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Death is Only the Beginning
Online Description
The Thaumaturge is a Disciple of Magic in Final Fantasy XIV.
Overview[]
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.
Role[]
Invite the enemy near, and then cast them out.
Online Description
Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.
By enfeebling enemies and enhancing allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.
After patch 1.20, the Thaumaturge was changed to something much closer to a traditional Black Mage, specializing on Fire, Thunder and Blizzard spells to deal damage and a few support abilities. All spell MP costs and power are scaled with player level.
Abilities[]
- Initial Release
The following are a list of abilities usable by the Thaumaturge class at initial release of the 1.0 version of Final Fantasy XIV.
Ability | Icon | Rank | Type | Element | Action Cost | MP Cost | TP Cost | Cast | Recast | Requires |
---|---|---|---|---|---|---|---|---|---|---|
Description | ||||||||||
Scourge | 1 | Spell | Umbral | 3 | 11 | 0 | Disciples of War and Magic | |||
Deals umbral damage to and reduces umbral magic defense of enemies within area of effect. | ||||||||||
Banish | 1 | Spell | Astral | 3 | 11 | 0 | Disciples of War and Magic | |||
Deals astral damage to and reduces astral magic defense of enemies within area of effect. | ||||||||||
Phantom Dart | 1 | Ability | Varies | 0 | 0 | 0 | Thaumaturgy | |||
Launch a shadowy missile attack. Damage type varies with equipped arm. | ||||||||||
Exaltation | 1 | Ability | None | 0 | 0 | 0 | 10 Minutes | Thaumaturgy | ||
Chant in tongues of replenishment, recovering MP. | ||||||||||
Blood Rite | 2 | Ability | None | 3 | 0 | 0 | Thaumaturgy | |||
Spill your own blood in a sacrificial rite, enhancing magic potency. | ||||||||||
Sacrifice | 4 | Spell | Neutral | 2 | 10 | 0 | Disciples of War and Magic | |||
Heals a portion of HP and additional HP over time to party members within area of effect. Costs 53 HP | ||||||||||
Poison | 6 | Spell | 3 | 10 | 0 | Disciples of War and Magic | ||||
Poisons enemies within area of effect. | ||||||||||
Gravity | 8 | Spell | 3 | 9 | 0 | Disciples of War and Magic | ||||
Reduces the movement speed of enemies within area of effect. | ||||||||||
Slow | 8 | Spell | 3 | 7 | 0 | Disciples of War and Magic | ||||
Slows the stamina regeneration of enemies within area of effect. | ||||||||||
Punishing Barbs | 10 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source. | ||||||||||
Damnation | 10 | Ability | Umbral | 3 | 0 | 1000 | Disciples of War and Magic | |||
Haunt an enemy with visions of the hells, dealing umbral damage. Grants the caster MP in proportion to the damage dealt. | ||||||||||
Bio | 12 | Spell | Umbral | 3 | 14 | 0 | Disciples of War and Magic | |||
Deals umbral damage over time and reduces the attack power of enemies within area of effect. | ||||||||||
Dia | 12 | Spell | Astral | 3 | 14 | 0 | Disciples of War and Magic | |||
Deals astral damage over time and reduces the defense of enemies within area of effect. | ||||||||||
Dark Seal | 14 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Focus your mental energies, increasing the magic accuracy of your next cast. | ||||||||||
Stygian Spikes | 16 | Spell | Umbral | 3 | 11 | 0 | Disciples of War and Magic | |||
Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies. | ||||||||||
Absorb ACC | 18 | Spell | 3 | 15 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's accuracy to you. | ||||||||||
Absorb ATK | 18 | Spell | 3 | 15 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's attack to you. | ||||||||||
Absorb DEF | 18 | Spell | 3 | 15 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's defence to you. | ||||||||||
Absorb EVA | 18 | Spell | 3 | 15 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's evasion to you. | ||||||||||
Siphon MP | 20 | Spell | 3 | 10 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's MP to you. | ||||||||||
Sacrifice II | 20 | Spell | Neutral | 3 | 18 | 0 | Disciples of War and Magic | |||
Heals a portion of HP and additional HP over time to party members within area of effect. | ||||||||||
Silhouette | 20 | Ability | Varies | 0 | 0 | 0 | Thaumaturgy | |||
Launch a shadowy attack, dealing damage to the target and decreasing enmity. Damage type varies with equipped arm. | ||||||||||
Initiation | 22 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Bestow your strengths on another, granting up to four enhancing statuses to an ally. | ||||||||||
