Thaumaturgy is a form of arcane manipulation that allows the practitioner to unleash (his/her) will as deadly manifestations of primal power. The origin of our art can be found in the cumbersome magicks of our ancestors - subsequently focused and refined through their use in the funereal rites of the Order of Nald'thal. Though once used exclusively for the preparation of the dead, these incantations of destruction soon found new purpose on the battlefield. Hm hm hm... "Death," of course, is still very much the central focus of the discipline.
The Black Mage is a Job in Final Fantasy XIV, introduced as the Discipline of Magic Thaumaturge (呪術士, Jujutsu Shi?) in the original release. Players start as a Thaumaturge, and then may upgrade to Black Mage using the Soul Crystal obtained from the quest Taking the Black after Thaumaturge reaches level 30.
Contents
Profile[edit | edit source]
Thaumaturge[edit | edit source]
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.Lodestone
Thaumaturges are powerful spellcasters adept with the three primary elements of fire, ice and lightning. Their Intelligence and Piety are high but they suffer from low HP and defense. They are considered ranged DPS for the purpose of party roles.
Thaumaturges can augment their spells further via the status effects Astral Fire and Umbral Ice. Astral Fire doubles the potency of fire spells, but also doubles their MP cost and halts MP recovery. Umbral Ice accelerates MP recovery. Both halve the MP cost and potency of spells of the opposing element, but casting these spells removes the status. Later levels allow Thaumaturges to stack Astral Fire and Umbral Ice up to three times. Mastery of the Thaumaturge class requires knowing the right time to switch between Umbral Ice and Astral Fire.
Black Mage[edit | edit source]
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.Lodestone
Black Mage further enhances the Thaumaturge's offensive magic abilities. Black Mages learn actions that increase magic damage or reduce the cast time of spells. Aesthetically, Black Mages appear similar to Black Mages throughout the series with large pointy hats, robes and puffy trousers.
Story[edit | edit source]
Thaumaturge[edit | edit source]
Thaumaturgy starts off in Ul'dah taught by five siblings, each holding the title of guildmaster. They teach the Warrior of Light the basics of thaumaturgy. The Warrior returns from their training in ranged magic, and the siblings congratulate them. The youngest sibling, Cocbusi, quarrels with the rest and storms out. The siblings explain that their younger brother has low aetheric levels and so can't practice thaumaturgy. The leaders of the guild teach the Warrior of Light to keep the state of aetheric balance in mind, through managing their state of balance or through replenishing mana through ether.
Returning to the guild the Warrior of Light finds the siblings in a bind with the merchants who had requested the siblings retrieve their ether from Amalj'aa. Having drank all the ether the siblings request the Warrior of Light to cry and convince the merchants to leave empty-handed. After getting the merchants to leave, the siblings assign the Warrior of Light with destroying the cursed artifact known as Mormo's urn, stolen by Alacran thieves. After the mission is a success, Cocobuki is impressed with the Warrior of Light's control and skill.

Cocobusi possessed.
There has been a recent spree of murders and Cocobusi requires the Warrior of Light's aid in Western Thanalan. Cocobusi has the Warrior examine the remains of slain Thaumaturges, and use themselves as bait to lure out the "Mageslayer". After defeating a group of imps, Cocobusi informs the Warrior of Light that an imp has fled to a nearby cave where Cocobusi attempts to kill the Warrior of Light only to be stopped by his brother, Cocobuki. Cocobusi has been possessed by the voidsent within Mormo's urn, and he escapes. Distraught, Cocobuki and the Warrior of Light return to the Thaumaturge guild.
Cocobuki has the Warrior of Light go to Camp Drybone to retrieve chapters on the Book of Mormo. After retrieving the chapters the group learns that the voidsent is a glut for aether, but nothing on how to save their brother, and are left with the only option to kill him. Cocobuki wants to use his aether as bait to draw out the voidsent and have the group defeat the creature, but before that the siblings have the Warrior of Light face one final trial. Following the trial the siblings are amazed with the Warrior's prowess, and are convinced they can save their brother.

