | Line 304: | ||
=== ''[[Final Fantasy X]]'' === |
=== ''[[Final Fantasy X]]'' === |
||
⚫ | The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before [[Luck (stat)|Luck]] is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using [[Eye Drops (Final Fantasy X)|Eye Drops]], [[Remedy (Final Fantasy X)|Remedy]] or [[Esuna (Final Fantasy X)|Esuna]]. |
||
⚫ | [[Wakka (Final Fantasy X party member)|Wakka]]'s [[Dark Attack]] and [[Dark Attack|Dark Buster]] can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps. |
||
⚫ | The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before [[Luck (stat)|Luck]] is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using [[Eye Drops]], [[Remedy ( |
||
− | |||
⚫ | |||
− | Also weapons with [[ |
+ | Also, weapons with [[Darktouch (Final Fantasy X)|Darktouch]] or [[Darkstrike (Final Fantasy X)|Darkstrike]] will also cause Darkness, while armor with [[Dark Ward (Final Fantasy X)|Dark Ward]] and [[Darkproof (Final Fantasy X)|Darkproof]] will prevent it. A party member can also use a [[Smoke Bomb (Final Fantasy X)|Smoke Bomb]] on an enemy to also inflict Darkness. |
{|class="full-width FFX article-table" |
{|class="full-width FFX article-table" |
||
Line 324: | Line 316: | ||
!Effect |
!Effect |
||
|- |
|- |
||
− | !class="b"|Dark Attack |
+ | !class="b"|[[Dark Attack]] |
|Skill |
|Skill |
||
|Inflicts non-elemental damage and a 50% chance of Darkness, but lasts three turns. |
|Inflicts non-elemental damage and a 50% chance of Darkness, but lasts three turns. |
||
|- |
|- |
||
− | !class="b"|Dark Buster |
+ | !class="b"|[[Dark Attack|Dark Buster]] |
|Skill |
|Skill |
||
|Inflicts non-elemental damage and almost always Darkness, but lasts one turn. |
|Inflicts non-elemental damage and almost always Darkness, but lasts one turn. |
||
|- |
|- |
||
− | !class="b"|Triple Foul |
+ | !class="b"|[[Triple Foul]] |
|Skill |
|Skill |
||
|Inflicts Darkness along with [[Silence (status)|Silence]] and [[Sleep (status)|Sleep]] for 3 turns. |
|Inflicts Darkness along with [[Silence (status)|Silence]] and [[Sleep (status)|Sleep]] for 3 turns. |
||
|- |
|- |
||
− | !class="b"| |
+ | !class="b"|[[Bad Breath (Final Fantasy X)|Bad Breath]] |
|Overdrive |
|Overdrive |
||
|Inflicts Darkness as well as a myriad of other statuses to all enemies. |
|Inflicts Darkness as well as a myriad of other statuses to all enemies. |
||
|- |
|- |
||
− | !class="b"|Putrid Breath |
+ | !class="b"|[[Putrid Breath (Final Fantasy X)|Putrid Breath]] |
|Overdrive |
|Overdrive |
||
|Inflicts Darkness as well as a myriad of other statuses to all enemies. |
|Inflicts Darkness as well as a myriad of other statuses to all enemies. |
||
|- |
|- |
||
− | !class="b"|Blind |
+ | !class="b"|[[Blind (Final Fantasy X)|Blind]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness. |
|Inflicts Darkness. |
||
|- |
|- |
||
− | !class="b"|Blind Ball |
+ | !class="b"|[[Blind Ball (Final Fantasy X)|Blind Ball]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage and Darkness. |
|Inflicts non-elemental damage and Darkness. |
||
|- |
|- |
||
− | !class="b"|Calamity |
+ | !class="b"|[[Calamity (Final Fantasy X)|Calamity]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness as well as other statuses to party. Only in the International and HD Remaster versions. |
|Inflicts Darkness as well as other statuses to party. Only in the International and HD Remaster versions. |
||
|- |
|- |
||
− | !class="b"|Curse |
+ | !class="b"|[[Curse (Final Fantasy X)|Curse]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness as well as other statuses. |
|Inflicts Darkness as well as other statuses. |
||
|- |
|- |
||
− | !class="b"|Depth |
+ | !class="b"|[[Depth Charge (Final Fantasy X)|Depth Charge]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage and Darkness to party. |
|Inflicts non-elemental damage and Darkness to party. |
||
|- |
|- |
||
− | !class="b"|Mega Graviton |
+ | !class="b"|[[Mega-Graviton (Final Fantasy X)|Mega-Graviton]] |
|Enemy Attack |
|Enemy Attack |
||
|Reduces party's HP by 7/16 and inflicts Darkness as well as a myriad of other statuses to party. Only in the International and HD Remaster versions. |
|Reduces party's HP by 7/16 and inflicts Darkness as well as a myriad of other statuses to party. Only in the International and HD Remaster versions. |
||
|- |
|- |
||
− | !class="b"|Ochu Dance |
+ | !class="b"|[[Ochu Dance (Final Fantasy X)|Ochu Dance]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness as well as a myriad of other statuses to party. |
|Inflicts Darkness as well as a myriad of other statuses to party. |
||
|- |
|- |
||
− | !class="b"|Paean of the Heavens |
+ | !class="b"|[[Paean of the Heavens]] |
|Enemy Attack |
|Enemy Attack |
||
|Reduces party's HP by 15/16 as well as inflicting Darkness and Delay Buster. |
|Reduces party's HP by 15/16 as well as inflicting Darkness and Delay Buster. |
||
|- |
|- |
||
− | !class="b"|Pharaoh's Curse |
+ | !class="b"|[[Pharaoh's Curse (Final Fantasy X)|Pharaoh's Curse]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness, Poison, Curse, and Silence. |
|Inflicts Darkness, Poison, Curse, and Silence. |
||
|- |
|- |
||
− | !class="b"|Photon Wings |
+ | !class="b"|[[Photon Wings (Final Fantasy X)|Photon Wings]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage and Darkness as well as a myriad of other statuses to party. |
|Inflicts non-elemental damage and Darkness as well as a myriad of other statuses to party. |
||
|- |
|- |
||
− | !class="b"|[[Pollen]] |
+ | !class="b"|[[Pollen (Final Fantasy X)|Pollen]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts Darkness as well as a myriad of other statuses to party. |
|Inflicts Darkness as well as a myriad of other statuses to party. |
||
|- |
|- |
||
− | !class="b"|Putrid Breath |
+ | !class="b"|[[Putrid Breath (Final Fantasy X)|Putrid Breath]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
|Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
||
|- |
|- |
||
− | !class="b"|Rainbow |
+ | !class="b"|[[Rainbow]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
|Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
||
|- |
|- |
||
− | !class="b"|Shockwave |
+ | !class="b"|[[Shockwave (Final Fantasy X)|Shockwave]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
|Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
||
|- |
|- |
||
− | !class="b"|Sigh |
+ | !class="b"|[[Sigh (Final Fantasy X)|Sigh]] |
|Enemy Attack |
|Enemy Attack |
||
|Inflicts non-elemental damage and Darkness to party. |
|Inflicts non-elemental damage and Darkness to party. |
||
|- |
|- |
||
− | !class="b"|Darktouch |
+ | !class="b"|[[Darktouch (Final Fantasy X)|Darktouch]] |
|Auto-Ability |
|Auto-Ability |
||
|50% chance of Darkness when attacking physically. |
|50% chance of Darkness when attacking physically. |
||
|- |
|- |
||
− | !class="b"|Darkstrike |
+ | !class="b"|[[Darkstrike (Final Fantasy X)|Darkstrike]] |
|Auto-Ability |
|Auto-Ability |
||
|Inflicts Darkness when attacking physically. |
|Inflicts Darkness when attacking physically. |
||
|- |
|- |
||
− | !class="b"|Dark Ward |
+ | !class="b"|[[Dark Ward (Final Fantasy X)|Dark Ward]] |
|Auto-Ability |
|Auto-Ability |
||
|50% chance of preventing Darkness. |
|50% chance of preventing Darkness. |
||
|- |
|- |
||
− | !class="b"|Darkproof |
+ | !class="b"|[[Darkproof (Final Fantasy X)|Darkproof]] |
|Auto-Ability |
|Auto-Ability |
||
|Prevents Darkness. |
|Prevents Darkness. |
||
|- |
|- |
||
− | !class="b"|Smoke Bomb |
+ | !class="b"|[[Smoke Bomb (Final Fantasy X)|Smoke Bomb]] |
|Item |
|Item |
||
|Inflicts non-elemental damage and Darkness to all enemies. |
|Inflicts non-elemental damage and Darkness to all enemies. |
||
Line 474: | Line 466: | ||
==== ''[[Final Fantasy X-2]]'' ==== |
==== ''[[Final Fantasy X-2]]'' ==== |
||
− | |||
[[File:FFX-2 Blind Icon.png|right]] |
[[File:FFX-2 Blind Icon.png|right]] |
||
{|class="full-width X2 article-table" |
{|class="full-width X2 article-table" |
||
Line 608: | Line 599: | ||
==== ''[[Final Fantasy X-2: Last Mission]]'' ==== |
==== ''[[Final Fantasy X-2: Last Mission]]'' ==== |
||
⚫ | Darkness reduces the odds of connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the [[White Mage (Final Fantasy X-2)|White Mage's]] ability Esuna. The auto-ability Darkproof makes the character immune to the status. |
||
− | |||
⚫ | Darkness reduces the odds of |
||
=== ''[[Final Fantasy XI]]'' === |
=== ''[[Final Fantasy XI]]'' === |
||
− | |||
[[File:FFXI Blind Status.png|right]] |
[[File:FFXI Blind Status.png|right]] |
||
Blindness is a [[Dark (element)|dark elemental]] status effect that is caused by many effects, including the [[Enfeebling Magic|enfeebling]] [[Black Magic]] spells [[Blind (ability)#Final Fantasy XI|Blind]] and [[Blind II]] and the [[Ninjutsu (skillset)|Ninjutsu]] spells [[Kurayami: Ichi]] and [[Kurayami: Ni]]. It decreases accuracy and ranged accuracy. It is cured with the white magics [[Blindna]] or [[Esuna (ability)|Esuna]], the [[Dancer (Final Fantasy XI)|Dancer]] job ability Healing Waltz, the [[Wyvern (Dragoon)|wyvern]] ability Remove Blind, the [[Monk (Final Fantasy XI)|Monk]] job ability [[Chakra]], the [[Summoner (Final Fantasy XI)|Summoner]] [[Blood Pact]] Spring Water, or the items [[Eye Drops]], [[Remedy (item)|Remedy]], or Catholicon. The [[Resist Blind]] trait and the effects of the white magic [[Barblind]] and [[Barblindra]] improve blind resistance a little. |
Blindness is a [[Dark (element)|dark elemental]] status effect that is caused by many effects, including the [[Enfeebling Magic|enfeebling]] [[Black Magic]] spells [[Blind (ability)#Final Fantasy XI|Blind]] and [[Blind II]] and the [[Ninjutsu (skillset)|Ninjutsu]] spells [[Kurayami: Ichi]] and [[Kurayami: Ni]]. It decreases accuracy and ranged accuracy. It is cured with the white magics [[Blindna]] or [[Esuna (ability)|Esuna]], the [[Dancer (Final Fantasy XI)|Dancer]] job ability Healing Waltz, the [[Wyvern (Dragoon)|wyvern]] ability Remove Blind, the [[Monk (Final Fantasy XI)|Monk]] job ability [[Chakra]], the [[Summoner (Final Fantasy XI)|Summoner]] [[Blood Pact]] Spring Water, or the items [[Eye Drops]], [[Remedy (item)|Remedy]], or Catholicon. The [[Resist Blind]] trait and the effects of the white magic [[Barblind]] and [[Barblindra]] improve blind resistance a little. |
||
− | There is another blinding status effect known as Flash. It is inflicted by the [[Divine Magic (Final Fantasy XI)|divine]] white magic [[Flash (ability)|Flash]]. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as [[Erase ( |
+ | There is another blinding status effect known as Flash. It is inflicted by the [[Divine Magic (Final Fantasy XI)|divine]] white magic [[Flash (ability)|Flash]]. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as [[Erase (ability)|Erase]] are required to remove Flash, but it has such a short duration that this is rarely necessary. |
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the [[Peiste]] family's [[Petrify (status)|petrifying]] Grim Glower and [[terror]]izing Oppressive Gaze effects may be prevented or ended by use of Blind. |
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the [[Peiste]] family's [[Petrify (status)|petrifying]] Grim Glower and [[terror]]izing Oppressive Gaze effects may be prevented or ended by use of Blind. |
||
=== ''[[Final Fantasy XII]]'' === |
=== ''[[Final Fantasy XII]]'' === |
||
− | |||
[[File:FFXII Blind Icon.png|left]] |
[[File:FFXII Blind Icon.png|left]] |
||
− | {{ |
+ | {{Quote|The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.|Description}} |
− | The [[Technicks|Technick]] [[Sight Unseeing]] causes the target's HP to drop drastically, but this can only work if the user is blinded. |
