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FFXI wiki icon Black Magic is category of magic in Final Fantasy XI. Black Magic is native to only 5 jobs, namely Black Mage, Red Mage, Dark Knight, Scholar and Geomancer. A majority of Black Magic spells specialize in dealing damage, negative status inflicting as well as stat lowering, and can be used by its various jobs at differing levels.

Black Magic is further divided into 3 main categories of magic—Elemental Magic, Dark Magic, and Enfeebling Magic.

Elemental MagicEdit

Earth spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Stone 4 Instant 0.5 2 Earth BLM 1, GEO 4, RDM 4, SCH 4, DRK 5
Deals earth damage to an enemy.
Stone II 16 Instant 1.5 6 Earth BLM 26, SCH 30, GEO 34, RDM 35, DRK 42
Deals earth damage to an enemy.
Stone III 20 Instant 3 15 Earth BLM 51, SCH 54, GEO 58, RDM 65, DRK 76
Deals earth damage to an enemy.
Stone IV 88 Instant 6 30 Earth BLM 68, SCH 70*(Addendum: Black), GEO 76, RDM 77
Deals earth damage to an enemy.
Stone V 176 Instant 10 45 Earth BLM 77, SCH 79*(Addendum: Black), RDM 99*(Requires 100 Job Points), GEO 99*(Requires 100 Job Points)
Deals earth damage to an enemy.
Stone VI 237 Instant 10.5 60 Earth BLM 99*(Requires 100 Job Points)
Deals earth damage to an enemy.
Stonera 57 Instant 1.5 5 Earth GEO 25
Deals earth damage to enemies within area of effect.
Stonera II 160 Instant 3 15 Earth GEO 70
Deals earth damage to enemies within area of effect.
Stonera III 276 Instant 4.5 30 Earth GEO 99
Deals earth damage to enemies within area of effect.
Stonega 24 Instant 2 5 Earth BLM 15
Deals Earth damage to enemies within area of effect.
Stonega II 93 Instant 4 10 Earth BLM 40
Deals Earth damage to enemies within area of effect.
Stonega III 175 Instant 7 25 Earth BLM 63
Deals Earth damage to enemies within area of effect.
Stoneja 298 Instant 7 45 Earth BLM 81
Deals earth damage to enemies within area of effect. Successive use enhances spell potency.

Water spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Water 5 Instant 0.5 2 Water BLM 5, SCH 8, GEO 9, RDM 9, DRK 11
Deals water damage to an enemy.
Water II 19 Instant 1.5 6 Water BLM 30, SCH 34, GEO 38, RDM 40, DRK 48
Deals water damage to an enemy.
Water III 46 Instant 3 15 Water BLM 55, SCH 57, GEO 61, RDM 67, DRK 80
Deals water damage to an enemy.
Water IV 99 Instant 6 30 Water BLM 70, SCH 71*(Addendum: Black), GEO 79, RDM 80
Deals water damage to an enemy.
Water V 175 Instant 10 45 Water BLM 80, SCH *(Addendum: Black), RDM 99*(Requires 100 Job Points), GEO 99*(Requires 100 Job Points)
Deals water damage to an enemy.
Water VI 237 Instant 10.5 60 Water BLM 99*(Requires 100 Job Points)
Deals water damage to an enemy.
Watera 68 Instant 1.5 5 Water GEO 30
Deals water damage to enemies within area of effect.
Watera II 169 Instant 3 15 Water GEO 75
Deals water damage to enemies within area of effect.
Watera III 312 Instant 4.5 30 Water GEO 99
Deals water damage to enemies within area of effect.
Waterga 34 Instant 2 5 Water BLM 19
Deals water damage to enemies within area of effect.
Waterga II 112 Instant 4 10 Water BLM 44
Deals water damage to enemies within area of effect.
Waterga III 202 Instant 7 25 Water BLM 65
Deals water damage to enemies within area of effect.
Waterja 318 Instant 7 45 Water BLM 84
Deals water damage to enemies within area of effect. Successive use enhances spell potency.

