Final Fantasy Wiki
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{{Images|FFTS|FFCC|T4HoL|BravelyD|FFD|PFF|WoFF}}
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{{Image needed|FFTS|FFCC|T4HoL|FFD|PFF|WoFF}}
 
[[File:FFVII Blind Status.png|right|thumb|250px|Blind, then known as Darkness, as seen in ''[[Final Fantasy VII]]''.]]
 
[[File:FFVII Blind Status.png|right|thumb|250px|Blind, then known as Darkness, as seen in ''[[Final Fantasy VII]]''.]]
 
'''Blind''' {{j|ブライン|Burain}}, also called '''Darkness''' {{j|暗闇|Kurayami}}, '''Dark''' '''Blin''', '''Blindness''', is a common recurring [[status effect]] from the [[Final Fantasy series|''Final Fantasy'' series]]. It can also refer to the [[Blind (ability)|spell]], which causes such an effect. A blinded character is inaccurate with their physical [[Attack (command)|attacks]] and will often miss the target, but the effect does not interfere with [[Magic (command)|spell casting]]. In most games, it can be cured by using [[Eye Drops]] and/or a spell that heals status ailments.
 
'''Blind''' {{j|ブライン|Burain}}, also called '''Darkness''' {{j|暗闇|Kurayami}}, '''Dark''' '''Blin''', '''Blindness''', is a common recurring [[status effect]] from the [[Final Fantasy series|''Final Fantasy'' series]]. It can also refer to the [[Blind (ability)|spell]], which causes such an effect. A blinded character is inaccurate with their physical [[Attack (command)|attacks]] and will often miss the target, but the effect does not interfere with [[Magic (command)|spell casting]]. In most games, it can be cured by using [[Eye Drops]] and/or a spell that heals status ailments.
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== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy]]'' ===
 
=== ''[[Final Fantasy]]'' ===
{{sideicon|FFI}}
 
 
[[File:FF1-PSP-darkness.gif|right]]
 
[[File:FF1-PSP-darkness.gif|right]]
 
Blind causes afflicted units to miss more often, reducing their [[Hit (term)|Hit Rate]] by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the [[White Magic]] spell [[Blindna]], and is inflicted through the physical attacks of [[Shadow (Final Fantasy)|Shadow]], the spells [[Blind (ability)#Final Fantasy|Dark]] and [[Blind (ability)#Final Fantasy|Blind]], and the attacks Snorting, [[Ink (ability)|Ink]], and [[Flash (ability)|Flash]].
 
Blind causes afflicted units to miss more often, reducing their [[Hit (term)|Hit Rate]] by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the [[White Magic]] spell [[Blindna]], and is inflicted through the physical attacks of [[Shadow (Final Fantasy)|Shadow]], the spells [[Blind (ability)#Final Fantasy|Dark]] and [[Blind (ability)#Final Fantasy|Blind]], and the attacks Snorting, [[Ink (ability)|Ink]], and [[Flash (ability)|Flash]].
   
 
=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
{{sideicon|FFII}}
 
 
Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after [[Battle (term)|battle]] and can be cured with [[Esuna (ability)|Esuna]] at any level, or Eye Drops.
 
Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after [[Battle (term)|battle]] and can be cured with [[Esuna (ability)|Esuna]] at any level, or Eye Drops.
   
 
=== ''[[Final Fantasy III]]'' ===
 
=== ''[[Final Fantasy III]]'' ===
{{sideicon|FFIII}}
 
 
[[File:FFIIIDS Blind Symbol.png|right]]
 
[[File:FFIIIDS Blind Symbol.png|right]]
The status effect is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.
+
Blind is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.
   
 
=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
{{sideicon|FFIV}}
 
 
[[File:FFIV Blind Symbol.PNG|right]]
 
[[File:FFIV Blind Symbol.PNG|right]]
 
[[File:FFIVDS Blind Status Icon.png|right]]
 
[[File:FFIVDS Blind Status Icon.png|right]]
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==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
  +
Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy.
{{sideicon|IVCCI}}
 
The Blind status returns as a status effect and it functions the same way as its predecessor.
 
   
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
{{Status section|Final Fantasy IV: The After Years}}
{{sideicon|IVTAY}}
 
{{Status-stub|Final Fantasy IV: The After Years}}
 
   
 
=== ''[[Final Fantasy V]]'' ===
 
=== ''[[Final Fantasy V]]'' ===
{{sideicon|FFV}}
 
 
[[File:FFV Blind Icon iOS.png|Icon.|right]]
 
[[File:FFV Blind Icon iOS.png|Icon.|right]]
 
[[File:Lenna Darkness.png|right|Lenna affected with Blind status.]]
 
[[File:Lenna Darkness.png|right|Lenna affected with Blind status.]]
The player is able to make use of this status by casting Flash, attacking enemies with a [[List of Final Fantasy V weapons#Darkness Bow|Darkness Bow]], or via some other methods, such as [[Mix (Final Fantasy V)|mix]] skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the [[Aim (ability)|Aim]] ability.
+
The player is able to make use of Blind by casting Flash, attacking enemies with a [[Final Fantasy V weapons#Darkness Bow|Darkness Bow]], or via some other methods, such as [[Mix (Final Fantasy V)|mix]] skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the [[Aim (ability)|Aim]] ability.
   
 
=== ''[[Final Fantasy VI]]'' ===
 
=== ''[[Final Fantasy VI]]'' ===
{{sideicon|FFVI}}
 
 
[[File:FFVI Blind Symbol.png|right]]
 
[[File:FFVI Blind Symbol.png|right]]
 
The Blind status ailment is glitched in the original versions, due to the [[Evade bug]]. However, it does prevent [[Strago Magus|Strago]] from learning [[Lore (Final Fantasy VI)|Lores]]. Several special attacks such as [[Edgar Roni Figaro|Edgar]]'s [[Flash (ability)|Flash]] and Strago's [[Bad Breath]] can inflict this status.
 
The Blind status ailment is glitched in the original versions, due to the [[Evade bug]]. However, it does prevent [[Strago Magus|Strago]] from learning [[Lore (Final Fantasy VI)|Lores]]. Several special attacks such as [[Edgar Roni Figaro|Edgar]]'s [[Flash (ability)|Flash]] and Strago's [[Bad Breath]] can inflict this status.
   
{|class="full-width FFVI table"
+
{|class="full-width FFVI article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
 
Darkness is only usable by enemies, though the player can inflict the status through the means of the [[Final Fantasy VII items#Ink|Ink]] item. It is of little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a [[List of bugs and glitches|bug]], the status only affects the commands [[Attack (command)|Attack]], [[Morph (Ability)|Morph]], [[critical hit|Deathblow]], [[Mug]], [[Bladeblitz|Slash-All]], [[Iainuki#Final Fantasy VII|Flash]], [[Barrage|2x Cut]], and [[Barrage|4x Cut]]. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless.
{{sideicon|FFVII}}
 
Darkness is only usable by enemies, though the player can inflict the status through the means of the [[List of Final Fantasy VII items#Ink|Ink]] item. It is of little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a [[List of bugs and glitches|bug]], the status only affects the commands [[Attack (command)|Attack]], [[Morph (Ability)|Morph]], [[Critical Hit|Deathblow]], [[Mug]], [[Bladeblitz|Slash-All]], [[Iainuki#Final Fantasy VII|Flash]], [[Barrage|2x Cut]], and [[Barrage|4x Cut]]. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless.
 
