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Intangir Bot (talk | contribs) m (→Equipment: relinking Indigo Pendant for FFXII, replaced: Indigo Pendant → Indigo Pendant) |
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− | {{sideicon|prime=FFXII}} |
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{{DISPLAYTITLE:Black Mage (''Final Fantasy XII'')}} |
{{DISPLAYTITLE:Black Mage (''Final Fantasy XII'')}} |
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{{infobox job |
{{infobox job |
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|japanese=黒魔道士 |
|japanese=黒魔道士 |
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|romaji=Kuromadōshi |
|romaji=Kuromadōshi |
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+ | |lit = Black Sorcerer |
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|image=FFXII Complete Black Mage.png |
|image=FFXII Complete Black Mage.png |
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|weapons=[[Final Fantasy XII weapons#Staves|Staves]], [[Final Fantasy XII weapons#Hand-bombs|Hand-bombs]]<br/>See [[#Equipment|Equipment]] |
|weapons=[[Final Fantasy XII weapons#Staves|Staves]], [[Final Fantasy XII weapons#Hand-bombs|Hand-bombs]]<br/>See [[#Equipment|Equipment]] |
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}} |
}} |
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{{Quote|Mages who channel elemental forces into deadly magicks.|''Final Fantasy XII: The Zodiac Age'' description}} |
{{Quote|Mages who channel elemental forces into deadly magicks.|''Final Fantasy XII: The Zodiac Age'' description}} |
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− | '''Black Mage''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]''. It is represented by the [[Zodiac (term)|zodiac]] sign of [[Capricorn]]. |
+ | '''Black Mage''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]''. It is represented by the [[Zodiac (term)|zodiac]] sign of [[Capricorn]]. Black Mage specializes in using magick for offense and exploiting enemies' elemental weaknesses. |
The Black Mage has access to 137 licenses, which require 8,086 LP to unlock, as well as up to 12 additional licenses through [[Esper (Final Fantasy XII)|summon]] licenses costing 780 LP, and 2 additional licenses costing 145 LP through [[Quickening (ability)|Quickening]] licenses. |
The Black Mage has access to 137 licenses, which require 8,086 LP to unlock, as well as up to 12 additional licenses through [[Esper (Final Fantasy XII)|summon]] licenses costing 780 LP, and 2 additional licenses costing 145 LP through [[Quickening (ability)|Quickening]] licenses. |
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==Profile== |
==Profile== |
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− | Black Mage is a magickal class that uses [[Black Magicks (Final Fantasy XII)|black magick]] as its main means of attack. It wields [[Staff (weapon type)|staves]] or hand-bombs, as well as [[Final Fantasy XII armor#Mystic armor|mystic armor]] to boost its magick power but, interestingly, it can also equip |
+ | Black Mage is a magickal class that uses [[Black Magicks (Final Fantasy XII)|black magick]] as its main means of attack. It wields [[Staff (weapon type)|staves]] or hand-bombs, as well as [[Final Fantasy XII armor#Mystic armor|mystic armor]] to boost its magick power but, interestingly, it can also equip some [[Final Fantasy XII armor#Heavy armor|heavy armor]] pieces. Due to its high damage output and ability to target multiple enemies, Black Mage excels in taking out mobs of enemies quickly. However, it cannot use weapons with high attack power, has few restorative magicks and low HP. |
In ''The Zodiac Age'' version, the player can unlock two license boards for each party member. |
In ''The Zodiac Age'' version, the player can unlock two license boards for each party member. |
||
+ | Black Mage with [[Time Battlemage]] results in an efficient magic blaster and support unit with highly damaging Black Magick regenerating MP through the [[Augment (Final Fantasy XII)#Warmage|Warmage]] augment, leaving plenty of MP to cast the Time Magick buffs as needed. The access to mystic armor and extra number of Magick Lores from the Black Mage will also give the Time Magick enemy debuff spells a higher rate of success. The Black Mage and Time Battlemage pairing also has a surprisingly solid number of hit points due to the two jobs bypassing each other's Esper unlocks for HP licenses—only 30 HP less than a single-job Knight without [[Exodus (Final Fantasy XII)|Exodus]]. |
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− | Black Mage with [[Monk (Final Fantasy XII)|Monk]] gets three Swiftness licenses and the Black Mage is able to bypass the Esper lock on them. Monk has high HP and access to [[White Magicks (Final Fantasy XII)|White Magick]], including [[White Magicks (Final Fantasy XII)#Holy|Holy]], boosted by Black Mage's maximum Magick Lores and the [[Ultimate weapon (term)|ultimate]] staff ([[Staff of the Magi (Final Fantasy XII)|Staff of the Magi]]), which [[Elemental Affinity|boosts]] Holy damage by 50%. Holy damage is very high, but casting it is slow. Monk is also a powerful physical attacker, which is useful before the most powerful spells become available. However, the damage of Monk's [[Pole]]s differs from other Strength-based formulas in that its attack is compared with Magick defense, not physical defense; Poles are not going to cover Black Mage's great weakness optimally. |
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− | All the heavy armor users with shields ([[Foebreaker]], [[Knight (Final Fantasy XII)|Knight]] and [[Red Battlemage]]) |
+ | All the heavy armor users with shields ([[Foebreaker]], [[Knight (Final Fantasy XII)|Knight]] and [[Red Battlemage]]) give the Black Mage, whose big damage tends to attract unwelcome attention, better defense and chance to evade. Black Mage-Knight can also wield the excellent [[White Robes (Final Fantasy XII)|White Robes]] + [[Excalibur (Final Fantasy XII)|Excalibur]] combination. Red Battlemage's Black Magick would be redundant, but its [[Arcane Magicks (Final Fantasy XII)|Arcane Magick]] includes the most powerful elemental spell: [[Ardor (Final Fantasy XII)|Ardor]]. With Black Mage's staves, this combination lets the character use the [[Flame Staff (Final Fantasy XII)|Flame Staff]] to boost Ardor. If used on [[Oil (Final Fantasy XII status effect)|oiled]] enemies, this can be among the most damaging attacks. |
