Black Magic is category of magic in Final Fantasy XI . Black Magic is native to only 5 jobs, namely Black Mage , Red Mage , Dark Knight , Scholar and Geomancer . A majority of Black Magic spells specialize in dealing damage, negative status inflicting as well as stat lowering, and can be used by its various jobs at differing levels.
Black Magic is further divided into 3 main categories of magic—Elemental Magic, Dark Magic, and Enfeebling Magic.
Elemental Magic [ ]
Earth spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Stone
4
Instant
0.5
2
Earth
BLM 1, GEO 4, RDM 4, SCH 4, DRK 5
Deals earth damage to an enemy.
Stone II
16
Instant
1.5
6
Earth
BLM 26, SCH 30, GEO 34, RDM 35, DRK 42
Deals earth damage to an enemy.
Stone III
20
Instant
3
15
Earth
BLM 51, SCH 54, GEO 58, RDM 65, DRK 76
Deals earth damage to an enemy.
Stone IV
88
Instant
6
30
Earth
BLM 68, SCH 70*( Addendum: Black) , GEO 76, RDM 77
Deals earth damage to an enemy.
Stone V
176
Instant
10
45
Earth
BLM 77, SCH 79*( Addendum: Black) , RDM 99*( Requires 100 Job Points) , GEO 99*( Requires 100 Job Points)
Deals earth damage to an enemy.
Stone VI
237
Instant
10.5
60
Earth
BLM 99*( Requires 100 Job Points)
Deals earth damage to an enemy.
Stonera
57
Instant
1.5
5
Earth
GEO 25
Deals earth damage to enemies within area of effect.
Stonera II
160
Instant
3
15
Earth
GEO 70
Deals earth damage to enemies within area of effect.
Stonera III
276
Instant
4.5
30
Earth
GEO 99
Deals earth damage to enemies within area of effect.
Stonega
24
Instant
2
5
Earth
BLM 15
Deals Earth damage to enemies within area of effect.
Stonega II
93
Instant
4
10
Earth
BLM 40
Deals Earth damage to enemies within area of effect.
Stonega III
175
Instant
7
25
Earth
BLM 63
Deals Earth damage to enemies within area of effect.
Stoneja
298
Instant
7
45
Earth
BLM 81
Deals earth damage to enemies within area of effect. Successive use enhances spell potency.
Water spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Water
5
Instant
0.5
2
Water
BLM 5, SCH 8, GEO 9, RDM 9, DRK 11
Deals water damage to an enemy.
Water II
19
Instant
1.5
6
Water
BLM 30, SCH 34, GEO 38, RDM 40, DRK 48
Deals water damage to an enemy.
Water III
46
Instant
3
15
Water
BLM 55, SCH 57, GEO 61, RDM 67, DRK 80
Deals water damage to an enemy.
Water IV
99
Instant
6
30
Water
BLM 70, SCH 71*( Addendum: Black) , GEO 79, RDM 80
Deals water damage to an enemy.
Water V
175
Instant
10
45
Water
BLM 80, SCH *( Addendum: Black) , RDM 99*( Requires 100 Job Points) , GEO 99*( Requires 100 Job Points)
Deals water damage to an enemy.
Water VI
237
Instant
10.5
60
Water
BLM 99*( Requires 100 Job Points)
Deals water damage to an enemy.
Watera
68
Instant
1.5
5
Water
GEO 30
Deals water damage to enemies within area of effect.
Watera II
169
Instant
3
15
Water
GEO 75
Deals water damage to enemies within area of effect.
Watera III
312
Instant
4.5
30
Water
GEO 99
Deals water damage to enemies within area of effect.
Waterga
34
Instant
2
5
Water
BLM 19
Deals water damage to enemies within area of effect.
Waterga II
112
Instant
4
10
Water
BLM 44
Deals water damage to enemies within area of effect.