   
Inflicting enemies with the [[Fury (status)|Fury]] status is the only way to hamper an enemy's Hit% but this is difficult since [[List of Final Fantasy VII items#Hyper|Hypers]] cannot normally be given to enemies (can only be done by [[Confuse (status)|Confused]] characters), and there are no attacks in the player's possession that can inflict the status to enemies.
+
Inflicting enemies with the [[Fury (status)|Fury]] status is the only way to hamper an enemy's Hit% but this is difficult since [[Final Fantasy VII items#Hyper|Hypers]] cannot normally be given to enemies (can only be done by [[Confuse (status)|Confused]] characters), and there are no attacks in the player's possession that can inflict the status to enemies.
   
{|class="full-width FFVII table"
+
{|class="full-width FFVII article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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|Inflicts minor non-elemental damage and Blind.
 
|Inflicts minor non-elemental damage and Blind.
 
|-
 
|-
!class="b"|[[List of Final Fantasy VII accessories#Silver Glasses|Silver Glasses]]
+
!class="b"|[[Final Fantasy VII accessories#Silver Glasses|Silver Glasses]]
 
|Accessory
 
|Accessory
 
|Prevents Blind.
 
|Prevents Blind.
 
|-
 
|-
!class="b"|[[List of Final Fantasy VII accessories#Fairy Ring|Fairy Ring]]
+
!class="b"|[[Final Fantasy VII accessories#Fairy Ring|Fairy Ring]]
 
|Accessory
 
|Accessory
 
|Prevents Poison and Blind.
 
|Prevents Poison and Blind.
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|Inflicts Blind on an enemy.
 
|Inflicts Blind on an enemy.
 
|}
 
|}
  +
  +
[[Acrophies (Final Fantasy VII)|Acrophies]] has in its arsenal one of the rarest abilities, the [[Final Fantasy VII enemy abilities#Isogin Smog|Isogin Smog]] that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game. Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally.
   
 
=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
{{sideicon|FFVIII}}
 
 
[[File:FFVIII Blind Symbol.PNG|right]]
 
[[File:FFVIII Blind Symbol.PNG|right]]
Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]]. However, Blind disables the [[Gunblade (weapon type)|gunblade's]] trigger making them unable to deal additional damage.
+
Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]]. However, Blind disables the [[Gunblade (weapon type)|gunblade's]] trigger making them unable to deal [[critical hit|additional damage]].
   
{|class="full-width FFVIII table"
+
{|class="full-width FFVIII article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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|Status change to all enemies.<br/>Inflicts Blind as well as a myriad of other statuses to all enemies.
 
|Status change to all enemies.<br/>Inflicts Blind as well as a myriad of other statuses to all enemies.
 
|-
 
|-
!class="b"|"BWAARGGH!"
+
! class="b" |[["Brrawghh!"]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
 
|Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
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=== ''[[Final Fantasy IX]]'' ===
 
=== ''[[Final Fantasy IX]]'' ===
{{sideicon|FFIX}}
 
 
[[File:FFIX Blind Symbol.PNG|right]]
 
[[File:FFIX Blind Symbol.PNG|right]]
 
The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade.
 
The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade.
   
{|class="full-width FFIX table"
+
{|class="full-width FFIX article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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|Inflicts Darkness to party.
 
|Inflicts Darkness to party.
 
|-
 
|-
!class="b"|[[List of Final Fantasy IX weapons#Rune Blade|Rune Blade]]
+
!class="b"|[[Final Fantasy IX weapons#Rune Blade|Rune Blade]]
 
|Weapon
 
|Weapon
 
|Has Darkness as an [[Add Status]].
 
|Has Darkness as an [[Add Status]].
 
|-
 
|-
!class="b"|[[List of Final Fantasy IX weapons#Rune Claws|Rune Claws]]
+
!class="b"|[[Final Fantasy IX weapons#Rune Claws|Rune Claws]]
 
|Weapon
 
|Weapon
 
|Has Darkness as an [[Add Status]].
 
|Has Darkness as an [[Add Status]].
 
|-
 
|-
!class="b"|[[List of Final Fantasy IX weapons#The Ogre|The Ogre]]
+
!class="b"|[[Final Fantasy IX weapons#The Ogre|The Ogre]]
 
|Weapon
 
|Weapon
 
|Has Darkness that can be inflicted with [[Skill (Final Fantasy IX)|Soul Blade]].
 
|Has Darkness that can be inflicted with [[Skill (Final Fantasy IX)|Soul Blade]].
 
|-
 
|-
!class="b"|[[List of Final Fantasy IX weapons#Trident|Trident]]
+
!class="b"|[[Final Fantasy IX weapons#Trident|Trident]]
 
|Weapon
 
|Weapon
 
|Has Darkness as an [[Add Status#Final Fantasy IX|Add Status]].
 
|Has Darkness as an [[Add Status#Final Fantasy IX|Add Status]].
 
|-
 
|-
!class="b"|[[List of Final Fantasy IX support abilities#Bright Eyes|Bright Eyes]]
+
!class="b"|[[Final Fantasy IX support abilities#Bright Eyes|Bright Eyes]]
 
|Auto-Ability
 
|Auto-Ability
 
|Prevents Darkness.
 
|Prevents Darkness.
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=== ''[[Final Fantasy X]]'' ===
 
=== ''[[Final Fantasy X]]'' ===
{{sideicon|FFX}}
 
 
The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before [[Luck (stat)|Luck]] is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using [[Eye Drops]], [[Remedy (item)|Remedy]] or [[Esuna (ability)|Esuna]].
 
The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before [[Luck (stat)|Luck]] is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using [[Eye Drops]], [[Remedy (item)|Remedy]] or [[Esuna (ability)|Esuna]].
   
 
[[Wakka]]'s [[Dark Attack]] and [[Dark Attack|Dark Buster]] can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps.
 
[[Wakka]]'s [[Dark Attack]] and [[Dark Attack|Dark Buster]] can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps.
   
Also weapons with [[List of Final Fantasy X auto-abilities#Darktouch|Darktouch]] or [[List of Final Fantasy X auto-abilities#Darkstrike|Darkstrike]] will also cause Darkness, while armor with [[Immunity ability#Final Fantasy X|Dark Ward and Darkproof]] will prevent it. A party member can also use a [[List of Final Fantasy X items#Smoke Bomb|Smoke Bomb]] on an enemy to also inflict Darkness.
+
Also weapons with [[Final Fantasy X auto-abilities#Darktouch|Darktouch]] or [[Final Fantasy X auto-abilities#Darkstrike|Darkstrike]] will also cause Darkness, while armor with [[Immunity ability#Final Fantasy X|Dark Ward and Darkproof]] will prevent it. A party member can also use a [[Final Fantasy X items#Smoke Bomb|Smoke Bomb]] on an enemy to also inflict Darkness.
   
