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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII}}
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{{DISPLAYTITLE:Black Mage (''Final Fantasy XII'')}}
{{Job
 
  +
{{infobox job
 
|name=Black Mage
 
|name=Black Mage
 
|release=FFXII
 
|release=FFXII
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|romaji=Kuromadōshi
 
|romaji=Kuromadōshi
 
|image=FFXII Complete Black Mage.png
 
|image=FFXII Complete Black Mage.png
|weapons=[[List of Final Fantasy XII weapons#Staves|Staves]], [[List of Final Fantasy XII weapons#Hand-bombs|Hand-bombs]]<br/>See [[#Equipment|Equipment]]
+
|weapons=[[Final Fantasy XII weapons#Staves|Staves]], [[Final Fantasy XII weapons#Hand-bombs|Hand-bombs]]<br/>See [[#Equipment|Equipment]]
|armor=[[List of Final Fantasy XII armor#Mystic armor|Mystic Armor]], some [[List of Final Fantasy XII armor#Heavy armor|Heavy Armor]]<br/>See [[#Equipment|Equipment]]
+
|armor=[[Final Fantasy XII armor#Mystic armor|Mystic Armor]], some [[Final Fantasy XII armor#Heavy armor|Heavy Armor]]<br/>See [[#Equipment|Equipment]]
 
|command abilities=[[Black Magicks (Final Fantasy XII)|Black Magicks]], some [[Green Magicks (Final Fantasy XII)|Green Magicks]], some [[Technicks]]<br/>See [[#Magicks|Magicks]], [[#Technicks|Technicks]]
 
|command abilities=[[Black Magicks (Final Fantasy XII)|Black Magicks]], some [[Green Magicks (Final Fantasy XII)|Green Magicks]], some [[Technicks]]<br/>See [[#Magicks|Magicks]], [[#Technicks|Technicks]]
 
|support abilities=Some magick and restorative item [[Augments (Final Fantasy XII)|Augments]]<br/>See [[#Augments|Augments]]
 
|support abilities=Some magick and restorative item [[Augments (Final Fantasy XII)|Augments]]<br/>See [[#Augments|Augments]]
 
|recurring appearance=Black Mage (job)
 
|recurring appearance=Black Mage (job)
 
}}
 
}}
{{Q|Mages who channel elemental forces into deadly magicks.|''Final Fantasy XII: The Zodiac Age'' description}}
+
{{Quote|Mages who channel elemental forces into deadly magicks.|''Final Fantasy XII: The Zodiac Age'' description}}
 
'''Black Mage''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]''. It is represented by the [[Zodiac (term)|zodiac]] sign of [[Capricorn]].
 
'''Black Mage''' is a [[License Board]] in the ''Zodiac'' versions of ''[[Final Fantasy XII]]''. It is represented by the [[Zodiac (term)|zodiac]] sign of [[Capricorn]].
   
Line 18: Line 19:
   
 
==Profile==
 
==Profile==
Black Mage is a magickal class that uses [[Black Magicks (Final Fantasy XII)|black magick]] as its main means of attack. They wield [[Staff (weapon type)|staves]] or hand-bombs and [[List of Final Fantasy XII armor#Mystic armor|mystic armor]] to boost their magick power but, interestingly, they can also equip a few [[List of Final Fantasy XII armor#Heavy armor|heavy armor]] pieces. Their high damage output and ability to target multiple enemies make them excel in taking out mobs of enemies quickly.
+
Black Mage is a magickal class that uses [[Black Magicks (Final Fantasy XII)|black magick]] as its main means of attack. It wields [[Staff (weapon type)|staves]] or hand-bombs, as well as [[Final Fantasy XII armor#Mystic armor|mystic armor]] to boost its magick power but, interestingly, it can also equip a few [[Final Fantasy XII armor#Heavy armor|heavy armor]] pieces. Its high damage output and ability to target multiple enemies make it excel in taking out mobs of enemies quickly. However, it cannot use weapons with high attack power, has few restorative magicks and low HP.
   
  +
In ''The Zodiac Age'' version, the player can unlock two license boards for each party member.
However, they cannot use weapons with high attack power, have few restorative magicks and low HP.
 
   
In ''The Zodiac Age'' version, the player can unlock two licence boards for each party member. A good option is to couple Black Mage with [[Monk (Final Fantasy XII)|Monk]]. Monk has three Swiftness licences (although two of them are obtained late), high of HP, and has access to [[White Magicks (Final Fantasy XII)|White Magick]], including [[White Magicks (Final Fantasy XII)#Holy|Holy]]. The [[Ultimate weapon (term)|ultimate]] staff ([[List of Final Fantasy XII weapons#Staff of the Magi|Staff of the Magi]]) [[Elemental Affinity|boosts]] Holy damage by 50%. Black Mage-Monk combination is also a powerful physical attacker, which is useful before the most powerful spells become available.
+
Black Mage with [[Monk (Final Fantasy XII)|Monk]] gets three Swiftness licenses and the Black Mage is able to bypass the Esper lock on them. Monk has high HP and access to [[White Magicks (Final Fantasy XII)|White Magick]], including [[Holy (Final Fantasy XII)|Holy]], boosted by the Black Mage's maximum Magick Lores and the [[Ultimate weapon (term)|ultimate]] staff ([[Staff of the Magi (Final Fantasy XII)|Staff of the Magi]]), which [[Elemental Affinity|augments]] Holy damage by 50%. Holy damage is very high, but casting it is slow. Monk is also a powerful physical attacker, which is useful before the most powerful spells become available. However, the damage of Monk's [[pole]]s is compared against the target's Magick Defense, not physical Defense.
   