+ | Blind persists after [[KO]]. The [[Technicks|Technick]] [[Sight Unseeing]] causes the target's HP to drop drastically, but this can only work if the user is blinded. |
{|class="full-width FFXII article-table" |
{|class="full-width FFXII article-table" |
||
Line 633: | Line 621: | ||
|- |
|- |
||
!class="b"|[[Blind (ability)|Blind]] |
!class="b"|[[Blind (ability)|Blind]] |
||
− | |[[Green Magicks (Final Fantasy XII)|Green Magicks]] |
+ | |[[Green Magicks (Final Fantasy XII)/Original|Green Magicks]] (original)/[[Black Magicks (Final Fantasy XII)|Black Magicks]] (''Zodiac'') |
|Inflicts Blind on a single target. |
|Inflicts Blind on a single target. |
||
|- |
|- |
||
!class="b"|[[Blindga]] |
!class="b"|[[Blindga]] |
||
− | |[[Green Magicks (Final Fantasy XII)|Green Magicks]] |
+ | |[[Green Magicks (Final Fantasy XII)/Original|Green Magicks]] (original)/[[Black Magicks (Final Fantasy XII)|Black Magicks]] (''Zodiac'') |
|Inflicts Blind on all targets in range. |
|Inflicts Blind on all targets in range. |
||
|- |
|- |
||
Line 644: | Line 632: | ||
|Removes Blind status on one ally. |
|Removes Blind status on one ally. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Argyle Armlet (Final Fantasy XII)|Argyle Armlet]] |
|Accessory |
|Accessory |
||
|Immune to Blind. |
|Immune to Blind. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Darkja]] |
|[[Zodiark (Final Fantasy XII)|Zodiark's]] Magick |
|[[Zodiark (Final Fantasy XII)|Zodiark's]] Magick |
||
− | |Massive [[Dark (element)|Dark]]-elemental damage, and may inflict Blind and/or [[Instant Death]]. |
+ | |Massive [[Dark (Final Fantasy XII element)|Dark]]-elemental damage, and may inflict Blind and/or [[Instant Death]]. |
|- |
|- |
||
!class="b"|[[Bad Breath]] |
!class="b"|[[Bad Breath]] |
||
|Enemy Technicks |
|Enemy Technicks |
||
− | |Inflicts Blind, [[Slow (status)|Slow]], and [[Poison (status)|Poison]] to all targets. |
+ | |Inflicts Blind, [[Slow (Final Fantasy XII status effect)|Slow]], and [[Poison (Final Fantasy XII status effect)|Poison]] to all targets. |
|- |
|- |
||
− | !class="b"|[[Blaster ( |
+ | !class="b"|[[Blaster (Final Fantasy XII)|Blaster]] |
|Enemy Technicks |
|Enemy Technicks |
||
− | |Deals percentage damage, and may also inflict Blind, [[Sleep (status)|Sleep]], [[Slow (status)|Slow]], and [[Silence (status)|Silence]]. |
+ | |Deals percentage damage, and may also inflict Blind, [[Sleep (Final Fantasy XII status effect)|Sleep]], [[Slow (Final Fantasy X status effect)|Slow]], and [[Silence (Final Fantasy X status effect)|Silence]]. |
|- |
|- |
||
− | !class="b"|Dark Shock |
+ | !class="b"|[[Dark Shock (Final Fantasy XII)|Dark Shock]] |
|Enemy Technicks |
|Enemy Technicks |
||
− | |Inflicts Blind and [[Sap ( |
+ | |Inflicts Blind and [[Sap (Final Fantasy XII)|Sap]] statuses. |
|- |
|- |
||
− | !class="b"|[[Flash ( |
+ | !class="b"|[[Flash (Final Fantasy XII)|Flash]] |
|Enemy Technicks |
|Enemy Technicks |
||
|Inflicts Blind to all targets in range. |
|Inflicts Blind to all targets in range. |
||
|- |
|- |
||
− | !class="b"|[[Blaster ( |
+ | !class="b"|[[Hell Blaster (Final Fantasy XII)|Hell Blaster]] |
|Enemy Technicks |
|Enemy Technicks |
||
|Inflicts percentage damage as well as Blind and various statuses. |
|Inflicts percentage damage as well as Blind and various statuses. |
||
|- |
|- |
||
− | !class="b"|[[ |
+ | !class="b"|[[Putrid Breath (Final Fantasy XII)|Putrid Breath]] |
|Enemy Technicks |
|Enemy Technicks |
||
|Inflicts Blind as well as a myriad of other statuses to all targets in range. |
|Inflicts Blind as well as a myriad of other statuses to all targets in range. |
||
|- |
|- |
||
− | !class="b"|Scream |
+ | !class="b"|[[Scream (Final Fantasy XII)|Scream]] |
|Enemy Technicks |
|Enemy Technicks |
||
|Inflicts physical damage as well as Blind and Silence. |
|Inflicts physical damage as well as Blind and Silence. |
||
|- |
|- |
||
− | !class="b"|Sporefall |
+ | !class="b"|[[Sporefall (Final Fantasy XII)|Sporefall]] |
|Enemy Technicks |
|Enemy Technicks |
||
|Inflicts Blind as well as a myriad of other statuses within range. |
|Inflicts Blind as well as a myriad of other statuses within range. |
||
|- |
|- |
||
− | !class="b"|Wail |
+ | !class="b"|[[Wail (Final Fantasy XII)|Wail]] |
|Enemy Technicks |
|Enemy Technicks |
||
|Inflicts physical damage and may also inflict Blind or Silence. |
|Inflicts physical damage and may also inflict Blind or Silence. |
||
Line 691: | Line 679: | ||
==== ''[[Final Fantasy XII: Revenant Wings]]'' ==== |
==== ''[[Final Fantasy XII: Revenant Wings]]'' ==== |
||
− | |||
[[File:RW Blind Status Symbol.png|right]] |
[[File:RW Blind Status Symbol.png|right]] |
||
− | The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by [[Cu Sith (Revenant Wings)|Cu Sith]]. It can be healed with [[Penelo]]'s [[Esunaga]] or [[Fran]]'s Ward of the Wood abilities. |
+ | The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by [[Cu Sith (Revenant Wings)|Cu Sith]]. It can be healed with [[Penelo/Gameplay|Penelo]]'s [[Esunaga]] or [[Fran/Gameplay|Fran]]'s Ward of the Wood abilities. |
=== ''[[Final Fantasy Tactics]]'' === |
=== ''[[Final Fantasy Tactics]]'' === |
||
− | |||
[[File:FFT Blind Status Symbol.PNG|right]] |
[[File:FFT Blind Status Symbol.PNG|right]] |
||
− | {{See |
+ | {{See|Final Fantasy Tactics enemy abilities}} |
Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured. |
Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured. |
||
Line 736: | Line 722: | ||
=== ''[[Final Fantasy Tactics Advance]]'' === |
=== ''[[Final Fantasy Tactics Advance]]'' === |
||
− | |||
[[File:FFTA Blind Status Symbol.PNG|right]] |
[[File:FFTA Blind Status Symbol.PNG|right]] |
||
− | The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the [[Archer (Tactics Advance)|Archer's]] Blackout, the [[Gunner (Tactics Advance)|Gunner's]] Blindshot, and the [[Elementalist (Tactics Advance)|Elementalist's]] Shining Air. |