{|class="full-width FFX table"
+
{|class="full-width FFX article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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==== ''[[Final Fantasy X-2]]'' ====
 
==== ''[[Final Fantasy X-2]]'' ====
{{sideicon|X2}}
 
 
[[File:FFX-2 Blind Icon.png|right]]
 
[[File:FFX-2 Blind Icon.png|right]]
{|class="full-width X2 table"
+
{|class="full-width X2 article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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==== ''[[Final Fantasy X-2: Last Mission]]'' ====
 
==== ''[[Final Fantasy X-2: Last Mission]]'' ====
 
Darkness reduces the odds of successfully connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the [[White Mage (Final Fantasy X-2)|White Mage's]] ability Esuna. The auto-ability Darkproof makes the character immune to the status.
{{sideicon|X2LM}}
 
Darkness reduces the odds of successfully connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the [[White Mage (Final Fantasy X-2)|White Mage]]'s ability Esuna. The auto-ability Darkproof makes the character immune to the status.
 
   
 
=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
{{sideicon|FFXI}}
 
 
[[File:FFXI Blind Status.png|right]]
 
[[File:FFXI Blind Status.png|right]]
 
Blindness is a [[Dark (element)|dark elemental]] status effect that is caused by many effects, including the [[Enfeebling Magic|enfeebling]] [[Black Magic]] spells [[Blind (ability)#Final Fantasy XI|Blind]] and [[Blind II]] and the [[Ninjutsu (skillset)|Ninjutsu]] spells [[Kurayami: Ichi]] and [[Kurayami: Ni]]. It decreases accuracy and ranged accuracy. It is cured with the white magics [[Blindna]] or [[Esuna (ability)|Esuna]], the [[Dancer (Final Fantasy XI)|Dancer]] job ability Healing Waltz, the [[Wyvern (Dragoon)|wyvern]] ability Remove Blind, the [[Monk (Final Fantasy XI)|Monk]] job ability [[Chakra]], the [[Summoner (Final Fantasy XI)|Summoner]] [[Blood Pact]] Spring Water, or the items [[Eye Drops]], [[Remedy (item)|Remedy]], or Catholicon. The [[Resist Blind]] trait and the effects of the white magic [[Barblind]] and [[Barblindra]] improve blind resistance a little.
 
Blindness is a [[Dark (element)|dark elemental]] status effect that is caused by many effects, including the [[Enfeebling Magic|enfeebling]] [[Black Magic]] spells [[Blind (ability)#Final Fantasy XI|Blind]] and [[Blind II]] and the [[Ninjutsu (skillset)|Ninjutsu]] spells [[Kurayami: Ichi]] and [[Kurayami: Ni]]. It decreases accuracy and ranged accuracy. It is cured with the white magics [[Blindna]] or [[Esuna (ability)|Esuna]], the [[Dancer (Final Fantasy XI)|Dancer]] job ability Healing Waltz, the [[Wyvern (Dragoon)|wyvern]] ability Remove Blind, the [[Monk (Final Fantasy XI)|Monk]] job ability [[Chakra]], the [[Summoner (Final Fantasy XI)|Summoner]] [[Blood Pact]] Spring Water, or the items [[Eye Drops]], [[Remedy (item)|Remedy]], or Catholicon. The [[Resist Blind]] trait and the effects of the white magic [[Barblind]] and [[Barblindra]] improve blind resistance a little.
   
There is another blinding status effect known as Flash. It is inflicted by the [[Divine Magic (Final Fantasy XI)|divine]] white magic [[Flash (ability)|Flash]]. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as [[Erase (Final Fantasy XI)|Erase]] are required to remove Flash, but it has such a short duration that this is rarely necessary.
+
There is another blinding status effect known as Flash. It is inflicted by the [[Divine Magic (Final Fantasy XI)|divine]] white magic [[Flash (ability)|Flash]]. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as [[Erase (ability)|Erase]] are required to remove Flash, but it has such a short duration that this is rarely necessary.
   
 
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the [[Peiste]] family's [[Petrify (status)|petrifying]] Grim Glower and [[terror]]izing Oppressive Gaze effects may be prevented or ended by use of Blind.
 
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the [[Peiste]] family's [[Petrify (status)|petrifying]] Grim Glower and [[terror]]izing Oppressive Gaze effects may be prevented or ended by use of Blind.
   
 
=== ''[[Final Fantasy XII]]'' ===
 
=== ''[[Final Fantasy XII]]'' ===
{{sideicon|FFXII}}
 
 
[[File:FFXII Blind Icon.png|left]]
 
[[File:FFXII Blind Icon.png|left]]
{{Q|The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.|Description}}
+
{{Quote|The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.|Description}}
The [[Technicks|Technick]] [[Sight Unseeing]] causes the target's HP to drop drastically, but this can only work if the user is blinded.
+
Blind persists after [[KO]]. The [[Technicks|Technick]] [[Sight Unseeing]] causes the target's HP to drop drastically, but this can only work if the user is blinded.
   
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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|-
 
|-
 
!class="b"|[[Blind (ability)|Blind]]
 
!class="b"|[[Blind (ability)|Blind]]
|[[Green Magicks (Final Fantasy XII)|Green Magicks]]<br/>{{foot|[[Black Magicks (Final Fantasy XII)|Black Magicks]]|''Zodiac'' versions}}
+
|[[Green Magicks (Final Fantasy XII)/Original|Green Magicks]]<br/>{{foot|[[Black Magicks (Final Fantasy XII)|Black Magicks]]|''Zodiac'' versions}}
 
|Inflicts Blind on a single target.
 
|Inflicts Blind on a single target.
 
|-
 
|-
 
!class="b"|[[Blindga]]
 
!class="b"|[[Blindga]]
|[[Green Magicks (Final Fantasy XII)|Green Magicks]]<br/>{{foot|[[Black Magicks (Final Fantasy XII)|Black Magicks]]|''Zodiac'' versions}}
+
|[[Green Magicks (Final Fantasy XII)/Original|Green Magicks]]<br/>{{foot|[[Black Magicks (Final Fantasy XII)|Black Magicks]]|''Zodiac'' versions}}
 
|Inflicts Blind on all targets in range.
 
|Inflicts Blind on all targets in range.
 
|-
 
|-
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|Removes Blind status on one ally.
 
|Removes Blind status on one ally.
 
|-
 
|-
!class="b"|[[List of Final Fantasy XII accessories#Argyle Armlet|Argyle Armlet]]
+
!class="b"|[[Final Fantasy XII accessories#Argyle Armlet|Argyle Armlet]]
 
|Accessory
 
|Accessory
 
|Immune to Blind.
 
|Immune to Blind.
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==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
 
==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
{{sideicon|XIIRW}}
 
 
[[File:RW Blind Status Symbol.png|right]]
 
[[File:RW Blind Status Symbol.png|right]]
 
The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by [[Cu Sith (Revenant Wings)|Cu Sith]]. It can be healed with [[Penelo]]'s [[Esunaga]] or [[Fran]]'s Ward of the Wood abilities.
 
