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Thaumaturgy is a form of arcane manipulation that allows the practitioner to unleash (his/her) will as deadly manifestations of primal power. The origin of our art can be found in the cumbersome magicks of our ancestors - subsequently focused and refined through their use in the funereal rites of the Order of Nald'thal. Though once used exclusively for the preparation of the dead, these incantations of destruction soon found new purpose on the battlefield. Hm hm hm... "Death," of course, is still very much the central focus of the discipline.

The Black Mage is a Job in Final Fantasy XIV, introduced as the Discipline of Magic Thaumaturge (呪術士, Jujutsu Shi?) in the original release. Players start as a Thaumaturge, and then may upgrade to Black Mage using the Soul Crystal obtained from the quest Taking the Black after Thaumaturge reaches level 30.

Profile[]

Thaumaturge[]

Thaumaturge Class Artwork ARR.jpg

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

Lodestone

Thaumaturges are powerful spellcasters adept with the three primary elements of fire, ice and lightning. Their Intelligence and Piety are high but they suffer from low HP and defense. They are considered ranged DPS for the purpose of party roles.

Thaumaturges can augment their spells further via the status effects Astral Fire and Umbral Ice. Astral Fire doubles the potency of fire spells, but also doubles their MP cost and halts MP recovery. Umbral Ice accelerates MP recovery. Both halve the MP cost and potency of spells of the opposing element, but casting these spells removes the status. Later levels allow Thaumaturges to stack Astral Fire and Umbral Ice up to three times. Mastery of the Thaumaturge class requires knowing the right time to switch between Umbral Ice and Astral Fire.

Black Mage[]

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

Lodestone

Black Mage further enhances the Thaumaturge's offensive magic abilities. Black Mages learn actions that increase magic damage or reduce the cast time of spells. Aesthetically, Black Mages appear similar to Black Mages throughout the series with large pointy hats, robes and puffy trousers.

Story[]

Thaumaturge[]

Thaumaturgy starts off in Ul'dah taught by five siblings, each holding the title of guildmaster. They teach the Warrior of Light the basics of thaumaturgy. The Warrior returns from their training in ranged magic, and the siblings congratulate them. The youngest sibling, Cocbusi, quarrels with the rest and storms out. The siblings explain that their younger brother has low aetheric levels and so can't practice thaumaturgy. The leaders of the guild teach the Warrior of Light to keep the state of aetheric balance in mind, through managing their state of balance or through replenishing mana through ether.

Returning to the guild the Warrior of Light finds the siblings in a bind with the merchants who had requested the siblings retrieve their ether from Amalj'aa. Having drank all the ether the siblings request the Warrior of Light to try and convince the merchants to leave empty-handed. After getting the merchants to leave, the siblings assign the Warrior of Light with destroying the cursed artifact known as Mormo's urn, stolen by Alacran thieves. After the mission is a success, Cocobuki is impressed with the Warrior of Light's control and skill.

Cocobusi possessed.

There has been a recent spree of murders and Cocobusi requires the Warrior of Light's aid in Western Thanalan. Cocobusi has the Warrior examine the remains of slain Thaumaturges, and use themselves as bait to lure out the "Mageslayer". After defeating a group of imps, Cocobusi informs the Warrior of Light that an imp has fled to a nearby cave where Cocobusi attempts to kill the Warrior of Light only to be stopped by his brother, Cocobuki. Cocobusi has been possessed by the voidsent within Mormo's urn, and he escapes. Distraught, Cocobuki and the Warrior of Light return to the Thaumaturge guild.

Cocobuki has the Warrior of Light go to Camp Drybone to retrieve chapters on the Book of Mormo. After retrieving the chapters the group learns that the voidsent is a glut for aether, but nothing on how to save their brother, and are left with the only option to kill him. Cocobuki wants to use his aether as bait to draw out the voidsent and have the group defeat the creature, but before that the siblings have the Warrior of Light face one final trial. Following the trial the siblings are amazed with the Warrior's prowess, and are convinced they can save their brother.

Mormo appears.