− | + | Combining Black Mage with [[Monk (Final Fantasy XII)|Monk]] gets three Swiftness licenses and the Black Mage is able to bypass the Esper lock on them. Monk has high HP and access to [[White Magicks (Final Fantasy XII)|White Magick]], including [[Holy (Final Fantasy XII)|Holy]], boosted by the Black Mage's maximum Magick Lores and the [[Ultimate weapon (term)|ultimate]] staff ([[Staff of the Magi (Final Fantasy XII)|Staff of the Magi]]), which [[Elemental Affinity|augments]] Holy damage by 50%. Though Holy's damage is high, its casting time is so slow using other spells matches or eclipses damage done with Holy, anyway. Monk is also a powerful physical attacker, which is useful before the most powerful spells become available. However, the damage of Monk's [[pole]]s is compared against the target's Magick Defense, not physical Defense. This combination also prevents the Monk from accessing [[Genji Gloves (Final Fantasy XII)|Genji Gloves]] to maximize pole damage. |
|
− | + | Coupling Black Mage with [[Archer (Final Fantasy XII)|Archer]] allows three Swiftness licenses and access to all HP bonuses without [[Famfrit (Final Fantasy XII)|Famfrit]] on either board. [[Burning Bow]] would allow the casting of a powered up [[Firaga (Final Fantasy XII)|Firaga]], and gives decent physical damage, all in the same weapon. [[Shemhazai (Final Fantasy XII)|Shemhazai]] unlocks four heavy armor licenses between the boards, but the player must choose between [[Mirror Mail (Final Fantasy XII)|Mirror Mail]] on the Black Mage board or Heavy Armor 10, 11 and 12 on the Archer's board, and the elemental damage of Archer's arrows is inferior to the Black Magick spells. Black Mage-Archer also nets all Item Lores, and the Archer's [[Cura (Final Fantasy XII)|Cura]] can be as good for healing as a [[White Mage (Final Fantasy XII)|White Mage]] thanks to Black Mage's mystic armor and Magick Lores. |
|
+ | Pairing [[Shikari]] with Black Mage (or Red Battlemage or White Mage or [[Bushi]]), allows the character to equip the [[Yagyu Darkblade (Final Fantasy XII)|Yagyu Darkblade]] (Dark-elemental weapon) and the [[Black Robes (Final Fantasy XII)|Black Robes]] (Dark damage boosted by 50%) all at the same time, for fighting [[Yiazmat (Final Fantasy XII)|Yiazmat]] and other enemies that are weak to [[Final Fantasy XII elements|Dark]]. The lack of Genji Gloves in this combination is not an issue, since the +50 Speed from [[Germinas Boots (Final Fantasy XII)|Germinas Boots]] provides a greater damage boost to ninja blades than Genji Gloves do, anyway. |
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⚫ | [[Machinist (Final Fantasy XII)|Machinist]] gives the option of consistent physical damage when |
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+ | |||
⚫ | [[Machinist (Final Fantasy XII)|Machinist]] gives the option of consistent physical damage when the enemy's magick resistance is high, and light armor HP bonuses. Black Robes can be used with [[Dark Shot]], and Machinist has [[Steal (Final Fantasy XII)|Steal]], Remedy Lore 3, and Potion Lore 3, three Swiftness, [[Green Magicks (Final Fantasy XII)|Green Magick]] 1, high level [[Time Magicks (Final Fantasy XII)|Time Magicks]], and [[Achilles (Final Fantasy XII)|Achilles]]. |
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==License Board== |
==License Board== |
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===Equipment=== |
===Equipment=== |
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{|class="full-width FFXII article-table" |
{|class="full-width FFXII article-table" |
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+ | |- |
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− | |-class="a" |
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!style="width:20%"|Name |
!style="width:20%"|Name |
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!style="width:70%"|Description |
!style="width:70%"|Description |
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!style="width:10%"|LP cost |
!style="width:10%"|LP cost |
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|- |
|- |
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− | ! |
+ | !{{A|Hand-bombs (2)}} |
|Allows character to equip [[Fumarole (Final Fantasy XII)|Fumarole]] and [[Tumulus (Final Fantasy XII)|Tumulus]]. |
|Allows character to equip [[Fumarole (Final Fantasy XII)|Fumarole]] and [[Tumulus (Final Fantasy XII)|Tumulus]]. |
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|style="text-align:center"|55 |
|style="text-align:center"|55 |
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|- |
|- |
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− | ! |
+ | !{{A|Hand-bombs (3)}} |
|Allows character to equip [[Caldera (Final Fantasy XII)|Caldera]] and [[Volcano (Final Fantasy XII)|Volcano]]. |
|Allows character to equip [[Caldera (Final Fantasy XII)|Caldera]] and [[Volcano (Final Fantasy XII)|Volcano]]. |
||
|style="text-align:center"|75 |
|style="text-align:center"|75 |
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|- |
|- |
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− | ! |
+ | !{{A|Makara}} |
|Allows character to equip [[Makara (Final Fantasy XII)|Makara]]. |
|Allows character to equip [[Makara (Final Fantasy XII)|Makara]]. |
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|style="text-align:center"|105 |
|style="text-align:center"|105 |
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|- |
|- |
||
− | ! |
+ | !{{A|Staves (1)}} |
|Allows character to equip [[Oak Staff (Final Fantasy XII)|Oak Staff]]. |
|Allows character to equip [[Oak Staff (Final Fantasy XII)|Oak Staff]]. |
||
|style="text-align:center"|15 |
|style="text-align:center"|15 |
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|- |
|- |
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− | ! |
+ | !{{A|Staves (2)}} |
|Allows character to equip [[Cherry Staff (Final Fantasy XII)|Cherry Staff]] and [[Wizard's Staff (Final Fantasy XII)|Wizard's Staff]]. |
|Allows character to equip [[Cherry Staff (Final Fantasy XII)|Cherry Staff]] and [[Wizard's Staff (Final Fantasy XII)|Wizard's Staff]]. |
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|style="text-align:center"|25 |
|style="text-align:center"|25 |
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|- |
|- |
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− | ! |
+ | !{{A|Staves (3)}} |
|Allows character to equip [[Flame Staff (Final Fantasy XII)|Flame Staff]] and [[Storm Staff (Final Fantasy XII)|Storm Staff]]. |
|Allows character to equip [[Flame Staff (Final Fantasy XII)|Flame Staff]] and [[Storm Staff (Final Fantasy XII)|Storm Staff]]. |
||
|style="text-align:center"|30 |
|style="text-align:center"|30 |
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|- |
|- |
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− | ! |
+ | !{{A|Staves (4)}} |
|Allows character to equip [[Glacial Staff (Final Fantasy XII)|Glacial Staff]] and [[Golden Staff (Final Fantasy XII)|Golden Staff]]. |