Waterga III
202
Instant
7
25
Water
BLM 65
Deals water damage to enemies within area of effect.
Waterja
318
Instant
7
45
Water
BLM 84
Deals water damage to enemies within area of effect. Successive use enhances spell potency.
Wind spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Aero
6
Instant
0.5
2
Wind
BLM 9, SCH 12, GEO 14, RDM 14, DRK 17
Deals wind damage to an enemy.
Aero II
22
Instant
1.5
6
Wind
BLM 34, SCH 38, GEO 42, RDM 45, DRK 54
Deals wind damage to an enemy.
Aero III
54
Instant
3
15
Wind
BLM 59, SCH 60, GEO 64, RDM 69, DRK 84
Deals wind damage to an enemy.
Aero IV
115
Instant
6
30
Wind
BLM 72, SCH 72*( Addendum: Black) , GEO 82, RDM 83
Deals wind damage to an enemy.
Aero V
198
Instant
10
45
Wind
BLM 83, SCH 87*( Addendum: Black) , RDM 99*( Requires 100 Job Points) , GEO 99*( Requires 100 Job Points)
Deals wind damage to an enemy.
Aero VI
299
Instant
10.5
60
Wind
BLM 99*( Requires 100 Job Points)
Deals wind damage to an enemy.
Aerora
80
Instant
1.5
5
Wind
GEO 35
Deals wind damage to enemies within area of effect.
Aerora II
188
Instant
3
15
Wind
GEO 80
Deals wind damage to enemies within area of effect.
Aerora III
350
Instant
4.5
30
Wind
GEO 99
Deals wind damage to enemies within area of effect.
Aeroga
45
Instant
2
5
Wind
BLM 23
Deals wind damage to enemies within area of effect.
Aeroga II
131
Instant
4
10
Wind
BLM 48
Deals wind damage to enemies within area of effect.
Aeroga III
232
Instant
7
25
Wind
BLM 67
Deals wind damage to enemies within area of effect.
Aeroja
338
Instant
7
45
Wind
BLM 87
Deals wind damage to enemies within area of effect. Successive use enhances spell potency.
Fire spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Fire
7
Instant
0.5
2
Fire
BLM 13, SCH 16, GEO 19, RDM 19, DRK 23
Deals fire damage to an enemy.
Fire II
26
Instant
1.5
6
Fire
BLM 38, SCH 42, GEO 46, RDM 50, DRK 60
Deals fire damage to an enemy.
Fire III
63
Instant
3
15
Fire
BLM 62, SCH 63, GEO 67, RDM 71, DRK 88
Deals fire damage to an enemy.
Fire IV
135
Instant
6
30
Fire
BLM 73, SCH 73*( Addendum: Black) , GEO 85, RDM 86
Deals fire damage to an enemy.
Fire V
228
Instant
10
45
Fire
BLM 86, SCH 91*( Addendum: Black) , RDM 99*( Requires 100 Job Points) , GEO 99*( Requires 100 Job Points)
Deals fire damage to an enemy.
Fire VI
339
Instant
10.5
60
Fire
BLM 99*( Requires 100 Job Points)
Deals fire damage to an enemy.
Fira
97
Instant
1.5
5
Fire
GEO 40
Deals fire damage to enemies within area of effect.
Fira II
188
Instant
3
15
Fire
GEO 85
Deals fire damage to enemies within area of effect.
Fira III
390
Instant
4.5
30
Fire
GEO 99
Deals fire damage to enemies within area of effect.
Firaga
57
Instant
2
5
Fire
BLM 28
Deals fire damage to enemies within area of effect.
Firaga II
153
Instant
4
10
Fire
BLM 53
Deals fire damage to enemies within area of effect.
Firaga III
263
Instant
7
25
Fire
BLM 69
Deals fire damage to enemies within area of effect.
Firaja
358
Instant
7
45
Fire
BLM 90
Deals fire damage to enemies within area of effect. Successive use enhances spell potency.
