
Airy:
Don't dillydally here. Let's go awaken the crystals.
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Ringabel casting the spell Fire.
Black Magic (黒魔法, Kuro Mahō?) is a skillset in Bravely Default. It can be used by the Black Mage job or by equipping the Black Magic job command. Black Magic can also be performed with the Red Mage job and the B/W Magic job command, but can only use Black Magic up to Level 4.
See also: Black Magic
Users[edit | edit source]
Job | BM Lv. 1 | BM Lv. 2 | BM Lv. 3 | BM Lv. 4 | BM Lv. 5 | BM Lv. 6 |
---|---|---|---|---|---|---|
Black Mage | Lv. 1 | Lv. 3 | Lv. 7 | Lv. 9 | Lv. 11 | Lv. 13 |
Red Mage | Lv. 1 | Lv. 3 | Lv. 6 | Lv. 10 | — | — |
List of spells[edit | edit source]
Name | Level | MP | Effect | Location | Cost | Image |
---|---|---|---|---|---|---|
Thunder | 1 | 5 | Minor lightning damage (group-casting allowed). | Caldisla, Yulyana Woods Needleworks, Miasma Woods | 200 | ![]() |
Deal minor lightning damage to one target. This spell can be group-cast. | ||||||
Blizzard | 1 | 5 | Minor water damage (group-casting allowed). | Caldisla, Yulyana Woods Needleworks, Miasma Woods | 200 | ![]() |
Deal minor water damage to one target. This spell can be group-cast. | ||||||
Fire | 1 | 5 | Minor fire damage (group-casting allowed). | Caldisla, Yulyana Woods Needleworks, Miasma Woods | 200 | ![]() |
Deal minor fire damage to one target. This spell can be group-cast. | ||||||
Sleep | 2 | 5 | Put one target to sleep. | Ancheim | 400 | ![]() |
Has a 75% chance to cause the status ailment sleep in one target. | ||||||
Poison | 2 | 4 | Poison one target. | Ancheim | 400 | ![]() |
Has a 75% chance to cause the status ailment poison in one target. | ||||||
Silence | 2 | 5 | Silence one target. | Ancheim | 400 | ![]() |
Has a 75% chance to cause the status ailment silence in one target. | ||||||
Thundara | 3 | 15 | Medium lightning damage (group-casting allowed). | Florem, Grandship | 800 | |
Deal medium lightning damage to one target. This spell can be group-cast. | ||||||
Blizzara | 3 | 15 | Medium water damage (group-casting allowed). | Florem, Grandship | 800 | ![]() |
Deal medium water damage to one target. This spell can be group-cast. | ||||||
Fira | 3 | 15 | Medium fire damage (group-casting allowed). | Florem, Grandship | 800 | |
Deal medium fire damage to one target. This spell can be group-cast. | ||||||
Fear | 4 | 5 | Cause dread on one target. | Starkfort | 1600 | ![]() |
Has a 75% chance to cause the status ailment dread in one target. | ||||||
Aspir | 4 | 1 | Absorb MP from one target. | Starkfort | 1600 | ![]() |
Absorb MP from one target. Note that both the user and target will take MP damage if used on an undead enemy. | ||||||
Drain | 4 | 8 | Absorb HP from one target. | Starkfort | 1600 | ![]() |
Absorb HP from one target. Note that both the user and target will take HP damage if used on an undead enemy. | ||||||
Thundaga | 5 | 45 | Major lightning damage to one or all enemies. | Eternia | 3200 | ![]() |
Deal major lightning damage to one target. This spell can be group-cast. | ||||||
Blizzaga | 5 | 45 | Major ice damage to one or all enemies. | Eternia | 3200 | ![]() |
Deal major water damage to one target. This spell can be group-cast. | ||||||
Firaga | 5 | 45 | Major fire damage to one or all enemies. | Eternia | 3200 | ![]() |
Deal major fire damage to one target. This spell can be group-cast. | ||||||
Death | 6 | 15 | Instant death to one target. | Grandship (ch 5) | 6400 | ![]() |
Has a 60% chance to cause instant death to one target. | ||||||
Kill | 6 | 16 | Wipe out weak enemies but earn no EXP, etc. | Grandship (ch 5) | 6400 | ![]() |
Slay all targets ten or more levels lower than you. Note that you will not earn experience, JP, or pg. Also, this will not work on certain enemies, such as bosses. | ||||||
Dark | 6 | 80 | Deal major dark damage to one target. | Grandship (ch 5) | 6400 | ![]() |
Deal major dark damage to one target. |
Etymology[edit | edit source]
Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.
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