Wind spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Aero 6 Instant 0.5 2 Wind BLM 9, SCH 12, GEO 14, RDM 14, DRK 17
Deals wind damage to an enemy.
Aero II 22 Instant 1.5 6 Wind BLM 34, SCH 38, GEO 42, RDM 45, DRK 54
Deals wind damage to an enemy.
Aero III 54 Instant 3 15 Wind BLM 59, SCH 60, GEO 64, RDM 69, DRK 84
Deals wind damage to an enemy.
Aero IV 115 Instant 6 30 Wind BLM 72, SCH 72*(Addendum: Black), GEO 82, RDM 83
Deals wind damage to an enemy.
Aero V 198 Instant 10 45 Wind BLM 83, SCH 87*(Addendum: Black), RDM 99*(Requires 100 Job Points), GEO 99*(Requires 100 Job Points)
Deals wind damage to an enemy.
Aero VI 299 Instant 10.5 60 Wind BLM 99*(Requires 100 Job Points)
Deals wind damage to an enemy.
Aerora 80 Instant 1.5 5 Wind GEO 35
Deals wind damage to enemies within area of effect.
Aerora II 188 Instant 3 15 Wind GEO 80
Deals wind damage to enemies within area of effect.
Aerora III 350 Instant 4.5 30 Wind GEO 99
Deals wind damage to enemies within area of effect.
Aeroga 45 Instant 2 5 Wind BLM 23
Deals wind damage to enemies within area of effect.
Aeroga II 131 Instant 4 10 Wind BLM 48
Deals wind damage to enemies within area of effect.
Aeroga III 232 Instant 7 25 Wind BLM 67
Deals wind damage to enemies within area of effect.
Aeroja 338 Instant 7 45 Wind BLM 87
Deals wind damage to enemies within area of effect. Successive use enhances spell potency.

Fire spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Fire 7 Instant 0.5 2 Fire BLM 13, SCH 16, GEO 19, RDM 19, DRK 23
Deals fire damage to an enemy.
Fire II 26 Instant 1.5 6 Fire BLM 38, SCH 42, GEO 46, RDM 50, DRK 60
Deals fire damage to an enemy.
Fire III 63 Instant 3 15 Fire BLM 62, SCH 63, GEO 67, RDM 71, DRK 88
Deals fire damage to an enemy.
Fire IV 135 Instant 6 30 Fire BLM 73, SCH 73*(Addendum: Black), GEO 85, RDM 86
Deals fire damage to an enemy.
Fire V 228 Instant 10 45 Fire BLM 86, SCH 91*(Addendum: Black), RDM 99*(Requires 100 Job Points), GEO 99*(Requires 100 Job Points)
Deals fire damage to an enemy.
Fire VI 339 Instant 10.5 60 Fire BLM 99*(Requires 100 Job Points)
Deals fire damage to an enemy.
Fira 97 Instant 1.5 5 Fire GEO 40
Deals fire damage to enemies within area of effect.
Fira II 188 Instant 3 15 Fire GEO 85
Deals fire damage to enemies within area of effect.
Fira III 390 Instant 4.5 30 Fire GEO 99
Deals fire damage to enemies within area of effect.
Firaga 57 Instant 2 5 Fire BLM 28
Deals fire damage to enemies within area of effect.
Firaga II 153 Instant 4 10 Fire BLM 53
Deals fire damage to enemies within area of effect.
Firaga III 263 Instant 7 25 Fire BLM 69
Deals fire damage to enemies within area of effect.
Firaja 358 Instant 7 45 Fire BLM 90
Deals fire damage to enemies within area of effect. Successive use enhances spell potency.

Ice spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Blizzard 8 Instant 0.5 2 Ice BLM 17, SCH 20, GEO 24, RDM 24, DRK 29
Deals ice damage to an enemy.
Blizzard II 31 Instant 1.5 6 Ice BLM 42, SCH 46, GEO 50, RDM 55, DRK 66
Deals ice damage to an enemy.
Blizzard III 75 Instant 3 15 Ice BLM 64, SCH 66, GEO 70, RDM 73, DRK 92
Deals ice damage to an enemy.
Blizzard IV 162 Instant 6 30 Ice BLM 74, SCH 74*(Addendum: Black), GEO 88, RDM 89
Deals ice damage to an enemy.
Blizzard V 267 Instant 10 45 Ice BLM 89, SCH 95*(Addendum: Black), RDM 99*(Requires 100 Job Points), GEO 99*(Requires 100 Job Points)
Deals ice damage to an enemy.
Blizzard VI 386 Instant 10.5 60 Ice BLM 99*(Requires 100 Job Points)
Deals ice damage to an enemy.
Blizzara 111 Instant 1.5 5 Ice GEO 45
Deals ice damage to enemies within area of effect.
Blizzara II 235 Instant 3 15 Ice GEO 90
Deals ice damage to enemies within area of effect.
Blizzara III 432 Instant 4.5 30 Ice GEO 99
Deals ice damage to enemies within area of effect.
Blizzaga 80 Instant 2 5 Ice BLM 32
Deals ice damage to enemies within area of effect.
Blizzaga II 175 Instant 4 10 Ice BLM 57
Deals ice damage to enemies within area of effect.
Blizzaga III 297 Instant 7 25 Ice BLM 71
Deals ice damage to enemies within area of effect.
Blizzaja 358 Instant 7 45 Ice BLM 93
Deals ice damage to enemies within area of effect. Successive use enhances spell potency.

