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The following article covers a subject from a previous version of Black Mage (Final Fantasy XIV) that has since been removed.
Thaumaturge render for the original Final Fantasy XIV.

Death is Only the Beginning

Online Description

The Thaumaturge is a Disciple of Magic in Final Fantasy XIV.

Overview[]

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

Role[]

Invite the enemy near, and then cast them out.

Online Description

Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

By enfeebling enemies and enhancing allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.

After patch 1.20, the Thaumaturge was changed to something much closer to a traditional Black Mage, specializing on Fire, Thunder and Blizzard spells to deal damage and a few support abilities. All spell MP costs and power are scaled with player level.

Abilities[]

Initial Release

The following are a list of abilities usable by the Thaumaturge class at initial release of the 1.0 version of Final Fantasy XIV.

Ability Icon Rank Type Element Action Cost MP Cost TP Cost Cast Recast Requires
Description
Scourge 1 Spell Umbral 3 11 0 Disciples of War and Magic
Deals umbral damage to and reduces umbral magic defense of enemies within area of effect.
Banish FFXIV Banish Icon 1 Spell Astral 3 11 0 Disciples of War and Magic
Deals astral damage to and reduces astral magic defense of enemies within area of effect.
Phantom Dart 1 Ability Varies 0 0 0 Thaumaturgy
Launch a shadowy missile attack. Damage type varies with equipped arm.
Exaltation 1 Ability None 0 0 0 10 Minutes Thaumaturgy
Chant in tongues of replenishment, recovering MP.
Blood Rite 2 Ability None 3 0 0 Thaumaturgy
Spill your own blood in a sacrificial rite, enhancing magic potency.
Sacrifice 4 Spell Neutral 2 10 0 Disciples of War and Magic
Heals a portion of HP and additional HP over time to party members within area of effect. Costs 53 HP
Poison 6 Spell 3 10 0 Disciples of War and Magic
Poisons enemies within area of effect.
Gravity 8 Spell 3 9 0 Disciples of War and Magic
Reduces the movement speed of enemies within area of effect.
Slow 8 Spell 3 7 0 Disciples of War and Magic
Slows the stamina regeneration of enemies within area of effect.
Punishing Barbs 10 Ability 3 0 0 Disciples of War and Magic
Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
Damnation 10 Ability Umbral 3 0 1000 Disciples of War and Magic
Haunt an enemy with visions of the hells, dealing umbral damage. Grants the caster MP in proportion to the damage dealt.
Bio FFXIVL Bio Icon 12 Spell Umbral 3 14 0 Disciples of War and Magic
Deals umbral damage over time and reduces the attack power of enemies within area of effect.
Dia FFXIV Dia Icon 12 Spell Astral 3 14 0 Disciples of War and Magic
Deals astral damage over time and reduces the defense of enemies within area of effect.
Dark Seal 14 Ability 3 0 0 Disciples of War and Magic
Focus your mental energies, increasing the magic accuracy of your next cast.
Stygian Spikes 16 Spell Umbral 3 11 0 Disciples of War and Magic
Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies.
Absorb ACC 18 Spell 3 15 0 Disciples of War and Magic
Transfers a portion of the target's accuracy to you.
Absorb ATK 18 Spell 3 15 0 Disciples of War and Magic
Transfers a portion of the target's attack to you.
Absorb DEF 18 Spell 3 15 0 Disciples of War and Magic
Transfers a portion of the target's defence to you.
Absorb EVA 18 Spell 3 15 0 Disciples of War and Magic
Transfers a portion of the target's evasion to you.
Siphon MP 20 Spell 3 10 0 Disciples of War and Magic
Transfers a portion of the target's MP to you.
Sacrifice II 20 Spell Neutral 3 18 0 Disciples of War and Magic
Heals a portion of HP and additional HP over time to party members within area of effect.
Silhouette 20 Ability Varies 0 0 0 Thaumaturgy
Launch a shadowy attack, dealing damage to the target and decreasing enmity. Damage type varies with equipped arm.
