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The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.

Description

Blind is a status in Final Fantasy XII that halves physical abilities' accuracy. Blind persists until healed, even after KO. Technicks are unaffected, and the Sight Unseeing Technick can cause a target's HP to drop drastically if the user is blinded.

Abilities[]

Spell Blind & Blindga (Green [OG] / Black Magicks [Zodiac])
Weapon Ashura 5% (Zodiac), Black Bolts 25%, Mud Shot 25%

Blinding spells' efficacy depends on stats and the potential Faith status on the caster and Shell status on the target, but with the Indigo Pendant accessory on the caster, the ailment will take effect every time unless the recipient is outright immune.

Blinded party members can use Stamp to inflict others.

With the Nihopalaoa accessory, items designed to heal Blind will inflict it instead.

The ally-targeting gambit specifically for this status is called "Ally: status = Blind" and the self-targeting one is "Self: status = Blind" (even if ally-targeting also contains self). In the original version, these gambits can be bought for 50 gil after the events at Draklor Laboratory. The basic enemy-targeting gambit is "Foe: status = Blind", in the original version available to purchase after obtaining the Dawn Shard. The "Foe: character status = Blind" gambit, meanwhile, is available in the original version for 100 gil after the boss battle at Mt Bur-Omisace. In the Zodiac versions, all of these gambits can be purchased after leaving Nalbina Dungeons, the basic status ones for 70 gil and the "Foe: character status = Blind" gambit for 300 gil.

Enemy abilities[]

Ability Description Enemy
Bad Breath Malboro Overking, Malboro, Great Malboro, Malboro King, Zombie Knight, Vivian, Forbidden, Cassie, Wild Malboro, Kris
Blaster Panther, Coeurl, Ose, Bandercoeurl, Feral Retriever, Grimalkin
Blind Ghost, Zombie (Male), Specter, Flan, Skull Warrior, Lich, Gargoyle, Nightmare, Zombie Warrior, Darkmare, Pumpkin Head, Pumpkin Star, Forbidden, Slime, Wraith, Elder Wyrm, Zombie Lord, Imperial Magus [b, c, d], Spinner-Rook
Blindga Dragon Lich, Mistmare, Oversoul, Demon Wall (Outer), Demon Wall (Inner), Vorres, Velelu, Helvinek, Pallicant, Imperial Beastmaster
Darkja Zodiark
Dark Shock Gargoyle Baron, Piscodaemon, Mindflayer, Larva Eater, Arioch
Flash Wooly Gator, Great Tortoise, Silicon Tortoise, Dead Bones, Lost Soul, Ragoh, Hecteyes [a], Dark Skeleton, Skull Knight, Facer, Feral Croc, Brainpan, Deidar, Foobar, White Mousse, Rocktoise, Orthros, Gil Snapper, Pandaemonium, Greeden, Barmuu, Bull Croc, Vishno, Etherian, Cubus, Fideliant
Hell Blaster Ose, Grimalkin
Putrid Breath Vivian, Cassie, Wild Malboro, Carrot, Kris
Scream Zombie Warrior, Ghoul, Ghast, Mandragora, Zombie Knight, Deadly Nightshade, Pumpkin Star, Topstalk, Shambling Corpse, Garif Adventurer
Sporefall Elder Wyrm
Wail Banshee, Zombie Warlock, Catoblepas, Fenrir, Drowned, Velelu
"Phalanx" Enemy's normal attack has 4% chance of Blind Judge Bergan
"Darkness Attack" Enemy's normal attack has 45 chance of Blind Ripe Rampager, Flowering Cactoid, Garchimacera, Humbaba
"NOT USED #63" Enemy's normal attack has 5% chance of Blind Judge Ghis

Traps[]

The Blinding Smoke trap inflicts Blind to those who trigger it. Blinding Smoke traps appear in Lhusu Mines, Nam-Yensa Sandsea, Henne Mines, Paramina Rift, Sochen Cave Palace, Cerobi Steppe, and Feywood.

Protection[]

Accessory Argyle Armlet, Ribbon
Armor Goggle Mask

Healing[]

Item Eye Drops, Remedy
Spell Blindna & Esuna & Esunaga (White Magicks)
Mechanics Save Crystal

Enemies[]

Entites and elementals are susceptible to Blind, but they do not use vision for their attacks. Blind is one of the ailments that work on various targets, including many hunt marks.

Use[]

Blind can be useful against enemies that use a lot of physical attacks, like the behemoth-type monsters. It also works against the Garuda boss outside the Tomb of Raithwall and against Archaeoaevises in the Zertinan Caverns, which were made the game's toughest foe in the Zodiac versions. The player can also first berserk a foe and then blind them, leaving them only using physical attacks that commonly miss; this is one strategy that works against the aforementioned Archaeoaevises.

Having Blind status on a party member makes them able to use Sight Unseeing. It can be useful for poaching enemies.