The Black Magicks skillset in Final Fantasy XII differs in the original release compared to the Zodiac releases. All party members can learn Black Magicks by buying the appropriate license and the spell from a magick shop or a traveling merchant. Additionally, many abilities were re-classified in the Zodiac releases.
Mechanics[]
Damage calculation:
The damage is boosted if the caster is affected by Faith (increased by 130% of original damage), wears equipment with elemental affinity, the current weather or terrain boosts the effectiveness of the used element, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.
The success rate of negative status spells are unaffected by the target's magick evasion.
If the target has Shell, the success rate is halved.
List of Black Magicks[]
MP cost is defined as default MP cost. Channeling augments lower MP cost of any spell.
Name | MP | Target | Element | Base Potency | Faith Modifier | Accuracy | MP Recovery | Required License | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | Switch With or | Area | Base | Evasion Magick Evasion | Safety Nulled by Safety augment | Reflect Can be Reflected | |||||||
Fire | 8 | Enemy | Partial | Single | Fire | 25 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 1 |
Deal fire damage to one foe. Effect: Minor Fire-elemental damage to one target. | |||||||||||||
Thunder | 8 | Enemy | Partial | Single | Lightning | 25 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 1 |
Deal lightning damage to one foe. Effect: Minor Lightning-elemental damage to one target. | |||||||||||||
Blizzard | 8 | Enemy | Partial | Single | Ice | 25 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 1 |
Deal ice damage to one foe. Effect: Minor Ice-elemental damage to one target. | |||||||||||||
Water | 12 | Enemy | Partial | Single | Water | 37 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 2 |
Deal water damage to one foe. Effect: Minor Water-elemental damage to one target. | |||||||||||||
Aero | 16 | Enemy | Partial | Circle 6 | Wind | 52 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 2 |
Deal wind damage to all foes in range. Effect: Minor Wind-elemental damage to all targets in range. | |||||||||||||
Fira | 18 | Enemy | Partial | Circle 6 | Fire | 70 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 3 |
Deal fire damage to all foes in range. Effect: Moderate Fire-elemental damage to all targets in range. | |||||||||||||
Thundara | 18 | Enemy | Partial | Circle 6 | Lightning | 70 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 3 |
Deal lightning damage to all foes in range. Effect: Moderate Lightning-elemental damage to all targets in range. | |||||||||||||
Blizzara | 18 | Enemy | Partial | Circle 6 | Ice | 70 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 3 |
Deal ice damage to all foes in range. Effect: Moderate Ice-elemental damage to all targets in range. | |||||||||||||
Bio | 24 | Enemy | Partial | Circle 6 | None | 88 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 4 |
Inflict Sap and deal damage to all foes in range. Effect: Moderate non-elemental damage to all targets in range and 75% chance of Sap. | |||||||||||||
Aeroga | 38 | Enemy | Partial | Circle 6 | Wind | 103 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 4 |
Deal heavy wind damage to all foes in range. Effect: Major Wind-elemental damage to all targets in range. | |||||||||||||
Firaga | 42 | Enemy | Partial | Circle 6 | Fire | 124 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 5 |
Deal heavy fire damage to all foes in range. Effect: Major Fire-elemental damage to all targets in range. | |||||||||||||
Thundaga | 42 | Enemy | Partial | Circle 6 | Lightning | 124 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 5 |
Deal heavy lightning damage to all foes in range. Effect: Major Lightning-elemental damage to all targets in range. | |||||||||||||
Blizzaga | 42 | Enemy | Partial | Circle 6 | Ice | 124 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 5 |
Deal heavy ice damage to all foes in range. Effect: Major Ice-elemental damage to all targets in range. | |||||||||||||
Shock | 34 | Enemy | Partial | Single | None | 133 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 6 |
Deal heavy non-elemental damage to one foe. Effect: Major non-elemental damage to one target. | |||||||||||||
Scourge | 48 | Enemy | Partial | Circle 6 | None | 142 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 6 |
Inflict Sap and deal heavy non-elemental damage to all foes in range. Effect: Major non-elemental damage to all targets in range, and 75% chance of Sap. | |||||||||||||
Flare | 48 | Enemy | Partial | Single | None | 163 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 7 |
Deal massive non-elemental damage to one foe. Effect: Major non-elemental damage to one target. | |||||||||||||
Ardor | 60 | Enemy | Partial | Circle 6 | Fire | 175 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 7 |
Deal massive fire damage to all foes in range. Effect: Massive Fire-elemental damage to all targets in range. | |||||||||||||
Scathe | 70 | Enemy | Partial | Circle 6 | None | 190 | Potency | 100% | Yes | No | Yes | Warmage | Black Magick 8 |
Deal heavy non-elemental damage to all foes in range. Effect: Massive non-elemental damage to all targets in range. |
Gallery[]
Etymology[]
Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for