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FFVII Blind Status

Blind, then known as Darkness, as seen in Final Fantasy VII.

Blind (ブライン, Burain?), also called Darkness (暗闇, Kurayami?), Dark Blin, Blindness, is a common recurring status effect from the Final Fantasy series. It can also refer to the spell, which causes such an effect. A blinded character is inaccurate with their physical attacks and will often miss the target, but usually the effect does not interfere with spell casting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.

In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face.

The related Pain status completely disables the target's use of physical abilities.

Appearances[]

Final Fantasy[]

FF1-PSP-darkness

Blind causes afflicted units to miss more often, reducing their Hit Rate by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.

Final Fantasy II[]

Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops.

Final Fantasy III[]

FFIIIDS Blind Symbol

Blind is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.

Final Fantasy IV[]

FFIV Blind Symbol
FFIVDS Blind Status Icon

Blind (originally called Darkness) halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items.

Final Fantasy IV -Interlude-[]

Blind halves a character's Accuracy and Evasion, as well as magic spells' accuracy.

Final Fantasy IV: The After Years[]

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Final Fantasy V[]

Icon.
Lenna affected with Blind status.

The player can make use of Blind by casting Flash, attacking enemies with a Dark Bow, or via some other methods, such as mix skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the Aim ability.

Final Fantasy VI[]

Darkness from FFVI icon

The Blind status ailment is glitched in the original versions, due to the Evade bug. However, it does prevent Strago from learning Lores. Several special attacks, such as Edgar's Flash and Strago's Bad Breath, can inflict this status.

Game Element Type Effect
Reflect??? Lore Inflicts Blind, Silence, and Slow on all targets with Reflect.
Bad Breath Lore Inflicts Blind as well as a myriad of other statuses to all enemies.
Flash Tools Inflicts Blind on all enemies.
Disaster Enemy Attack Inflicts Blind as well as a myriad of other statuses on one or all party members.
Diabolic Whistle Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Mind Blast Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Scintillation Enemy Attack Inflicts non-elemental damage and Blind to the party.
Trine Enemy Attack Inflicts Blind and Silence on the party.
Vanish Enemy Attack (Dummied) Inflicts Blind as well as a myriad of other statuses on the caster.

Final Fantasy VII[]

Darkness is largely only usable by enemies. Although the player can inflict the status through the means of the Ink item, it is of little tactical use, as most enemies are not affected by the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a bug, the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x-Cut, and 4x-Cut. Because enemies do not use the above commands, they are unaffected by it, making inflicting opponents with the status pointless.

Inflicting enemies with the Fury status is the only way to hamper an enemy's Hit% but this is difficult since Hypers cannot normally be given to enemies (can only be done by confused characters), and there are no attacks in the player's possession that can inflict the status to enemies.

Game Element Type Effect
Abnormal Shell Enemy Attack Inflicts non-elemental damage as well as Slow and Darkness.
Autumn Leaves Enemy Attack Moderate non-elemental damage as well as Darkness to party.
Combo Enemy Attack Moderate physical damage and Darkness. Third part of the whole attack.
Dance Enemy Attack Inflicts minor non-elemental damage as well as Slow and Darkness to party.
Dark Dragon Breath Enemy Attack Moderate non-elemental damage and Darkness to party.
Dark Eye Enemy Attack Inflicts Darkness. Only used if Grangalan Jr. is destroyed.
Dark Needle Enemy Attack Inflicts minor non-elemental damage and Darkness.
Erupt Enemy Attack Inflicts minor non-elemental damage and Darkness.
Evil Poison Enemy Attack Moderate Poison elemental damage and Darkness.
Eyesight Enemy Attack Inflicts Darkness and Slow. Only used as a counter to physical attacks.
Great Gale Enemy Attack Inflicts moderate Wind-elemental damage and Darkness to party.
Havoc Wing Enemy Attack Inflicts extreme physical damage as well as Paralyze and Darkness.
Isogin Smog Enemy Attack Moderate non-elemental damage and Darkness.
Sandgun Enemy Attack Inflicts Darkness.
Sandstorm Enemy Attack Inflicts moderate Earth-elemental damage and Darkness to party.
Seed Shot Enemy Attack Inflicts Darkness.
Smog Enemy Attack Inflicts minor non-elemental damage and Darkness.
Smog Alert Enemy Attack Moderate non-elemental damage as well as Poison, Darkness, Silence, and Sadness.
Smoke Bullet Enemy Attack Inflicts Sleep and Darkness.
Sun Enemy Attack Inflicts Silence and Darkness.
Swamp Shoot Enemy Attack Inflicts minor non-elemental damage and Darkness.
Silver Glasses Accessory Prevents Darkness.
Fairy Ring Accessory Prevents Poison and Darkness.
Ink Item Inflicts Darkness on an enemy.