The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by [[Cu Sith (Revenant Wings)|Cu Sith]]. It can be healed with [[Penelo]]'s [[Esunaga]] or [[Fran]]'s Ward of the Wood abilities.
   
 
=== ''[[Final Fantasy Tactics]]'' ===
 
=== ''[[Final Fantasy Tactics]]'' ===
{{sideicon|FFT}}
 
 
[[File:FFT Blind Status Symbol.PNG|right]]
 
[[File:FFT Blind Status Symbol.PNG|right]]
{{See Also|List of Final Fantasy Tactics enemy abilities}}
+
{{See|Final Fantasy Tactics enemy abilities}}
 
Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.
 
Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.
   
{|class="full-width FFT table"
+
{|class="full-width FFT article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
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=== ''[[Final Fantasy Tactics Advance]]'' ===
 
=== ''[[Final Fantasy Tactics Advance]]'' ===
{{sideicon|FFTA}}
 
 
[[File:FFTA Blind Status Symbol.PNG|right]]
 
[[File:FFTA Blind Status Symbol.PNG|right]]
 
The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the [[Archer (Tactics Advance)|Archer's]] Blackout, the [[Gunner (Tactics Advance)|Gunner's]] Blindshot, and the [[Elementalist (Tactics Advance)|Elementalist's]] Shining Air.
 
The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the [[Archer (Tactics Advance)|Archer's]] Blackout, the [[Gunner (Tactics Advance)|Gunner's]] Blindshot, and the [[Elementalist (Tactics Advance)|Elementalist's]] Shining Air.
   
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
 
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
{{sideicon|FFTA2}}
 
 
The Blind status only reduces Accuracy. It can be inflicted by [[Archer (Tactics Advance)|Archer's]] Blackout, the [[Gunner (Tactics Advance)|Gunner's]] Blindshot, [[Elementalist (Tactics Advance)|Elementalist's]] Shining Air, and [[Lanista (Tactics A2)|Lanista's]] Haunting Vision.
 
The Blind status only reduces Accuracy. It can be inflicted by [[Archer (Tactics Advance)|Archer's]] Blackout, the [[Gunner (Tactics Advance)|Gunner's]] Blindshot, [[Elementalist (Tactics Advance)|Elementalist's]] Shining Air, and [[Lanista (Tactics A2)|Lanista's]] Haunting Vision.
   
 
=== ''[[Final Fantasy Tactics S]]'' ===
 
=== ''[[Final Fantasy Tactics S]]'' ===
 
{{Status section|Final Fantasy Tactics S}}
{{sideicon|FFTS}}
 
{{Status-stub|Final Fantasy Tactics S}}
 
   
 
=== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' ===
 
=== ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' ===
 
{{Status section|Final Fantasy Crystal Chronicles: Ring of Fates}}
{{sideicon|CCRoF}}
 
{{Status-stub|Final Fantasy Crystal Chronicles: Ring of Fates}}
 
   
 
=== ''[[Final Fantasy Crystal Chronicles: Echoes of Time]]'' ===
 
=== ''[[Final Fantasy Crystal Chronicles: Echoes of Time]]'' ===
 
{{Status section|Final Fantasy Crystal Chronicles: Echoes of Time}}
{{sideicon|CCEoT}}
 
{{Status-stub|Final Fantasy Crystal Chronicles: Echoes of Time}}
 
   
 
=== ''[[Final Fantasy Mystic Quest]]'' ===
 
=== ''[[Final Fantasy Mystic Quest]]'' ===
{{sideicon|FFMQ}}
 
 
[[File:FFMQ Blind Icon.png|right]]
 
[[File:FFMQ Blind Icon.png|right]]
 
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the [[Esuna (ability)|Heal]] spell.
 
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the [[Esuna (ability)|Heal]] spell.
   
{|class="full-width FFMQ table"
+
{|class="full-width FFMQ article-table"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
Line 794: Line 773:
   
 
=== ''[[Final Fantasy Adventure]]'' ===
 
=== ''[[Final Fantasy Adventure]]'' ===
{{sideicon|FFA}}
 
 
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.
 
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.
   
 
=== ''[[The Final Fantasy Legend]]'' ===
 
=== ''[[The Final Fantasy Legend]]'' ===
{{sideicon|FFL}}
 
 
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
 
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
   
{|class="full-width FFL table"
+
{|class="full-width FFL article-table"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Game Element
 
!width="15%"|Game Element
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=== ''[[Final Fantasy Legend II]]'' ===
 
=== ''[[Final Fantasy Legend II]]'' ===
{{sideicon|FFL2}}
 
 
A unit that is blinded lose half their [[Speed (stat)|Agl]], cure with [[Eye Drops|Eyedrop]] or Heal ability. This status last even after battle.
 
A unit that is blinded lose half their [[Speed (stat)|Agl]], cure with [[Eye Drops|Eyedrop]] or Heal ability. This status last even after battle.
   
{|class="full-width FFL2 table"
+
{|class="full-width FFL2 article-table"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Game Element
 
!width="15%"|Game Element
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=== ''[[Final Fantasy Legend III]]'' ===
 
=== ''[[Final Fantasy Legend III]]'' ===
 
The blinded target's hit rate of the target will be reduced. It can be removed by [[Esuna (ability)|Heal]], [[Spark (ability)|Spark]], Cycle, [[Eye Drops|EyeDrop]], and [[Elixir (item)|Elixir]].
{{sideicon|FFL3}}
 
The blinded target's hit rate of the target will be reduced. Can be removed by [[Esuna (ability)|Heal]], [[Spark (ability)|Spark]], Cycle, [[Eye Drops|EyeDrop]], and [[Elixir (item)|Elixir]].
 
   
{|class="full-width FFL3 table"
+
{|class="full-width FFL3 article-table"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Game Element
 
!width="15%"|Game Element
Line 922: Line 897:
   
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
{{Status section|Final Fantasy: The 4 Heroes of Light}}
{{sideicon|T4HoL}}
 
{{Status-stub|Final Fantasy: The 4 Heroes of Light}}
 
   
 
=== ''[[Bravely Default]]'' ===
 
=== ''[[Bravely Default]]'' ===
  +
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear.
{{sideicon|BravelyD}}
 
  +
{|class="full-width BravelyD table" style="text-align:center"
+
{|class="full-width BravelyD article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="150px"|Game Element
 
!width="150px"|Game Element
Line 941: Line 916:
 
|Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
 
|Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
 
|-
 
|-
  +
!class="b"|Self-Healing
!class="b"|[[List of Bravely Default weapons#Thumbing Claws|Thumbing Claws]]
 
  +
|[[White Magic (Bravely Default)|White Magic]] ability
  +
|Recover from poison, blind, and silence at the end of battle.
  +
|-
  +
!class="b"|Blind Immunity
  +
|[[Monk (Bravely Default)|Monk]] ability
  +
|Confer immunity to blind during battles.
  +
|-
 
!class="b"|[[Bravely Default weapons#Thumbing Claws|Thumbing Claws]]
 
|Weapon
 
|Weapon
 
|40% chance to cause Blind.
 
|40% chance to cause Blind.
 