Mormo appears.
There have been sightings of Cocobusi at vesper bay, and the Warrior of Light goes to investigate. After speaking with the locals, they head north to rescue the captured victims. Mormo is found in the caves draining the aether from maidens. Cocobuki sets his plan in motion in offering up his aether, and once Mormo reveals her true from, the siblings attack the voidsent. With the defeat of the voidsent Cocobusi returns to his normal self, but Cocobuki is knocked unconscious and starts fading due to his aether being drained. Cocobusi uses a mana-amplifying potion to save him. The siblings meet up at the Thaumaturge guild once more and thank the Warrior of Light, and once there Cocobuki teaches them the spell Manaward, a defensive spell that blunts the force of magic attacks.
Black Mage[edit | edit source]

Ququrka speaks with the adventurer.
The Warrior of Light speaks to the Thaumaturge guild receptionist Yayake who tells them of a prisoner by the name of Ququruka Tataruka, a self-proclaimed Black Mage who demands the Warrior of Light find the Gem of Shatotto in exchange for his freedom. Yayake has the Warrior retrieve the gem by defeating monsters that will reveal the gem. An Amalj'aa by the name of Kazagg Chah appears and gives the Warrior of Light the soul crystal before taking his leave. Returning to the Thaumaturge's guild, the Warrior of Light presents the soul crystal to Yayake who is amazed to discover it's real. She begins to leave to gather the order of Nald Thal only to find the main doors closing. Two Lalafells garbed in mage attire appear from the shadows, one being the prisoner Ququruka, and the other his apprentice Lalai. Having convinced the gaolers to let him free, he proclaims that the seal on the voidgate will be broken and that the Warrior of Light can close it. He bids the Warrior to visit at Milvaneth Sacarium to hear the words of Lalai, and before leaving tells the Warrior not to fear the power to destroy, but to master it. At the Sacarium, Lalai promises to guide the Warrior of Light on the path of the Black Mage.
Lalai sends the Warrior of Light out to seal voidgates throughout the realm by pouring voidsent blood on the planar fissure. Three other Black Mages, Kazagg Chah, Dozal Meloc, and Da Za, assist them. After closing the planar fissures and attaining the special Sorceress garb, the Warrior of Light learns from Lalai that Ququruka is no prophet, but the criminal he was convicted of being one hundred years ago. His plan is to use black magic to open the voidgate and summon forth Barbatos.
At Nald's Reflection the Warrior of Light finds the Black Mage beastmen and discover that the ritual for summoning Barbatos is complete. After a long battle Barbatos is defeated and Ququruka tells the truth of his past, revealing that he was interested in black magic and became eager to master it. During his studies he had three of the beastmen ancestors assist him with a spell, only to realize it was a summoning spell for Barbatos. The voidsent took the lives of his allies and sealed the monster, as he wasn't strong enough to defeat it on his own. Sealing the voidsent corrupted Qururuka, and he made the Order of Nald Thal Imprison him to keep the realm safe. The beastmen forgive him for his sins, and Qururuka passes on.
Final Fantasy XIV: Heavensward[edit | edit source]
Lalai has found a parchment belonging to Ququruka, which reveals the whereabouts of tomes thought long lost, the Books of Nald'thal. She tells the Warrior of Light to meet her in Nald's Reflection to search for the Book of Nald. The pair find the book and head to Thal's respite to look for the Book of Thal. Arriving at Thal's Respite, the two find that the Book of Thal has recently been taken. Lalai is determined to retrieve the tome before the secrets it contains are used to cause great harm.
Lalai concludes that the thief is a Black Mage, and speculates they may have contacted other Black Mages. The Warrior of Light heads to Burgundy Falls to meet with Kazagg Chah, who tells them he was recently attacked by a robed man who wielded black magic, and asks for them to search for the attacker. The Warrior of Light finds a robed man who denies being the one who attacked Kazagg Chah, and suggests they visit Kazagg to clear up the confusion. The Amalj'aa confirms this, and the robed man introduces himself as Zhai'a Nelhah, a Hearer of Gridania. He informs the two that the Seedseer Council has sent him to find a certain Black Mage. He believes he may learn something from Lalai, and decides to pay her a visit, explaining that Waldeve leads a cult of nefarious Black Mages, and that he was once a conjurer of Stillglade Fane, but left in search of power. Zhai'a takes his leave, requesting that they tell him of any leads they find on the Black Mage. Lalai teaches the Warrior of Light a new spell, Ley Lines, deciphered from the Book of Nald.
Lalai receives a letter from Da Za, and requests a meet up at Bronze Lake where he explains he was approached by Waldeve and asked to share his knowledge of black magic. The Kobold asked for time to reconsider to plan an ambush with the Warrior of Light's assistance. The Warrior hides nearby while Da Za waits for Waldeve. Waldeve arrives, and Da Za refuses his proposal. Waldeve leaves and tells his cultists to kill him after gathering the information he needs. The mages are defeated with no survivors, and Zhai'a Nelhah arrives, furious to learn none of Waldeve's men have lived. He storms off to speak with Lalai. Zhai'a claims that the Warrior of Light is not in control of their powers, and Lalai claims that they are, and proves as much by entrusting the Warrior with more magic gleaned from the Book of Nald.
Lalai receives a letter from Dozol Meloc who is hiding in Alder Springs and seeks assistance. The Warrior of Light finds Dozol Meloc surrounded by defiant mages whom they swiftly defeat. After checking on Dozol, Zhai'a arrives and berates the Warrior of Light for slaying every last attacker, before realizing that they were burned alive from the inside. Dozol Meloc suggests that without the Gem of Shatotto to control their dark magicks, the very aether within their bodies ignited when they resorted to powerful spells. Zhai'a apologizes before leaving, and the Warrior of Light returns to Ul'dah.