Acrophies has in its arsenal one of the rarest abilities, the Isogin Smog that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game. Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally.

Final Fantasy VIII[]

FFVIII Blind Symbol
Squall blinded from FFVIII Remastered

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer. However, Darkness disables the gunblade's trigger, making them unable to deal additional damage; the trigger sound will still play, but the hit does not result in an explosion around the enemy and the damage is not increased.

Game Element Type Effect
Blind Magic Inflicts Darkness.
Pain Magic Inflicts Poison, Darkness, and Silence.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Bad Breath Blue Magic, Enemy Attack Inflicts Darkness and various other statuses to all targets.
"Brrawghh!" Enemy Attack Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Darkness.
Sand Storm Enemy Attack Inflicts non-elemental damage as well as Darkness to the party.
Stare Enemy Attack Inflicts Darkness, Confuse, Silence, and Poison.

Final Fantasy IX[]

FFIX Blind Symbol

The Darkness status halves the current accuracy of the affected party member or enemy and makes them unable to evade attacks themselves.

Game Element Type Effect
Blind White Magic Inflicts Darkness.
Bad Breath Blue Magic Inflicts Darkness as well as other statuses.
Blind Tail Enemy Attack Inflicts Darkness.
Curse Enemy Attack used by Ozma and Hades. Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Darkness, and Mini to party.
Darkness Enemy Attack Inflicts Darkness.
Ink Enemy Attack Inflicts non-elemental damage and Darkness.
Pollen Enemy Attack Inflicts non-elemental damage and Darkness to party.
Sandstorm Enemy Attack Reduce party's HP to single digits as well as inflicting Darkness.
Spore Enemy Attack Inflicts Darkness to party.
Rune Blade Weapon Has Darkness as an Add Status.
Rune Claws Weapon Has Darkness as an Add Status.
The Ogre Weapon Has Darkness that can be inflicted with Soul Blade.
Trident Weapon Has Darkness as an Add Status.
Bright Eyes Auto-Ability Prevents Darkness.

Final Fantasy X[]

The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before Luck is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using Eye Drops, Remedy or Esuna.

Wakka's Dark Attack and Dark Buster can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps.

Also, weapons with Darktouch or Darkstrike will also cause Darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.