|-
 
|-
!class="b"|[[List of Bravely Default accessories#Silver Glasses|Silver Glasses]]
+
!class="b"|[[Bravely Default accessories#Silver Glasses|Silver Glasses]]
 
|Accessory
 
|Accessory
 
|Grants immunity to Blind.
 
|Grants immunity to Blind.
 
|-
 
|-
!class="b"|[[List of Bravely Default accessories#Ribbon|Ribbon]]
+
!class="b"|[[Bravely Default armor#Ribbon|Ribbon]]
  +
|Armor
|Accessory
 
 
|Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
 
|Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
 
|-
 
|-
Line 956: Line 939:
 
|Item<br/>[[Compounding]] ability
 
|Item<br/>[[Compounding]] ability
 
|Cures the target of blind.
 
|Cures the target of blind.
  +
|-
  +
!class="b"|Remedy
  +
|Item<br/>[[Compounding]] ability
  +
|Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
 
|-
 
|-
 
!class="b"|Eye Gouge
 
!class="b"|Eye Gouge
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==== ''[[Bravely Second: End Layer]]'' ====
 
==== ''[[Bravely Second: End Layer]]'' ====
 
{{Section|Bravely Second: End Layer}}
{{sideicon|BravelyS}}
 
{{stub|Bravely Second: End Layer}}
 
   
 
=== ''[[Final Fantasy Dimensions]]'' ===
 
=== ''[[Final Fantasy Dimensions]]'' ===
{{sideicon|FFD}}
 
 
[[File:FFD Blind Icon.png|right]]
 
[[File:FFD Blind Icon.png|right]]
{{Status-stub|Final Fantasy Dimensions}}
+
{{Status section|Final Fantasy Dimensions}}
   
=== ''[[Dissidia Final Fantasy (2015)]]'' ===
+
=== ''[[Dissidia Final Fantasy NT]]'' ===
 
{{Status section|Dissidia Final Fantasy NT}}
{{sideicon|DFF2015}}
 
{{Status-stub|Dissidia Final Fantasy (2015)}}
 
   
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
=== ''[[Pictlogica Final Fantasy]]'' ===
 
{{Status section|Pictlogica Final Fantasy}}
{{sideicon|PFF}}
 
{{Status-stub|Pictlogica Final Fantasy}}
 
   
 
=== ''[[Final Fantasy Artniks Dive]]'' ===
 
=== ''[[Final Fantasy Artniks Dive]]'' ===
 
{{Status section|Final Fantasy Artniks Dive}}
{{sideicon|ArtDive}}
 
{{Status-stub|Final Fantasy Artniks Dive}}
 
   
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
=== ''[[Final Fantasy Record Keeper]]'' ===
 
[[File:FFRK Blind Status Icon.png|25px|right]]
{{sideicon|FFRK}}
 
{{stub|Final Fantasy Record Keeper}}
+
{{Section|Final Fantasy Record Keeper}}
   
 
=== ''[[Final Fantasy Explorers]]'' ===
 
=== ''[[Final Fantasy Explorers]]'' ===
 
{{Section|Final Fantasy Explorers}}
{{sideicon|FFE}}
 
{{stub|Final Fantasy Explorers}}
 
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
{{sideicon|FFBE}}
 
 
[[File:FFBE Blind Icon.png|right]]
 
[[File:FFBE Blind Icon.png|right]]
{{Status-stub|Final Fantasy Brave Exvius}}
+
{{Status section|Final Fantasy Brave Exvius}}
{{-}}
+
{{clear}}
   
 
=== ''[[World of Final Fantasy]]'' ===
 
=== ''[[World of Final Fantasy]]'' ===
  +
[[File:WoFF Blindness Icon.png|right]]
{{sideicon|WoFF}}
 
  +
Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected.
[[File:WoFF Darkness Icon.jpg|right]]
 
  +
{|class="full-width article-table WoFF"
{{Status-stub|World of Final Fantasy}}
 
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|{{LA|Flash (ability)|Flash}}
  +
|Active Ability
  +
|Inflicts Blindness on all targets.
  +
|-
  +
!class="b"|{{LA|Bad Breath}}
  +
|Active Ability
  +
|Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
  +
|-
  +
!class="b"|{{A|Goblin Eye Gouge}}
  +
|Active Ability
  +
|Inflicts neutral Physical damage/Blindness to a single target.
  +
|-
  +
!class="b"|{{A|Princess's Charm}}
  +
|Active Ability
  +
|Inflicts neutral Physical damage/Blindness to a single target.
  +
|-
  +
!class="b"|{{A|Moomba/Moomba}}
  +
|Active Ability
  +
|Inflicts neutral Physical damage/Blindness/chance of Death to a single target.
  +
|-
  +
!class="b"|{{A|Great Sandstorm}}
  +
|Active Ability
  +
|Inflicts Physical Earth/Wind damage/Blindness to all targets.
  +
|-
  +
!class="b"|{{LA|Sandstorm (ability)|Sandstorm}}
  +
|Active Ability
  +
|Inflicts Physical Earth/Wind damage/Blindness to all targets.
  +
|-
  +
!class="b"|{{A|Crystalline Flare}}
  +
|Active Ability
  +
|Inflicts neutral Magical damage/Blindness to a single target.
  +
|-
  +
!class="b"|{{LA|Dark (ability)|Dark}}
  +
|Active Ability
  +
|Inflicts Magical Dark damage/Blindness to a single target.
  +
|-
  +
!class="b"|{{LA|Resist Blind|Resist Blindness}}
  +
|Passive Ability
  +
|Protects the user against Blindness.
  +
|-
  +
!class="b"|{{LA|Third Eye (ability)|Third Eye}}
  +
|Passive Ability
  +
|While Blind, raises the user's Evasion/Critical chances.
  +
|-
  +
!class="b"|{{A|Flash Bomb}}
  +
|Item
  +
|Sometimes inflicts Blindness on a single target.
  +
|-
  +
!class="b"|{{A|Resist Blindness Mirajewel}}
  +
|Mirajewel
  +
|Raises Lann or Reynn's Resistance to Blindness to 100.
  +
|-
  +
!class="b"|{{A|Resist Blindness Seed}}
  +
|Ability Seed
  +
|Raises a Mirage's Resistance to Blindness to 100.
  +
|-
  +
|}
   
 
=== ''[[Chocobo's Dungeon 2]]'' ===
 
=== ''[[Chocobo's Dungeon 2]]'' ===
 
{{Status section|Chocobo's Dungeon 2}}
{{sideicon|ChocoD2}}
 
{{Status-stub|Chocobo's Dungeon 2}}
 
   
 
=== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ===
 
=== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ===
 
{{Status section|Final Fantasy Fables: Chocobo's Dungeon}}
{{sideicon|FablesCD}}
 
{{Status-stub|Final Fantasy Fables: Chocobo's Dungeon}}
 
   
 
== Non-''Final Fantasy'' appearances ==
 
== Non-''Final Fantasy'' appearances ==
 
=== ''[[Kingdom Hearts]]'' series ===
 
=== ''[[Kingdom Hearts]]'' series ===
In ''Kingdom Hearts 358/2 Days'' certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping light elemental rings help lessen the chance of blind. Blind also appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.
+
In ''Kingdom Hearts 358/2 Days'' certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts 3D: Dream Drop Distance'', blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.
   