There have been sightings of Cocobusi at vesper bay, and the Warrior of Light goes to investigate. After speaking with the locals, they head north to rescue the captured victims. Mormo is found in the caves draining the aether from maidens. Cocobuki sets his plan in motion in offering up his aether, and once Mormo reveals her true from, the siblings attack the voidsent. With the defeat of the voidsent Cocobusi returns to his normal self, but Cocobuki is knocked unconscious and starts fading due to his aether being drained. Cocobusi uses a mana-amplifying potion to save him. The siblings meet up at the Thaumaturge guild once more and thank the Warrior of Light, and once there Cocobuki teaches them the spell Manaward, a defensive spell that blunts the force of magic attacks.

Black Mage[]

Ququrka speaks with the adventurer.

The Warrior of Light speaks to the Thaumaturge guild receptionist Yayake who tells them of a prisoner by the name of Ququruka Tataruka, a self-proclaimed Black Mage who demands the Warrior of Light find the Gem of Shatotto in exchange for his freedom. Yayake has the Warrior retrieve the gem by defeating monsters that will reveal the gem. An Amalj'aa by the name of Kazagg Chah appears and gives the Warrior of Light the soul crystal before taking his leave. Returning to the Thaumaturge's guild, the Warrior of Light presents the soul crystal to Yayake who is amazed to discover it's real. She begins to leave to gather the order of Nald Thal only to find the main doors closing. Two Lalafells garbed in mage attire appear from the shadows, one being the prisoner Ququruka, and the other his apprentice Lalai. Having convinced the gaolers to let him free, he proclaims that the seal on the voidgate will be broken and that the Warrior of Light can close it. He bids the Warrior to visit at Milvaneth Sacarium to hear the words of Lalai, and before leaving tells the Warrior not to fear the power to destroy, but to master it. At the Sacarium, Lalai promises to guide the Warrior of Light on the path of the Black Mage.

Lalai sends the Warrior of Light out to seal voidgates throughout the realm by pouring voidsent blood on the planar fissure. Three other Black Mages, Kazagg Chah, Dozal Meloc, and Da Za, assist them. After closing the planar fissures and attaining the special Sorceress garb, the Warrior of Light learns from Lalai that Ququruka is no prophet, but the criminal he was convicted of being one hundred years ago. His plan is to use black magic to open the voidgate and summon forth Barbatos.

At Nald's Reflection the Warrior of Light finds the Black Mage beastmen and discover that the ritual for summoning Barbatos is complete. After a long battle Barbatos is defeated and Ququruka tells the truth of his past, revealing that he was interested in black magic and became eager to master it. During his studies he had three of the beastmen ancestors assist him with a spell, only to realize it was a summoning spell for Barbatos. The voidsent took the lives of his allies and sealed the monster, as he wasn't strong enough to defeat it on his own. Sealing the voidsent corrupted Qururuka, and he made the Order of Nald Thal Imprison him to keep the realm safe. The beastmen forgive him for his sins, and Qururuka passes on.

Final Fantasy XIV: Heavensward[]

Lalai has found a parchment belonging to Ququruka, which reveals the whereabouts of tomes thought long lost, the Books of Nald'thal. She tells the Warrior of Light to meet her in Nald's Reflection to search for the Book of Nald. The pair find the book and head to Thal's respite to look for the Book of Thal. Arriving at Thal's Respite, the two find that the Book of Thal has recently been taken. Lalai is determined to retrieve the tome before the secrets it contains are used to cause great harm.

Lalai concludes that the thief is a Black Mage, and speculates they may have contacted other Black Mages. The Warrior of Light heads to Burgundy Falls to meet with Kazagg Chah, who tells them he was recently attacked by a robed man who wielded black magic, and asks for them to search for the attacker. The Warrior of Light finds a robed man who denies being the one who attacked Kazagg Chah, and suggests they visit Kazagg to clear up the confusion. The Amalj'aa confirms this, and the robed man introduces himself as Zhai'a Nelhah, a Hearer of Gridania. He informs the two that the Seedseer Council has sent him to find a certain Black Mage. He believes he may learn something from Lalai, and decides to pay her a visit, explaining that Waldeve leads a cult of nefarious Black Mages, and that he was once a conjurer of Stillglade Fane, but left in search of power. Zhai'a takes his leave, requesting that they tell him of any leads they find on the Black Mage. Lalai teaches the Warrior of Light a new spell, Ley Lines, deciphered from the Book of Nald.