Final Fantasy XIV: Stormblood[edit | edit source]

Equipment[edit | edit source]

A lalafellin black mage with the Stardust Rod and Wizard's artifact armor.
Thaumaturges and black mages wield staves and rods as their weapons. At lower levels they also have access to one-handed scepters and cudgels, which they can use in conjuction with shields, but these items stop appearing past level 50. Their armor is primarily made up of "Casting" gear, armor with low physical defense and high magic defense that they share with other magical DPS classes.
The primary attribute for thaumaturges and black mages is intelligence, which boosts their attack magic potency, and should always be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, spell speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of thaumaturge and black mage equipment | |
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Job gauge[edit | edit source]

Elemental Gauge.
The Job Gauge was introduced in 4.0 Stormblood. These are on-screen indicators that are specific to each job. The Black Mage uses the Elemental Gauge, though it is unique for having a more limited version from the moment a character becomes a Thaumaturge.
The Elemental Gauge has multiple functions. The most important use is to display which elemental influence they are currently under—Astral Fire or Umbral Ice. Fire spells used under Astral Fire have an increased potency but will cost more MP, and MP regeneration is halted. Umbral Ice does not increase the potency of ice spells, but dramatically increases the speed at which MP regenerates.

Foul can be cast.
Using Enochian while under either Astral Fire or Umbral Ice allows the Black Mage to cast Blizzard IV and Fire IV. It passively increases damage dealt by a small percentage. When the Black Mage casts certain Blizzard-aligned spells, they acquire Umbral Hearts which are represented by three blue arrows on the lower left corner of the Elemental Gauge. A Heart is consumed each time a Fire-aligned spell is cast, nullifying the 2x MP cost increase caused by Astral Fire. This allows the Black Mage to cast more high-potency Fire IV spells before having to regenerate their MP through Umbral Ice.
At higher levels, using Enochian adds an additional bar to the lower right corner of the gauge that fills every 30 seconds while the status is maintained, granting a Polyglot status effect. This is indicated by pink crystals at the bottom of the Elemental Gauge. This allows for the usage of certain powerful spells, though each use consumes a stack of Polyglot.
Abilities[edit | edit source]
Note that MP costs vary based on the player's current Astral Fire/Umbral Ice buff. Fire spells have double MP cost and Blizzard spells have half MP cost during Astral Fire, and Blizzard spells cost 0 MP during Umbral Ice III. Furthermore, starting at level 72, having 3 stacks of either buff will cause all spells of the opposite element to cost 0 MP.
Ability | Level | Type | Cast | Recast | MP Cost | Range | Radius |
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Blizzard![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals ice damage with potency of 180. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |||||||
Fire![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 25y | — |
Deals fire damage with potency of 180. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s Additional Effect: 40% chance next Fire III will cost no MP and have no cast time Duration: 18s | |||||||
Transpose![]() |
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Ability | Instant | 5s | — | — | — |
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. | |||||||
Thunder![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 25y | 200 MP | — |
Deals lightning damage with potency of 30. Additional Effect: Lightning damage over time Potency: 40 Duration: 18s Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 18s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | |||||||
Sleep![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 30y | 5y circle |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. | |||||||
Blizzard II![]() |
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Spell | 2s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | — | 5y circle |
Deals ice damage with a potency of 50 to all nearby enemies. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s | |||||||
Scathe![]() |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 25y | — |
Deals unaspected damage with a potency of 100. Additional Effect: 20% chance potency will double | |||||||
Fire II![]() |
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Spell | 3s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 1500 MP | 25y | 5y circle |
Deals fire damage with a potency of 80 to target and all enemies near it. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s | |||||||
Thunder II![]() |
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Spell | 3s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | 5y circle |
Deals lightning damage with a potency of 30 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 12s Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 18s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | |||||||
Manaward![]() |
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Ability | Instant | 120s | — | — | — |
Creates a barrier that nullifies damage totaling up to 30% of maximum HP. Duration: 20s | |||||||
Manafont![]() |
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Ability | Instant | 180s | — | — | — |
Restores 30% of maximum MP. | |||||||
Fire III![]() |
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Spell | 3.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 2000 MP | 25y | — |
Deals fire damage with a potency of 240. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s | |||||||
Freeze![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 1000 MP | 25y | 5y circle |
Deals ice damage with a potency of 100 to target and all enemies nearby it. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s Additional Effect: Grants 1 Umbral Heart Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third | |||||||
Blizzard III![]() |
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Spell | 3.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 25y | — |
Deals ice damage with potency of 240. Additional Effect: Grants Umbral Ice III and removes Astral Fire Duration: 15s | |||||||