Scourge II | 24 | Spell | Umbral | 3 | 22 | 0 | Disciples of War and Magic | |||
Deals umbral damage to and reduces umbral magic defense of enemies within area of effect. Costs 95 HP. | ||||||||||
Banish II | 24 | Spell | Astral | 3 | 22 | 0 | Disciples of War and Magic | |||
Deals astral damage to and reduces astral magic defense of enemies within area of effect. | ||||||||||
Drain | 26 | Spell | 3 | 30 | 0 | Disciples of War and Magic | ||||
Transfers a portion of HP from enemies within area of effect to you. | ||||||||||
Bind | 28 | Spell | 3 | 13 | 0 | Disciples of War and Magic | ||||
Renders moving enemies within area of effect immobile. Does not affect non-moving targets. | ||||||||||
Paralyze | 28 | Spell | 3 | 16 | 0 | Disciples of War and Magic | ||||
Paralyzes enemies within area of effect. | ||||||||||
Silence | 28 | Spell | 3 | 17 | 0 | Disciples of War and Magic | ||||
Silences enemies within area of effect. | ||||||||||
Paradigm Shift | 30 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Amplify your voice, increasing the area of effect and reducing the range of thaumaturgy spells. | ||||||||||
Firm Conviction | 30 | Ability | 4 | 0 | 0 | Disciples of War and Magic | ||||
Increases your defense while casting. | ||||||||||
Flashfreeze | 30 | Ability | Ice | 3 | 0 | 1000 | Disciples of War and Magic | |||
Unleash a chilling blast, dealing ice damage and temporarily incapacitating the target. | ||||||||||
Mass Fear | 32 | Spell | 3 | 26 | 0 | Disciples of War and Magic | ||||
Causes enemies within area of effect to flee in terror. | ||||||||||
Syphon TP | 32 | Spell | 3 | 15 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's TP to you. | ||||||||||
Blood Rite II | 34 | Ability | 3 | 0 | 0 | Thaumaturgy | ||||
Spill your own blood in a sacrificial rite, enhancing magic potency. | ||||||||||
Bio II | 36 | Spell | Umbral | 3 | 30 | 0 | Disciples of War and Magic | |||
Deals umbral damage over time and reduces the attack power of enemies within area of effect. | ||||||||||
Dia II | 36 | Spell | Astral | 3 | 30 | 0 | Disciples of War and Magic | |||
Deals astral damage over time and reduces the defense of enemies within area of effect. | ||||||||||
Blind | 38 | Spell | 3 | 15 | 0 | Disciples of War and Magic | ||||
Reduces the accuracy of enemies within area of effect. | ||||||||||
Resurrect | 38 | Spell | 2 | 0 | 0 | Disciples of War and Magic | ||||
Revives a KO'd target. | ||||||||||
Emulate | 40 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Imitate the very essence of another, assuming the target's elemental resistances. | ||||||||||
Shadowfall | 40 | Ability | Varies | 0 | 0 | 0 | Disciples of War and Magic | |||
Launch a shadowy attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm. | ||||||||||
Stygian Spikes II | 42 | Spell | Umbral | 3 | 20 | 0 | Disciples of War and Magic | |||
Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies. | ||||||||||
Shadowsear | 42 | Spell | Umbral | 4 | 88 | 0 | Thaumaturgy | |||
Deals damage and increases your magic potency in proportion to the difference in HP between you and the target. | ||||||||||
Poison II | 44 | Spell | 3 | 25 | 0 | Disciples of War and Magic | ||||
Poisons enemies within area of effect. | ||||||||||
Syphon MP II | 44 | Spell | 3 | 25 | 0 | Disciples of War and Magic | ||||
Transfers a portion of the target's MP to you. | ||||||||||
Dark Seal II | 46 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Focus your mental energies, increasing the magic accuracy of your next cast. | ||||||||||
Drain II | 48 | Spell | 3 | 45 | 0 | Disciples of War and Magic | ||||
Transfers a portion of HP from enemies within area of effect to you. | ||||||||||
Sacrifice III | 48 | Spell | 2 | 32 | 0 | Disciples of War and Magic | ||||
Heals a portion of HP and additional HP over time to party members within area of effect. Costs ?? HP. | ||||||||||
Contagion | 50 | Ability | 3 | 0 | 0 | Disciples of War and Magic | ||||
Share your anguish, transferring all of your enfeebling effects to the target. | ||||||||||
Flashfreeze II | 50 | Ability | 3 | 0 | 1000 | Disciples of War and Magic | ||||
Unleash a chilling blast, dealing ice damage and temporarily incapacitating the target. | ||||||||||
Transcendence | 50 | Ability | 3 | 0 | 0 | All Classes | ||||
Increases your affinity with thaumaturge-based actions by 10, up to a maximum of 100. |
- Patch 1.20
The following are a list of abilities usable by the Thaumaturge class after the release of Patch 1.20 in the 1.0 version of Final Fantasy XIV.