Ice spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Blizzard
8
Instant
0.5
2
Ice
BLM 17, SCH 20, GEO 24, RDM 24, DRK 29
Deals ice damage to an enemy.
Blizzard II
31
Instant
1.5
6
Ice
BLM 42, SCH 46, GEO 50, RDM 55, DRK 66
Deals ice damage to an enemy.
Blizzard III
75
Instant
3
15
Ice
BLM 64, SCH 66, GEO 70, RDM 73, DRK 92
Deals ice damage to an enemy.
Blizzard IV
162
Instant
6
30
Ice
BLM 74, SCH 74*( Addendum: Black) , GEO 88, RDM 89
Deals ice damage to an enemy.
Blizzard V
267
Instant
10
45
Ice
BLM 89, SCH 95*( Addendum: Black) , RDM 99*( Requires 100 Job Points) , GEO 99*( Requires 100 Job Points)
Deals ice damage to an enemy.
Blizzard VI
386
Instant
10.5
60
Ice
BLM 99*( Requires 100 Job Points)
Deals ice damage to an enemy.
Blizzara
111
Instant
1.5
5
Ice
GEO 45
Deals ice damage to enemies within area of effect.
Blizzara II
235
Instant
3
15
Ice
GEO 90
Deals ice damage to enemies within area of effect.
Blizzara III
432
Instant
4.5
30
Ice
GEO 99
Deals ice damage to enemies within area of effect.
Blizzaga
80
Instant
2
5
Ice
BLM 32
Deals ice damage to enemies within area of effect.
Blizzaga II
175
Instant
4
10
Ice
BLM 57
Deals ice damage to enemies within area of effect.
Blizzaga III
297
Instant
7
25
Ice
BLM 71
Deals ice damage to enemies within area of effect.
Blizzaja
358
Instant
7
45
Ice
BLM 93
Deals ice damage to enemies within area of effect. Successive use enhances spell potency.
Lightning spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Thunder
9
Instant
0.5
2
Lightning
BLM 21, SCH 24, GEO 29, RDM 29, DRK 35
Deals lightning damage to an enemy.
Thunder II
37
Instant
1.5
6
Lightning
BLM 46, SCH 51, GEO 54, RDM 60, DRK 72
Deals lightning damage to an enemy.
Thunder III
91
Instant
3
15
Lightning
BLM 66, SCH 69, GEO 73, RDM 75, DRK 96
Deals lightning damage to an enemy.
Thunder IV
195
Instant
6
30
Lightning
BLM 75, SCH 75*( Addendum: Black) , GEO 91, RDM 92
Deals lightning damage to an enemy.
Thunder V
306
Instant
10
45
Lightning
BLM 92, SCH 99*( Addendum: Black) , RDM 99*( Requires 100 Job Points) , GEO 99*( Requires 100 Job Points)
Deals lightning damage to an enemy.
Thunder VI
437
Instant
10.5
60
Lightning
BLM 99*( Requires 100 Job Points)
Deals lightning damage to an enemy.
Thundara
126
Instant
1.5
5
Lightning
GEO 50
Deals lightning damage to enemies within area of effect.
Thundara II
258
Instant
3
15
Lightning
GEO 95
Deals lightning damage to enemies within area of effect.
Thundara III
476
Instant
4.5
30
Lightning
GEO 99
Deals lightning damage to enemies within area of effect.
Thundaga
105
Instant
2
5
Lightning
BLM 36
Deals lightning damage to enemies within area of effect.
Thundaga II
175
Instant
4
10
Lightning
BLM 61
Deals lightning damage to enemies within area of effect.
Thundaga III
332
Instant
7
25
Lightning
BLM 73
Deals lightning damage to enemies within area of effect.
Thundaja
358
Instant
7
45
Lightning
BLM 96
Deals lightning damage to enemies within area of effect. Successive use enhances spell potency.
