Black magic draws its power from the spellcaster's Intellect.
Man in Guera
Black Magic (黒魔法, Kuro Mahō?) is a group of spells in Final Fantasy: The 4 Heroes of Light used by equipping Tomes bought from various shops and found in treasures. Black Magic channels the power of the elements to deal direct damage to enemies with the exception of Leaf, Leafra, Leafaga, and Desolator, which deal non-elemental damage. Both Light element spells (Thunder and Banish) and Water element spells (Blizzard and Water) are represented with two sets of Black Magic spells.
The distinctions between these set of spells are subtle. Compared to the Banish set of spells, the Thunder spells deals less damage but are cast faster. The same is true for the Water spells and the Blizzard set of spells. Blizzard spells deals more damage, but take longer to cast. All Black Magic spells are compatible in joint attacks, except for Desolator.
List of Black Magic[]
Name | AP | Power | Acquisition | Cost | Image | |
---|---|---|---|---|---|---|
Fire | 5 | Buy: Guera (Night only), Liberte, Urbeth (Night only), Spelvia | 500 | |||
Effect: Inflict a minor Fire elemental magic attack to an opponent. | ||||||
Fira | 12 | Buy: Guera (Night only), Urbeth (Night only), Spelvia | 1,500 | |||
Effect: Inflict a moderate Fire elemental magic attack to an opponent. | ||||||
Firaga | 15 | Buy: Guera (Night only) | 5000 | |||
Effect: Inflict major Fire elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Fire. | ||||||
Water | 5 | Buy: Liberte, Urbeth (Night only), Spelvia Find: Guera Caverns |
500 | |||
Effect: Inflict a minor Water elemental magic attack to an opponent. | ||||||
Watera | 10 | Buy: Urbeth (Night only), Spelvia, Liberte (After Darkness) | 1500 | |||
Effect: Inflict a moderate Water elemental magic attack to an opponent. | ||||||
Waterga | 15 | Buy: Urbeth (Night only), Liberte (After Darkness) | 5000 | |||
Effect: Inflict major Water elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Water. | ||||||
Quake | 6 | Buy: Guera | 500 | |||
Effect: Inflict a minor Earth elemental magic attack to an opponent. | ||||||
Quakra | 13 | Buy: Guera (Night only) | 1500 | |||
Effect: Inflict a moderate Earth elemental magic attack to an opponent. | ||||||
Quaga | 16 | Buy: Guera (After Darkness) | 5000 | |||
Effect: Inflict major Earth elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Earth. | ||||||
Aero | 5 | Buy: Guera, Horne (After Darkness) | 500 | |||
Effect: Inflict a minor Wind elemental magic attack to an opponent. | ||||||
Aerora | 12 | Buy: Guera (Night only), Horne (After Darkness) | 1500 | |||
Effect: Inflict a moderate Wind elemental magic attack to an opponent. | ||||||
Aeroga | 15 | Buy: Horne (After Darkness) | 5000 | |||
Effect: Inflict major Wind elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Wind. |
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Leaf | 5 | Buy: Arbor (After Darkness) | 500 | |||
Effect: Inflict a minor Non-elemental magic attack to an opponent. | ||||||
Leafra | 12 | Buy: Arbor (After Darkness) | 1500 | |||
Effect: Inflict a moderate Non-elemental magic attack to an opponent. | ||||||
Leafaga | 15 | Buy: Arbor (After Darkness) | 5000 | |||
Effect: Inflict major Non-elemental magic attack to all opponents. | ||||||
Banish | 5 | Buy: Spelvia | 500 | |||
Effect: Inflict a minor Light elemental magic attack to an opponent. | ||||||
Banishra | 12 | Buy: Spelvia | 1500 | |||
Effect: Inflict a moderate Light elemental magic attack to an opponent. | ||||||
Banishga | 15 | Buy: Spelvia | 5000 | |||
Effect: Inflict major Light elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Light. | ||||||
Dark | 5 | Buy: Invidia | 500 | |||
Effect: Inflict a minor Dark elemental magic attack to an opponent. | ||||||
Darkra | 12 | Buy: Invidia (After Darkness) | 1500 | |||
Effect: Inflict a moderate Dark elemental magic attack to an opponent. | ||||||
Darkaga | 15 | Buy: Invidia (After Darkness) Find: Magic Laboratory |
5000 | |||
Effect: Inflict major Dark elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Dark. | ||||||
Thunder | 3 | Buy: Spelvia (After Darkness) | 500 | |||
Effect: Inflict a minor Light elemental magic attack to an opponent. | ||||||
Thundara | 10 | Buy: Spelvia (After Darkness) | 1500 | |||
Effect: Inflict a moderate Light elemental magic attack to an opponent. | ||||||
Thundaga | 12 | Buy: Spelvia (After Darkness) | 5000 | |||
Effect: Inflict moderate Light elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Light. | ||||||
Blizzard | 8 | Buy: Invidia (After Darkness) | 500 | |||
Effect: Inflict a moderate Water elemental magic attack to an opponent. | ||||||
Blizzara | 15 | Buy: Invidia (After Darkness) | 1500 | |||
Effect: Inflict a major Water elemental magic attack to an opponent. | ||||||
Blizzaga | 18 | Buy: Invidia (After Darkness) | 5000 | |||
Effect: Inflict major Water elemental magic attack to all opponents, dealing additional damage on opponents vulnerable to Water. | ||||||
Desolator | 30 | Find: Horne Castle (After Darkness) | — | |||
Effect: Inflict six massive Non-elemental magic attacks to opponents at random. |
Etymology[]
Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.