Lalai receives a letter from Da Za, and requests a meet up at Bronze Lake where he explains he was approached by Waldeve and asked to share his knowledge of black magic. The Kobold asked for time to reconsider to plan an ambush with the Warrior of Light's assistance. The Warrior hides nearby while Da Za waits for Waldeve. Waldeve arrives, and Da Za refuses his proposal. Waldeve leaves and tells his cultists to kill him after gathering the information he needs. The mages are defeated with no survivors, and Zhai'a Nelhah arrives, furious to learn none of Waldeve's men have lived. He storms off to speak with Lalai. Zhai'a claims that the Warrior of Light is not in control of their powers, and Lalai claims that they are, and proves as much by entrusting the Warrior with more magic gleaned from the Book of Nald.

Lalai receives a letter from Dozol Meloc who is hiding in Alder Springs and seeks assistance. The Warrior of Light finds Dozol Meloc surrounded by defiant mages whom they swiftly defeat. After checking on Dozol, Zhai'a arrives and berates the Warrior of Light for slaying every last attacker, before realizing that they were burned alive from the inside. Dozol Meloc suggests that without the Gem of Shatotto to control their dark magicks, the very aether within their bodies ignited when they resorted to powerful spells. Zhai'a apologizes before leaving, and the Warrior of Light returns to Ul'dah.

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Final Fantasy XIV: Stormblood[]

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Final Fantasy XIV: Shadowbringers[]

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Equipment[]

A lalafellin black mage with the Stardust Rod and Wizard's artifact armor.

Thaumaturges and black mages wield staves and rods as their weapons. At lower levels they also have access to one-handed scepters and cudgels, which they can use in conjuction with shields, but these items stop appearing past level 50. Their armor is primarily made up of "Casting" gear, armor with low physical defense and high magic defense that they share with other magical DPS classes.

The primary attribute for thaumaturges and black mages is intelligence, which boosts their attack magic potency, and should always be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, spell speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of thaumaturge and black mage equipment

Thaumaturge's Arms Thaumaturge's Arms (1H|2H)

Shields Shields

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job gauge[]

Elemental Gauge.

The Job Gauge was introduced in 4.0 Stormblood. These are on-screen indicators that are specific to each job. The Black Mage uses the Elemental Gauge, though it is unique for having a more limited version from the moment a character becomes a Thaumaturge.

The Elemental Gauge has multiple functions. The most important use is to display which elemental influence they are currently under—Astral Fire or Umbral Ice. Fire spells used under Astral Fire have an increased potency but will cost more MP, and MP regeneration is halted. Umbral Ice does not increase the potency of ice spells, but dramatically increases the speed at which MP regenerates.

Foul can be cast.

Using Enochian while under either Astral Fire or Umbral Ice allows the Black Mage to cast Blizzard IV and Fire IV. It passively increases damage dealt by a small percentage. When the Black Mage casts certain Blizzard-aligned spells, they acquire Umbral Hearts which are represented by three blue arrows on the lower left corner of the Elemental Gauge. A Heart is consumed each time a Fire-aligned spell is cast, nullifying the 2x MP cost increase caused by Astral Fire. This allows the Black Mage to cast more high-potency Fire IV spells before having to regenerate their MP through Umbral Ice.

At higher levels, using Enochian adds an additional bar to the lower right corner of the gauge that fills every 30 seconds while the status is maintained, granting a Polyglot status effect. This is indicated by pink crystals at the bottom of the Elemental Gauge. This allows for the usage of certain powerful spells, though each use consumes a stack of Polyglot.