Thunder III![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 400 MP | 25y | — |
Deals lightning damage with potency of 70. Additional Effect: Lightning damage over time Potency: 40 Duration: 24s Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 18s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | |||||||
Aetherial Manipulation![]() |
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Ability | Instant | 10s | — | 25y | — |
Rush to a target party member's side. Unable to cast if bound. | |||||||
Flare![]() |
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Spell | 4s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | All MP At least 800 | 25y | 5y circle |
Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, and 40% less for all remaining enemies. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s | |||||||
Ley Lines![]() |
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Ability | Instant | 90s | — | — | 3y circle |
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%. Duration: 30s | |||||||
Sharpcast![]() |
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Ability | Instant | 30s | — | — | — |
Ensures that the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively. Duration: 15s | |||||||
Enochian![]() |
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Ability | Instant | 30s | — | — | — |
Increases magic damage dealt by 15%. Also allows the casting of Blizzard IV, Fire IV, Despair, and Umbral Soul. Additional Effect: Grants Polyglot if Enochian is maintained for 30s Maximum Stacks: 2 Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice ends. | |||||||
Blizzard IV![]() |
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Spell | 2.8s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 25y | — |
Deals ice damage with a potency of 300. Additional Effect: Grants 3 Umbral Hearts Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of both Enochian and Umbral Ice. | |||||||
Fire IV![]() |
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Spell | 2.8s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 25y | — |
Deals fire damage with a potency of 300. Can only be executed while under the effects of both Enochian and Astral Fire. | |||||||
Between the Lines![]() |
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Ability | Instant | 3s | — | 25y | — |
Move instantly to Ley Lines drawn by you. Cannot be executed while bound. | |||||||
Thunder IV![]() |
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Spell | 3s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | 800 MP | 25y | 5y circle |
Deals lightning damage with a potency of 50 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 18s. Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 18s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. | |||||||
Triplecast![]() |
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Ability | Instant | 60s | — | — | — |
The next three spells will require no cast time Duration: 15s | |||||||
Foul![]() |
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Spell | 2.5s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 25y | 5y circle |
Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, and 25% less for all remaining enemies. Polyglot Cost: 1 | |||||||
Despair 48px |
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Spell | 3s Base value; The higher the player's Spell Speed, the lower the cast time will be | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | All MP At least 800 | 25y | — |
Deals fire damage with a potency of 380. Additional Effect: Grants Astral Fire III Duration: 15s Can only be executed while under the effects of both Enochian and Astral Fire. | |||||||
Umbral Soul 48px |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | — | — |
Grants Umbral Ice and 1 Umbral Heart. Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effects of both Enochian and Umbral Ice. | |||||||
Xenoglossy 48px |
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Spell | Instant | 2.5s Base value; The higher the player's Spell Speed, the lower the recast time will be | — | 25y | — |
Deals unaspected damage with a potency of 750. Polyglot Cost: 1 |
Role Actions[edit | edit source]
Traits[edit | edit source]
Name | Level | Description |
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Magick and Mend![]() |
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Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. |
Thundercloud![]() |
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Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP. Duration: 18s |
Magick and Mend II![]() |
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Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. |
Firestarter![]() |
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Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time. Duration: 18s |
Thunder Mastery![]() |
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Upgrades Thunder to Thunder III. |
Thunder Mastery II![]() |
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Upgrades Thunder II to Thunder IV. |
Enhanced Umbral Heart![]() |
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Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status. |
Enhanced Enochian![]() |
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Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%. |
Aspect Mastery 48px |
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Accumulating full stacks of either Astral Fire or Umbral Ice then casting a spell of the opposite element will consume no MP. |
Enhanced Sharpcast 48px |
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Reduces Sharpcast recast timer to 30 seconds. |
Enhanced Enochian II 48px |
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Improves Enochian's magic damage increase to 15%. |
Enhanced Polyglot 48px |
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Allows the stacking of a second Polyglot. |
PvP Actions[edit | edit source]
Ability | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Fire![]() |
Spell | Instant | 2.4s | 1000 MP | 25y | – |
Deals fire damage with a potency of 1,200. Additional Effect: Grants Astral Fire, increasing damage dealt by 20% Duration: 15s | ||||||
Blizzard![]() |
Spell | Instant | 2.4s | – | 25y | – |
Deals ice damage with a potency of 800. Additional Effect: Restores 2,000 MP Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 20% Duration: 15s | ||||||
Thunder![]() |
Spell | Instant | 2.4s | – | 25y | – |