Status ailment spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Shock
25
Varies
2.5 seconds
10 seconds
Lightning
BLM 16
Deals lightning damage that lowers an enemy's mind and gradually reduces its HP.
Rasp
25
Varies
2.5 seconds
10 seconds
Earth
BLM 18
Deals earth damage that lowers an enemy's dexterity and gradually reduces its HP.
Choke
25
Varies
2.5 seconds
10 seconds
Wind
BLM 20
Deals wind damage that lowers an enemy's vitality and gradually reduces its HP.
Frost
25
Varies
2.5 seconds
10 seconds
Ice
BLM 22
Deals ice damage that lowers an enemy's agility and gradually reduces its HP.
Burn
25
Varies
2.5 seconds
10 seconds
Fire
BLM 24
Deals fire damage that lowers an enemy's intelligence and gradually reduces its HP.
Drown
25
Varies
2.5 seconds
10 seconds
Water
BLM 27
Deals water damage that lowers an enemy's strength and gradually reduces its HP.
Ancient Magic [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Freeze
315
Instant
12
60
Ice
BLM 50
Deals ice damage to an enemy and lowers its resistance against fire.
Freeze II
280
Instant
10
60
Ice
BLM 75
Deals ice damage to an enemy and lowers its resistance against fire.
Tornado
315
Instant
12
60
Wind
BLM 52
Deals wind damage to an enemy and lowers its resistance against ice.
Tornado II
280
Instant
10
60
Wind
BLM 75
Deals wind damage to an enemy and lowers its resistance against ice.
Quake
315
Instant
12
60
Earth
BLM 54
Deals earth damage to an enemy and lowers its resistance against wind.
Quake II
280
Instant
10
60
Earth
BLM 75
Deals earth damage to an enemy and lowers its resistance against wind.
Burst
315
Instant
12
60
Lightning
BLM 56
Deals lightning damage to an enemy and lowers its resistance against earth.
Burst II
280
Instant
10
60
Lightning
BLM 75
Deals lightning damage to an enemy and lowers its resistance against earth.
Flood
315
Instant
12
60
Water
BLM 58
Deals water damage to an enemy and lowers its resistance against lightning.
Flood II
280
Instant
10
60
Water
BLM 75
Deals water damage to an enemy and lowers its resistance against lightning.
Flare
315
Instant
12
60
Fire
BLM 60
Deals fire damage to an enemy and lowers its resistance against water.
Flare II
280
Instant
10
60
Fire
BLM 75
Deals fire damage to an enemy and lowers its resistance against water.
Helix spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Geohelix
26
Instant
45
Earth
Scholar 18
Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Geohelix II
78
Instant
7.5
60
Earth
Scholar 99
Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Hydrohelix
26
Instant
37
Water
Scholar 20
Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Hydrohelix II
78
Instant
7.5
60
Water
Scholar 99
Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Anemohelix
26
Instant
37
Wind
Scholar 22
Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Anemohelix II
78
Instant
7.5
60
Wind
Scholar 99
Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Pyrohelix
26
Instant
41
Fire
Scholar 24
Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Pyrohelix II
78
Instant
7.5
60
Fire
Scholar 99
Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Cryohelix
26
Instant
41
Ice
Scholar 26
Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Cryohelix II
78
Instant
7.5
60
Ice
Scholar 99
Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Ionohelix
26
Instant
6
41
Lightning
Scholar 28
Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Ionohelix II
78
Instant
7.5
60
Lightning
Scholar 99
Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Noctohelix
26
Instant
41
Dark
Scholar 32
Deals dark damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Noctohelix II
78
Instant
7.5
60
Dark
Scholar 99
Deals dark damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Luminohelix
26
Instant
41
Light
Scholar 32
Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Luminohelix II
78
Instant
7.5
60
Light
Scholar 99
Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Other spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Impact
666
Instant
14
120
Dark
BLM 90, DRK 90, GEO , RDM 90, SCH 90, SUM 90, WHM 90 ( Requires Twilight Cloak equipped)
Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma.