Initiation 22 Ability 3 0 0 Disciples of War and Magic
Bestow your strengths on another, granting up to four enhancing statuses to an ally.
Scourge II 24 Spell Umbral 3 22 0 Disciples of War and Magic
Deals umbral damage to and reduces umbral magic defense of enemies within area of effect. Costs 95 HP.
Banish II 24 Spell Astral 3 22 0 Disciples of War and Magic
Deals astral damage to and reduces astral magic defense of enemies within area of effect.
Drain 26 Spell 3 30 0 Disciples of War and Magic
Transfers a portion of HP from enemies within area of effect to you.
Bind 28 Spell 3 13 0 Disciples of War and Magic
Renders moving enemies within area of effect immobile. Does not affect non-moving targets.
Paralyze FFXIVL Paralyze Icon 28 Spell 3 16 0 Disciples of War and Magic
Paralyzes enemies within area of effect.
Silence 28 Spell 3 17 0 Disciples of War and Magic
Silences enemies within area of effect.
Paradigm Shift 30 Ability 3 0 0 Disciples of War and Magic
Amplify your voice, increasing the area of effect and reducing the range of thaumaturgy spells.
Firm Conviction 30 Ability 4 0 0 Disciples of War and Magic
Increases your defense while casting.
Flashfreeze 30 Ability Ice 3 0 1000 Disciples of War and Magic
Unleash a chilling blast, dealing ice damage and temporarily incapacitating the target.
Mass Fear 32 Spell 3 26 0 Disciples of War and Magic
Causes enemies within area of effect to flee in terror.
Syphon TP 32 Spell 3 15 0 Disciples of War and Magic
Transfers a portion of the target's TP to you.
Blood Rite II 34 Ability 3 0 0 Thaumaturgy
Spill your own blood in a sacrificial rite, enhancing magic potency.
Bio II FFXIVL Bio II Icon 36 Spell Umbral 3 30 0 Disciples of War and Magic
Deals umbral damage over time and reduces the attack power of enemies within area of effect.
Dia II FFXIV Dia II Icon 36 Spell Astral 3 30 0 Disciples of War and Magic
Deals astral damage over time and reduces the defense of enemies within area of effect.
Blind 38 Spell 3 15 0 Disciples of War and Magic
Reduces the accuracy of enemies within area of effect.
Resurrect FFXIVL Resurrect Icon 38 Spell 2 0 0 Disciples of War and Magic
Revives a KO'd target.
Emulate 40 Ability 3 0 0 Disciples of War and Magic
Imitate the very essence of another, assuming the target's elemental resistances.
Shadowfall 40 Ability Varies 0 0 0 Disciples of War and Magic
Launch a shadowy attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
Stygian Spikes II 42 Spell Umbral 3 20 0 Disciples of War and Magic
Armors party members within area of effect with umbral spikes, granting the ability to absorb MP from attacking enemies.
Shadowsear 42 Spell Umbral 4 88 0 Thaumaturgy
Deals damage and increases your magic potency in proportion to the difference in HP between you and the target.
Poison II 44 Spell 3 25 0 Disciples of War and Magic
Poisons enemies within area of effect.
Syphon MP II 44 Spell 3 25 0 Disciples of War and Magic
Transfers a portion of the target's MP to you.
Dark Seal II 46 Ability 3 0 0 Disciples of War and Magic
Focus your mental energies, increasing the magic accuracy of your next cast.
Drain II 48 Spell 3 45 0 Disciples of War and Magic
Transfers a portion of HP from enemies within area of effect to you.
Sacrifice III 48 Spell 2 32 0 Disciples of War and Magic
Heals a portion of HP and additional HP over time to party members within area of effect. Costs ?? HP.
Contagion 50 Ability 3 0 0 Disciples of War and Magic
Share your anguish, transferring all of your enfeebling effects to the target.
Flashfreeze II 50 Ability 3 0 1000 Disciples of War and Magic
Unleash a chilling blast, dealing ice damage and temporarily incapacitating the target.
Transcendence 50 Ability 3 0 0 All Classes
Increases your affinity with thaumaturge-based actions by 10, up to a maximum of 100.
Patch 1.20

The following are a list of abilities usable by the Thaumaturge class after the release of Patch 1.20 in the 1.0 version of Final Fantasy XIV.