Lightning spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Thunder 9 Instant 0.5 2 Lightning BLM 21, SCH 24, GEO 29, RDM 29, DRK 35
Deals lightning damage to an enemy.
Thunder II 37 Instant 1.5 6 Lightning BLM 46, SCH 51, GEO 54, RDM 60, DRK 72
Deals lightning damage to an enemy.
Thunder III 91 Instant 3 15 Lightning BLM 66, SCH 69, GEO 73, RDM 75, DRK 96
Deals lightning damage to an enemy.
Thunder IV 195 Instant 6 30 Lightning BLM 75, SCH 75*(Addendum: Black), GEO 91, RDM 92
Deals lightning damage to an enemy.
Thunder V 306 Instant 10 45 Lightning BLM 92, SCH 99*(Addendum: Black), RDM 99*(Requires 100 Job Points), GEO 99*(Requires 100 Job Points)
Deals lightning damage to an enemy.
Thunder VI 437 Instant 10.5 60 Lightning BLM 99*(Requires 100 Job Points)
Deals lightning damage to an enemy.
Thundara 126 Instant 1.5 5 Lightning GEO 50
Deals lightning damage to enemies within area of effect.
Thundara II 258 Instant 3 15 Lightning GEO 95
Deals lightning damage to enemies within area of effect.
Thundara III 476 Instant 4.5 30 Lightning GEO 99
Deals lightning damage to enemies within area of effect.
Thundaga 105 Instant 2 5 Lightning BLM 36
Deals lightning damage to enemies within area of effect.
Thundaga II 175 Instant 4 10 Lightning BLM 61
Deals lightning damage to enemies within area of effect.
Thundaga III 332 Instant 7 25 Lightning BLM 73
Deals lightning damage to enemies within area of effect.
Thundaja 358 Instant 7 45 Lightning BLM 96
Deals lightning damage to enemies within area of effect. Successive use enhances spell potency.

Status ailment spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Shock 25 Varies 2.5 seconds 10 seconds Lightning BLM 16
Deals lightning damage that lowers an enemy's mind and gradually reduces its HP.
Rasp 25 Varies 2.5 seconds 10 seconds Earth BLM 18
Deals earth damage that lowers an enemy's dexterity and gradually reduces its HP.
Choke 25 Varies 2.5 seconds 10 seconds Wind BLM 20
Deals wind damage that lowers an enemy's vitality and gradually reduces its HP.
Frost 25 Varies 2.5 seconds 10 seconds Ice BLM 22
Deals ice damage that lowers an enemy's agility and gradually reduces its HP.
Burn 25 Varies 2.5 seconds 10 seconds Fire BLM 24
Deals fire damage that lowers an enemy's intelligence and gradually reduces its HP.
Drown 25 Varies 2.5 seconds 10 seconds Water BLM 27
Deals water damage that lowers an enemy's strength and gradually reduces its HP.

Ancient MagicEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Freeze 315 Instant 12 60 Ice BLM 50
Deals ice damage to an enemy and lowers its resistance against fire.
Freeze II 280 Instant 10 60 Ice BLM 75
Deals ice damage to an enemy and lowers its resistance against fire.
Tornado 315 Instant 12 60 Wind BLM 52
Deals wind damage to an enemy and lowers its resistance against ice.
Tornado II 280 Instant 10 60 Wind BLM 75
Deals wind damage to an enemy and lowers its resistance against ice.
Quake 315 Instant 12 60 Earth BLM 54
Deals earth damage to an enemy and lowers its resistance against wind.
Quake II 280 Instant 10 60 Earth BLM 75
Deals earth damage to an enemy and lowers its resistance against wind.
Burst 315 Instant 12 60 Lightning BLM 56
Deals lightning damage to an enemy and lowers its resistance against earth.
Burst II 280 Instant 10 60 Lightning BLM 75
Deals lightning damage to an enemy and lowers its resistance against earth.
Flood 315 Instant 12 60 Water BLM 58
Deals water damage to an enemy and lowers its resistance against lightning.
Flood II 280 Instant 10 60 Water BLM 75
Deals water damage to an enemy and lowers its resistance against lightning.
Flare 315 Instant 12 60 Fire BLM 60
Deals fire damage to an enemy and lowers its resistance against water.
Flare II 280 Instant 10 60 Fire BLM 75
Deals fire damage to an enemy and lowers its resistance against water.