 
=== ''[[Dead Fantasy]]'' ===
 
=== ''[[Dead Fantasy]]'' ===
Line 1,053: Line 1,093:
 
FFI Blind Status PS.png|Dark in ''[[Final Fantasy]]'' (PS).
 
FFI Blind Status PS.png|Dark in ''[[Final Fantasy]]'' (PS).
 
FFI PSP Blind Status.png|Blind in ''[[Final Fantasy]]'' (PSP).
 
FFI PSP Blind Status.png|Blind in ''[[Final Fantasy]]'' (PSP).
  +
FF1_3DS_Blinded.jpg|
 
FFII NES Blind Status.png|''[[Final Fantasy II]]'' (NES).
 
FFII NES Blind Status.png|''[[Final Fantasy II]]'' (NES).
 
FFII Blind Status PS.png|Guy blinded in ''[[Final Fantasy II]]'' (PS).
 
FFII Blind Status PS.png|Guy blinded in ''[[Final Fantasy II]]'' (PS).
Line 1,085: Line 1,126:
 
WoFF Blind Status.png|''[[World of Final Fantasy]]''.
 
WoFF Blind Status.png|''[[World of Final Fantasy]]''.
 
CD2 Ink.png|''[[Chocobo's Dungeon 2]]''.
 
CD2 Ink.png|''[[Chocobo's Dungeon 2]]''.
</gallery>{{galleryincomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy Tactics Advance]]''|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''|''[[Final Fantasy Legend III]]''|''[[Final Fantasy: The 4 Heroes of Light]]''|''[[Final Fantasy Fables: Chocobo's Dungeon]]''}}
+
</gallery>{{Gallery incomplete|''[[Final Fantasy XI]]''|''[[Final Fantasy Tactics Advance]]''|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''|''[[Final Fantasy Legend III]]''|''[[Final Fantasy: The 4 Heroes of Light]]''|''[[Final Fantasy Fables: Chocobo's Dungeon]]''}}
  +
  +
{{navbox statuses}}
   
  +
[[Category:Negative status effects]]
{{Status}}
 
   
 
[[de:Blind (Zustand)]]
 
[[de:Blind (Zustand)]]

Revision as of 21:05, 10 April 2020

Template:Sideicon

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FFVII Blind Status

Blind, then known as Darkness, as seen in Final Fantasy VII.

Blind (ブライン, Burain?), also called Darkness (暗闇, Kurayami?), Dark Blin, Blindness, is a common recurring status effect from the Final Fantasy series. It can also refer to the spell, which causes such an effect. A blinded character is inaccurate with their physical attacks and will often miss the target, but the effect does not interfere with spell casting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.

In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face.

The related Pain status completely disables the target's usage of physical abilities.

Appearances

Final Fantasy

FF1-PSP-darkness

Blind causes afflicted units to miss more often, reducing their Hit Rate by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.

Final Fantasy II

Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops.

Final Fantasy III

FFIIIDS Blind Symbol

Blind is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.

Final Fantasy IV

FFIV Blind Symbol
FFIVDS Blind Status Icon

Blind (originally called Darkness) it halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items.

Final Fantasy IV -Interlude-

Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy.

Final Fantasy IV: The After Years

Toad FFVThis section about a status effect in Final Fantasy IV: The After Years is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy V

Icon.
Lenna affected with Blind status.

The player is able to make use of Blind by casting Flash, attacking enemies with a Darkness Bow, or via some other methods, such as mix skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the Aim ability.

Final Fantasy VI

The Blind status ailment is glitched in the original versions, due to the Evade bug. However, it does prevent Strago from learning Lores. Several special attacks such as Edgar's Flash and Strago's Bad Breath can inflict this status.

Game Element Type Effect
Reflect??? Lore Inflicts Blind, Silence, and Slow on all targets with Reflect.
Bad Breath Lore Inflicts Blind as well as a myriad of other statuses to all enemies.
Flash Tools Inflicts Blind on all enemies.
Disaster Enemy Attack Inflicts Blind as well as a myriad of other statuses on one or all party members.
Diabolic Whistle Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Mind Blast Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Scintillation Enemy Attack Inflicts non-elemental damage and Blind to the party.
Trine Enemy Attack Inflicts Blind and Silence on the party.
Vanish Enemy Attack (Dummied) Inflicts Blind as well as a myriad of other statuses on the caster.

Final Fantasy VII

Darkness is only usable by enemies, though the player can inflict the status through the means of the Ink item. It is of little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a bug, the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless.

Inflicting enemies with the Fury status is the only way to hamper an enemy's Hit% but this is difficult since Hypers cannot normally be given to enemies (can only be done by Confused characters), and there are no attacks in the player's possession that can inflict the status to enemies.

Game Element Type Effect
Abnormal Shell Enemy Attack Inflicts non-elemental damage as well as Slow and Blind.
Autumn Leaves Enemy Attack Moderate non-elemental damage as well as Blind to party.
Combo Enemy Attack Moderate physical damage and Blind. Third part of the whole attack.
Dance Enemy Attack Inflicts minor non-elemental damage as well as Slow and Blind to party.
Dark Dragon Breath Enemy Attack Moderate non-elemental damage and Blind to party.
Dark Eye Enemy Attack Inflicts Blind. Only used if Grangalan Jr. is destroyed.
Dark Needle Enemy Attack Inflicts minor non-elemental damage and Blind.
Erupt Enemy Attack Inflicts minor non-elemental damage and Blind.
Evil Poison Enemy Attack Moderate Poison elemental damage and Blind.
Eyesight Enemy Attack Inflicts Blind and Slow. Only used as a counter to physical attacks.
Great Gale Enemy Attack Inflicts moderate Wind-elemental damage and Blind to party.
Havoc Wing Enemy Attack Inflicts extreme physical damage as well as Paralyze and Blind.
Isogin Smog Enemy Attack Moderate non-elemental damage and Blind.
Sandgun Enemy Attack Inflicts Blind.
Sandstorm Enemy Attack Inflicts moderate Earth-elemental damage and Blind to party.
Seed Shot Enemy Attack Inflicts Blind.
Smog Enemy Attack Inflicts minor non-elemental damage and Blind.
Smog Alert Enemy Attack Moderate non-elemental damage as well as Poison, Blind, Silence, and Sadness.
Smoke Bullet Enemy Attack Inflicts Sleep and Blind.
Sun Enemy Attack Inflicts Silence and Blind.
Swamp Shoot Enemy Attack Inflicts minor non-elemental damage and Blind.
Silver Glasses Accessory Prevents Blind.
Fairy Ring Accessory Prevents Poison and Blind.
Ink Item Inflicts Blind on an enemy.

Acrophies has in its arsenal one of the rarest abilities, the Isogin Smog that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game. Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally.

Final Fantasy VIII

FFVIII Blind Symbol

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer. However, Blind disables the gunblade's trigger making them unable to deal additional damage.