Ability Level MP Cost Type Usage Cast/Recast/Duration Combo
Thunder 1 Varies Damage All 2 sec/10 sec/—
Deals lightning damage.
Parsimony 2 Varies Enhancing Exclusive —/90 sec/30 sec
Reduces MP cost of next attack spell by half, and restores MP when spell is cast.
Blizzard 4 Varies Damage/Enfeebling Exclusive 3 sec/10 sec/30 sec (heavy)
Deals ice damage. Chance to inflict Heavy.
Necrogenesis 6 None Enhancing All —/90 sec/30 sec
Restores HP when next attack spell is cast.
Fire 10 Varies Damage All 3 sec/8 sec/—
Deals fire damage to target and enemies near it.
Dark Seal 14 None Enhancing All —/90 sec/30 sec
Increases magic accuracy of next cast.
Thundara 18 Varies Damage/Enfeebling Exclusive —/30 sec/3 sec (stun) Combo Action: Thunder

Combo Bonus: Increased damage and reduced recast time when Stun is not inflicted.

Deals lightning damage. Chance to inflict Stun.
Resonance 22 None Enhancing All —/90 sec/30 sec
Increases range of next cast.
Blizzara 26 Varies Damage/Enfeebling Exclusive —/40 sec/30 sec
Deals ice damage to enemies in range. Chance to inflict Bind.
Sanguine Rite 30 Varies Enhancing All —/60 sec/20 sec
Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active.
Fira 34 Varies Damage Exclusive 5 sec/16 sec/— Combo Action: Fire

Combo Bonus: Reduced cast time.

Deals fire damage to target and enemies near it.
Excruciate 38 None Enhancing Exclusive —/90 sec/30 sec
Gradually increases magic critical rate. Effect fades upon landing a critical hit.
Sleep 42 Varies Enfeebling Exclusive 3 sec/30 sec/60 sec
Inflicts target with Sleep.
Thundaga 46 Varies Damage Exclusive 5 sec/45 sec/— Combo Action: Thundara

Combo Bonus: Increased critical damage.

Deals lightning damage.
Firaga 50 Varies Damage Exclusive 8 sec/7 sec/— Combo Action: Fira

Combo Bonus: Reduced cast time

Deals fire damage to target and enemies near it.

Traits[]

Name Level Description
Enhanced Magic Potency 8 Increases magic potency by +8.
Enhanced Enfeebling Magic 12 Increases Enfeebling Magic potency by +8.
Enhanced Parsimony 16 Increases MP gained from Parsimony by 25%.
Auto-refresh 20 Gradually regenerates MP.
Swift Necrogenesis 24 Reduces recast time of Necrogenesis by 30 seconds.
Enhanced Magic Potency II 28 Increases attack magic potency by 10.
Enhanced Enfeebling Magic Potency II 32 Increases enfeebling magic potency by 10.
Swift Dark Seal 36 Reduces recast time of Dark Seal by 30 seconds.
Enhanced Magic Critical Potency 40 Increases magic critical rate by 10.
Enhanced Sanguine Rite 44 Adds a damage reduction effect to Sanguine Rite.
Enhanced Excruciate 48 Increases critical rate bonus from Excruciate.

Soul Crystals[]

Black Mage[]

Black Mage FFXIV

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

The Black Mage Soul Crystal can be obtained by completing the quest "Hearing Voices" that becomes available when the player reaches Thaumaturge level 30 and Pugilist level 15; it further enhances the Thaumaturge offensive magic abilities, but only allow the use of Archer and Pugilist cross class skills.

Abilities[]

Every Black Mage ability can be used only after completing specific quests.

Ability MP Cost Type Recast/Duration Combo
Convert None Enhancing 300 sec
Switches current HP and MP values. .
Freeze Varies Damage 120 sec
Deals ice damage. Reduces enmity
Flare Varies Damage 120 sec
Deals fire damage to enemies in range. Damage dealt increases with proximity. Chance to inflict damage over time effect.
Sleepga Varies Enfeebling 0 sec
Puts target and enemies near it to sleep. Becomes less effective with every use on the same target
Burst Varies Damage 900 sec Combo Action: Thundara

Combo Bonus: Increased damage with lesser current HP.

Deals lightning damage.

Gallery[]

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