+ | The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the [[Archer (Tactics Advance)|Archer's]] [[Blackout (Tactics Advance)|Blackout]], the [[Gunner (Tactics Advance)|Gunner's]] [[Blindshot (Tactics Advance)|Blindshot]], and the [[Elementalist (Tactics Advance)|Elementalist's]] [[Shining Air (Tactics Advance)|Shining Air]]. |
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ==== |
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ==== |
||
⚫ | The Blind status only reduces Accuracy. It can be inflicted by [[Archer (Tactics A2)|Archer's]] [[Blackout (Tactics A2)|Blackout]], the [[Fusilier (Tactics A2)|Fusilier's]] [[Blindshot (Tactics A2)|Blindshot]], [[Elementalist (Tactics A2)|Elementalist's]] [[Shining Air (Tactics A2)|Shining Air]], and [[Lanista (Tactics A2)|Lanista's]] [[Haunting Vision]]. |
||
− | |||
⚫ | |||
=== ''[[Final Fantasy Tactics S]]'' === |
=== ''[[Final Fantasy Tactics S]]'' === |
||
⚫ | |||
− | |||
⚫ | |||
=== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' === |
=== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' === |
||
⚫ | |||
− | |||
⚫ | |||
=== ''[[Final Fantasy Crystal Chronicles: Echoes of Time]]'' === |
=== ''[[Final Fantasy Crystal Chronicles: Echoes of Time]]'' === |
||
⚫ | |||
− | |||
⚫ | |||
=== ''[[Final Fantasy Mystic Quest]]'' === |
=== ''[[Final Fantasy Mystic Quest]]'' === |
||
− | |||
[[File:FFMQ Blind Icon.png|right]] |
[[File:FFMQ Blind Icon.png|right]] |
||
− | A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the [[ |
+ | A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the [[Heal (Mystic Quest)|Heal]] spell. |
{|class="full-width FFMQ article-table" |
{|class="full-width FFMQ article-table" |
||
Line 797: | Line 777: | ||
=== ''[[Final Fantasy Adventure]]'' === |
=== ''[[Final Fantasy Adventure]]'' === |
||
− | |||
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it. |
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it. |
||
=== ''[[The Final Fantasy Legend]]'' === |
=== ''[[The Final Fantasy Legend]]'' === |
||
− | |||
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected. |
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected. |
||
Line 869: | Line 847: | ||
=== ''[[Final Fantasy Legend II]]'' === |
=== ''[[Final Fantasy Legend II]]'' === |
||
− | |||
A unit that is blinded lose half their [[Speed (stat)|Agl]], cure with [[Eye Drops|Eyedrop]] or Heal ability. This status last even after battle. |
A unit that is blinded lose half their [[Speed (stat)|Agl]], cure with [[Eye Drops|Eyedrop]] or Heal ability. This status last even after battle. |
||
Line 893: | Line 870: | ||
=== ''[[Final Fantasy Legend III]]'' === |
=== ''[[Final Fantasy Legend III]]'' === |
||
⚫ | |||
− | |||
⚫ | |||
{|class="full-width FFL3 article-table" |
{|class="full-width FFL3 article-table" |
||
Line 925: | Line 901: | ||
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' === |
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' === |
||
⚫ | |||
− | + | === ''[[Final Fantasy Dimensions]]'' === |
|
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected. |
||
+ | {|class="full-width article-table WoFF" |
||
+ | |-class="a" |
||
+ | !style="width:150px"|Game Element |
||
+ | !style="width:100px"|Type |
||
+ | !Effect |
||
+ | |- |
||
+ | !class="b"|{{LA|Flash (ability)|Flash}} |
||
+ | |Active Ability |
||
+ | |Inflicts Blindness on all targets. |
||
+ | |- |
||
+ | !class="b"|{{LA|Bad Breath}} |
||
+ | |Active Ability |
||
+ | |Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target. |
||
+ | |- |
||
+ | !class="b"|{{A|Goblin Eye Gouge}} |
||
+ | |Active Ability |
||
+ | |Inflicts neutral Physical damage/Blindness to a single target. |
||
+ | |- |
||
+ | !class="b"|{{A|Princess's Charm}} |
||
+ | |Active Ability |
||
+ | |Inflicts neutral Physical damage/Blindness to a single target. |
||
+ | |- |
||
+ | !class="b"|{{A|Moomba/Moomba}} |
||
+ | |Active Ability |
||
+ | |Inflicts neutral Physical damage/Blindness/chance of Death to a single target. |
||
+ | |- |
||
+ | !class="b"|{{A|Great Sandstorm}} |
||
+ | |Active Ability |
||
+ | |Inflicts Physical Earth/Wind damage/Blindness to all targets. |
||
+ | |- |
||
+ | !class="b"|{{LA|Sandstorm (ability)|Sandstorm}} |
||
+ | |Active Ability |
||
+ | |Inflicts Physical Earth/Wind damage/Blindness to all targets. |
||
+ | |- |
||
+ | !class="b"|{{A|Crystalline Flare}} |
||
+ | |Active Ability |
||
+ | |Inflicts neutral Magical damage/Blindness to a single target. |
||
+ | |- |
||
+ | !class="b"|{{LA|Dark (ability)|Dark}} |
||
+ | |Active Ability |
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+ | |Inflicts Magical Dark damage/Blindness to a single target. |
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+ | |- |
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+ | !class="b"|{{LA|Resist Blind|Resist Blindness}} |
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+ | |Passive Ability |
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+ | |Protects the user against Blindness. |
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+ | |- |
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+ | !class="b"|{{LA|Third Eye (ability)|Third Eye}} |
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+ | |Passive Ability |
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+ | |While Blind, raises the user's Evasion/Critical chances. |
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+ | |- |
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+ | !class="b"|{{A|Flash Bomb}} |
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+ | |Item |
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+ | |Sometimes inflicts Blindness on a single target. |
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+ | |- |
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+ | !class="b"|{{A|Resist Blindness Mirajewel}} |
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+ | |Mirajewel |