Umbral Ice and Astral Fire effects[]

Effect MP Regen/tick Ice spells Fire spells
MP cost Potency Cast time MP cost Potency Cast time
Umbral Ice 3200 150% 100% 100% 50% 90% 100%
Umbral Ice II 4700 100% 100% 100% 25% 80% 100%
Umbral Ice III 6200 0% 100% 100% 25%
(Aspect Mastery 0%)
70% 50%
Astral Fire 0 50% 90% 100% 200% 140% 100%
Astral Fire II 0 25% 80% 100% 200% 160% 100%
Astral Fire III 0 25%
(Aspect Mastery 0%)
70% 50% 200% 180% 100%

Abilities[]

Note that MP costs vary based on the player's current Astral Fire/Umbral Ice buff. Fire spells have double MP cost and Blizzard spells have half MP cost during Astral Fire, and Blizzard spells cost 0 MP during Umbral Ice III. Furthermore, starting at level 72, having 3 stacks of either buff will cause all spells of the opposite element to cost 0 MP.

Ability Level Type Cast Recast MP Cost Range Area
Blizzard
Blizzard from Final Fantasy XIV icon.png
Thaumaturge1 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals ice damage with potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Fire
Fire from Final Fantasy XIV icon.png
Thaumaturge2 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 25y
Deals fire damage with potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no cast time
Duration: 18s
Transpose
Transpose from Final Fantasy XIV icon.png
Thaumaturge4 Ability Instant 5s
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder
Thunder from Final Fantasy XIV icon.png
Thaumaturge6 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 200MP 25y
Deals lightning damage with potency of 30.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 18s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Sleep
Sleep from Final Fantasy XIV icon.png
Thaumaturge10 Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 30y 5y radius
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Blizzard II
Blizzard II from Final Fantasy XIV icon.png
Thaumaturge12 Spell 2s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 5y radius
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Scathe
Scathe from Final Fantasy XIV icon.png
Thaumaturge15 (Complete the quest "The Threat of Superiority") Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 25y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
Fire II
Fire II from Final Fantasy XIV icon.png
Thaumaturge18 Spell 3s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1500 MP 25y 5y radius
Deals fire damage with a potency of 80 to target and all enemies near it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Thunder II
Thunder II from Final Fantasy XIV icon.png
Thaumaturge26 Spell 3s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y 5y radius
Deals lightning damage with a potency of 30 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 12s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Manaward
Manaward from Final Fantasy XIV icon.png
Thaumaturge30 (Complete the quest "Facing Your Demons") Ability Instant 120s
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
Manafont
Convert from Final Fantasy XIV icon.png
Black Mage30 (Complete the quest "Taking the Black") Ability Instant 180s
Restores 30% of maximum MP.
Fire III
Fire III from Final Fantasy XIV icon.png
Thaumaturge34 Spell 3.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 2000 MP 25y
Deals fire damage with a potency of 240.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Freeze
Freeze from Final Fantasy XIV icon.png
Black Mage35 (Complete the quest "You'll Never Go Back") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 1000 MP 25y 5y radius
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Additional Effect: Grants 1 Umbral Heart
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Blizzard III
Blizzard III from Final Fantasy XIV icon.png
Black Mage40 (Complete the quest "International Relations") Spell 3.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 25y
Deals ice damage with potency of 240.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Thunder III
Thunder III from Final Fantasy XIV icon.png
Black Mage45 (Complete the quest "The Voidgate Breathes Gloomy") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 400 MP 25y
Deals lightning damage with potency of 70.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 24s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Aetherial Manipulation
Aetherial Manipulation from Final Fantasy XIV icon.png
Thaumaturge50 Ability Instant 10s 25y
Rush to a target party member's side.
Unable to cast if bound.
Flare
Flare from Final Fantasy XIV icon.png
Black Mage50 (Complete the quest "Always Bet on Black") Spell 4s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) All MP (At least 800) 25y 5y radius
Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, and 40% less for all remaining enemies.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Ley Lines
Ley Lines from Final Fantasy XIV icon.png
Black Mage52 (Complete the quest "An Unexpected Journey") Ability Instant 90s 3y radius
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s
Sharpcast
Sharpcast from Final Fantasy XIV icon.png
Black Mage54 (Complete the quest "A Cunning Plan") Ability Instant 30s
Ensures that the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively.
Duration: 15s
Enochian
Enochian from Final Fantasy XIV icon.png
Black Mage56 (Complete the quest "Black Squawk Down") Ability Instant 30s
Increases magic damage dealt by 15%. Also allows the casting of Blizzard IV, Fire IV, Despair, and Umbral Soul.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Maximum Stacks: 2
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice ends.
Blizzard IV
Blizzard IV from Final Fantasy XIV icon.png
Black Mage58 (Complete the quest "Destruction in the Name of Justice") Spell 2.8s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 25y
Deals ice damage with a potency of 300.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of both Enochian and Umbral Ice.
Fire IV
Fire IV from Final Fantasy XIV icon.png
Black Mage60 (Complete the quest "The Defiant Ones") Spell 2.8s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 25y
Deals fire damage with a potency of 300.
Can only be executed while under the effects of both Enochian and Astral Fire.
Between the Lines
Between the Lines from Final Fantasy XIV icon.png
Black Mage62 Ability Instant 3s 25y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
Thunder IV
Thunder IV from Final Fantasy XIV icon.png
Black Mage64 Spell 3s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 800 MP 25y 5y radius
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s.
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Triplecast
Triplecast from Final Fantasy XIV icon.png
Black Mage66 Ability Instant 60s
The next three spells will require no cast time
Duration: 15s
Foul
Foul from Final Fantasy XIV icon.png
Black Mage70 (Complete the quest "One Golem to Rule Them All") Spell 2.5s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y 5y radius
Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, and 25% less for all remaining enemies.
Polyglot Cost: 1
Despair
Despair from Final Fantasy XIV icon.png
Black Mage72 Spell 3s (Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) All MP (At least 800) 25y
Deals fire damage with a potency of 380.
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effects of both Enochian and Astral Fire.
Umbral Soul
Umbral Soul from Final Fantasy XIV icon.png
Black Mage76 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be)
Grants Umbral Ice and 1 Umbral Heart.
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effects of both Enochian and Umbral Ice.
Xenoglossy
Xenoglossy from Final Fantasy XIV icon.png
Black Mage80 Spell Instant 2.5s (Base value; The higher the player's Spell Speed, the lower the recast time will be) 25y
Deals unaspected damage with a potency of 750.
Polyglot Cost: 1