Another good combination is with [[Red Battlemage]], who gets the most powerful elemental spell: Ardor. With Black Mage's ability to equip staves, this combination lets the character use the [[List of Final Fantasy XII weapons#Flame Staff|Flame Staff]] to boost Ardor. If used on oiled enemies, this can be the highest damage move in the game.
+
All the heavy armor users with shields ([[Foebreaker]], [[Knight (Final Fantasy XII)|Knight]] and [[Red Battlemage]]) give the Black Mage, whose big damage tends to attract unwelcome attention, better defense and chance to evade. The Red Battlemage's Black Magick is redundant, but its [[Arcane Magicks (Final Fantasy XII)|Arcane Magick]] includes the most powerful elemental spell: [[Ardor (ability)|Ardor]]. With Black Mage's staves, this combination lets the character use the [[Flame Staff (Final Fantasy XII)|Flame Staff]] to boost Ardor. If used on [[Oil (status)|oiled]] enemies, this can be among the most damaging attacks.
   
Coupling Black Mage with [[Archer (Final Fantasy XII)|Archer]] allows them three Swiftness licences and access to all HP bonuses without [[Famfrit (Final Fantasy XII)|Famfrit]] on either board. Burning Bow would allow the character to cast a powered up [[Black Magicks (Final Fantasy XII)#Firaga|Firaga]], and gives decent physical damage, all in the same weapon. [[Shemhazai (Final Fantasy XII)|Shemhazai]] also unlocks four heavy armor licenses between the boards. Black Mage-Archer also nets all Item Lores for everything, and the Archer's [[White Magicks (Final Fantasy XII)#Cura|Cura]] can be as good for healing as a [[White Mage (Final Fantasy XII)|White Mage]] thanks to Black Mage's mystic armor and Magick Lores.
+
Coupling Black Mage with [[Archer (Final Fantasy XII)|Archer]] allows three Swiftness licenses and access to all HP bonuses without [[Famfrit (Final Fantasy XII)|Famfrit]] on either board. [[Burning Bow]] would allow the casting of a powered up [[Firaga (Final Fantasy XII)|Firaga]], and gives decent physical damage, all in the same weapon. [[Shemhazai (Final Fantasy XII)|Shemhazai]] unlocks four heavy armor licenses between the boards, but the player must choose between [[Mirror Mail (Final Fantasy XII)|Mirror Mail]] on the Black Mage board or Heavy Armor 10, 11 and 12 on the Archer's board, and the elemental damage of Archer's arrows is inferior to the Black Magick spells. Black Mage-Archer also nets all Item Lores, and the Archer's [[Cura (Final Fantasy XII)|Cura]] can be as good for healing as a [[White Mage (Final Fantasy XII)|White Mage]] thanks to Black Mage's mystic armor and Magick Lores.
  +
  +
Pairing [[Shikari]] with Black Mage (or Red Battlemage or White Mage or [[Bushi]]), allows the character to equip the [[Yagyu Darkblade (Final Fantasy XII)|Yagyu Darkblade]] (Dark-elemental weapon) and the [[Black Robes (Final Fantasy XII)|Black Robes]] (Dark damage boosted by 50%) all at the same time, for fighting [[Yiazmat (Final Fantasy XII)|Yiazmat]] and other enemies that are weak to [[Final Fantasy XII elements|Dark]]. However the mages do not offer [[Genji Gloves (Final Fantasy XII)|Genji Gloves]] as the Shikari-Bushi combination does.
  +
  +
[[Machinist (Final Fantasy XII)|Machinist]] gives the option of consistent physical damage when the enemy's magick resistance is high, and light armor HP bonuses. The Black Robes can be used with [[Dark Shot]], and Machinist has [[Steal#Final Fantasy XII|Steal]], Remedy Lore 3 and Potion Lore 3, three Swiftness, [[Green Magicks (Final Fantasy XII)|Green Magick]] 1, high level [[Time Magicks (Final Fantasy XII)|Time Magicks]], and [[Achilles]].
   
 
==License Board==
 
==License Board==
{{FFXII License Board|suffix=-int|page=License Board
+
{{License board FFXII|suffix=-int|page=License Board
 
|I1 = Augment:+70 HP
 
|I1 = Augment:+70 HP
 
|E2 = Summon:Zodiark
 
|E2 = Summon:Zodiark
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==License list==
 
==License list==
 
===Equipment===
 
===Equipment===
{|class="full-width FFXII table"
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{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
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!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Hand-bombs (2)
+
!class="b"|{{A|Hand-bombs (2)}}
|Allows character to equip Fumarole and Tumulus.
+
|Allows character to equip [[Fumarole (Final Fantasy XII)|Fumarole]] and [[Tumulus (Final Fantasy XII)|Tumulus]].
 