Game Element Type Effect
Dark Attack Skill Inflicts non-elemental damage and a 50% chance of Darkness, but lasts three turns.
Dark Buster Skill Inflicts non-elemental damage and almost always Darkness, but lasts one turn.
Triple Foul Skill Inflicts Darkness along with Silence and Sleep for 3 turns.
Bad Breath Overdrive Inflicts Darkness as well as a myriad of other statuses to all enemies.
Putrid Breath Overdrive Inflicts Darkness as well as a myriad of other statuses to all enemies.
Blind Enemy Attack Inflicts Darkness.
Blind Ball Enemy Attack Inflicts non-elemental damage and Darkness.
Calamity Enemy Attack Inflicts Darkness as well as other statuses to party. Only in the International and HD Remaster versions.
Curse Enemy Attack Inflicts Darkness as well as other statuses.
Depth Charge Enemy Attack Inflicts non-elemental damage and Darkness to party.
Mega-Graviton Enemy Attack Reduces party's HP by 7/16 and inflicts Darkness as well as a myriad of other statuses to party. Only in the International and HD Remaster versions.
Ochu Dance Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Paean of the Heavens Enemy Attack Reduces party's HP by 15/16 as well as inflicting Darkness and Delay Buster.
Pharaoh's Curse Enemy Attack Inflicts Darkness, Poison, Curse, and Silence.
Photon Wings Enemy Attack Inflicts non-elemental damage and Darkness as well as a myriad of other statuses to party.
Pollen Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Putrid Breath Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Shockwave Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Sigh Enemy Attack Inflicts non-elemental damage and Darkness to party.
Darktouch Auto-Ability 50% chance of Darkness when attacking physically.
Darkstrike Auto-Ability Inflicts Darkness when attacking physically.
Dark Ward Auto-Ability 50% chance of preventing Darkness.
Darkproof Auto-Ability Prevents Darkness.
Smoke Bomb Item Inflicts non-elemental damage and Darkness to all enemies.
Blaster Mine Mix Deals small amounts of damage plus Darkness, Silence and Sleep for three rounds on all enemies.
Hazardous Shell Mix Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for four rounds on all enemies.
Calamity Bomb Mix Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for five rounds on all enemies.
Chaos Grenade Mix Deals large amounts of damage plus Full Break, Slow, Poison, Darkness, Silence and Sleep for eight rounds on all enemies.
Brimstone Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Abaddon Flame Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Electroshock Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Thunderblast Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Aqua Toxin Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Dark Rain Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Black Ice Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Krysta Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.

Final Fantasy X-2[]

FFX-2 Blind Icon
Game Element Type Effect
Blind Arcana Inflicts Darkness.
Bad Breath Blue Bullet Inflicts Darkness as well as other statuses to all enemies.
Darkness Dance Dance Inflicts Darkness to all enemies while dancing.
Kogoro Blaze Kogoro Inflicts Fire-elemental damage as well as Darkness.
Ghiki Gouge Ghiki Inflicts non-elemental damage and Darkness.
Dark Knife Cutlery Inflicts non-elemental damage and Darkness.
Silent White Fallalery Inflicts physical damage as well as Darkness and Silence on all enemies.
Blind Shell Machinations Inflicts physical damage and Darkness.
Blind Mask Festivities Inflicts physical damage and Darkness.
Blackout Enemy Attack Inflicts non-elemental damage as well as Darkness and Slow.
Blinding Meridian Enemy Attack Inflicts 100 HP of damage and Darkness.
Bloody Breath Enemy Attack Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party.
Ebon Powder Enemy Attack Inflicts Darkness on party.
Futile Resistance Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Mors Certa Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party.
Night Game Enemy Attack Inflicts non-elemental damage and Darkness.
Pain Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses.
Pernicious Powder Enemy Attack Inflicts Darkness and a myriad of other statuses to party.
Poison Smog Enemy Attack Inflicts non-elemental damage as well as Poison and Darkness to party.
Quadruple Attack Enemy Attack Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit.
Radular Grudge Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Really Bad Breath Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Scum Spray Enemy Attack Inflicts Water-elemental damage as well as Darkness.
Sludge Spray Enemy Attack Inflicts Water-elemental damage as well as Darkness and Poison.
Triple Shock Enemy Attack Inflicts non-elemental damage as well as Darkness, Poison, and Sleep.
Umbral Gaze Enemy Attack Inflicts non-elemental damage as well as Darkness.
Dark Proof Auto-Ability Prevents Darkness.
Darkness Grenade Item Inflicts non-elemental damage and Darkness to all enemies.
Flash Bomb Item, Enemy Attack Inflicts minor non-elemental damage and Darkness to all enemies.
Brimstone Mix Deals 3 hits of 150 damage and causes Darkness to random enemies.
Abaddon Flame Mix Deals 3 hits of 300 damage and inflicts Darkness on random enemies.

Final Fantasy X-2: Last Mission[]

Darkness reduces the odds of connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.

Final Fantasy XI[]

FFXI Blind Status

Blindness is a dark elemental status effect that is caused by many effects, including the enfeebling Black Magic spells Blind and Blind II and the Ninjutsu spells Kurayami: Ichi and Kurayami: Ni. It decreases accuracy and ranged accuracy. It is cured with the white magics Blindna or Esuna, the Dancer job ability Healing Waltz, the wyvern ability Remove Blind, the Monk job ability Chakra, the Summoner Blood Pact Spring Water, or the items Eye Drops, Remedy, or Catholicon. The Resist Blind trait and the effects of the white magic Barblind and Barblindra improve blind resistance a little.