|Allows character to equip [[Glacial Staff (Final Fantasy XII)|Glacial Staff]] and [[Golden Staff (Final Fantasy XII)|Golden Staff]]. |
||
|style="text-align:center"|40 |
|style="text-align:center"|40 |
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|- |
|- |
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− | ! |
+ | !{{A|Staves (5)}} |
|Allows character to equip [[Judicer's Staff (Final Fantasy XII)|Judicer's Staff]] and [[Cloud Staff (Final Fantasy XII)|Cloud Staff]]. |
|Allows character to equip [[Judicer's Staff (Final Fantasy XII)|Judicer's Staff]] and [[Cloud Staff (Final Fantasy XII)|Cloud Staff]]. |
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|style="text-align:center"|65 |
|style="text-align:center"|65 |
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|- |
|- |
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− | ! |
+ | !{{A|Staff of the Magi}} |
|Allows character to equip [[Staff of the Magi (Final Fantasy XII)|Staff of the Magi]]. |
|Allows character to equip [[Staff of the Magi (Final Fantasy XII)|Staff of the Magi]]. |
||
|style="text-align:center"|115 |
|style="text-align:center"|115 |
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|- |
|- |
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− | ! |
+ | !{{A|Mystic Armor (1)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Cotton Cap (Final Fantasy XII)|Cotton Cap]], [[Magick Curch]], [[Cotton Shirt (Final Fantasy XII)|Cotton Shirt]], and [[Light Woven Shirt]]. |
|style="text-align:center"|10 |
|style="text-align:center"|10 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (2)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Pointy Hat (Final Fantasy XII)|Pointy Hat]], [[Topkapi Hat]], [[Silken Shirt (Final Fantasy XII)|Silken Shirt]], and [[Kilimweave Shirt (Final Fantasy XII)|Kilimweave Shirt]]. |
|style="text-align:center"|15 |
|style="text-align:center"|15 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (3)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Calot Hat]], [[Wizard's Hat (Final Fantasy XII)|Wizard's Hat]], [[Shepherd's Bolero (Final Fantasy XII)|Shepherd's Bolero]], and [[Wizard's Robes (Final Fantasy XII)|Wizard's Robes]]. |
|style="text-align:center"|20 |
|style="text-align:center"|20 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (4)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Lambent Hat (Final Fantasy XII)|Lambent Hat]], [[Feathered Cap (Final Fantasy XII)|Feathered Cap]], [[Chanter's Djellaba (Final Fantasy XII)|Chanter's Djellaba]], and [[Traveler's Vestment (Final Fantasy XII)|Traveler's Vestment]]. |
|style="text-align:center"|25 |
|style="text-align:center"|25 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (5)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Mage's Hat (Final Fantasy XII)|Mage's Hat]], [[Mage's Habit (Final Fantasy XII)|Mage's Habit]], [[Lamia's Tiara (Final Fantasy XII)|Lamia's Tiara]], and [[Enchanter's Habit]]. |
|style="text-align:center"|30 |
|style="text-align:center"|30 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (6)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Sorcerer's Hat]], [[Black Cowl (Final Fantasy XII)|Black Cowl]], [[Sorcerer's Habit]], and [[Black Garb (Final Fantasy XII)|Black Garb]]. |
|style="text-align:center"|40 |
|style="text-align:center"|40 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (7)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Astrakhan Hat (Final Fantasy XII)|Astrakhan Hat]], [[Gaia Hat (Final Fantasy XII)|Gaia Hat]], [[Carmagnole (Final Fantasy XII)|Carmagnole]], and [[Maduin Gear (Final Fantasy XII)|Maduin Gear]]. |
|style="text-align:center"|50 |
|style="text-align:center"|50 |
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|- |
|- |
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− | ! |
+ | !{{A|Mystic Armor (8)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Hypnocrown (Final Fantasy XII)|Hypnocrown]], [[Gold Hairpin (Final Fantasy XII)|Gold Hairpin]], [[Jade Gown (Final Fantasy XII)|Jade Gown]], and [[Gaia Gear (Final Fantasy XII)|Gaia Gear]]. |
|style="text-align:center"|60 |
|style="text-align:center"|60 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (9)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Celebrant's Miter (Final Fantasy XII)|Celebrant's Miter]] and [[Cleric's Robes (Final Fantasy XII)|Cleric's Robes]]. |
|style="text-align:center"|70 |
|style="text-align:center"|70 |
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|- |
|- |
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− | ! |
+ | !{{A|Mystic Armor (10)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Black Mask (Final Fantasy XII)|Black Mask]] and [[Black Robes (Final Fantasy XII)|Black Robes]]. |
|style="text-align:center"|75 |
|style="text-align:center"|75 |
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|- |
|- |
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− | ! |
+ | !{{A|Mystic Armor (11)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[White Mask (Final Fantasy XII)|White Mask]] and [[White Robes (Final Fantasy XII)|White Robes]]. |
|style="text-align:center"|80 |
|style="text-align:center"|80 |
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|- |
|- |
||
− | ! |
+ | !{{A|Mystic Armor (12)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Golden Skullcap (Final Fantasy XII)|Golden Skullcap]] and [[Glimmering Robes (Final Fantasy XII)|Glimmering Robes]]. |
|style="text-align:center"|90 |
|style="text-align:center"|90 |
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|- |
|- |
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− | ! |
+ | !{{A|Mystic Armor (13)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Circlet (Final Fantasy XII)|Circlet]] and [[Lordly Robes (Final Fantasy XII)|Lordly Robes]]. |
|style="text-align:center"|110 |
|style="text-align:center"|110 |
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|- |
|- |
||
− | ! |
+ | !{{A|Heavy Armor (7)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Steel Mask]] and [[Mirror Mail (Final Fantasy XII)|Mirror Mail]]. |
|style="text-align:center"|60 |
|style="text-align:center"|60 |
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|- |
|- |
||
− | ! |
+ | !{{A|Heavy Armor (8)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Platinum Helm (Final Fantasy XII)|Platinum Helm]] and [[Platinum Armor (Final Fantasy XII)|Platinum Armor]]. |
|style="text-align:center"|65 |
|style="text-align:center"|65 |
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|- |
|- |
||
− | ! |
+ | !{{A|Heavy Armor (9)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Giant's Helmet (Final Fantasy XII)|Giant's Helmet]] and [[Carabineer Mail (Final Fantasy XII)|Carabineer Mail]]. |
|style="text-align:center"|70 |