|style="text-align:center"|55
 
|style="text-align:center"|55
 
|-
 
|-
!class="b"|Hand-bombs (3)
+
!class="b"|{{A|Hand-bombs (3)}}
|Allows character to equip Caldera and Volcano.
+
|Allows character to equip [[Caldera (Final Fantasy XII)|Caldera]] and [[Volcano (Final Fantasy XII)|Volcano]].
 
|style="text-align:center"|75
 
|style="text-align:center"|75
 
|-
 
|-
!class="b"|Makara
+
!class="b"|{{A|Makara}}
|Allows character to equip Makara.
+
|Allows character to equip [[Makara (Final Fantasy XII)|Makara]].
 
|style="text-align:center"|105
 
|style="text-align:center"|105
 
|-
 
|-
!class="b"|Staves (1)
+
!class="b"|{{A|Staves (1)}}
|Allows character to equip Oak Staff.
+
|Allows character to equip [[Oak Staff (Final Fantasy XII)|Oak Staff]].
 
|style="text-align:center"|15
 
|style="text-align:center"|15
 
|-
 
|-
!class="b"|Staves (2)
+
!class="b"|{{A|Staves (2)}}
|Allows character to equip Cherry Staff and Wizard's Staff.
+
|Allows character to equip [[Cherry Staff (Final Fantasy XII)|Cherry Staff]] and [[Wizard's Staff (Final Fantasy XII)|Wizard's Staff]].
 
|style="text-align:center"|25
 
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Staves (3)
+
!class="b"|{{A|Staves (3)}}
|Allows character to equip Flame Staff and Storm Staff.
+
|Allows character to equip [[Flame Staff (Final Fantasy XII)|Flame Staff]] and [[Storm Staff (Final Fantasy XII)|Storm Staff]].
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Staves (4)
+
!class="b"|{{A|Staves (4)}}
|Allows character to equip Glacial Staff and Golden Staff.
+
|Allows character to equip [[Glacial Staff (Final Fantasy XII)|Glacial Staff]] and [[Golden Staff (Final Fantasy XII)|Golden Staff]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Staves (5)
+
!class="b"|{{A|Staves (5)}}
|Allows character to equip Judicer's Staff and Cloud Staff.
+
|Allows character to equip [[Judicer's Staff (Final Fantasy XII)|Judicer's Staff]] and [[Cloud Staff (Final Fantasy XII)|Cloud Staff]].
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|Staff of the Magi
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!class="b"|{{A|Staff of the Magi}}
|Allows character to equip Staff of the Magi.
+
|Allows character to equip [[Staff of the Magi (Final Fantasy XII)|Staff of the Magi]].
 
|style="text-align:center"|115
 
|style="text-align:center"|115
 
|-
 
|-
!class="b"|Mystic Armor (1)
+
!class="b"|{{A|Mystic Armor (1)}}
|Allows character to equip Cotton Cap, Magick Curch, Cotton Shirt, and Light Woven Shirt.
+
|Allows character to equip [[Final Fantasy XII armor#Cotton Cap|Cotton Cap]], [[Final Fantasy XII armor#Magick Curch|Magick Curch]], [[Final Fantasy XII armor#Cotton Shirt|Cotton Shirt]], and [[Final Fantasy XII armor#Light Woven Shirt|Light Woven Shirt]].
 
|style="text-align:center"|10
 
|style="text-align:center"|10
 
|-
 
|-
!class="b"|Mystic Armor (2)
+
!class="b"|{{A|Mystic Armor (2)}}
|Allows character to equip Pointy Hat, Topkapi Hat, Silken Shirt, and Kilimweave Shirt.
+
|Allows character to equip [[Final Fantasy XII armor#Pointy Hat|Pointy Hat]], [[Final Fantasy XII armor#Topkapi Hat|Topkapi Hat]], [[Final Fantasy XII armor#Silken Shirt|Silken Shirt]], and [[Final Fantasy XII armor#Kilimweave Shirt|Kilimweave Shirt]].
 
|style="text-align:center"|15
 
|style="text-align:center"|15
 
|-
 
|-
!class="b"|Mystic Armor (3)
+
!class="b"|{{A|Mystic Armor (3)}}
|Allows character to equip Calot Hat, Wizard's Hat, Shepherd's Bolero, and Wizard's Robes.
+
|Allows character to equip [[Final Fantasy XII armor#Calot Hat|Calot Hat]], [[Final Fantasy XII armor#Wizard's Hat|Wizard's Hat]], [[Final Fantasy XII armor#Shepherd's Bolero|Shepherd's Bolero]], and [[Final Fantasy XII armor#Wizard's Robes|Wizard's Robes]].
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|Mystic Armor (4)
+
!class="b"|{{A|Mystic Armor (4)}}
|Allows character to equip Lambent Hat, Feathered Cap, Chanter's Djellaba, and Traveler's Vestment.
+
|Allows character to equip [[Final Fantasy XII armor#Lambent Hat|Lambent Hat]], [[Final Fantasy XII armor#Feathered Cap|Feathered Cap]], [[Final Fantasy XII armor#Chanter's Djellaba|Chanter's Djellaba]], and [[Final Fantasy XII armor#Traveler's Vestment|Traveler's Vestment]].
 