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Addle
Addle from Final Fantasy XIV icon.png
8 Ability Instant 90s 25y Magic Ranged DPS
Lowers target's intelligence and mind by 10%.
Duration: 10s
Swiftcast
Swiftcast Role from Final Fantasy XIV icon.png
18 Ability Instant 60s HealerMagic Ranged DPS
Next spell is cast immediately.
Duration: 10s
Lucid Dreaming
Lucid Dreaming from Final Fantasy XIV icon.png
24 Ability Instant 60s HealerMagic Ranged DPS
Gradually restores own MP.
Potency: 50
Duration: 21s
Surecast
Surecast Role from Final Fantasy XIV icon.png
44 Ability Instant 120s HealerMagic Ranged DPS
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Traits[]

Name Level Description
Magick and Mend
Magick and Mend from Final Fantasy XIV icon.png
Thaumaturge20 Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
Thundercloud
Thundercloud from Final Fantasy XIV icon.png
Thaumaturge28 Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 18s
Magick and Mend II
Magick and Mend II from Final Fantasy XIV icon.png
Thaumaturge40 Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.
Firestarter
Firestarter from Final Fantasy XIV icon.png
Thaumaturge42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 18s
Thunder Mastery
Thunder Mastery from Final Fantasy XIV icon.png
Black Mage45 (Complete the quest "The Voidgate Breathes Gloomy") Upgrades Thunder to Thunder III.
Thunder Mastery II
Thunder Mastery II from Final Fantasy XIV icon.png
Black Mage64 Upgrades Thunder II to Thunder IV.
Enhanced Umbral Heart
Enhanced Umbral Heart from Final Fantasy XIV icon.png
Black Mage68 Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.
Enhanced Freeze
Enhanced Freeze from Final Fantasy XIV icon.png
Black Mage68 Grants an Umbral Heart upon casting Freeze.
Enhanced Enochian
Enhanced Enochian from Final Fantasy XIV icon.png
Black Mage70 (Complete the quest "One Golem to Rule Them All") Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.
Aspect Mastery
Aspect Mastery from Final Fantasy XIV icon.png
Black Mage72 Accumulating full stacks of either Astral Fire or Umbral Ice then casting a spell of the opposite element will consume no MP.
Enhanced Sharpcast
Enhanced Sharpcast from Final Fantasy XIV icon.png
Black Mage74 Reduces Sharpcast recast timer to 30 seconds.
Enhanced Enochian II
Enhanced Enochian II from Final Fantasy XIV icon.png
Black Mage78 Improves Enochian's magic damage increase to 15%.
Enhanced Polyglot
Enhanced Polyglot from Final Fantasy XIV icon.png
Black Mage80 Allows the stacking of a second Polyglot.