|style="text-align:center"|70 |
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|- |
|- |
||
− | ! |
+ | !{{A|Accessories (1)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Orrachea Armlet (Final Fantasy XII)|Orrachea Armlet]]. |
|style="text-align:center"|5 |
|style="text-align:center"|5 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (2)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Bangle (Final Fantasy XII)|Bangle]] and [[Firefly (Final Fantasy XII)|Firefly]]. |
|style="text-align:center"|20 |
|style="text-align:center"|20 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (3)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Diamond Armlet (Final Fantasy XII)|Diamond Armlet]] and [[Argyle Armlet (Final Fantasy XII)|Argyle Armlet]]. |
|style="text-align:center"|25 |
|style="text-align:center"|25 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (4)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Battle Harness]] and [[Steel Gorget (Final Fantasy XII)|Steel Gorget]]. |
|style="text-align:center"|35 |
|style="text-align:center"|35 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (5)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Tourmaline Ring (Final Fantasy XII)|Tourmaline Ring]] and [[Embroidered Tippet (Final Fantasy XII)|Embroidered Tippet]]. |
|style="text-align:center"|35 |
|style="text-align:center"|35 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (6)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Golden Amulet (Final Fantasy XII)|Golden Amulet]] and [[Leather Gorget (Final Fantasy XII)|Leather Gorget]]. |
|style="text-align:center"|35 |
|style="text-align:center"|35 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (7)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Rose Corsage (Final Fantasy XII)|Rose Corsage]] and [[Turtleshell Choker]]. |
|style="text-align:center"|40 |
|style="text-align:center"|40 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (8)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Thief's Cuffs (Final Fantasy XII)|Thief's Cuffs]] and [[Gauntlets (Final Fantasy XII)|Gauntlets]]. |
|style="text-align:center"|45 |
|style="text-align:center"|45 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (9)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Amber Armlet (Final Fantasy XII)|Amber Armlet]] and [[Black Belt (Final Fantasy XII)|Black Belt]]. |
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (10)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Jade Collar (Final Fantasy XII)|Jade Collar]] and [[Nishijin Belt]]. |
|style="text-align:center"|40 |
|style="text-align:center"|40 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (11)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Pheasant Netsuke (Final Fantasy XII)|Pheasant Netsuke]] and [[Blazer Gloves (Final Fantasy XII)|Blazer Gloves]]. |
|style="text-align:center"|45 |
|style="text-align:center"|45 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (12)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Gillie Boots]] and [[Steel Poleyns]]. |
|style="text-align:center"|60 |
|style="text-align:center"|60 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (13)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Berserker Bracers]] and [[Magick Gloves (Final Fantasy XII)|Magick Gloves]]. |
|style="text-align:center"|60 |
|style="text-align:center"|60 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (14)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Sage Ring]] and [[Agate Ring (Final Fantasy XII)|Agate Ring]]. |
|style="text-align:center"|70 |
|style="text-align:center"|70 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (15)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Ruby Ring (Final Fantasy XII)|Ruby Ring]] and [[Bowline Sash]]. |
|style="text-align:center"|70 |
|style="text-align:center"|70 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (16)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Cameo Belt (Final Fantasy XII)|Cameo Belt]] and [[Cat-ear Hood (Final Fantasy XII)|Cat-ear Hood]]. |
|style="text-align:center"|70 |
|style="text-align:center"|70 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (17)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Bubble Belt]] and [[Fuzzy Miter]]. |
|style="text-align:center"|80 |
|style="text-align:center"|80 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (18)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Sash (Final Fantasy XII)|Sash]] and [[Power Armlet (Final Fantasy XII)|Power Armlet]]. |
|style="text-align:center"|80 |
|style="text-align:center"|80 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (19)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Indigo Pendant (Final Fantasy XII)|Indigo Pendant]] and [[Winged Boots (Final Fantasy XII)|Winged Boots]]. |
|style="text-align:center"|100 |
|style="text-align:center"|100 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (20)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Opal Ring (Final Fantasy XII)|Opal Ring]] and [[Hermes Sandals (Final Fantasy XII)|Hermes Sandals]]. |
|style="text-align:center"|115 |
|style="text-align:center"|115 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (21)}} |
− | |Allows character to equip [[ |
+ | |Allows character to equip [[Quasimodo Boots]] and [[Nihopalaoa]]. |
|style="text-align:center"|130 |
|style="text-align:center"|130 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Accessories (22)}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Germinas Boots (Final Fantasy XII)|Germinas Boots]] and [[Ring of Renewal (Final Fantasy XII)|Ring of Renewal]]. |
|style="text-align:center"|160 |
|style="text-align:center"|160 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Ribbon}} |
− | |Allows character to equip [[Final Fantasy XII |
+ | |Allows character to equip [[Ribbon (Final Fantasy XII)|Ribbon]]. |
|style="text-align:center"|215 |
|style="text-align:center"|215 |
||
|} |
|} |
||
Line 378: | Line 380: | ||
===[[Magick (ability type)|Magick]]=== |
===[[Magick (ability type)|Magick]]=== |
||
{|class="full-width FFXII article-table" |
{|class="full-width FFXII article-table" |
||
+ | |- |
||
− | |-class="a" |
||
!style="width:20%"|Name |
!style="width:20%"|Name |
||
!style="width:70%"|Description |
!style="width:70%"|Description |
||
!style="width:10%"|LP cost |
!style="width:10%"|LP cost |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 1}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Fire (Final Fantasy XII)|Fire]] and [[Thunder (Final Fantasy XII)|Thunder]]. |
|style="text-align:center"|15 |
|style="text-align:center"|15 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 2}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Blizzard (Final Fantasy XII)|Blizzard]] and [[Blind (Final Fantasy XII)|Blind]]. |