|style="text-align:center"|25
 
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Mystic Armor (5)
+
!class="b"|{{A|Mystic Armor (5)}}
|Allows character to equip Mage's Hat, Mage's Habit, Lamia's Tiara, and Enchanter's Habit.
+
|Allows character to equip [[Final Fantasy XII armor#Mage's Hat|Mage's Hat]], [[Final Fantasy XII armor#Mage's Habit|Mage's Habit]], [[Final Fantasy XII armor#Lamia's Tiara|Lamia's Tiara]], and [[Final Fantasy XII armor#Enchanter's Habit|Enchanter's Habit]].
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Mystic Armor (6)
+
!class="b"|{{A|Mystic Armor (6)}}
|Allows character to equip Sorcerer's Hat, Black Cowl, Sorcerer's Habit, and Black Garb.
+
|Allows character to equip [[Final Fantasy XII armor#Sorcerer's Hat|Sorcerer's Hat]], [[Final Fantasy XII armor#Black Cowl|Black Cowl]], [[Final Fantasy XII armor#Sorcerer's Habit|Sorcerer's Habit]], and [[Final Fantasy XII armor#Black Garb|Black Garb]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Mystic Armor (7)
+
!class="b"|{{A|Mystic Armor (7)}}
|Allows character to equip Astrakhan Hat, Gaia Hat, Carmagnole, and Maduin Gear.
+
|Allows character to equip [[Final Fantasy XII armor#Astrakhan Hat|Astrakhan Hat]], [[Final Fantasy XII armor#Gaia Hat|Gaia Hat]], [[Final Fantasy XII armor#Carmagnole|Carmagnole]], and [[Final Fantasy XII armor#Maduin Gear|Maduin Gear]].
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|Mystic Armor (8)
+
!class="b"|{{A|Mystic Armor (8)}}
|Allows character to equip Hypnocrown, Gold Hairpin, Jade Gown, and Gaia Gear.
+
|Allows character to equip [[Final Fantasy XII armor#Hypnocrown|Hypnocrown]], [[Final Fantasy XII armor#Gold Hairpin|Gold Hairpin]], [[Final Fantasy XII armor#Jade Gown|Jade Gown]], and [[Final Fantasy XII armor#Gaia Gear|Gaia Gear]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Mystic Armor (9)
+
!class="b"|{{A|Mystic Armor (9)}}
|Allows character to equip Celebrant's Miter and Cleric's Robes.
+
|Allows character to equip [[Final Fantasy XII armor#Celebrant's Miter|Celebrant's Miter]] and [[Final Fantasy XII armor#Cleric's Robes|Cleric's Robes]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Mystic Armor (10)
+
!class="b"|{{A|Mystic Armor (10)}}
|Allows character to equip Black Mask and Black Robes.
+
|Allows character to equip [[Final Fantasy XII armor#Black Mask|Black Mask]] and [[Final Fantasy XII armor#Black Robes|Black Robes]].
 
|style="text-align:center"|75
 
|style="text-align:center"|75
 
|-
 
|-
!class="b"|Mystic Armor (11)
+
!class="b"|{{A|Mystic Armor (11)}}
|Allows character to equip White Mask and White Robes.
+
|Allows character to equip [[Final Fantasy XII armor#White Mask|White Mask]] and [[Final Fantasy XII armor#White Robes|White Robes]].
 
|style="text-align:center"|80
 
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Mystic Armor (12)
+
!class="b"|{{A|Mystic Armor (12)}}
|Allows character to equip Golden Skullcap and Glimmering Robes.
+
|Allows character to equip [[Final Fantasy XII armor#Golden Skullcap|Golden Skullcap]] and [[Final Fantasy XII armor#Glimmering Robes|Glimmering Robes]].
 
|style="text-align:center"|90
 
|style="text-align:center"|90
 
|-
 
|-
!class="b"|Mystic Armor (13)
+
!class="b"|{{A|Mystic Armor (13)}}
|Allows character to equip Circlet and Lordly Robes.
+
|Allows character to equip [[Final Fantasy XII armor#Circlet|Circlet]] and [[Final Fantasy XII armor#Lordly Robes|Lordly Robes]].
 
|style="text-align:center"|110
 
|style="text-align:center"|110
 
|-
 
|-
!class="b"|Heavy Armor (7)
+
!class="b"|{{A|Heavy Armor (7)}}
|Allows character to equip Steel Mask and Mirror Mail.
+
|Allows character to equip [[Final Fantasy XII armor#Steel Mask|Steel Mask]] and [[Final Fantasy XII armor#Mirror Mail|Mirror Mail]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Heavy Armor (8)
+
!class="b"|{{A|Heavy Armor (8)}}
|Allows character to equip Platinum Helm and Platinum Armor.
+
|Allows character to equip [[Final Fantasy XII armor#Platinum Helm|Platinum Helm]] and [[Final Fantasy XII armor#Platinum Armor|Platinum Armor]].
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|Heavy Armor (9)
+
!class="b"|{{A|Heavy Armor (9)}}
|Allows character to equip Giant's Helmet and Carabineer Mail.
+
|Allows character to equip [[Final Fantasy XII armor#Giant's Helmet|Giant's Helmet]] and [[Final Fantasy XII armor#Carabineer Mail|Carabineer Mail]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (1)
+
!class="b"|{{A|Accessories (1)}}
|Allows character to equip Orrachea Armlet.
+
|Allows character to equip [[Final Fantasy XII accessories#Orrachea Armlet|Orrachea Armlet]].
 