Deals lightning damage with a potency of 400. Additional Effect: Lightning damage over time Potency: 400 Duration: 15s Additional Effect: Grants Thundercloud if target is dealt over 6,000 points of damage while under the effect of Thunder Duration: 10s Thunder effect is removed from target upon receiving Thundercloud status. Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. ※Action changes to Thunder III while under the effect of Thundercloud. | ||||||
Thunder II 48px |
Spell | Instant | 2.4s | – | 25y | 5y circle |
Deals lightning damage with a potency of 200 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 200 Duration: 15s Additional Effect: Grants Thundercloud if target is dealt over 4,000 points of damage while under the effect of Thunder II Duration: 10s Thunder II effect is removed from target upon receiving Thundercloud status. Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. ※Action changes to Thunder IV while under the effect of Thundercloud. | ||||||
Flare![]() |
Spell | 2s | 2.4s | 4000 MP | 25y | 5y circle |
Deals fire damage with a potency of 1,800 to target and all enemies nearby it. Additional Effect: Grants Astral Fire, increasing damage dealt by 20% Duration: 15s | ||||||
Freeze![]() |
Spell | 2s | 2.4s | – | 25y | 5y circle |
Deals ice damage with a potency of 1,200 to target and all enemies nearby it. Additional Effect: Restores 2,000 MP for each enemy hit Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 20% Duration: 15s | ||||||
Enochian![]() |
Ability | Instant | 2.4s | – | – | – |
Allows the casting of Fire IV and Blizzard IV. Additional Effect: Grants Polyglot if Enochian is maintained for 15s Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end. ※Action changes to Fire IV while under the effect of Astral Fire. ※Action changes to Blizzard IV while under the effect of Umbral Ice. | ||||||
Foul![]() |
Spell | 2s | 2.4s | – | 25y | 5y circle |
Deals unaspected damage with a potency of 1,800 to target and all enemies nearby it. Polyglot Cost: 1 | ||||||
Xenoglossy 48px |
Spell | Instant | 2.4s | – | 25y | – |
Deals unaspected damage with a potency of 2,400. Polyglot Cost: 1 | ||||||
Night Wing 48px |
Ability | Instant | 45s | – | 25y | 5y circle |
Puts target and all enemies nearby it to sleep. Duration: 3s | ||||||
Aetherial Manipulation![]() |
Ability | Instant | 15s | – | 25y | – |
Rush to a target party member's side. Unable to cast if bound. | ||||||
Thunder III![]() |
Spell | Instant | 2.4s | – | 25y | – |
Deals lightning damage with a potency of 2,400. Additional Effect: Lightning damage over time Potency: 400 Duration: 15s Additional Effect: Grants Thundercloud if target is dealt over 6,000 points of damage while under the effect of Thunder Duration: 10s Can only be cast while under the effect of Thundercloud. Thunder effect is removed from target upon receiving Thundercloud status. Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. ※This action cannot be assigned to a hotbar. | ||||||
Thunder IV 48px |
Spell | Instant | 2.4s | – | 25y | 5y circle |
Deals lightning damage with a potency of 1,200 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 200 Duration: 15s Additional Effect: Grants Thundercloud if target is dealt over 4,000 points of damage while under the effect of Thunder II Duration: 10s Can only be cast while under the effect of Thundercloud. Thunder II effect is removed from target upon receiving Thundercloud status. Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. ※This action cannot be assigned to a hotbar. | ||||||
Fire IV![]() |
Spell | 2s | 2.4s | 2000 MP | 25y | – |
Deals fire damage with a potency of 2,400. Can only be cast while under the effect of Astral Fire. ※This action cannot be assigned to a hotbar. | ||||||
Blizzard IV![]() |
Spell | 2s | 2.4s | – | 25y | – |
Deals ice damage with a potency of 1,200. Additional Effect: Restores 4,000 MP Can only be cast while under the effect of Umbral Ice. ※This action cannot be assigned to a hotbar. |
Common Actions[edit | edit source]
Common Actions have no cost
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Phantom Dart 48px |
Ability | Instant | 30s | 25y | — |
Deals unaspected damage with a potency of 1,000. Additional Effect: Increases damage you deal to target by 20% Duration: 6s | |||||
Bolt 48px |
Ability | Instant | 30s | — | — |
Movement speed is increased. Duration: 10s | |||||
Medical Kit 48px |
Ability | Instant | 15s | — | — |
Restores own HP. Cure Potency: 3,000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional PvP Actions[edit | edit source]
Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.
Action | Type | Cast | Recast | Range | Radius |
---|---|---|---|---|---|
Drain 48px |
Ability | Instant | 30s | 25y | — |
Deals unaspected damage with a potency of 600. Potency increases up to 2,400 as your HP decreases. Additional Effect: Absorbs 200% of damage dealt as HP | |||||
Addle 48px |
Ability | Instant | 30s | 25y | — |
Reduces the potency of target's attacks by 40%. Duration: 6s | |||||
Aetheric Burst 48px |
Ability | Instant | 45s | — | 5y circle |
Deals unaspected damage with a potency of 1,200 to all nearby enemies. Additional Effect: Lengthens weaponskill cast time and recast time as well as spell cast time and recast time by 20% Duration: 10s | |||||
Swiftcast![]() |
Ability | Instant | 15s | — | — |
Next spell is cast immediately. Duration: 10s | |||||
Manaward 48px |
Ability | Instant | 30s | — | — |
Creates a barrier around self that absorbs damage equivalent to a heal of 2,500 potency. Duration: 10s Additional Effect: Restores 2,500 MP when barrier is completely absorbed |
Limit Break[edit | edit source]
Thaumaturges' and Black Mages' Limit Breaks focus on dealing powerful damage to enemies in a circular area of effect. The damage dealt is determined by the combined weapon damage of all party members, thus, its damage is not based on the user's gear. The ability Swiftcast cannot be used to instantly cast a Limit Break. Thaumaturges and Black Mages both have the same Level 1 and Level 2 limit breaks as other Ranged Magical DPS.
Ability | Level | Description | Image |
---|---|---|---|
Skyshard | 1 | Delivers an area of effect attack with a potency of 1400. | ![]() |
Starstorm | 2 | Delivers an area of effect attack with a potency of 3000. | ![]() |
Meteor | 3 | Delivers an area of effect attack with a potency of 5400. | ![]() |
Other appearances[edit | edit source]
Final Fantasy Record Keeper[edit | edit source]