|style="text-align:center"|20 |
|style="text-align:center"|20 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 3}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Aqua (Final Fantasy XII)|Aqua]] and [[Silence (Final Fantasy XII)|Silence]]. |
|style="text-align:center"|25 |
|style="text-align:center"|25 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 4}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Aero (Final Fantasy XII)|Aero]] and [[Sleep (Final Fantasy XII)|Sleep]]. |
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 5}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Fira (Final Fantasy XII)|Fira]] and [[Poison (Final Fantasy XII)|Poison]]. |
|style="text-align:center"|40 |
|style="text-align:center"|40 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 6}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Thundara (Final Fantasy XII)|Thundara]] and [[Blizzara (Final Fantasy XII)|Blizzara]]. |
|style="text-align:center"|50 |
|style="text-align:center"|50 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 7}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Bio (Final Fantasy XII)|Bio]] and [[Blindga (Final Fantasy XII)|Blindga]]. |
|style="text-align:center"|60 |
|style="text-align:center"|60 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 8}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Aeroga (Final Fantasy XII)|Aeroga]] and [[Silencega (Final Fantasy XII)|Silencega]]. |
|style="text-align:center"|70 |
|style="text-align:center"|70 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 9}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Firaga (Final Fantasy XII)|Firaga]] and [[Thundaga (Final Fantasy XII)|Thundaga]]. |
|style="text-align:center"|90 |
|style="text-align:center"|90 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 10}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Blizzaga (Final Fantasy XII)|Blizzaga]] and [[Sleepga (Final Fantasy XII)|Sleepga]]. |
|style="text-align:center"|90 |
|style="text-align:center"|90 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 11}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Toxify (Final Fantasy XII)|Toxify]] and [[Shock (Final Fantasy XII)|Shock]]. |
|style="text-align:center"|100 |
|style="text-align:center"|100 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 12}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Scourge (Final Fantasy XII)|Scourge]] and [[Flare (Final Fantasy XII)|Flare]]. |
|style="text-align:center"|120 |
|style="text-align:center"|120 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Black Magick 13}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Scathe (Final Fantasy XII)|Scathe]]. |
|style="text-align:center"|165 |
|style="text-align:center"|165 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Green Magick 1}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Decoy (Final Fantasy XII)|Decoy]] and [[Oil (Final Fantasy XII)|Oil]]. |
|style="text-align:center"|40 |
|style="text-align:center"|40 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Green Magick 2}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Drain (Final Fantasy XII)|Drain]] and [[Reverse (Final Fantasy XII)|Reverse]]. |
|style="text-align:center"|50 |
|style="text-align:center"|50 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Green Magick 3}} |
− | |Allows character to cast [[ |
+ | |Allows character to cast [[Bubble (Final Fantasy XII)|Bubble]] and [[Syphon (Final Fantasy XII)|Syphon]]. |
|style="text-align:center"|90 |
|style="text-align:center"|90 |
||
|} |
|} |
||
Line 450: | Line 452: | ||
===[[Technicks]]=== |
===[[Technicks]]=== |
||
{|class="full-width FFXII article-table" |
{|class="full-width FFXII article-table" |
||
+ | |- |
||
− | |-class="a" |
||
!style="width:20%"|Name |
!style="width:20%"|Name |
||
!style="width:70%"|Description |
!style="width:70%"|Description |
||
!style="width:10%"|LP cost |
!style="width:10%"|LP cost |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Charge (Final Fantasy XII)|Charge}} |
|Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0. |
|Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0. |
||
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Charm (Final Fantasy XII)|Charm}} |
− | |Cause one foe to [[Final Fantasy XII |
+ | |Cause one foe to [[Confuse (Final Fantasy XII status effect)|Confuse]] friend with foe. |
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Poach (Final Fantasy XII)|Poach}} |
|Capture [[HP Critical]] foes to obtain loot. |
|Capture [[HP Critical]] foes to obtain loot. |
||
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Steal (Final Fantasy XII)|Steal}} |
|Steal from one foe. |
|Steal from one foe. |
||
|style="text-align:center"|20 |
|style="text-align:center"|20 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Telekinesis (Final Fantasy XII)|Telekinesis}} |
|Deal ranged damage with melee weapons. |
|Deal ranged damage with melee weapons. |
||
|style="text-align:center"|80 |
|style="text-align:center"|80 |
||
Line 478: | Line 480: | ||
===[[Augments (Final Fantasy XII)|Augments]]=== |
===[[Augments (Final Fantasy XII)|Augments]]=== |
||
{|class="full-width FFXII article-table" |
{|class="full-width FFXII article-table" |
||
+ | |- |
||
− | |-class="a" |
||
!style="width:20%"|Name |
!style="width:20%"|Name |
||
!style="width:60%"|Description |
!style="width:60%"|Description |
||
Line 484: | Line 486: | ||
!style="width:10%"|LP cost |
!style="width:10%"|LP cost |
||
|- |
|- |
||
− | ! |
+ | !+70/150/190/230/270/310/390 HP |
|style="text-align:left"|Increases max HP by 70/150/190/230/270/310/390. |
|style="text-align:left"|Increases max HP by 70/150/190/230/270/310/390. |
||
|7 |
|7 |
||
|30/50/60/70/80/90/115 |
|30/50/60/70/80/90/115 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Magick Lore}} |
− | |style="text-align:left"|Increases magick potency. |
+ | |style="text-align:left"|Increases magick potency. Mag+1 |
|16 |
|16 |
||
|30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100 |
|30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Remedy Lore 1}} |
− | |style="text-align:left"|[[Final Fantasy XII |
+ | |style="text-align:left"|[[Remedy (Final Fantasy XII)|Remedies]] remove [[Sleep (Final Fantasy XII status effect)|Sleep]], [[Sap (Final Fantasy XII)|Sap]], [[Immobilize (Final Fantasy XII status effect)|Immobilize]], and [[Disable (Final Fantasy XII status effect)|Disable]]. |
|1 |
|1 |
||
|20 |
|20 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Remedy Lore 2}} |
− | |style="text-align:left"|[[Final Fantasy XII |
+ | |style="text-align:left"|[[Remedy (Final Fantasy XII)|Remedies]] remove [[Petrify (Final Fantasy XII)|Petrify]], [[Confuse (Final Fantasy XII status effect)|Confuse]], and [[Oil (Final Fantasy XII status effect)|Oil]]. |