|style="text-align:center"|5
 
|style="text-align:center"|5
 
|-
 
|-
!class="b"|Accessories (2)
+
!class="b"|{{A|Accessories (2)}}
|Allows character to equip Bangle and Firefly.
+
|Allows character to equip [[Final Fantasy XII accessories#Bangle|Bangle]] and [[Final Fantasy XII accessories#Firefly|Firefly]].
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|Accessories (3)
+
!class="b"|{{A|Accessories (3)}}
|Allows character to equip Diamond Armlet and Argyle Armlet.
+
|Allows character to equip [[Final Fantasy XII accessories#Diamond Armlet|Diamond Armlet]] and [[Final Fantasy XII accessories#Argyle Armlet|Argyle Armlet]].
 
|style="text-align:center"|25
 
|style="text-align:center"|25
 
|-
 
|-
!class="b"|Accessories (4)
+
!class="b"|{{A|Accessories (4)}}
|Allows character to equip Battle Harness and Steel Gorget.
+
|Allows character to equip [[Final Fantasy XII accessories#Battle Harness|Battle Harness]] and [[Final Fantasy XII accessories#Steel Gorget|Steel Gorget]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (5)
+
!class="b"|{{A|Accessories (5)}}
|Allows character to equip Tourmaline Ring and Embroidered Tippet.
+
|Allows character to equip [[Final Fantasy XII accessories#Tourmaline Ring|Tourmaline Ring]] and [[Final Fantasy XII accessories#Embroidered Tippet|Embroidered Tippet]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (6)
+
!class="b"|{{A|Accessories (6)}}
|Allows character to equip Golden Amulet and Leather Gorget.
+
|Allows character to equip [[Final Fantasy XII accessories#Golden Amulet|Golden Amulet]] and [[Final Fantasy XII accessories#Leather Gorget|Leather Gorget]].
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|Accessories (7)
+
!class="b"|{{A|Accessories (7)}}
|Allows character to equip Rose Corsage and Turtleshell Choker.
+
|Allows character to equip [[Final Fantasy XII accessories#Rose Corsage|Rose Corsage]] and [[Final Fantasy XII accessories#Turtleshell Choker|Turtleshell Choker]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Accessories (8)
+
!class="b"|{{A|Accessories (8)}}
|Allows character to equip Thief's Cuffs and Gauntlets.
+
|Allows character to equip [[Final Fantasy XII accessories#Thief's Cuffs|Thief's Cuffs]] and [[Final Fantasy XII accessories#Gauntlets|Gauntlets]].
 
|style="text-align:center"|45
 
|style="text-align:center"|45
 
|-
 
|-
!class="b"|Accessories (9)
+
!class="b"|{{A|Accessories (9)}}
|Allows character to equip Amber Armlet and Black Belt.
+
|Allows character to equip [[Final Fantasy XII accessories#Amber Armlet|Amber Armlet]] and [[Final Fantasy XII accessories#Black Belt|Black Belt]].
|style="text-align: center"|30
+
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Accessories (10)
+
!class="b"|{{A|Accessories (10)}}
|Allows character to equip Jade Collar and Nishijin Belt.
+
|Allows character to equip [[Final Fantasy XII accessories#Jade Collar|Jade Collar]] and [[Final Fantasy XII accessories#Nishijin Belt|Nishijin Belt]].
 
|style="text-align:center"|40
 
|style="text-align:center"|40
 
|-
 
|-
!class="b"|Accessories (11)
+
!class="b"|{{A|Accessories (11)}}
|Allows character to equip Pheasant Netsuke and Blazer Gloves.
+
|Allows character to equip [[Final Fantasy XII accessories#Pheasant Netsuke|Pheasant Netsuke]] and [[Final Fantasy XII accessories#Blazer Gloves|Blazer Gloves]].
 
|style="text-align:center"|45
 
|style="text-align:center"|45
 
|-
 
|-
!class="b"|Accessories (12)
+
!class="b"|{{A|Accessories (12)}}
|Allows character to equip Gillie Boots and Steel Poleyns.
+
|Allows character to equip [[Final Fantasy XII accessories#Gillie Boots|Gillie Boots]] and [[Final Fantasy XII accessories#Steel Poleyns|Steel Poleyns]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Accessories (13)
+
!class="b"|{{A|Accessories (13)}}
|Allows character to equip Berserker Bracers and Magick Gloves.
+
|Allows character to equip [[Final Fantasy XII accessories#Berserker Bracers|Berserker Bracers]] and [[Final Fantasy XII accessories#Magick Gloves|Magick Gloves]].
 
|style="text-align:center"|60
 
|style="text-align:center"|60
 
|-
 
|-
!class="b"|Accessories (14)
+
!class="b"|{{A|Accessories (14)}}
|Allows character to equip Sage's Ring and Agate Ring.
+
|Allows character to equip [[Final Fantasy XII accessories#Sage Ring|Sage Ring]] and [[Final Fantasy XII accessories#Agate Ring|Agate Ring]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (15)
+
!class="b"|{{A|Accessories (15)}}
|Allows character to equip Ruby Ring and Bowline Sash.
+
|Allows character to equip [[Final Fantasy XII accessories#Ruby Ring|Ruby Ring]] and [[Final Fantasy XII accessories#Bowline Sash|Bowline Sash]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (16)
+
!class="b"|{{A|Accessories (16)}}
|Allows character to equip Cameo Belt and Cat-ear Hood.
+
|Allows character to equip [[Final Fantasy XII accessories#Cameo Belt|Cameo Belt]] and [[Final Fantasy XII accessories#Cat-ear Hood|Cat-ear Hood]].
 