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+ | |Raises Lann or Reynn's Resistance to Blindness to 100. |
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+ | |- |
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+ | !class="b"|{{A|Resist Blindness Seed}} |
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+ | |Ability Seed |
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+ | |Raises a Mirage's Resistance to Blindness to 100. |
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+ | |- |
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+ | |} |
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+ | |||
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+ | |||
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+ | {{Status section|Final Fantasy Fables: Chocobo's Dungeon}} |
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+ | |||
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⚫ | In ''Kingdom Hearts 358/2 Days'' certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded. |
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=== ''[[Bravely Default]]'' === |
=== ''[[Bravely Default]]'' === |
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− | |||
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear. |
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear. |
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|Confer immunity to blind during battles. |
|Confer immunity to blind during battles. |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Bravely Default weapons#Thumbing Claws|Thumbing Claws]] |
|Weapon |
|Weapon |
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|40% chance to cause Blind. |
|40% chance to cause Blind. |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Bravely Default accessories#Silver Glasses|Silver Glasses]] |
|Accessory |
|Accessory |
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|Grants immunity to Blind. |
|Grants immunity to Blind. |
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|- |
|- |
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− | !class="b"|[[ |
+ | !class="b"|[[Bravely Default armor#Ribbon|Ribbon]] |
|Armor |
|Armor |
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|Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
|Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
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|Grants immunity to Blind. |
|Grants immunity to Blind. |
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|} |
|} |
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− | |||
− | ==== ''[[Bravely Second: End Layer]]'' ==== |
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− | |||
− | {{stub|Bravely Second: End Layer}} |
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− | |||
− | === ''[[Final Fantasy Dimensions]]'' === |
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− | {{Status-stub|World of Final Fantasy}} |
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⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | In ''Kingdom Hearts 358/2 Days'' certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded. |
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− | |||
⚫ | |||
⚫ | |||
− | |||
== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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WoFF Blind Status.png|''[[World of Final Fantasy]]''. |
WoFF Blind Status.png|''[[World of Final Fantasy]]''. |
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CD2 Ink.png|''[[Chocobo's Dungeon 2]]''. |
CD2 Ink.png|''[[Chocobo's Dungeon 2]]''. |
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− | </gallery>{{ |
+ | </gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy Tactics Advance]]''|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''|''[[Final Fantasy Legend III]]''|''[[Final Fantasy: The 4 Heroes of Light]]''|''[[Final Fantasy Fables: Chocobo's Dungeon]]''}} |
{{navbox statuses}} |
{{navbox statuses}} |
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+ | |||
+ | [[Category:Negative status effects]] |
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[[de:Blind (Zustand)]] |
[[de:Blind (Zustand)]] |
Revision as of 02:15, 21 December 2020
Template:Sideicon
I couldn't miss the chance to practice my drawing!
Blind (ブライン, Burain?), also called Darkness (暗闇, Kurayami?), Dark Blin, Blindness, is a common recurring status effect from the Final Fantasy series. It can also refer to the spell, which causes such an effect. A blinded character is inaccurate with their physical attacks and will often miss the target, but usually the effect does not interfere with spell casting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.
In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face.
The related Pain status completely disables the target's use of physical abilities.
Appearances
Final Fantasy
Blind causes afflicted units to miss more often, reducing their Hit Rate by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.
Final Fantasy II
Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops.
Final Fantasy III
Blind is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.
Final Fantasy IV
Blind (originally called Darkness) halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items.
Final Fantasy IV -Interlude-
Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy.
Final Fantasy IV: The After Years
Final Fantasy V
The player can make use of Blind by casting Flash, attacking enemies with a Dark Bow, or via some other methods, such as mix skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the Aim ability.
Final Fantasy VI
The Blind status ailment is glitched in the original versions, due to the Evade bug. However, it does prevent Strago from learning Lores. Several special attacks, such as Edgar's Flash and Strago's Bad Breath, can inflict this status.