There is another blinding status effect known as Flash. It is inflicted by the divine white magic Flash. It has a more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as Erase are required to remove Flash, but it has such a short duration that this is rarely necessary.

Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the Peiste family's petrifying Grim Glower and terrorizing Oppressive Gaze effects may be prevented or ended by use of Blind.

Final Fantasy XII[]

FFXII Blind Icon

The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.

Description

Blind reduces accuracy by 50% and persists after KO. The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded.

Game Element Type Effect
Blind Green Magicks (original)/Black Magicks (Zodiac) Inflicts Blind on a single target.
Blindga Green Magicks (original)/Black Magicks (Zodiac) Inflicts Blind on all targets in range.
Blindna White Magicks Removes Blind status on one ally.
Argyle Armlet Accessory Immune to Blind.
Ribbon Accessory Immune to most status ailments.
Goggle Mask Light Armor Immune to Blind.
Darkja Zodiark's Magick Massive Dark-elemental damage, and may inflict Blind and/or Instant Death.
Bad Breath Enemy Technicks Inflicts Blind, Slow, and Poison to all targets.
Blaster Enemy Technicks Deals percentage damage, and may also inflict Blind, Sleep, Slow, and Silence.
Dark Shock Enemy Technicks Inflicts Blind and Sap statuses.
Flash Enemy Technicks Inflicts Blind to all targets in range.
Hell Blaster Enemy Technicks Inflicts percentage damage as well as Blind and various statuses.
Putrid Breath Enemy Technicks Inflicts Blind as well as a myriad of other statuses to all targets in range.
Scream Enemy Technicks Inflicts physical damage as well as Blind and Silence.
Sporefall Enemy Technicks Inflicts Blind as well as a myriad of other statuses within range.
Wail Enemy Technicks Inflicts physical damage and may also inflict Blind or Silence.

Final Fantasy XII: Revenant Wings[]

RW Blind Status Symbol

The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by Cu Sith. It can be healed with Penelo's Esunaga or Fran's Ward of the Wood abilities.

Final Fantasy XIV[]

Blind status icon.

Blind lowers the victim's accuracy. It can be inflicted by the Blue Mage Blue Mage spells Bad Breath Bad Breath and Ink Jet Ink Jet, as well as the removed Paladin Paladin spell Flash Flash. Blind can also be inflicted by various enemy abilities. Cleansable variants of Blind can be removed with the medicine Eye Drops Eye Drops in addition to more conventional methods such as Esuna Esuna. Blind Resistance reduces the duration of the effect.

Final Fantasy Tactics[]

FFT Blind Status Symbol

Blind abilities inflict the Darkness status effect. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.

Game Element Type Effect User
Umbra Mystic Arts Inflicts Darkness. Enemy Mystics
Eye Gouge Enemy Ability Inflicts Darkness. Goblin
Ink Enemy Ability Inflicts Darkness. Mindflayer
Darkness Enemy Ability Inflicts Darkness. Zalera
Grand Cross Enemy Ability Inflicts Darkness as well as a myriad of other statuses. Ultima the High Seraph

Final Fantasy Tactics Advance[]

FFTA Blind Status Symbol

The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.

Final Fantasy Tactics A2: Grimoire of the Rift[]

The Blind status only reduces Accuracy. It can be inflicted by Archer's Blackout, the Fusilier's Blindshot, Elementalist's Shining Air, and Lanista's Haunting Vision.

Final Fantasy Tactics S[]

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Final Fantasy Crystal Chronicles: Ring of Fates[]

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Final Fantasy Crystal Chronicles: Echoes of Time[]

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Final Fantasy Mystic Quest[]

FFMQ Blind Icon

A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Bow of Grace Weapon Shoot-elemental weapon that can inflict Blind.
Blackness Enemy Ability Non-elemental attack that can inflict Blind.
Blind Flash Enemy Ability Inflicts Blind.
Blinder Enemy Ability Non-elemental attack that can inflict Blind.
Smokescreen Enemy Ability Inflicts Blind.

