I couldn't miss the chance to practice my drawing!
Blind (ブライン, Burain?), also called Darkness (暗闇, Kurayami?), Dark Blin, Blindness, is a common recurring status effect from the Final Fantasy series. It can also refer to the spell, which causes such an effect. A blinded character is inaccurate with their physical attacks and will often miss the target, but usually the effect does not interfere with spellcasting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.
In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face.
The related Pain completely disables the target's use of physical abilities.
Appearances[]
Final Fantasy[]
Blind causes afflicted units to miss more often, reducing their Hit Rate by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eye Drops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.
Final Fantasy II[]
Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops. It's caused by the spell Blind.
Final Fantasy III[]
Blind is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved. It's caused by the spell Blind.
Final Fantasy IV[]
Blind (originally called Darkness) halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items. It can be caused by the enemy attacks Wing Scale, Posion Powder, and Bad Breath.
Final Fantasy IV -Interlude-[]
Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy.
Final Fantasy IV: The After Years[]
Final Fantasy V[]
The player can make use of darkness by casting Flash, attacking enemies with a Dark Bow, or via some other methods, such as mix skills. A character under darkness has their Hit Rate reduced to a quarter and cannot use the Aim ability. It can be caused by the enemy attacks Darknss Powder, Needle, Rainbow Wind, Tusk, Wring, and Flash (the latter being learnable as a Blue Magic spell). Darkness is healed with Eye Drops, among other methods.
Final Fantasy VI[]
Darkness will be halving the affected's hit rate and giving attacks vs. the affected a 25% bonus to hit. This status also prevents Strago from learning Lore spells. In the SNES release, the evade bug meant that the changes to hit rate had no effect. Party members who are afflicted with darkness wears shades in battle, and have a green swirl in the menu. Darkness persists outside of battle until healed. The player can inflict it with Bad Breath and Reflect ??? Lores and the Flash Tool. It is healed with Eye Drops, among other healing methods.
Final Fantasy VII[]
Darkness status is mainly usable by enemies, and though the player has access to the status through the Ink item, Darkness is of no tactical use to players, as enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to poor programming the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. Because enemies do not use the above commands, they are unaffected by Darkness, making inflicting opponents with the status pointless.
Final Fantasy VIII[]
Darkness reduces a character's Hit Rate by 75%, making them miss their attacks frequently. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage. The sound effect of hitting the trigger will play, but the hit will lack the explosion around the enemy and damage will not be increased. The effect remains indefinitely until healed, even outside of battle. Spells and Limit Breaks never miss due to poor accuracy. The afflicted has a dark cloud over around head, shrouding their vision. Darkness is healed with Eye Drops, Esuna, and Treatment among other methods. The player can inflict it upon enemies with Blind and Pain, as a spell and via ST-Atk-J, and defend against it with ST-Def-J.
Final Fantasy IX[]
Physical attack accuracy is greatly reduced and the affect cannot evade. Darkness is removed by Esuna, Remedy, Angel's Snack, or Eye Drops. Darkness is prevented by Bright Eyes support ability, and inflicted by Blind and Bad Breath spells. It is an effect in Rune Blade, Trident, and Rune Claws. Darkness (or any other status abnormality) does not affect Zidane's Steal success.
Final Fantasy X[]
The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before Luck is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using Eye Drops, Remedy, or Esuna.
Wakka's Dark Attack and Dark Buster can inflict this status and deal damage. If the Luck stat of an attacker afflicted with Darkness exceeds their target's by at least 90 points, the effect of Darkness will be fully canceled out, since their base accuracy is high enough to withstand the ailment's handicap.
Also, weapons with Darktouch or Darkstrike will also cause Darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.