Ability | Level | MP Cost | Type | Usage | Cast/Recast/Duration | Combo |
---|---|---|---|---|---|---|
Thunder | 1 | Varies | Damage | All | 2 sec/10 sec/— | — |
Deals lightning damage. | ||||||
Parsimony | 2 | Varies | Enhancing | Exclusive | —/90 sec/30 sec | — |
Reduces MP cost of next attack spell by half, and restores MP when spell is cast. | ||||||
Blizzard | 4 | Varies | Damage/Enfeebling | Exclusive | 3 sec/10 sec/30 sec (heavy) | — |
Deals ice damage. Chance to inflict Heavy. | ||||||
Necrogenesis | 6 | None | Enhancing | All | —/90 sec/30 sec | — |
Restores HP when next attack spell is cast. | ||||||
Fire | 10 | Varies | Damage | All | 3 sec/8 sec/— | — |
Deals fire damage to target and enemies near it. | ||||||
Dark Seal | 14 | None | Enhancing | All | —/90 sec/30 sec | — |
Increases magic accuracy of next cast. | ||||||
Thundara | 18 | Varies | Damage/Enfeebling | Exclusive | —/30 sec/3 sec (stun) | Combo Action: Thunder
Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted. |
Deals lightning damage. Chance to inflict Stun. | ||||||
Resonance | 22 | None | Enhancing | All | —/90 sec/30 sec | — |
Increases range of next cast. | ||||||
Blizzara | 26 | Varies | Damage/Enfeebling | Exclusive | —/40 sec/30 sec | — |
Deals ice damage to enemies in range. Chance to inflict Bind. | ||||||
Sanguine Rite | 30 | Varies | Enhancing | All | —/60 sec/20 sec | — |
Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active. | ||||||
Fira | 34 | Varies | Damage | Exclusive | 5 sec/16 sec/— | Combo Action: Fire
Combo Bonus: Reduced cast time. |
Deals fire damage to target and enemies near it. | ||||||
Excruciate | 38 | None | Enhancing | Exclusive | —/90 sec/30 sec | — |
Gradually increases magic critical rate. Effect fades upon landing a critical hit. | ||||||
Sleep | 42 | Varies | Enfeebling | Exclusive | 3 sec/30 sec/60 sec | — |
Inflicts target with Sleep. | ||||||
Thundaga | 46 | Varies | Damage | Exclusive | 5 sec/45 sec/— | Combo Action: Thundara
Combo Bonus: Increased critical damage. |
Deals lightning damage. | ||||||
Firaga | 50 | Varies | Damage | Exclusive | 8 sec/7 sec/— | Combo Action: Fira
Combo Bonus: Reduced cast time |
Deals fire damage to target and enemies near it. |
Traits[]
Name | Level | Description |
---|---|---|
Enhanced Magic Potency | 8 | Increases magic potency by +8. |
Enhanced Enfeebling Magic | 12 | Increases Enfeebling Magic potency by +8. |
Enhanced Parsimony | 16 | Increases MP gained from Parsimony by 25%. |
Auto-refresh | 20 | Gradually regenerates MP. |
Swift Necrogenesis | 24 | Reduces recast time of Necrogenesis by 30 seconds. |
Enhanced Magic Potency II | 28 | Increases attack magic potency by 10. |
Enhanced Enfeebling Magic Potency II | 32 | Increases enfeebling magic potency by 10. |
Swift Dark Seal | 36 | Reduces recast time of Dark Seal by 30 seconds. |
Enhanced Magic Critical Potency | 40 | Increases magic critical rate by 10. |
Enhanced Sanguine Rite | 44 | Adds a damage reduction effect to Sanguine Rite. |
Enhanced Excruciate | 48 | Increases critical rate bonus from Excruciate. |
Soul Crystals[]
Black Mage[]
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
The Black Mage Soul Crystal can be obtained by completing the quest "Hearing Voices" that becomes available when the player reaches Thaumaturge level 30 and Pugilist level 15; it further enhances the Thaumaturge offensive magic abilities, but only allow the use of Archer and Pugilist cross class skills.
Abilities[]
Every Black Mage ability can be used only after completing specific quests.
Ability | MP Cost | Type | Recast/Duration | Combo |
---|---|---|---|---|
Convert | None | Enhancing | 300 sec | |
Switches current HP and MP values. . | ||||
Freeze | Varies | Damage | 120 sec | |
Deals ice damage. Reduces enmity | ||||
Flare | Varies | Damage | 120 sec | |
Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect. | ||||
Sleepga | Varies | Enfeebling | 0 sec | |
Puts target and enemies near it to sleep. Becomes less effective with every use on the same target | ||||
Burst | Varies | Damage | 900 sec | Combo Action: Thundara
Combo Bonus: Increased damage with lesser current HP. |
Deals lightning damage. |