Final Fantasy Adventure[]

Dark causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.

The Final Fantasy Legend[]

In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Light Enemy Ability Inflicts Blin on all enemies, can't be block.
Blind Enemy Ability Inflicts Blin on enemy group.
Flash Enemy Ability Inflicts Blin on enemy group.
Ink Enemy Ability Inflicts Blin on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II[]

A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.

Game Element Type Effect
Blind Enemy Ability Inflicts Blnd; one group.
Flash Enemy Ability Inflicts Blnd; one group.
Ink Enemy Ability Inflicts Blnd; one group.

Final Fantasy Legend III[]

The blinded target's hit rate of the target will be reduced. It can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.

Game Element Type Effect Description
Spark White Magic Inflicts Dark Blinds one enemy or cure Blind.
Blind Enemy Ability Inflicts Dark Blinds one enemy.
Ink Enemy Ability Inflicts Dark Blinds one enemy or enemy group.
Flash Enemy Ability Inflicts Dark Blinds all enemies.

Final Fantasy: The 4 Heroes of Light[]

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Final Fantasy Dimensions[]

FFD Blind Icon
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Dissidia Final Fantasy NT[]

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Pictlogica Final Fantasy[]

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Final Fantasy Artniks Dive[]

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Final Fantasy Record Keeper[]

FFRK Blind Status Icon
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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

FFBE Blind Icon
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World of Final Fantasy[]

WoFF Blindness Icon

Blindness reduces Accuracy, causing the afflicted's Physical attacks to miss most of the time. Other types of actions are unaffected.

Game Element Type Effect
Flash Active Ability Inflicts Blindness on all targets.
Bad Breath Active Ability Inflicts Poison/Blindness/Oblivion/Slow/Confusion on a single target.
Goblin Eye Gouge Active Ability Inflicts neutral Physical damage/Blindness to a single target.
Princess's Charm Active Ability Inflicts neutral Physical damage/Blindness to a single target.
Moomba/Moomba Active Ability Inflicts neutral Physical damage/Blindness/chance of Death to a single target.
Great Sandstorm Active Ability Inflicts Physical Earth/Wind damage/Blindness to all targets.
Sandstorm Active Ability Inflicts Physical Earth/Wind damage/Blindness to all targets.
Crystalline Flare Active Ability Inflicts neutral Magical damage/Blindness to a single target.
Dark Active Ability Inflicts Magical Dark damage/Blindness to a single target.
Resist Blindness Passive Ability Protects the user against Blindness.
Third Eye Passive Ability While Blind, raises the user's Evasion/Critical chances.
Flash Bomb Item Sometimes inflicts Blindness on a single target.
Resist Blindness Mirajewel Mirajewel Raises Lann or Reynn's Resistance to Blindness to 100.
Resist Blindness Seed Ability Seed Raises a Mirage's Resistance to Blindness to 100.

Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo's Dungeon[]

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Non-Final Fantasy appearances[]

Kingdom Hearts series[]

In Kingdom Hearts 358/2 Days certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping flower elemental rings like Flowers Athirst will help lessen or eliminate the chance of blind. Blind also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.

Dead Fantasy[]

Blind appears with Tifa Lockhart as materia and is used against Hitomi in the burning cathedral along with the other status affect materia in her possession.

Bravely Default[]

Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear.

Game Element Type Effect
Blind Enemy ability Inflicts Blind. Can be group cast.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Blind Immunity Monk ability Confer immunity to blind during battles.
Thumbing Claws Weapon 40% chance to cause Blind.
Silver Glasses Accessory Grants immunity to Blind.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Eye Drops Item
Compounding ability
Cures the target of blind.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Eye Gouge Enemy ability Low physical damage, inflicts Blind.
Flash Enemy ability Inflicts Blind on the party.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Holy Breath Enemy ability Very high physical light damage to the party. Inflicts Blind.
Sandstorm Enemy ability Low physical earth damage to the party; inflicts Blind.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Blind Compounding ability Restores 150 HP and cures Blind.
Resist Blind Compounding ability Grants immunity to Blind.

Gallery[]

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