Final Fantasy X-2[]
Game Element | Type | Effect |
---|---|---|
Blind | Arcana | Inflicts Darkness. |
Bad Breath | Blue Bullet | Inflicts Darkness as well as other statuses to all enemies. |
Darkness Dance | Dance | Inflicts Darkness to all enemies while dancing. |
Kogoro Blaze | Kogoro | Inflicts Fire-elemental damage as well as Darkness. |
Ghiki Gouge | Ghiki | Inflicts non-elemental damage and Darkness. |
Dark Knife | Cutlery | Inflicts non-elemental damage and Darkness. |
Silent White | Fallalery | Inflicts physical damage as well as Darkness and Silence on all enemies. |
Blind Shell | Machinations | Inflicts physical damage and Darkness. |
Blind Mask | Festivities | Inflicts physical damage and Darkness. |
Blackout | Enemy Attack | Inflicts non-elemental damage as well as Darkness and Slow. |
Blinding Meridian | Enemy Attack | Inflicts 100 HP of damage and Darkness. |
Bloody Breath | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party. |
Ebon Powder | Enemy Attack | Inflicts Darkness on party. |
Futile Resistance | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion. |
Mors Certa | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party. |
Night Game | Enemy Attack | Inflicts non-elemental damage and Darkness. |
Pain | Enemy Attack | Inflicts non-elemental damage as well as Darkness and a myriad of other statuses. |
Pernicious Powder | Enemy Attack | Inflicts Darkness and a myriad of other statuses to party. |
Poison Smog | Enemy Attack | Inflicts non-elemental damage as well as Poison and Darkness to party. |
Quadruple Attack | Enemy Attack | Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit. |
Radular Grudge | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion. |
Really Bad Breath | Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to party. |
Scum Spray | Enemy Attack | Inflicts Water-elemental damage as well as Darkness. |
Sludge Spray | Enemy Attack | Inflicts Water-elemental damage as well as Darkness and Poison. |
Triple Shock | Enemy Attack | Inflicts non-elemental damage as well as Darkness, Poison, and Sleep. |
Umbral Gaze | Enemy Attack | Inflicts non-elemental damage as well as Darkness. |
Dark Proof | Auto-Ability | Prevents Darkness. |
Darkness Grenade | Item | Inflicts non-elemental damage and Darkness to all enemies. |
Flash Bomb | Item, Enemy Attack | Inflicts minor non-elemental damage and Darkness to all enemies. |
Brimstone | Mix | Deals 3 hits of 150 damage and causes Darkness to random enemies. |
Abaddon Flame | Mix | Deals 3 hits of 300 damage and inflicts Darkness on random enemies. |
Final Fantasy X-2: Last Mission[]
Darkness reduces the odds of connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.
Final Fantasy XI[]
Blindness is a dark elemental status effect that is caused by many effects, including the enfeebling Black Magic spells Blind and Blind II and the Ninjutsu spells Kurayami: Ichi and Kurayami: Ni. It decreases accuracy and ranged accuracy. It is cured with the white magics Blindna or Esuna, the Dancer job ability Healing Waltz, the wyvern ability Remove Blind, the Monk job ability Chakra, the Summoner Blood Pact Spring Water, or the items Eye Drops, Remedy, or Catholicon. The Resist Blind trait and the effects of the white magic Barblind and Barblindra improve blind resistance a little.
There is another blinding status effect known as Flash. It is inflicted by the divine white magic Flash. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as Erase are required to remove Flash, but it has such a short duration that this is rarely necessary.
Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the Peiste family's petrifying Grim Glower and terrorizing Oppressive Gaze effects may be prevented or ended by use of Blind.
Final Fantasy XII[]
Blind reduces physical accuracy by 50% and persists after KO. The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded. The player can inflict the status with Blind and Blindga spells and cure it with Blindna and Esuna (and Eye Drops and Remedy). The Argyle Armlet and Ribbon inoculate against Blind.
Final Fantasy XII: Revenant Wings[]
The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by Cu Sith. It can be healed with Penelo's Esunaga or Fran's Ward of the Wood abilities.
Final Fantasy XIV[]
Blind lowers the victim's accuracy. It can be inflicted by the Blue Mage spells Bad Breath and Ink Jet, as well as the removed Paladin spell Flash. Blind can also be inflicted by various enemy abilities. Cleansable variants of Blind can be removed with the medicine Eye Drops in addition to more conventional methods such as Esuna. Blind Resistance reduces the duration of the effect.
Final Fantasy Tactics[]
Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.
Game Element | Type | Effect | User |
---|---|---|---|
Umbra | Mystic Arts | Inflicts Darkness. | Enemy Mystics |
Eye Gouge | Enemy Ability | Inflicts Darkness. | Goblin |
Ink | Enemy Ability | Inflicts Darkness. | Mindflayer |
Bad Breath | Enemy Ability | Inflicts Darkness as well as a myriad of other statuses. | Malboro |
Bewitching Gaze | Enemy Ability | May inflict Darkness among many other statuses. | Ahriman |
Bio | Enemy Ability | May Inflict Darkness | Reaver/Cúchulain |
Blindja | Enemy Ability | Inflicts Darkness | Zalera |
Darkness | Enemy Ability | Inflicts Darkness (100% rate). | Zalera |
Grand Cross | Enemy Ability | Inflicts Darkness as well as a myriad of other statuses. | Ultima the High Seraph |
Final Fantasy Tactics Advance[]
The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.
Final Fantasy Tactics A2: Grimoire of the Rift[]
The Blind status only reduces Accuracy. It can be inflicted by Archer's Blackout, the Fusilier's Blindshot, Elementalist's Shining Air, and Lanista's Haunting Vision.