|style="text-align:center"|70
 
|style="text-align:center"|70
 
|-
 
|-
!class="b"|Accessories (17)
+
!class="b"|{{A|Accessories (17)}}
|Allows character to equip Bubble Belt and Fuzzy Miter.
+
|Allows character to equip [[Final Fantasy XII accessories#Bubble Belt|Bubble Belt]] and [[Final Fantasy XII accessories#Fuzzy Miter|Fuzzy Miter]].
 
|style="text-align:center"|80
 
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Accessories (18)
+
!class="b"|{{A|Accessories (18)}}
|Allows character to equip Sash and Power Armlet.
+
|Allows character to equip [[Final Fantasy XII accessories#Sash|Sash]] and [[Final Fantasy XII accessories#Power Armlet|Power Armlet]].
 
|style="text-align:center"|80
 
|style="text-align:center"|80
 
|-
 
|-
!class="b"|Accessories (19)
+
!class="b"|{{A|Accessories (19)}}
|Allows character to equip Indigo Pendant and Winged Boots.
+
|Allows character to equip [[Final Fantasy XII accessories#Indigo Pendant|Indigo Pendant]] and [[Final Fantasy XII accessories#Winged Boots|Winged Boots]].
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
!class="b"|Accessories (20)
+
!class="b"|{{A|Accessories (20)}}
|Allows character to equip Opal Ring and Hermes Sandals.
+
|Allows character to equip [[Final Fantasy XII accessories#Opal Ring|Opal Ring]] and [[Final Fantasy XII accessories#Hermes Sandals|Hermes Sandals]].
 
|style="text-align:center"|115
 
|style="text-align:center"|115
 
|-
 
|-
!class="b"|Accessories (21)
+
!class="b"|{{A|Accessories (21)}}
|Allows character to equip Quasimodo Boots and Nihopalaoa.
+
|Allows character to equip [[Final Fantasy XII accessories#Quasimodo Boots|Quasimodo Boots]] and [[Final Fantasy XII accessories#Nihopalaoa|Nihopalaoa]].
 
|style="text-align:center"|130
 
|style="text-align:center"|130
 
|-
 
|-
!class="b"|Accessories (22)
+
!class="b"|{{A|Accessories (22)}}
|Allows character to equip Germinas Boots and Ring of Renewal.
+
|Allows character to equip [[Final Fantasy XII accessories#Germinas Boots|Germinas Boots]] and [[Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]].
 
|style="text-align:center"|160
 
|style="text-align:center"|160
 
|-
 
|-
!class="b"|Ribbon
+
!class="b"|{{A|Ribbon}}
|Allows character to equip Ribbon.
+
|Allows character to equip [[Final Fantasy XII accessories#Ribbon|Ribbon]].
 
|style="text-align:center"|215
 
|style="text-align:center"|215
 
|}
 
|}
   
 
===[[Magick (ability type)|Magick]]===
 
===[[Magick (ability type)|Magick]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 378: Line 383:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Black Magick 1
+
!class="b"|{{A|Black Magick 1}}
|Allows character to cast Fire and Thunder.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Fire|Fire]] and [[Black Magicks (Final Fantasy XII)#Thunder|Thunder]].
  +
|style="text-align:center"|15
|15
 
 
|-
 
|-
!class="b"|Black Magick 2
+
!class="b"|{{A|Black Magick 2}}
|Allows character to cast Blizzard and Blind.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Blizzard|Blizzard]] and [[Black Magicks (Final Fantasy XII)#Blind|Blind]].
  +
|style="text-align:center"|20
|20
 
 
|-
 
|-
!class="b"|Black Magick 3
+
!class="b"|{{A|Black Magick 3}}
|Allows character to cast Aqua and Silence.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Aqua|Aqua]] and [[Black Magicks (Final Fantasy XII)#Silence|Silence]].
  +
|style="text-align:center"|25
|25
 
 
|-
 
|-
!class="b"|Black Magick 4
+
!class="b"|{{A|Black Magick 4}}
|Allows character to cast Aero and Sleep.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Aero|Aero]] and [[Black Magicks (Final Fantasy XII)#Sleep|Sleep]].
  +
|style="text-align:center"|30
|30
 
 
|-
 
|-
!class="b"|Black Magick 5
+
!class="b"|{{A|Black Magick 5}}
|Allows character to cast Fira and Poison.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Fira|Fira]] and [[Black Magicks (Final Fantasy XII)#Poison|Poison]].
  +
|style="text-align:center"|40
|40
 
 
|-
 
|-
!class="b"|Black Magick 6
+
!class="b"|{{A|Black Magick 6}}
|Allows character to cast Thundara and Blizzara.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Thundara|Thundara]] and [[Black Magicks (Final Fantasy XII)#Blizzara|Blizzara]].
  +
|style="text-align:center"|50
|50
 