|1 |
|1 |
||
|30 |
|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Martyr}} |
− | |style="text-align:left"|Gain MP after taking damage. |
+ | |style="text-align:left"|Gain MP after taking damage.{{note|name=MPgain}} |
|1 |
|1 |
||
|30 |
|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Ether Lore}} 1-2-3 |
− | |style="text-align:left"|[[Final Fantasy XII |
+ | |style="text-align:left"|[[Ether (Final Fantasy XII)|Ethers]] restore 10%/15%/25% more MP. |
|3 |
|3 |
||
|20/35/70 |
|20/35/70 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Warmage}} |
− | |style="text-align:left"|Gain MP after dealing magick damage. |
+ | |style="text-align:left"|Gain MP after dealing magick damage.{{note|name=MPgain}} |
|1 |
|1 |
||
|30 |
|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Inquisitor}} |
+ | |style="text-align:left"|Gain MP after dealing physical damage.{{note|reference= Damage 1–499=1 MP<br/>Damage 500–1499=2 MP<br/>Damage 1500–2599=3 MP<br/>Damage 3000–4999=4 MP<br/>Damage 5000–5999=5 MP<br/>Damage 6000–6999=7 MP<br/>Damage 7000-7999=10 MP<br/>Damage 8000–8999=15 MP<br/>Damage 9000–9998=20 MP<br/>Damage 9999+ =30 MP|name=MPgain}} |
||
− | |style="text-align:left"|Gain MP after dealing damage. |
||
|1 |
|1 |
||
|30 |
|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Spellbreaker}} |
|style="text-align:left"|Increases magick power when HP critical. |
|style="text-align:left"|Increases magick power when HP critical. |
||
|1 |
|1 |
||
|65 |
|65 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Headsman}} |
− | |style="text-align:left"|Gain MP after defeating a foe. |
+ | |style="text-align:left"|Gain MP after defeating a foe.{{note|<nowiki>MP recovery = Enemy's level / 4</nowiki>}} |
|1 |
|1 |
||
|30 |
|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Swiftness}} |
|style="text-align:left"|Reduces action time by 10%. |
|style="text-align:left"|Reduces action time by 10%. |
||
|2 |
|2 |
||
|30/50 |
|30/50 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Spellbound}} |
|style="text-align:left"|Increases duration of status effects. |
|style="text-align:left"|Increases duration of status effects. |
||
|1 |
|1 |
||
|30 |
|30 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Serenity}} |
|style="text-align:left"|Increases magic power when HP is full. |
|style="text-align:left"|Increases magic power when HP is full. |
||
|1 |
|1 |
||
|70 |
|70 |
||
|- |
|- |
||
− | ! |
+ | !{{A|Channeling}} |
|style="text-align:left"|Reduces magick MP cost by 10%. |
|style="text-align:left"|Reduces magick MP cost by 10%. |
||
|3 |
|3 |
||
Line 557: | Line 559: | ||
===[[Esper (Final Fantasy XII)|Espers]] and [[Quickening (ability)|Quickenings]]=== |
===[[Esper (Final Fantasy XII)|Espers]] and [[Quickening (ability)|Quickenings]]=== |
||
{|class="full-width FFXII article-table" |
{|class="full-width FFXII article-table" |
||
+ | |- |
||
− | |-class="a" |
||
!style="width:20%"|Name |
!style="width:20%"|Name |
||
!style="width:70%"|Licenses unlocked |
!style="width:70%"|Licenses unlocked |
||
!style="width:10%"|LP cost |
!style="width:10%"|LP cost |
||
|- |
|- |
||
− | ! |
+ | !Quickening |
| +70 HP |
| +70 HP |
||
|style="text-align:center"|50 |
|style="text-align:center"|50 |
||
|- |
|- |
||
− | ! |
+ | !Quickening |
|None |
|None |
||
|style="text-align:center"|75 |
|style="text-align:center"|75 |
||
|- |
|- |
||
− | ! |
+ | !Quickening |
|None |
|None |
||
|style="text-align:center"|100 |
|style="text-align:center"|100 |
||
|- |
|- |
||
− | ! |
+ | !Quickening |
| +390 HP |
| +390 HP |
||
|style="text-align:center"|125 |
|style="text-align:center"|125 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Belias (Final Fantasy XII)|Belias}} |
|None |
|None |
||
|style="text-align:center"|20 |
|style="text-align:center"|20 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Mateus (Final Fantasy XII)|Mateus}} |
|[[#Hand-bombs (3)|Hand-bombs (3)]] |
|[[#Hand-bombs (3)|Hand-bombs (3)]] |
||
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Zalera (Final Fantasy XII)|Zalera}} |
|[[#Steal|Steal]] and [[#Poach|Poach]] |
|[[#Steal|Steal]] and [[#Poach|Poach]] |
||
|style="text-align:center"|30 |
|style="text-align:center"|30 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Adrammelech (Final Fantasy XII)|Adrammelech}} |
|[[#Hand-bombs (2)|Hand-bombs (2)]] |
|[[#Hand-bombs (2)|Hand-bombs (2)]] |
||
|style="text-align:center"|35 |
|style="text-align:center"|35 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Shemhazai (Final Fantasy XII)|Shemhazai}} |
|[[#Heavy Armor (7)|Heavy Armor (7)]] |
|[[#Heavy Armor (7)|Heavy Armor (7)]] |
||
|style="text-align:center"|50 |
|style="text-align:center"|50 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Hashmal (Final Fantasy XII)|Hashmal}} |
|[[#Makara|Makara]] |
|[[#Makara|Makara]] |
||
|style="text-align:center"|50 |
|style="text-align:center"|50 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Cúchulainn (Final Fantasy XII)|Cúchulainn}} |
|None |
|None |
||
|style="text-align:center"|50 |
|style="text-align:center"|50 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Zeromus (Final Fantasy XII)|Zeromus}} |
|[[#Heavy Armor (9)|Heavy Armor (9)]] |
|[[#Heavy Armor (9)|Heavy Armor (9)]] |
||
|style="text-align:center"|65 |
|style="text-align:center"|65 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Exodus (Final Fantasy XII)|Exodus}} |
|[[#Heavy Armor (8)|Heavy Armor (8)]] |
|[[#Heavy Armor (8)|Heavy Armor (8)]] |
||
|style="text-align:center"|65 |
|style="text-align:center"|65 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Famfrit (Final Fantasy XII)|Famfrit}} |
| +190 HP, +230 HP, and +310 HP |
| +190 HP, +230 HP, and +310 HP |
||
|style="text-align:center"|100 |
|style="text-align:center"|100 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Chaos (Final Fantasy XII)|Chaos}} |
|None |
|None |
||
|style="text-align: center"|100 |
|style="text-align: center"|100 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Ultima (Final Fantasy XII)|Ultima}} |
|[[#Telekinesis|Telekinesis]] |
|[[#Telekinesis|Telekinesis]] |
||
|style="text-align:center"|115 |
|style="text-align:center"|115 |
||
|- |
|- |
||
− | ! |
+ | !{{LA|Zodiark (Final Fantasy XII)|Zodiark}} |
|None |
|None |
||
|style="text-align:center"|200 |
|style="text-align:center"|200 |
||
|} |
|} |
||
+ | |||
+ | ==Notes== |
||
+ | {{annotations}} |
||
{{navbox FFXII}} |
{{navbox FFXII}} |
||
[[Category:Jobs in Final Fantasy XII]] |
[[Category:Jobs in Final Fantasy XII]] |
||
+ | [[de:Schwarzmagier (FFXII)]] |
Latest revision as of 17:43, 1 November 2022
Mages who channel elemental forces into deadly magicks.