Comet
350
Instant
10
40
Dark
BLM 94
Deals Dark damage to an enemy. Successive use enhances spell potency.
Meteor
418
Instant
8
52
Non-elemental
BLM 99
Join with your comrades to summon a massive meteor from the heavens and smite your foes.
Dark Magic [ ]
Absorb spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Absorb-MND
33
0.5
60
Dark
DRK 31
Steals an enemy's mind.
Absorb-CHR
33
0.5
60
Dark
DRK 33
Steals an enemy's charisma.
Absorb-VIT
33
0.5
60
Dark
DRK 35
Steals an enemy's vitality.
Absorb-AGI
33
0.5
60
Dark
DRK 37
Steals an enemy's agility.
Absorb-INT
33
0.5
60
Dark
DRK 39
Steals an enemy's intelligence.
Absorb-DEX
33
0.5
60
Dark
DRK 41
Steals an enemy's dexterity.
Absorb-STR
33
0.5
60
Dark
DRK 43
Steals an enemy's strength.
Absorb-TP
33
0.5
60
Dark
DRK 45
Steals an enemy's TP.
Absorb-ACC
33
0.5
60
Dark
DRK 61
Steals an enemy's accuracy.
Absorb-Attri
33
0.5
60
Dark
DRK 91
Steals an enemy's beneficial status effects.
HP/MP absorption spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Drain
21
Instant
3
60
Dark
DRK 10, BLM 12, GEO 15, SCH 21
Steals an enemy's HP. Ineffective against undead.
Drain II
31
Instant
3
180
Dark
DRK 62
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Drain III
Instant
Dark
DRK 99
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Aspir
10
Instant
3
60
Dark
DRK 20, BLM 25, GEO 30, SCH 36
Steals an enemy's MP. Ineffective against undead.
Aspir II
5
Instant
8
75
Dark
DRK 78, BLM 83, GEO 90, SCH 97
Steals an enemy's MP. Ineffective against undead.
Aspir III
2
Instant
Dark
BLM 99, GEO 99
Steals an enemy's MP. Ineffective against undead.
Damage spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Kaustra
24
Current level + 5 seconds
Dark
SCH 5
Consumes 20% of your maximum MP. Relentless dark damage slowly devours an enemy.
Death
All
4
180
Dark
BLM 99
Consumes all MP. Has a chance to knock out the target. If Death fails to knock out the target, it will instead deal darkness damage. Ineffective against undead.
Enfeebling spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Bio
15
60
1.5
5
Dark
BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio II
36
120
1.5
5
Dark
BLM 35, RDM 36, DRK 40, Automaton 36
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio III
54
30 ( Increases by 30 seconds with each additional merit.)
1.5
15
Dark
RDM 75 (Merit Points )
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Stun
25
Brief
0.5
45
Lightning
BLM 45, DRK 37
Temporarily prevents an enemy from acting.
Dispel
25
3
10
Dark
RDM 32, SCH 32
Removes one beneficial magic effect from an enemy.
Enhancing spells [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Dread Spikes
78
60
3
180
Dark
DRK 71
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
Endark
24
180
3
30
Dark
DRK 85
Adds dark damage to your attacks.
Endark II
36
180
3
30
Dark
DRK 85
Adds dark damage to your attacks.
Klimaform
30
180
3
180
Dark
SCH 46
Increases the magic accuracy for spells of the same element as the current weather.
Transportation [ ]
Name
MP
Duration
Cast time (sec.)
Recast time (sec.)
Element
Jobs
Tractor
26
Instant
3
10
Dark
BLM 25, DRK 32
Drags a K.O.'d target toward you.
Etymology [ ]
[view · edit · purge ] Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path , black magic is the malicious counterpart of benevolent white magic .