Game Element Type Effect
Blind Magic Cause Darkness.
Pain Magic Cause Poison, Darkness, and Silence.
Bad Breath Blue Magic Status change to all enemies.
Inflicts Blind as well as a myriad of other statuses to all enemies.
"Brrawghh!" Enemy Attack Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Blind.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Blind to the party.
Stare Enemy Attack Inflicts Blind, Confuse, Silence, and Poison.

Final Fantasy IX

FFIX Blind Symbol

The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade.

Game Element Type Effect
Blind White Magic Inflicts Darkness.
Bad Breath Blue Magic Inflicts Darkness as well as other statuses.
Blind Tail Enemy Attack Inflicts Darkness.
Curse Enemy Attack used by Ozma and Hades. Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Darkness, and Mini to party.
Darkness Enemy Attack Inflicts Darkness.
Ink Enemy Attack Inflicts non-elemental damage and Darkness.
Pollen Enemy Attack Inflicts non-elemental damage and Darkness to party.
Sandstorm Enemy Attack Reduce party's HP to single digits as well as inflicting Darkness.
Spore Enemy Attack Inflicts Darkness to party.
Rune Blade Weapon Has Darkness as an Add Status.
Rune Claws Weapon Has Darkness as an Add Status.
The Ogre Weapon Has Darkness that can be inflicted with Soul Blade.
Trident Weapon Has Darkness as an Add Status.
Bright Eyes Auto-Ability Prevents Darkness.

Final Fantasy X

The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before Luck is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using Eye Drops, Remedy or Esuna.

Wakka's Dark Attack and Dark Buster can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps.

Also weapons with Darktouch or Darkstrike will also cause Darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.

Game Element Type Effect
Dark Attack Skill Inflicts non-elemental damage and a 50% chance of Darkness, but lasts three turns.
Dark Buster Skill Inflicts non-elemental damage and almost always Darkness, but lasts one turn.
Triple Foul Skill Inflicts Darkness along with Silence and Sleep for 3 turns.
Bad Breath Overdrive Inflicts Darkness as well as a myriad of other statuses to all enemies.
Putrid Breath Overdrive Inflicts Darkness as well as a myriad of other statuses to all enemies.
Blind Enemy Attack Inflicts Darkness.
Blind Ball Enemy Attack Inflicts non-elemental damage and Darkness.
Calamity Enemy Attack Inflicts Darkness as well as other statuses to party. Only in the International and HD Remaster versions.
Curse Enemy Attack Inflicts Darkness as well as other statuses.
Depth Charges Enemy Attack Inflicts non-elemental damage and Darkness to party.
Mega Graviton Enemy Attack Reduces party's HP by 7/16 and inflicts Darkness as well as a myriad of other statuses to party. Only in the International and HD Remaster versions.
Ochu Dance Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Paean of the Heavens Enemy Attack Reduces party's HP by 15/16 as well as inflicting Darkness and Delay Buster.
Pharaoh's Curse Enemy Attack Inflicts Darkness, Poison, Curse, and Silence.
Photon Wings Enemy Attack Inflicts non-elemental damage and Darkness as well as a myriad of other statuses to party.
Pollen Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Putrid Breath Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Shockwave Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Sigh Enemy Attack Inflicts non-elemental damage and Darkness to party.
Darktouch Auto-Ability 50% chance of Darkness when attacking physically.
Darkstrike Auto-Ability Inflicts Darkness when attacking physically.
Dark Ward Auto-Ability 50% chance of preventing Darkness.
Darkproof Auto-Ability Prevents Darkness.
Smoke Bomb Item Inflicts non-elemental damage and Darkness to all enemies.
Blaster Mine Mix Deals small amounts of damage plus Darkness, Silence and Sleep for three rounds on all enemies.
Hazardous Shell Mix Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for four rounds on all enemies.
Calamity Bomb Mix Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for five rounds on all enemies.
Chaos Grenade Mix Deals large amounts of damage plus Full Break, Slow, Poison, Darkness, Silence and Sleep for eight rounds on all enemies.
Brimstone Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Abaddon Flame Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Electroshock Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Thunderblast Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Aqua Toxin Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Dark Rain Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Black Ice Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Krysta Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.

Final Fantasy X-2

FFX-2 Blind Icon
Game Element Type Effect
Blind Arcana Inflicts Darkness.
Bad Breath Blue Bullet Inflicts Darkness as well as other statuses to all enemies.
Darkness Dance Dance Inflicts Darkness to all enemies while dancing.
Kogoro Blaze Kogoro Inflicts Fire-elemental damage as well as Darkness.
Ghiki Gouge Ghiki Inflicts non-elemental damage and Darkness.
Dark Knife Cutlery Inflicts non-elemental damage and Darkness.
Silent White Fallalery Inflicts physical damage as well as Darkness and Silence on all enemies.
Blind Shell Machinations Inflicts physical damage and Darkness.
Blind Mask Festivities Inflicts physical damage and Darkness.
Blackout Enemy Attack Inflicts non-elemental damage as well as Darkness and Slow.
Blinding Meridian Enemy Attack Inflicts 100 HP of damage and Darkness.
Bloody Breath Enemy Attack Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party.
Ebon Powder Enemy Attack Inflicts Darkness on party.
Futile Resistance Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Mors Certa Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party.
Night Game Enemy Attack Inflicts non-elemental damage and Darkness.
Pain Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses.
Pernicious Powder Enemy Attack Inflicts Darkness and a myriad of other statuses to party.
Poison Smog Enemy Attack Inflicts non-elemental damage as well as Poison and Darkness to party.
Quadruple Attack Enemy Attack Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit.
Radular Grudge Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Really Bad Breath Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Scum Spray Enemy Attack Inflicts Water-elemental damage as well as Darkness.
Sludge Spray Enemy Attack Inflicts Water-elemental damage as well as Darkness and Poison.
Triple Shock Enemy Attack Inflicts non-elemental damage as well as Darkness, Poison, and Sleep.
Umbral Gaze Enemy Attack Inflicts non-elemental damage as well as Darkness.
Dark Proof Auto-Ability Prevents Darkness.
Darkness Grenade Item Inflicts non-elemental damage and Darkness to all enemies.
Flash Bomb Item, Enemy Attack Inflicts minor non-elemental damage and Darkness to all enemies.
Brimstone Mix Deals 3 hits of 150 damage and causes Darkness to random enemies.
Abaddon Flame Mix Deals 3 hits of 300 damage and inflicts Darkness on random enemies.

Final Fantasy X-2: Last Mission

Darkness reduces the odds of successfully connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.

Final Fantasy XI

FFXI Blind Status

Blindness is a dark elemental status effect that is caused by many effects, including the enfeebling Black Magic spells Blind and Blind II and the Ninjutsu spells Kurayami: Ichi and Kurayami: Ni. It decreases accuracy and ranged accuracy. It is cured with the white magics Blindna or Esuna, the Dancer job ability Healing Waltz, the wyvern ability Remove Blind, the Monk job ability Chakra, the Summoner Blood Pact Spring Water, or the items Eye Drops, Remedy, or Catholicon. The Resist Blind trait and the effects of the white magic Barblind and Barblindra improve blind resistance a little.