PvP Actions[]

Ability Type Cast Recast MP Cost Range Area
Fire
Fire PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 1000 MP 25y
Deals fire damage with a potency of 1,200.
Additional Effect: Grants Astral Fire, increasing damage dealt by 20%
Duration: 15s
Blizzard
Blizzard PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y
Deals ice damage with a potency of 800.
Additional Effect: Restores 2,000 MP
Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 20%
Duration: 15s
Thunder
Thunder PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y
Deals lightning damage with a potency of 400.
Additional Effect: Lightning damage over time
Potency: 400
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 6,000 points of damage while under the effect of Thunder
Duration: 10s
Thunder effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
※Action changes to Thunder III while under the effect of Thundercloud.
Thunder II
Thunder II PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y 5y radius
Deals lightning damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 200
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 4,000 points of damage while under the effect of Thunder II
Duration: 10s
Thunder II effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
※Action changes to Thunder IV while under the effect of Thundercloud.
Flare
Flare PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 4000 MP 25y 5y radius
Deals fire damage with a potency of 1,800 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire, increasing damage dealt by 20%
Duration: 15s
Freeze
Freeze PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 25y 5y radius
Deals ice damage with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Restores 2,000 MP for each enemy hit
Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 20%
Duration: 15s
Enochian
Enochian PvP from Final Fantasy XIV icon.png
Ability Instant 2.4s
Allows the casting of Fire IV and Blizzard IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 15s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.
※Action changes to Fire IV while under the effect of Astral Fire.
※Action changes to Blizzard IV while under the effect of Umbral Ice.
Foul
Foul PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 25y 5y radius
Deals unaspected damage with a potency of 1,800 to target and all enemies nearby it.
Polyglot Cost: 1
Xenoglossy
Xenoglossy PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y
Deals unaspected damage with a potency of 2,400.
Polyglot Cost: 1
Night Wing
Night Wing PvP from Final Fantasy XIV icon.png
Ability Instant 45s 25y 5y radius
Puts target and all enemies nearby it to sleep.
Duration: 3s
Aetherial Manipulation
Aetherial Manipulation PvP from Final Fantasy XIV icon.png
Ability Instant 15s 25y
Rush to a target party member's side.
Unable to cast if bound.
Thunder III
Thunder III PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y
Deals lightning damage with a potency of 2,400.
Additional Effect: Lightning damage over time
Potency: 400
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 6,000 points of damage while under the effect of Thunder
Duration: 10s
Can only be cast while under the effect of Thundercloud.
Thunder effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
※This action cannot be assigned to a hotbar.
Thunder IV
Thunder IV PvP from Final Fantasy XIV icon.png
Spell Instant 2.4s 25y 5y radius
Deals lightning damage with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 200
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 4,000 points of damage while under the effect of Thunder II
Duration: 10s
Can only be cast while under the effect of Thundercloud.
Thunder II effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
※This action cannot be assigned to a hotbar.
Fire IV
Fire IV PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 2000 MP 25y
Deals fire damage with a potency of 2,400.
Can only be cast while under the effect of Astral Fire.
※This action cannot be assigned to a hotbar.
Blizzard IV
Blizzard IV PvP from Final Fantasy XIV icon.png
Spell 2s 2.4s 25y
Deals ice damage with a potency of 1,200.
Additional Effect: Restores 4,000 MP
Can only be cast while under the effect of Umbral Ice.
※This action cannot be assigned to a hotbar.