Final Fantasy XII: The Zodiac Age description
Black Mage is a License Board in the Zodiac versions of Final Fantasy XII. It is represented by the zodiac sign of Capricorn. Black Mage specializes in using magick for offense and exploiting enemies' elemental weaknesses.
The Black Mage has access to 137 licenses, which require 8,086 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 780 LP, and 2 additional licenses costing 145 LP through Quickening licenses.
Profile[]
Black Mage is a magickal class that uses black magick as its main means of attack. It wields staves or hand-bombs, as well as mystic armor to boost its magick power but, interestingly, it can also equip some heavy armor pieces. Due to its high damage output and ability to target multiple enemies, Black Mage excels in taking out mobs of enemies quickly. However, it cannot use weapons with high attack power, has few restorative magicks and low HP.
In The Zodiac Age version, the player can unlock two license boards for each party member.
Black Mage with Time Battlemage results in an efficient magic blaster and support unit with highly damaging Black Magick regenerating MP through the Warmage augment, leaving plenty of MP to cast the Time Magick buffs as needed. The access to mystic armor and extra number of Magick Lores from the Black Mage will also give the Time Magick enemy debuff spells a higher rate of success. The Black Mage and Time Battlemage pairing also has a surprisingly solid number of hit points due to the two jobs bypassing each other's Esper unlocks for HP licenses—only 30 HP less than a single-job Knight without Exodus.
All the heavy armor users with shields (Foebreaker, Knight and Red Battlemage) give the Black Mage, whose big damage tends to attract unwelcome attention, better defense and chance to evade. Black Mage-Knight can also wield the excellent White Robes + Excalibur combination. Red Battlemage's Black Magick would be redundant, but its Arcane Magick includes the most powerful elemental spell: Ardor. With Black Mage's staves, this combination lets the character use the Flame Staff to boost Ardor. If used on oiled enemies, this can be among the most damaging attacks.
Combining Black Mage with Monk gets three Swiftness licenses and the Black Mage is able to bypass the Esper lock on them. Monk has high HP and access to White Magick, including Holy, boosted by the Black Mage's maximum Magick Lores and the ultimate staff (Staff of the Magi), which augments Holy damage by 50%. Though Holy's damage is high, its casting time is so slow using other spells matches or eclipses damage done with Holy, anyway. Monk is also a powerful physical attacker, which is useful before the most powerful spells become available. However, the damage of Monk's poles is compared against the target's Magick Defense, not physical Defense. This combination also prevents the Monk from accessing Genji Gloves to maximize pole damage.
Coupling Black Mage with Archer allows three Swiftness licenses and access to all HP bonuses without Famfrit on either board. Burning Bow would allow the casting of a powered up Firaga, and gives decent physical damage, all in the same weapon. Shemhazai unlocks four heavy armor licenses between the boards, but the player must choose between Mirror Mail on the Black Mage board or Heavy Armor 10, 11 and 12 on the Archer's board, and the elemental damage of Archer's arrows is inferior to the Black Magick spells. Black Mage-Archer also nets all Item Lores, and the Archer's Cura can be as good for healing as a White Mage thanks to Black Mage's mystic armor and Magick Lores.
Pairing Shikari with Black Mage (or Red Battlemage or White Mage or Bushi), allows the character to equip the Yagyu Darkblade (Dark-elemental weapon) and the Black Robes (Dark damage boosted by 50%) all at the same time, for fighting Yiazmat and other enemies that are weak to Dark. The lack of Genji Gloves in this combination is not an issue, since the +50 Speed from Germinas Boots provides a greater damage boost to ninja blades than Genji Gloves do, anyway.
Machinist gives the option of consistent physical damage when the enemy's magick resistance is high, and light armor HP bonuses. Black Robes can be used with Dark Shot, and Machinist has Steal, Remedy Lore 3, and Potion Lore 3, three Swiftness, Green Magick 1, high level Time Magicks, and Achilles.
License Board[]
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16 | ||||||||||||||||||
17 | ||||||||||||||||||
18 | ||||||||||||||||||
19 |
License list[]
Equipment[]
Name | Description | LP cost |
---|---|---|
Hand-bombs (2) | Allows character to equip Fumarole and Tumulus. | 55 |
Hand-bombs (3) | Allows character to equip Caldera and Volcano. | 75 |
Makara | Allows character to equip Makara. | 105 |
Staves (1) | Allows character to equip Oak Staff. | 15 |
Staves (2) | Allows character to equip Cherry Staff and Wizard's Staff. | 25 |
Staves (3) | Allows character to equip Flame Staff and Storm Staff. | 30 |
Staves (4) | Allows character to equip Glacial Staff and Golden Staff. | 40 |
Staves (5) | Allows character to equip Judicer's Staff and Cloud Staff. | 65 |
Staff of the Magi | Allows character to equip Staff of the Magi. | 115 |
Mystic Armor (1) | Allows character to equip Cotton Cap, Magick Curch, Cotton Shirt, and Light Woven Shirt. | 10 |
Mystic Armor (2) | Allows character to equip Pointy Hat, Topkapi Hat, Silken Shirt, and Kilimweave Shirt. | 15 |
Mystic Armor (3) | Allows character to equip Calot Hat, Wizard's Hat, Shepherd's Bolero, and Wizard's Robes. | 20 |
Mystic Armor (4) | Allows character to equip Lambent Hat, Feathered Cap, Chanter's Djellaba, and Traveler's Vestment. | 25 |
Mystic Armor (5) | Allows character to equip Mage's Hat, Mage's Habit, Lamia's Tiara, and Enchanter's Habit. | 30 |
Mystic Armor (6) | Allows character to equip Sorcerer's Hat, Black Cowl, Sorcerer's Habit, and Black Garb. | 40 |