 
|-
 
|-
!class="b"|Black Magick 7
+
!class="b"|{{A|Black Magick 7}}
|Allows character to cast Bio and Blindga.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Bio|Bio]] and [[Black Magicks (Final Fantasy XII)#Blindga|Blindga]].
  +
|style="text-align:center"|60
|60
 
 
|-
 
|-
!class="b"|Black Magick 8
+
!class="b"|{{A|Black Magick 8}}
|Allows character to cast Aeroga and Silencega.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Aeroga|Aeroga]] and [[Black Magicks (Final Fantasy XII)#Silencega|Silencega]].
  +
|style="text-align:center"|70
|70
 
 
|-
 
|-
!class="b"|Black Magick 9
+
!class="b"|{{A|Black Magick 9}}
|Allows character to cast Firaga and Thundaga.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Firaga|Firaga]] and [[Black Magicks (Final Fantasy XII)#Thundaga|Thundaga]].
  +
|style="text-align:center"|90
|90
 
 
|-
 
|-
!class="b"|Black Magick 10
+
!class="b"|{{A|Black Magick 10}}
|Allows character to cast Blizzaga and Sleepga.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Blizzaga|Blizzaga]] and [[Black Magicks (Final Fantasy XII)#Sleepga|Sleepga]].
  +
|style="text-align:center"|90
|90
 
 
|-
 
|-
!class="b"|Black Magick 11
+
!class="b"|{{A|Black Magick 11}}
|Allows character to cast Toxify and Shock.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Toxify|Toxify]] and [[Black Magicks (Final Fantasy XII)#Shock|Shock]].
  +
|style="text-align:center"|100
|100
 
 
|-
 
|-
!class="b"|Black Magick 12
+
!class="b"|{{A|Black Magick 12}}
|Allows character to cast Scourge and Flare.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Scourge|Scourge]] and [[Black Magicks (Final Fantasy XII)#Flare|Flare]].
  +
|style="text-align:center"|120
|120
 
 
|-
 
|-
!class="b"|Black Magick 13
+
!class="b"|{{A|Black Magick 13}}
|Allows character to cast Scathe.
+
|Allows character to cast [[Black Magicks (Final Fantasy XII)#Scathe|Scathe]].
  +
|style="text-align:center"|165
|165
 
 
|-
 
|-
!class="b"|Green Magick 1
+
!class="b"|{{A|Green Magick 1}}
|Allows character to cast Decoy and Oil.
+
|Allows character to cast [[Green Magicks (Final Fantasy XII)#Decoy|Decoy]] and [[Green Magicks (Final Fantasy XII)#Oil|Oil]].
  +
|style="text-align:center"|40
|40
 
 
|-
 
|-
!class="b"|Green Magick 2
+
!class="b"|{{A|Green Magick 2}}
|Allows character to cast Drain and Reverse.
+
|Allows character to cast [[Green Magicks (Final Fantasy XII)#Drain|Drain]] and [[Green Magicks (Final Fantasy XII)#Reverse|Reverse]].
  +
|style="text-align:center"|50
|50
 
 
|-
 
|-
!class="b"|Green Magick 3
+
!class="b"|{{A|Green Magick 3}}
|Allows character to cast Bubble and Syphon.
+
|Allows character to cast [[Green Magicks (Final Fantasy XII)#Bubble|Bubble]] and [[Green Magicks (Final Fantasy XII)#Syphon|Syphon]].
  +
|style="text-align:center"|90
|90
 
 
|}
 
|}
   
 
===[[Technicks]]===
 
===[[Technicks]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 450: Line 455:
 
!style="width:10%"|LP cost
 
!style="width:10%"|LP cost
 
|-
 
|-
!class="b"|Charge
+
!class="b"|{{LA|Technicks#Charge|Charge}}
 
|Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0.
 
|Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|Charm
+
!class="b"|{{LA|Entice|Charm}}
|Cause one foe to [[Confuse (status)|Confuse]] friend with foe.
+
|Cause one foe to [[Final Fantasy XII statuses#Confuse|Confuse]] friend with foe.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Poach]]
+
!class="b"|{{LA|Poach}}
 
|Capture [[HP Critical]] foes to obtain loot.
 
|Capture [[HP Critical]] foes to obtain loot.
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Steal]]
+
!class="b"|{{LA|Steal}}
 
|Steal from one foe.
 
|Steal from one foe.
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|[[Telekinesis (Final Fantasy XII)|Telekinesis]]
+
!class="b"|{{LA|Telekinesis (Final Fantasy XII)|Telekinesis}}
 
|Deal ranged damage with melee weapons.
 
|Deal ranged damage with melee weapons.
 
|style="text-align:center"|80
 
|style="text-align:center"|80
Line 472: Line 477:
   
 
===[[Augments (Final Fantasy XII)|Augments]]===
 
===[[Augments (Final Fantasy XII)|Augments]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 484: Line 489:
 
|30/50/60/70/80/90/115
 
|30/50/60/70/80/90/115
 
|-
 
|-
!class="b"|Magick Lore
+
!class="b"|{{A|Magick Lore}}
 
|style="text-align:left"|Increases magick potency.
 
|style="text-align:left"|Increases magick potency.
 