Game Element | Type | Effect |
---|---|---|
Reflect??? | Lore | Inflicts Blind, Silence, and Slow on all targets with Reflect. |
Bad Breath | Lore | Inflicts Blind as well as a myriad of other statuses to all enemies. |
Flash | Tools | Inflicts Blind on all enemies. |
Disaster | Enemy Attack | Inflicts Blind as well as a myriad of other statuses on one or all party members. |
Diabolic Whistle | Enemy Attack | Inflicts Blind as well as a myriad of other statuses on the party. |
Mind Blast | Enemy Attack | Inflicts Blind as well as a myriad of other statuses on the party. |
Scintillation | Enemy Attack | Inflicts non-elemental damage and Blind to the party. |
Trine | Enemy Attack | Inflicts Blind and Silence on the party. |
Vanish | Enemy Attack (Dummied) | Inflicts Blind as well as a myriad of other statuses on the caster. |
Final Fantasy VII
Darkness is only usable by enemies, though the player can inflict the status through the means of the Ink item. It is of little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a bug, the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x-Cut, and 4x-Cut. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless.
Inflicting enemies with the Fury status is the only way to hamper an enemy's Hit% but this is difficult since Hypers cannot normally be given to enemies (can only be done by confused characters), and there are no attacks in the player's possession that can inflict the status to enemies.
Game Element | Type | Effect |
---|---|---|
Abnormal Shell | Enemy Attack | Inflicts non-elemental damage as well as Slow and Darkness. |
Autumn Leaves | Enemy Attack | Moderate non-elemental damage as well as Darkness to party. |
Combo | Enemy Attack | Moderate physical damage and Darkness. Third part of the whole attack. |
Dance | Enemy Attack | Inflicts minor non-elemental damage as well as Slow and Darkness to party. |
Dark Dragon Breath | Enemy Attack | Moderate non-elemental damage and Darkness to party. |
Dark Eye | Enemy Attack | Inflicts Darkness. Only used if Grangalan Jr. is destroyed. |
Dark Needle | Enemy Attack | Inflicts minor non-elemental damage and Darkness. |
Erupt | Enemy Attack | Inflicts minor non-elemental damage and Darkness. |
Evil Poison | Enemy Attack | Moderate Poison elemental damage and Darkness. |
Eyesight | Enemy Attack | Inflicts Darkness and Slow. Only used as a counter to physical attacks. |
Great Gale | Enemy Attack | Inflicts moderate Wind-elemental damage and Darkness to party. |
Havoc Wing | Enemy Attack | Inflicts extreme physical damage as well as Paralyze and Darkness. |
Isogin Smog | Enemy Attack | Moderate non-elemental damage and Darkness. |
Sandgun | Enemy Attack | Inflicts Darkness. |
Sandstorm | Enemy Attack | Inflicts moderate Earth-elemental damage and Darkness to party. |
Seed Shot | Enemy Attack | Inflicts Darkness. |
Smog | Enemy Attack | Inflicts minor non-elemental damage and Darkness. |
Smog Alert | Enemy Attack | Moderate non-elemental damage as well as Poison, Darkness, Silence, and Sadness. |
Smoke Bullet | Enemy Attack | Inflicts Sleep and Darkness. |
Sun | Enemy Attack | Inflicts Silence and Darkness. |
Swamp Shoot | Enemy Attack | Inflicts minor non-elemental damage and Darkness. |
Silver Glasses | Accessory | Prevents Darkness. |
Fairy Ring | Accessory | Prevents Poison and Darkness. |
Ink | Item | Inflicts Darkness on an enemy. |
Acrophies has in its arsenal one of the rarest abilities, the Isogin Smog that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game. Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally.
Final Fantasy VIII
Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer. However, Darkness disables the gunblade's trigger, making them unable to deal additional damage.
Game Element | Type | Effect |
---|---|---|
Blind | Magic | Inflicts Darkness. |
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Runaway Train | Summon | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Darkness and various other statuses to all targets. |
"Brrawghh!" | Enemy Attack | Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. |
Oil Shot | Enemy Attack | Inflicts non-elemental damage as well as Darkness. |
Sand Storm | Enemy Attack | Inflicts non-elemental damage as well as Darkness to the party. |
Stare | Enemy Attack | Inflicts Darkness, Confuse, Silence, and Poison. |
Final Fantasy IX
The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade.
Game Element | Type | Effect |
---|---|---|
Blind | White Magic | Inflicts Darkness. |
Bad Breath | Blue Magic | Inflicts Darkness as well as other statuses. |
Blind Tail | Enemy Attack | Inflicts Darkness. |
Curse | Enemy Attack used by Ozma and Hades. | Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Darkness, and Mini to party. |
Darkness | Enemy Attack | Inflicts Darkness. |
Ink | Enemy Attack | Inflicts non-elemental damage and Darkness. |
Pollen | Enemy Attack | Inflicts non-elemental damage and Darkness to party. |
Sandstorm | Enemy Attack | Reduce party's HP to single digits as well as inflicting Darkness. |
Spore | Enemy Attack | Inflicts Darkness to party. |
Rune Blade | Weapon | Has Darkness as an Add Status. |
Rune Claws | Weapon | Has Darkness as an Add Status. |
The Ogre | Weapon | Has Darkness that can be inflicted with Soul Blade. |
Trident | Weapon | Has Darkness as an Add Status. |
Bright Eyes | Auto-Ability | Prevents Darkness. |
Final Fantasy X
The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before Luck is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using Eye Drops, Remedy or Esuna.
Wakka's Dark Attack and Dark Buster can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps.
Also, weapons with Darktouch or Darkstrike will also cause Darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.