There is another blinding status effect known as Flash. It is inflicted by the divine white magic Flash. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as Erase are required to remove Flash, but it has such a short duration that this is rarely necessary.

Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the Peiste family's petrifying Grim Glower and terrorizing Oppressive Gaze effects may be prevented or ended by use of Blind.

Final Fantasy XII

FFXII Blind Icon

The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.

Description

Blind persists after KO. The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded.

Game Element Type Effect
Blind Green Magicks
Black Magicks (Zodiac versions)
Inflicts Blind on a single target.
Blindga Green Magicks
Black Magicks (Zodiac versions)
Inflicts Blind on all targets in range.
Blindna White Magicks Removes Blind status on one ally.
Argyle Armlet Accessory Immune to Blind.
Darkja Zodiark's Magick Massive Dark-elemental damage, and may inflict Blind and/or Instant Death.
Bad Breath Enemy Technicks Inflicts Blind, Slow, and Poison to all targets.
Blaster Enemy Technicks Deals percentage damage, and may also inflict Blind, Sleep, Slow, and Silence.
Dark Shock Enemy Technicks Inflicts Blind and Sap statuses.
Flash Enemy Technicks Inflicts Blind to all targets in range.
Hell Blaster Enemy Technicks Inflicts percentage damage as well as Blind and various statuses.
Putrid Breath Enemy Technicks Inflicts Blind as well as a myriad of other statuses to all targets in range.
Scream Enemy Technicks Inflicts physical damage as well as Blind and Silence.
Sporefall Enemy Technicks Inflicts Blind as well as a myriad of other statuses within range.
Wail Enemy Technicks Inflicts physical damage and may also inflict Blind or Silence.

Final Fantasy XII: Revenant Wings

RW Blind Status Symbol

The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by Cu Sith. It can be healed with Penelo's Esunaga or Fran's Ward of the Wood abilities.

Final Fantasy Tactics

FFT Blind Status Symbol

Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.

Game Element Type Effect User
Umbra Mystic Arts Inflicts Darkness. Enemy Mystics
Eye Gouge Enemy Ability Inflicts Darkness. Goblin
Ink Enemy Ability Inflicts Darkness. Mindflayer
Darkness Enemy Ability Inflicts Darkness. Zalera
Grand Cross Enemy Ability Inflicts Darkness as well as a myriad of other statuses. Ultima the High Seraph

Final Fantasy Tactics Advance

FFTA Blind Status Symbol

The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.

Final Fantasy Tactics A2: Grimoire of the Rift

The Blind status only reduces Accuracy. It can be inflicted by Archer's Blackout, the Gunner's Blindshot, Elementalist's Shining Air, and Lanista's Haunting Vision.

Final Fantasy Tactics S

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Final Fantasy Crystal Chronicles: Ring of Fates

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Final Fantasy Crystal Chronicles: Echoes of Time

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Final Fantasy Mystic Quest

FFMQ Blind Icon

A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Bow of Grace Weapon Shoot-elemental weapon that can inflict Blind.
Blackness Enemy Ability Non-elemental attack that can inflict Blind.
Blind Flash Enemy Ability Inflicts Blind.
Blinder Enemy Ability Non-elemental attack that can inflict Blind.
Smokescreen Enemy Ability Inflicts Blind.

Final Fantasy Adventure

Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.

The Final Fantasy Legend

In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Light Enemy Ability Inflicts Blin on all enemies, can't be block.
Blind Enemy Ability Inflicts Blin on enemy group.
Flash Enemy Ability Inflicts Blin on enemy group.
Ink Enemy Ability Inflicts Blin on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II

A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.

Game Element Type Effect
Blind Enemy Ability Inflicts Blnd; one group.
Flash Enemy Ability Inflicts Blnd; one group.
Ink Enemy Ability Inflicts Blnd; one group.

Final Fantasy Legend III

The blinded target's hit rate of the target will be reduced. It can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.

Game Element Type Effect Description
Spark White Magic Inflicts Dark Blinds one enemy or cure Blind.
Blind Enemy Ability Inflicts Dark Blinds one enemy.
Ink Enemy Ability Inflicts Dark Blinds one enemy or enemy group.
Flash Enemy Ability Inflicts Dark Blinds all enemies.

Final Fantasy: The 4 Heroes of Light

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Bravely Default

Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear.

Game Element Type Effect
Blind Enemy ability Inflicts Blind. Can be group cast.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Blind Immunity Monk ability Confer immunity to blind during battles.
Thumbing Claws Weapon 40% chance to cause Blind.
Silver Glasses Accessory Grants immunity to Blind.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Eye Drops Item
Compounding ability
Cures the target of blind.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Eye Gouge Enemy ability Low physical damage, inflicts Blind.
Flash Enemy ability Inflicts Blind on the party.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Holy Breath Enemy ability Very high physical light damage to the party. Inflicts Blind.
Sandstorm Enemy ability Low physical earth damage to the party; inflicts Blind.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Blind Compounding ability Restores 150 HP and cures Blind.
Resist Blind Compounding ability Grants immunity to Blind.

Bravely Second: End Layer

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Final Fantasy Dimensions

FFD Blind Icon
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Dissidia Final Fantasy NT

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Pictlogica Final Fantasy

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Final Fantasy Artniks Dive

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Final Fantasy Record Keeper

FFRK Blind Status Icon
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Final Fantasy Explorers

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Final Fantasy Brave Exvius

FFBE Blind Icon
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World of Final Fantasy

WoFF Blindness Icon

Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected.

Game Element Type Effect
Flash Active Ability Inflicts Blindness on all targets.
Bad Breath Active Ability Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
Goblin Eye Gouge Active Ability Inflicts neutral Physical damage/Blindness to a single target.
Princess's Charm Active Ability Inflicts neutral Physical damage/Blindness to a single target.
Moomba/Moomba Active Ability Inflicts neutral Physical damage/Blindness/chance of Death to a single target.
Great Sandstorm Active Ability Inflicts Physical Earth/Wind damage/Blindness to all targets.
Sandstorm Active Ability Inflicts Physical Earth/Wind damage/Blindness to all targets.
Crystalline Flare Active Ability Inflicts neutral Magical damage/Blindness to a single target.
Dark Active Ability Inflicts Magical Dark damage/Blindness to a single target.
Resist Blindness Passive Ability Protects the user against Blindness.
Third Eye Passive Ability While Blind, raises the user's Evasion/Critical chances.
Flash Bomb Item Sometimes inflicts Blindness on a single target.
Resist Blindness Mirajewel Mirajewel Raises Lann or Reynn's Resistance to Blindness to 100.
Resist Blindness Seed Ability Seed Raises a Mirage's Resistance to Blindness to 100.

Chocobo's Dungeon 2

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Final Fantasy Fables: Chocobo's Dungeon

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Non-Final Fantasy appearances

Kingdom Hearts series

In Kingdom Hearts 358/2 Days certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.

Dead Fantasy

Blind appears with Tifa Lockhart as materia and is used against Hitomi in the burning cathedral along with the other status affect materia in her possession.

Gallery