Common Actions[]

Common Actions have no cost

Action Type Cast Recast Range Area
Phantom Dart
Phantom Dart PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Increases damage you deal to target by 20%
Duration: 6s
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Area
Drain
Drain PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Deals unaspected damage with a potency of 600.
Potency increases up to 2,400 as your HP decreases.
Additional Effect: Absorbs 200% of damage dealt as HP
Addle
Addle PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Reduces the potency of target's attacks by 40%.
Duration: 6s
Aetheric Burst
Aetheric Burst PvP from Final Fantasy XIV icon.png
Ability Instant 45s 5y radius
Deals unaspected damage with a potency of 1,200 to all nearby enemies.
Additional Effect: Lengthens weaponskill cast time and recast time as well as spell cast time and recast time by 20%
Duration: 10s
Swiftcast
Swiftcast PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Next spell is cast immediately.
Duration: 10s
Manaward
Manaward PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Creates a barrier around self that absorbs damage equivalent to a heal of 2,500 potency.
Duration: 10s
Additional Effect: Restores 2,500 MP when barrier is completely absorbed

Removed abilities[]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Ability Level Type Cast Recast MP Cost Range Area
Surecast
Surecast THM from Final Fantasy XIV icon.png
Thaumaturge8 Ability Instant 30s
Next spell is cast without interruption.
Duration: 10s

Thaumaturge16 Enhanced Surecast: Grants a 15% chance to have no recast time.

Replaced by Surecast Role Action in patch 4.0.

Thunder II
Thunder II old from Final Fantasy XIV icon.png
Thaumaturge22 Spell 3s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1200(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 25y
Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 21s

Thaumaturge28 Thundercloud: Additional Effect: 10% chance after each tick that the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s

Replaced with new version in patch 4.0.

Swiftcast
Swiftcast THM from Final Fantasy XIV icon.png
Thaumaturge26 Ability Instant 60s
Next spell is cast immediately.
Duration: 10s
Potency of attack magic cast under the effect of Swiftcast is halved in PvP.

Replaced by Swiftcast Role Action in patch 4.0.

Lethargy
Lethargy from Final Fantasy XIV icon.png
Thaumaturge42 Ability Instant 30s 25y
Afflicts target with Slow and Heavy +20%.
Duration: 12s (PvP 6s)

Removed in patch 4.0.

Limit Break[]

Thaumaturges' and Black Mages' Limit Breaks focus on dealing powerful damage to enemies in a circular area of effect. The damage dealt is determined by the combined weapon damage of all party members, thus, its damage is not based on the user's gear. The ability Swiftcast cannot be used to instantly cast a Limit Break. Thaumaturges and Black Mages both have the same Level 1 and Level 2 limit breaks as other Ranged Magical DPS.

Ability Level Description Image
Skyshard 1 Delivers an area of effect attack with a potency of 1400. Skyshard XIV.png
Starstorm 2 Delivers an area of effect attack with a potency of 3000. FFXIV ARR Starstorm.png
Meteor 3 Delivers an area of effect attack with a potency of 5400. Black Mage Limit Break Meteor XIV.jpg

Other appearances[]

Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

Black Mage appears in Final Fantasy Trading Card Game as Lightning-elemental Backup cards. Thaumaturge appears as Ice-elemental Forward cards.

Behind the scenes[]

In their original design, Thaumaturges were debuff specialists with access to Light and Dark-elemental offensive spells. After patch 1.20, the job was changed to an offensive mage, specializing on fire, ice and lightning magic. The Arcanist discipline has replaced the Thaumaturge's role in debuffing, although Thaumaturges do retain the ability to inflict Sleep.

During one scene in the Black Mage quest line where two Black Mages approach the player their eyes flash yellow, mimicking the traditional glowing-eyed look in earlier games.

Gallery[]

Arms and Gear sets
Legacy Abilities
Abilities (2.0)
Role Actions
Removed Abilities
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Etymology[]

Thaumaturgy (Greek words θαῦμα thaûma, meaning "miracle" or "marvel" and ἔργον érgon, meaning "work") is the capability of a saint to work miracles. It is sometimes translated into English as wonderworking. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle-worker.

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