Game Element | Type | Effect |
---|---|---|
Dark Attack | Skill | Inflicts non-elemental damage and a 50% chance of Darkness, but lasts three turns. |
Dark Buster | Skill | Inflicts non-elemental damage and almost always Darkness, but lasts one turn. |
Triple Foul | Skill | Inflicts Darkness along with Silence and Sleep for 3 turns. |
Bad Breath | Overdrive | Inflicts Darkness as well as a myriad of other statuses to all enemies. |
Putrid Breath | Overdrive | Inflicts Darkness as well as a myriad of other statuses to all enemies. |
Blind | Enemy Attack | Inflicts Darkness. |
Blind Ball | Enemy Attack | Inflicts non-elemental damage and Darkness. |
Calamity | Enemy Attack | Inflicts Darkness as well as other statuses to party. Only in the International and HD Remaster versions. |
Curse | Enemy Attack | Inflicts Darkness as well as other statuses. |
Depth Charge | Enemy Attack | Inflicts non-elemental damage and Darkness to party. |
Mega-Graviton | Enemy Attack | Reduces party's HP by 7/16 and inflicts Darkness as well as a myriad of other statuses to party. Only in the International and HD Remaster versions. |
Ochu Dance | Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to party. |
Paean of the Heavens | Enemy Attack | Reduces party's HP by 15/16 as well as inflicting Darkness and Delay Buster. |
Pharaoh's Curse | Enemy Attack | Inflicts Darkness, Poison, Curse, and Silence. |
Photon Wings | Enemy Attack | Inflicts non-elemental damage and Darkness as well as a myriad of other statuses to party. |
Pollen | Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to party. |
Putrid Breath | Enemy Attack | Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
Rainbow | Enemy Attack | Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
Shockwave | Enemy Attack | Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party. |
Sigh | Enemy Attack | Inflicts non-elemental damage and Darkness to party. |
Darktouch | Auto-Ability | 50% chance of Darkness when attacking physically. |
Darkstrike | Auto-Ability | Inflicts Darkness when attacking physically. |
Dark Ward | Auto-Ability | 50% chance of preventing Darkness. |
Darkproof | Auto-Ability | Prevents Darkness. |
Smoke Bomb | Item | Inflicts non-elemental damage and Darkness to all enemies. |
Blaster Mine | Mix | Deals small amounts of damage plus Darkness, Silence and Sleep for three rounds on all enemies. |
Hazardous Shell | Mix | Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for four rounds on all enemies. |
Calamity Bomb | Mix | Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for five rounds on all enemies. |
Chaos Grenade | Mix | Deals large amounts of damage plus Full Break, Slow, Poison, Darkness, Silence and Sleep for eight rounds on all enemies. |
Brimstone | Mix | Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Abaddon Flame | Mix | Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Electroshock | Mix | Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Thunderblast | Mix | Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Aqua Toxin | Mix | Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Dark Rain | Mix | Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Black Ice | Mix | Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Krysta | Mix | Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies. |
Final Fantasy X-2
Game Element | Type | Effect |
---|---|---|
Blind | Arcana | Inflicts Darkness. |
Bad Breath | Blue Bullet | Inflicts Darkness as well as other statuses to all enemies. |
Darkness Dance | Dance | Inflicts Darkness to all enemies while dancing. |
Kogoro Blaze | Kogoro | Inflicts Fire-elemental damage as well as Darkness. |
Ghiki Gouge | Ghiki | Inflicts non-elemental damage and Darkness. |
Dark Knife | Cutlery | Inflicts non-elemental damage and Darkness. |
Silent White | Fallalery | Inflicts physical damage as well as Darkness and Silence on all enemies. |
Blind Shell | Machinations | Inflicts physical damage and Darkness. |
Blind Mask | Festivities | Inflicts physical damage and Darkness. |
Blackout | Enemy Attack | Inflicts non-elemental damage as well as Darkness and Slow. |
Blinding Meridian | Enemy Attack | Inflicts 100 HP of damage and Darkness. |
Bloody Breath | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party. |
Ebon Powder | Enemy Attack | Inflicts Darkness on party. |
Futile Resistance | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion. |
Mors Certa | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party. |
Night Game | Enemy Attack | Inflicts non-elemental damage and Darkness. |
Pain | Enemy Attack | Inflicts non-elemental damage as well as Darkness and a myriad of other statuses. |
Pernicious Powder | Enemy Attack | Inflicts Darkness and a myriad of other statuses to party. |
Poison Smog | Enemy Attack | Inflicts non-elemental damage as well as Poison and Darkness to party. |
Quadruple Attack | Enemy Attack | Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit. |
Radular Grudge | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion. |
Really Bad Breath | Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to party. |
Scum Spray | Enemy Attack | Inflicts Water-elemental damage as well as Darkness. |
Sludge Spray | Enemy Attack | Inflicts Water-elemental damage as well as Darkness and Poison. |
Triple Shock | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Poison, and Sleep. |
Umbral Gaze | Enemy Attack | Inflicts non-elemental damage as well as Darkness. |
Dark Proof | Auto-Ability | Prevents Darkness. |
Darkness Grenade | Item | Inflicts non-elemental damage and Darkness to all enemies. |
Flash Bomb | Item, Enemy Attack | Inflicts minor non-elemental damage and Darkness to all enemies. |
Brimstone | Mix | Deals 3 hits of 150 damage and causes Darkness to random enemies. |
Abaddon Flame | Mix | Deals 3 hits of 300 damage and inflicts Darkness on random enemies. |
Final Fantasy X-2: Last Mission
Darkness reduces the odds of connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.
Final Fantasy XI
Blindness is a dark elemental status effect that is caused by many effects, including the enfeebling Black Magic spells Blind and Blind II and the Ninjutsu spells Kurayami: Ichi and Kurayami: Ni. It decreases accuracy and ranged accuracy. It is cured with the white magics Blindna or Esuna, the Dancer job ability Healing Waltz, the wyvern ability Remove Blind, the Monk job ability Chakra, the Summoner Blood Pact Spring Water, or the items Eye Drops, Remedy, or Catholicon. The Resist Blind trait and the effects of the white magic Barblind and Barblindra improve blind resistance a little.
There is another blinding status effect known as Flash. It is inflicted by the divine white magic Flash. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as Erase are required to remove Flash, but it has such a short duration that this is rarely necessary.
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the Peiste family's petrifying Grim Glower and terrorizing Oppressive Gaze effects may be prevented or ended by use of Blind.
Final Fantasy XII
The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.
Description
Blind persists after KO. The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded.
Game Element | Type | Effect |
---|---|---|
Blind | Green Magicks (original)/Black Magicks (Zodiac) | Inflicts Blind on a single target. |
Blindga | Green Magicks (original)/Black Magicks (Zodiac) | Inflicts Blind on all targets in range. |
Blindna | White Magicks | Removes Blind status on one ally. |
Argyle Armlet | Accessory | Immune to Blind. |
Darkja | Zodiark's Magick | Massive Dark-elemental damage, and may inflict Blind and/or Instant Death. |
Bad Breath | Enemy Technicks | Inflicts Blind, Slow, and Poison to all targets. |
Blaster | Enemy Technicks | Deals percentage damage, and may also inflict Blind, Sleep, Slow, and Silence. |
Dark Shock | Enemy Technicks | Inflicts Blind and Sap statuses. |
Flash | Enemy Technicks | Inflicts Blind to all targets in range. |
Hell Blaster | Enemy Technicks | Inflicts percentage damage as well as Blind and various statuses. |
Putrid Breath | Enemy Technicks | Inflicts Blind as well as a myriad of other statuses to all targets in range. |
Scream | Enemy Technicks | Inflicts physical damage as well as Blind and Silence. |
Sporefall | Enemy Technicks | Inflicts Blind as well as a myriad of other statuses within range. |
Wail | Enemy Technicks | Inflicts physical damage and may also inflict Blind or Silence. |
Final Fantasy XII: Revenant Wings
The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by Cu Sith. It can be healed with Penelo's Esunaga or Fran's Ward of the Wood abilities.