Mystic Armor (7) | Allows character to equip Astrakhan Hat, Gaia Hat, Carmagnole, and Maduin Gear. | 50 |
Mystic Armor (8) | Allows character to equip Hypnocrown, Gold Hairpin, Jade Gown, and Gaia Gear. | 60 |
Mystic Armor (9) | Allows character to equip Celebrant's Miter and Cleric's Robes. | 70 |
Mystic Armor (10) | Allows character to equip Black Mask and Black Robes. | 75 |
Mystic Armor (11) | Allows character to equip White Mask and White Robes. | 80 |
Mystic Armor (12) | Allows character to equip Golden Skullcap and Glimmering Robes. | 90 |
Mystic Armor (13) | Allows character to equip Circlet and Lordly Robes. | 110 |
Heavy Armor (7) | Allows character to equip Steel Mask and Mirror Mail. | 60 |
Heavy Armor (8) | Allows character to equip Platinum Helm and Platinum Armor. | 65 |
Heavy Armor (9) | Allows character to equip Giant's Helmet and Carabineer Mail. | 70 |
Accessories (1) | Allows character to equip Orrachea Armlet. | 5 |
Accessories (2) | Allows character to equip Bangle and Firefly. | 20 |
Accessories (3) | Allows character to equip Diamond Armlet and Argyle Armlet. | 25 |
Accessories (4) | Allows character to equip Battle Harness and Steel Gorget. | 35 |
Accessories (5) | Allows character to equip Tourmaline Ring and Embroidered Tippet. | 35 |
Accessories (6) | Allows character to equip Golden Amulet and Leather Gorget. | 35 |
Accessories (7) | Allows character to equip Rose Corsage and Turtleshell Choker. | 40 |
Accessories (8) | Allows character to equip Thief's Cuffs and Gauntlets. | 45 |
Accessories (9) | Allows character to equip Amber Armlet and Black Belt. | 30 |
Accessories (10) | Allows character to equip Jade Collar and Nishijin Belt. | 40 |
Accessories (11) | Allows character to equip Pheasant Netsuke and Blazer Gloves. | 45 |
Accessories (12) | Allows character to equip Gillie Boots and Steel Poleyns. | 60 |
Accessories (13) | Allows character to equip Berserker Bracers and Magick Gloves. | 60 |
Accessories (14) | Allows character to equip Sage Ring and Agate Ring. | 70 |
Accessories (15) | Allows character to equip Ruby Ring and Bowline Sash. | 70 |
Accessories (16) | Allows character to equip Cameo Belt and Cat-ear Hood. | 70 |
Accessories (17) | Allows character to equip Bubble Belt and Fuzzy Miter. | 80 |
Accessories (18) | Allows character to equip Sash and Power Armlet. | 80 |
Accessories (19) | Allows character to equip Indigo Pendant and Winged Boots. | 100 |
Accessories (20) | Allows character to equip Opal Ring and Hermes Sandals. | 115 |
Accessories (21) | Allows character to equip Quasimodo Boots and Nihopalaoa. | 130 |
Accessories (22) | Allows character to equip Germinas Boots and Ring of Renewal. | 160 |
Ribbon | Allows character to equip Ribbon. | 215 |
Magick[]
Name | Description | LP cost |
---|---|---|
Black Magick 1 | Allows character to cast Fire and Thunder. | 15 |
Black Magick 2 | Allows character to cast Blizzard and Blind. | 20 |
Black Magick 3 | Allows character to cast Aqua and Silence. | 25 |
Black Magick 4 | Allows character to cast Aero and Sleep. | 30 |
Black Magick 5 | Allows character to cast Fira and Poison. | 40 |
Black Magick 6 | Allows character to cast Thundara and Blizzara. | 50 |
Black Magick 7 | Allows character to cast Bio and Blindga. | 60 |
Black Magick 8 | Allows character to cast Aeroga and Silencega. | 70 |
Black Magick 9 | Allows character to cast Firaga and Thundaga. | 90 |
Black Magick 10 | Allows character to cast Blizzaga and Sleepga. | 90 |
Black Magick 11 | Allows character to cast Toxify and Shock. | 100 |
Black Magick 12 | Allows character to cast Scourge and Flare. | 120 |
Black Magick 13 | Allows character to cast Scathe. | 165 |
Green Magick 1 | Allows character to cast Decoy and Oil. | 40 |
Green Magick 2 | Allows character to cast Drain and Reverse. | 50 |
Green Magick 3 | Allows character to cast Bubble and Syphon. | 90 |
Technicks[]
Name | Description | LP cost |
---|---|---|
Charge | Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0. | 30 |
Charm | Cause one foe to Confuse friend with foe. | 30 |
Poach | Capture HP Critical foes to obtain loot. | 30 |
Steal | Steal from one foe. | 20 |
Telekinesis | Deal ranged damage with melee weapons. | 80 |
Augments[]
Name | Description | Amount | LP cost |
---|---|---|---|
+70/150/190/230/270/310/390 HP | Increases max HP by 70/150/190/230/270/310/390. | 7 | 30/50/60/70/80/90/115 |
Magick Lore | Increases magick potency. Mag+1 | 16 | 30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100 |
Remedy Lore 1 | Remedies remove Sleep, Sap, Immobilize, and Disable. | 1 | 20 |
Remedy Lore 2 | Remedies remove Petrify, Confuse, and Oil. | 1 | 30 |
Martyr | Gain MP after taking damage.[note 1] | 1 | 30 |
Ether Lore 1-2-3 | Ethers restore 10%/15%/25% more MP. | 3 | 20/35/70 |
Warmage | Gain MP after dealing magick damage.[note 1] | 1 | 30 |
Inquisitor | Gain MP after dealing physical damage.[note 1] | 1 | 30 |
Spellbreaker | Increases magick power when HP critical. | 1 | 65 |
Headsman | Gain MP after defeating a foe.[note 2] | 1 | 30 |
Swiftness | Reduces action time by 10%. | 2 | 30/50 |
Spellbound | Increases duration of status effects. | 1 | 30 |
Serenity | Increases magic power when HP is full. | 1 | 70 |
Channeling | Reduces magick MP cost by 10%. | 3 | 30/50/80 |
Espers and Quickenings[]
Name | Licenses unlocked | LP cost |
---|---|---|
Quickening | +70 HP | 50 |
Quickening | None | 75 |
Quickening | None | 100 |
Quickening | +390 HP | 125 |
Belias | None | 20 |
Mateus | Hand-bombs (3) | 30 |
Zalera | Steal and Poach | 30 |
Adrammelech | Hand-bombs (2) | 35 |
Shemhazai | Heavy Armor (7) | 50 |
Hashmal | Makara | 50 |
Cúchulainn | None | 50 |
Zeromus | Heavy Armor (9) | 65 |
Exodus | Heavy Armor (8) | 65 |
Famfrit | +190 HP, +230 HP, and +310 HP | 100 |
Chaos | None | 100 |
Ultima | Telekinesis | 115 |
Zodiark | None | 200 |