Helix spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Geohelix 26 Instant 45 Earth Scholar 18
Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Geohelix II 78 Instant 7.5 60 Earth Scholar 99
Deals earth damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Hydrohelix 26 Instant 37 Water Scholar 20
Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Hydrohelix II 78 Instant 7.5 60 Water Scholar 99
Deals water damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Anemohelix 26 Instant 37 Wind Scholar 22
Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Anemohelix II 78 Instant 7.5 60 Wind Scholar 99
Deals wind damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Pyrohelix 26 Instant 41 Fire Scholar 24
Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Pyrohelix II 78 Instant 7.5 60 Fire Scholar 99
Deals fire damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Cryohelix 26 Instant 41 Ice Scholar 26
Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Cryohelix II 78 Instant 7.5 60 Ice Scholar 99
Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Ionohelix 26 Instant 6 41 Lightning Scholar 28
Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Ionohelix II 78 Instant 7.5 60 Lightning Scholar 99
Deals lightning damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Noctohelix 26 Instant 41 Dark Scholar 32
Deals dark damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Noctohelix II 78 Instant 7.5 60 Dark Scholar 99
Deals dark damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Luminohelix 26 Instant 41 Light Scholar 32
Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.
Luminohelix II 78 Instant 7.5 60 Light Scholar 99
Deals light damage that gradually reduces a target's HP. Damage dealt is greatly affected by the weather.

Other spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Impact 666 Instant 14 120 Dark BLM 90, DRK 90, GEO, RDM 90, SCH 90, SUM 90, WHM 90 (Requires Twilight Cloak equipped)
Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma.
Comet 350 Instant 10 40 Dark BLM 94
Deals Dark damage to an enemy. Successive use enhances spell potency.
Meteor 418 Instant 8 52 Non-elemental BLM 99
Join with your comrades to summon a massive meteor from the heavens and smite your foes.

Dark MagicEdit

Absorb spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Absorb-MND 33 0.5 60 Dark DRK 31
Steals an enemy's mind.
Absorb-CHR 33 0.5 60 Dark DRK 33
Steals an enemy's charisma.
Absorb-VIT 33 0.5 60 Dark DRK 35
Steals an enemy's vitality.
Absorb-AGI 33 0.5 60 Dark DRK 37
Steals an enemy's agility.
Absorb-INT 33 0.5 60 Dark DRK 39
Steals an enemy's intelligence.
Absorb-DEX 33 0.5 60 Dark DRK 41
Steals an enemy's dexterity.
Absorb-STR 33 0.5 60 Dark DRK 43
Steals an enemy's strength.
Absorb-TP 33 0.5 60 Dark DRK 45
Steals an enemy's TP.
Absorb-ACC 33 0.5 60 Dark DRK 61
Steals an enemy's accuracy.
Absorb-Attri 33 0.5 60 Dark DRK 91
Steals an enemy's beneficial status effects.

HP/MP absorption spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Drain 21 Instant 3 60 Dark DRK 10, BLM 12, GEO 15, SCH 21
Steals an enemy's HP. Ineffective against undead.
Drain II 31 Instant 3 180 Dark DRK 62
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Drain III Instant Dark DRK 99
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Aspir 10 Instant 3 60 Dark DRK 20, BLM 25, GEO 30, SCH 36
Steals an enemy's MP. Ineffective against undead.
Aspir II 5 Instant 8 75 Dark DRK 78, BLM 83, GEO 90, SCH 97
Steals an enemy's MP. Ineffective against undead.
Aspir III 2 Instant Dark BLM 99, GEO 99
Steals an enemy's MP. Ineffective against undead.

Damage spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Kaustra 24 Current level + 5 seconds Dark SCH 5
Consumes 20% of your maximum MP. Relentless dark damage slowly devours an enemy.
Death All 4 180 Dark BLM 99
Consumes all MP. Has a chance to knock out the target. If Death fails to knock out the target, it will instead deal darkness damage. Ineffective against undead.

Enfeebling spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Bio 15 60 1.5 5 Dark BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio II 36 120 1.5 5 Dark BLM 35, RDM 36, DRK 40, Automaton 36
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Bio III 54 30 (Increases by 30 seconds with each additional merit.) 1.5 15 Dark RDM 75 (Merit Points)
Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Stun 25 Brief 0.5 45 Lightning BLM 45, DRK 37
Temporarily prevents an enemy from acting.

Enhancing spellsEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Dread Spikes 78 60 3 180 Dark DRK 71
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
Endark 24 180 3 30 Dark DRK 85
Adds dark damage to your attacks.
Endark II 36 180 3 30 Dark DRK 85
Adds dark damage to your attacks.
Klimaform 30 180 3 180 Dark SCH 46
Increases the magic accuracy for spells of the same element as the current weather.

TransportationEdit

Name MP Duration Cast time (sec.) Recast time (sec.) Element Jobs
Tractor 26 Instant 3 10 Dark BLM 25, DRK 32
Drags a K.O.'d target toward you.

EtymologyEdit

Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.

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