Final Fantasy Tactics
Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.
Game Element | Type | Effect | User |
---|---|---|---|
Umbra | Mystic Arts | Inflicts Darkness. | Enemy Mystics |
Eye Gouge | Enemy Ability | Inflicts Darkness. | Goblin |
Ink | Enemy Ability | Inflicts Darkness. | Mindflayer |
Darkness | Enemy Ability | Inflicts Darkness. | Zalera |
Grand Cross | Enemy Ability | Inflicts Darkness as well as a myriad of other statuses. | Ultima the High Seraph |
Final Fantasy Tactics Advance
The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.
Final Fantasy Tactics A2: Grimoire of the Rift
The Blind status only reduces Accuracy. It can be inflicted by Archer's Blackout, the Fusilier's Blindshot, Elementalist's Shining Air, and Lanista's Haunting Vision.
Final Fantasy Tactics S
Final Fantasy Crystal Chronicles: Ring of Fates
Final Fantasy Crystal Chronicles: Echoes of Time
Final Fantasy Mystic Quest
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Bow of Grace | Weapon | Shoot-elemental weapon that can inflict Blind. |
Blackness | Enemy Ability | Non-elemental attack that can inflict Blind. |
Blind Flash | Enemy Ability | Inflicts Blind. |
Blinder | Enemy Ability | Non-elemental attack that can inflict Blind. |
Smokescreen | Enemy Ability | Inflicts Blind. |
Final Fantasy Adventure
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.
The Final Fantasy Legend
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Light | Enemy Ability | Inflicts Blin on all enemies, can't be block. |
Blind | Enemy Ability | Inflicts Blin on enemy group. |
Flash | Enemy Ability | Inflicts Blin on enemy group. |
Ink | Enemy Ability | Inflicts Blin on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Final Fantasy Legend II
A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
Blind | Enemy Ability | Inflicts Blnd; one group. |
Flash | Enemy Ability | Inflicts Blnd; one group. |
Ink | Enemy Ability | Inflicts Blnd; one group. |
Final Fantasy Legend III
The blinded target's hit rate of the target will be reduced. It can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.
Game Element | Type | Effect | Description |
---|---|---|---|
Spark | White Magic | Inflicts Dark | Blinds one enemy or cure Blind. |
Blind | Enemy Ability | Inflicts Dark | Blinds one enemy. |
Ink | Enemy Ability | Inflicts Dark | Blinds one enemy or enemy group. |
Flash | Enemy Ability | Inflicts Dark | Blinds all enemies. |
Final Fantasy: The 4 Heroes of Light
Final Fantasy Dimensions
Dissidia Final Fantasy NT
Pictlogica Final Fantasy
Final Fantasy Artniks Dive
Final Fantasy Record Keeper
Final Fantasy Explorers
Final Fantasy Brave Exvius
World of Final Fantasy
Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected.
Game Element | Type | Effect |
---|---|---|
Flash | Active Ability | Inflicts Blindness on all targets. |
Bad Breath | Active Ability | Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target. |
Goblin Eye Gouge | Active Ability | Inflicts neutral Physical damage/Blindness to a single target. |
Princess's Charm | Active Ability | Inflicts neutral Physical damage/Blindness to a single target. |
Moomba/Moomba | Active Ability | Inflicts neutral Physical damage/Blindness/chance of Death to a single target. |
Great Sandstorm | Active Ability | Inflicts Physical Earth/Wind damage/Blindness to all targets. |
Sandstorm | Active Ability | Inflicts Physical Earth/Wind damage/Blindness to all targets. |
Crystalline Flare | Active Ability | Inflicts neutral Magical damage/Blindness to a single target. |
Dark | Active Ability | Inflicts Magical Dark damage/Blindness to a single target. |
Resist Blindness | Passive Ability | Protects the user against Blindness. |
Third Eye | Passive Ability | While Blind, raises the user's Evasion/Critical chances. |
Flash Bomb | Item | Sometimes inflicts Blindness on a single target. |
Resist Blindness Mirajewel | Mirajewel | Raises Lann or Reynn's Resistance to Blindness to 100. |
Resist Blindness Seed | Ability Seed | Raises a Mirage's Resistance to Blindness to 100. |
Chocobo's Dungeon 2
Final Fantasy Fables: Chocobo's Dungeon
Non-Final Fantasy appearances
Kingdom Hearts series
In Kingdom Hearts 358/2 Days certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.
Dead Fantasy
Blind appears with Tifa Lockhart as materia and is used against Hitomi in the burning cathedral along with the other status affect materia in her possession.
Bravely Default
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear.
Game Element | Type | Effect |
---|---|---|
Blind | Enemy ability | Inflicts Blind. Can be group cast. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Self-Healing | White Magic ability | Recover from poison, blind, and silence at the end of battle. |
Blind Immunity | Monk ability | Confer immunity to blind during battles. |
Thumbing Claws | Weapon | 40% chance to cause Blind. |
Silver Glasses | Accessory | Grants immunity to Blind. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Eye Drops | Item Compounding ability |
Cures the target of blind. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Eye Gouge | Enemy ability | Low physical damage, inflicts Blind. |
Flash | Enemy ability | Inflicts Blind on the party. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Holy Breath | Enemy ability | Very high physical light damage to the party. Inflicts Blind. |
Sandstorm | Enemy ability | Low physical earth damage to the party; inflicts Blind. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Blind | Compounding ability | Restores 150 HP and cures Blind. |
Resist Blind | Compounding ability | Grants immunity to Blind. |