Final Fantasy Brave Exvius[edit | edit source]

Final Fantasy Trading Card Game[edit | edit source]
Black Mage appears with a Thunder-elemental card.
Behind the scenes[edit | edit source]
In their original design, Thaumaturges were debuff specialists with access to Light and Dark-elemental offensive spells. After patch 1.20, the job was changed to an offensive mage, specializing on fire, ice and lightning magic. The Arcanist discipline has replaced the Thaumaturge's role in debuffing, although Thaumaturges do retain the ability to inflict Sleep.
During one scene in the Black Mage quest line where two Black Mages approach the player their eyes flash yellow, mimicking the traditional glowing-eyed look in earlier games.
Gallery[edit | edit source]
- Arms and Gear sets
Add a photo to this gallery
- Legacy Abilities
- Abilities (2.0)
- Role Actions
- Removed Abilities

Etymology[edit | edit source]
Thaumaturgy (Greek words θαῦμα thaûma, meaning "miracle" or "marvel" and ἔργον érgon, meaning "work") is the capability of a saint to work miracles. It is sometimes translated into English as wonderworking. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle-worker.
- Section needed
- Quest section needed
- Pages with broken file links
- Section needed (Final Fantasy Record Keeper)
- Ability section needed
- Section needed (Final Fantasy Brave Exvius)
- Image needed
- Section needed (Final Fantasy XIV: Heavensward)
- Section needed (Final Fantasy XIV: Stormblood)
- Disciplines in Final Fantasy XIV