Final Fantasy Tactics S[]
Final Fantasy Crystal Chronicles: Ring of Fates[]
Final Fantasy Crystal Chronicles: Echoes of Time[]
Final Fantasy Mystic Quest[]
A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Bow of Grace | Weapon | Shoot-elemental weapon that can inflict Blind. |
Blackness | Enemy Ability | Non-elemental attack that can inflict Blind. |
Blind Flash | Enemy Ability | Inflicts Blind. |
Blinder | Enemy Ability | Non-elemental attack that can inflict Blind. |
Smokescreen | Enemy Ability | Inflicts Blind. |
Final Fantasy Adventure[]
Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.
The Final Fantasy Legend[]
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Light | Enemy Ability | Inflicts Blin on all enemies, can't be block. |
Blind | Enemy Ability | Inflicts Blin on enemy group. |
Flash | Enemy Ability | Inflicts Blin on enemy group. |
Ink | Enemy Ability | Inflicts Blin on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Final Fantasy Legend II[]
A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
Blind | Enemy Ability | Inflicts Blnd; one group. |
Flash | Enemy Ability | Inflicts Blnd; one group. |
Ink | Enemy Ability | Inflicts Blnd; one group. |
Final Fantasy Legend III[]
The blinded target's hit rate of the target will be reduced. It can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.
Game Element | Type | Effect | Description |
---|---|---|---|
Spark | White Magic | Inflicts Dark | Blinds one enemy or cure Blind. |
Blind | Enemy Ability | Inflicts Dark | Blinds one enemy. |
Ink | Enemy Ability | Inflicts Dark | Blinds one enemy or enemy group. |
Flash | Enemy Ability | Inflicts Dark | Blinds all enemies. |
Final Fantasy: The 4 Heroes of Light[]
Final Fantasy Dimensions[]
Dissidia Final Fantasy NT[]
Pictlogica Final Fantasy[]
Final Fantasy Artniks Dive[]
Final Fantasy Record Keeper[]
Final Fantasy Explorers[]
Final Fantasy Brave Exvius[]
World of Final Fantasy[]
Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected.
Game Element | Type | Effect |
---|---|---|
Flash | Active Ability | Inflicts Blindness on all targets. |
Bad Breath | Active Ability | Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target. |
Goblin Eye Gouge | Active Ability | Inflicts neutral Physical damage/Blindness to a single target. |
Princess's Charm | Active Ability | Inflicts neutral Physical damage/Blindness to a single target. |
Moomba/Moomba | Active Ability | Inflicts neutral Physical damage/Blindness/chance of Death to a single target. |
Great Sandstorm | Active Ability | Inflicts Physical Earth/Wind damage/Blindness to all targets. |
Sandstorm | Active Ability | Inflicts Physical Earth/Wind damage/Blindness to all targets. |
Crystalline Flare | Active Ability | Inflicts neutral Magical damage/Blindness to a single target. |
Dark | Active Ability | Inflicts Magical Dark damage/Blindness to a single target. |
Resist Blindness | Passive Ability | Protects the user against Blindness. |
Third Eye | Passive Ability | While Blind, raises the user's Evasion/Critical chances. |
Flash Bomb | Item | Sometimes inflicts Blindness on a single target. |
Resist Blindness Mirajewel | Mirajewel | Raises Lann or Reynn's Resistance to Blindness to 100. |
Resist Blindness Seed | Ability Seed | Raises a Mirage's Resistance to Blindness to 100. |
Chocobo's Dungeon 2[]
Final Fantasy Fables: Chocobo's Dungeon[]
Non-Final Fantasy appearances[]
Kingdom Hearts series[]
In Kingdom Hearts 358/2 Days certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.
Dead Fantasy[]
Blind appears with Tifa Lockhart as materia and is used against Hitomi in the burning cathedral along with the other status affect materia in her possession.
Bravely Default[]
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear.
Game Element | Type | Effect |
---|---|---|
Blind | Enemy ability | Inflicts Blind. Can be group cast. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Self-Healing | White Magic ability | Recover from poison, blind, and silence at the end of battle. |
Blind Immunity | Monk ability | Confer immunity to blind during battles. |
Thumbing Claws | Weapon | 40% chance to cause Blind. |
Silver Glasses | Accessory | Grants immunity to Blind. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Eye Drops | Item Compounding ability |
Cures the target of blind. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Eye Gouge | Enemy ability | Low physical damage, inflicts Blind. |
Flash | Enemy ability | Inflicts Blind on the party. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Holy Breath | Enemy ability | Very high physical light damage to the party. Inflicts Blind. |
Sandstorm | Enemy ability | Low physical earth damage to the party; inflicts Blind. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Blind | Compounding ability | Restores 150 HP and cures Blind. |
Resist Blind | Compounding ability | Grants immunity to Blind. |