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Black magic draws its power from the spellcaster's Intellect.

Man in Guera

Black Magic (黒魔法, Kuro Mahō?) is a group of spells in Final Fantasy: The 4 Heroes of Light used by equipping Tomes bought from various shops and found in treasures. Black Magic channels the power of the elements to deal direct damage to enemies with the exception of Leaf, Leafra, Leafaga, and Desolator, which deal non-elemental damage. Both Light element spells (Thunder and Banish) and Water element spells (Blizzard and Water) are represented with two sets of Black Magic spells.

The distinctions between these set of spells are subtle. Compared to the Banish set of spells, the Thunder spells deals less damage but are cast faster. The same is true for the Water spells and the Blizzard set of spells. Blizzard spells deals more damage, but take longer to cast. All Black Magic spells are compatible in joint attacks, except for Desolator.

List of Black Magic[]

Name AP Power Acquisition Cost Image
Fire 5 Buy: Guera (Night only), Liberte, Urbeth (Night only), Spelvia 500
Fire-element Attack.

Effect: Inflict a minor Fire elemental magic attack to an opponent.
Property: Fire Lv.1
Target Priority: Rear, right ; else right.

Fira 12 Buy: Guera (Night only), Urbeth (Night only), Spelvia 1,500
Fire-element Attack.

Effect: Inflict a moderate Fire elemental magic attack to an opponent.
Property: Fire Lv.1
Target Priority: Rear, right ; else right.

Firaga 15 Buy: Guera (Night only) 5000
Fire-element Attack.

Effect: Inflict major Fire elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Fire.
Property: Fire Lv.2
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Water 5 Buy: Liberte, Urbeth (Night only), Spelvia
Find: Guera Caverns
500
Water-element Attack.

Effect: Inflict a minor Water elemental magic attack to an opponent.
Property: Water Lv.1
Target Priority: Rear, right ; else right.

Watera 10 Buy: Urbeth (Night only), Spelvia, Liberte (After Darkness) 1500
Water-element Attack.

Effect: Inflict a moderate Water elemental magic attack to an opponent.
Property: Water Lv.1
Target Priority: Rear, right ; else right.

Waterga 15 Buy: Urbeth (Night only), Liberte (After Darkness) 5000
Water-element Attack.

Effect: Inflict major Water elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Water.
Property: Water Lv.2
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Quake 6 Buy: Guera 500
Earth-element Attack.

Effect: Inflict a minor Earth elemental magic attack to an opponent.
Property: Earth Lv.1
Target Priority: Rear, right ; else right.

Quakra 13 Buy: Guera (Night only) 1500
Earth-element Attack.

Effect: Inflict a moderate Earth elemental magic attack to an opponent.
Property: Earth Lv.1
Target Priority: Rear, right ; else right.

Quaga 16 Buy: Guera (After Darkness) 5000
Earth-element Attack.

Effect: Inflict major Earth elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Earth.
Property: Earth Lv.2
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Aero 5 Buy: Guera, Horne (After Darkness) 500
Wind-element Attack.

Effect: Inflict a minor Wind elemental magic attack to an opponent.
Property: Wind Lv.1
Target Priority: Rear, right ; else right.

Aerora 12 Buy: Guera (Night only), Horne (After Darkness) 1500
Wind-element Attack.

Effect: Inflict a moderate Wind elemental magic attack to an opponent.
Property: Wind Lv.1
Target Priority: Rear, right ; else right.

Aeroga 15 Buy: Horne (After Darkness) 5000
Wind-element Attack.

Effect: Inflict major Wind elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Wind.
Property: Wind Lv.2
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Leaf 5 Buy: Arbor (After Darkness) 500
Non-element Attack.

Effect: Inflict a minor Non-elemental magic attack to an opponent.
Property: Non-elemental
Target Priority: Rear, right ; else right.

Leafra 12 Buy: Arbor (After Darkness) 1500
Non-element Attack.

Effect: Inflict a moderate Non-elemental magic attack to an opponent.
Property: Non-elemental
Target Priority: Rear, right ; else right.

Leafaga 15 Buy: Arbor (After Darkness) 5000
Non-element Attack.

Effect: Inflict major Non-elemental magic attack to all opponents.
Property: Non-elemental
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Banish 5 Buy: Spelvia 500
Light-element Attack.

Effect: Inflict a minor Light elemental magic attack to an opponent.
Property: Light Lv.1
Target Priority: Rear, right ; else right.

Banishra 12 Buy: Spelvia 1500
Light-element Attack.

Effect: Inflict a moderate Light elemental magic attack to an opponent.
Property: Light Lv.1
Target Priority: Rear, right ; else right.

Banishga 15 Buy: Spelvia 5000
Light-element Attack.

Effect: Inflict major Light elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Light.
Property: Light Lv.2
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Dark 5 Buy: Invidia 500
Dark-element Attack.

Effect: Inflict a minor Dark elemental magic attack to an opponent.
Property: Dark Lv.1
Target Priority: Rear, right ; else right.

Darkra 12 Buy: Invidia (After Darkness) 1500
Dark-element Attack.

Effect: Inflict a moderate Dark elemental magic attack to an opponent.
Property: Dark Lv.1
Target Priority: Rear, right ; else right.

Darkaga 15 Buy: Invidia (After Darkness)
Find: Magic Laboratory
5000
Dark-element Attack.

Effect: Inflict major Dark elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Dark.
Property: Dark Lv.2
Target Priority: All opponents
(Amount of damage is equally distributed amongst all available targets)

Thunder 3 Buy: Spelvia (After Darkness) 500
Light-element Attack.

Effect: Inflict a minor Light elemental magic attack to an opponent.
Property: Light Lv.1
Added effect: Paralysis (~10%) Target Priority: Rear, right ; else right.
(Has a shorter cast time than regular Black Magic spells)

Thundara 10 Buy: Spelvia (After Darkness) 1500
Light-element Attack.

Effect: Inflict a moderate Light elemental magic attack to an opponent.
Property: Light Lv.1
Added effect: Paralysis (~10%) Target Priority: Rear, right ; else right.
(Has a shorter cast time than regular Black Magic spells)

Thundaga 12 Buy: Spelvia (After Darkness) 5000
Light-element Attack.

Effect: Inflict moderate Light elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Light.
Property: Light Lv.2
Added effect: Paralysis (~10%) Target Priority: All opponents
(Has a shorter cast time than regular Black Magic spells. Amount of damage is equally distributed amongst all available targets)

Blizzard 8 Buy: Invidia (After Darkness) 500
Water-element Attack.

Effect: Inflict a moderate Water elemental magic attack to an opponent.
Property: Water Lv.1
Target Priority: Rear, right ; else right.
(Has a longer cast time than regular Black Magic spells)

Blizzara 15 Buy: Invidia (After Darkness) 1500
Water-element Attack.

Effect: Inflict a major Water elemental magic attack to an opponent.
Property: Water Lv.1
Target Priority: Rear, right ; else right.
(Has a longer cast time than regular Black Magic spells)

Blizzaga 18 Buy: Invidia (After Darkness) 5000
Water-element Attack.

Effect: Inflict major Water elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Water.
Property: Water Lv.2
Target Priority: All opponents
(Has a longer cast time than regular Black Magic spells. Amount of damage is equally distributed amongst all available targets)

Desolator 30 Find: Horne Castle (After Darkness)
Mighty black magic destroys all...

Effect: Inflict six massive Non-elemental magic attacks to opponents at random.
Property: Non-elemental
Target Priority: All opponents

Etymology[]

Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.