|16
 
|16
 
|30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100
 
|30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100
 
|-
 
|-
!class="b"|Remedy Lore 1
+
!class="b"|{{A|Remedy Lore 1}}
|style="text-align:left"|Remedies remove Sleep, Sap, Immobilize, and Disable.
+
|style="text-align:left"|[[Final Fantasy XII items#Remedy|Remedies]] remove [[Final Fantasy XII statuses#Sleep|Sleep]], [[Final Fantasy XII statuses#Sap|Sap]], [[Final Fantasy XII statuses#Immobilize|Immobilize]], and [[Final Fantasy XII statuses#Disable|Disable]].
 
|1
 
|1
 
|20
 
|20
 
|-
 
|-
!class="b"|Remedy Lore 2
+
!class="b"|{{A|Remedy Lore 2}}
|style="text-align:left"|Remedies remove Petrify, Confuse, and Oil.
+
|style="text-align:left"|[[Final Fantasy XII items#Remedy|Remedies]] remove [[Final Fantasy XII statuses#Petrify|Petrify]], [[Final Fantasy XII statuses#Confuse|Confuse]], and [[Final Fantasy XII statuses#Oil|Oil]].
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Martyr
+
!class="b"|{{A|Martyr}}
 
|style="text-align:left"|Gain MP after taking damage.
 
|style="text-align:left"|Gain MP after taking damage.
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Ether Lore 1-2-3
+
!class="b"|{{A|Ether Lore}} 1-2-3
|style="text-align:left"|Ethers restore more MP.
+
|style="text-align:left"|[[Final Fantasy XII items#Ether|Ethers]] restore more MP.
 
|3
 
|3
 
|20/35/70
 
|20/35/70
 
|-
 
|-
!class="b"|Warmage
+
!class="b"|{{A|Warmage}}
 
|style="text-align:left"|Gain MP after dealing magick damage.
 
|style="text-align:left"|Gain MP after dealing magick damage.
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Inquisitor
+
!class="b"|{{A|Inquisitor}}
 
|style="text-align:left"|Gain MP after dealing damage.
 
|style="text-align:left"|Gain MP after dealing damage.
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Spellbreaker
+
!class="b"|{{A|Spellbreaker}}
 
|style="text-align:left"|Increases magick power when HP critical.
 
|style="text-align:left"|Increases magick power when HP critical.
 
|1
 
|1
 
|65
 
|65
 
|-
 
|-
!class="b"|Headsman
+
!class="b"|{{A|Headsman}}
 
|style="text-align:left"|Gain MP after defeating a foe.
 
|style="text-align:left"|Gain MP after defeating a foe.
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Swiftness
+
!class="b"|{{A|Swiftness}}
 
|style="text-align:left"|Reduces action time by 10%.
 
|style="text-align:left"|Reduces action time by 10%.
 
|2
 
|2
 
|30/50
 
|30/50
 
|-
 
|-
!class="b"|Spellbound
+
!class="b"|{{A|Spellbound}}
 
|style="text-align:left"|Increases duration of status effects.
 
|style="text-align:left"|Increases duration of status effects.
 
|1
 
|1
 
|30
 
|30
 
|-
 
|-
!class="b"|Serenity
+
!class="b"|{{A|Serenity}}
 
|style="text-align:left"|Increases magic power when HP is full.
 
|style="text-align:left"|Increases magic power when HP is full.
 
|1
 
|1
 
|70
 
|70
 
|-
 
|-
!class="b"|Channeling
+
!class="b"|{{A|Channeling}}
 
|style="text-align:left"|Reduces magick MP cost by 10%.
 
|style="text-align:left"|Reduces magick MP cost by 10%.
 
|3
 
|3
Line 551: Line 556:
   
 
===[[Esper (Final Fantasy XII)|Espers]] and [[Quickening (ability)|Quickenings]]===
 
===[[Esper (Final Fantasy XII)|Espers]] and [[Quickening (ability)|Quickenings]]===
{|class="full-width FFXII table"
+
{|class="full-width FFXII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Name
 
!style="width:20%"|Name
Line 573: Line 578:
 
|style="text-align:center"|125
 
|style="text-align:center"|125
 
|-
 
|-
!class="b"|[[Belias (Final Fantasy XII)|Belias]]
+
!class="b"|{{LA|Belias (Final Fantasy XII)|Belias}}
 
|None
 
|None
 
|style="text-align:center"|20
 
|style="text-align:center"|20
 
|-
 
|-
!class="b"|[[Mateus (Final Fantasy XII)|Mateus]]
+
!class="b"|{{LA|Mateus (Final Fantasy XII)|Mateus}}
|Hand-bombs (3)
+
|[[#Hand-bombs (3)|Hand-bombs (3)]]
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Zalera (Final Fantasy XII)|Zalera]]
+
!class="b"|{{LA|Zalera (Final Fantasy XII)|Zalera}}
|Steal and Poach
+
|[[#Steal|Steal]] and [[#Poach|Poach]]
 
|style="text-align:center"|30
 
|style="text-align:center"|30
 
|-
 
|-
!class="b"|[[Adrammelech (Final Fantasy XII)|Adrammelech]]
+
!class="b"|{{LA|Adrammelech (Final Fantasy XII)|Adrammelech}}
|Hand-bombs (2)
+
|[[#Hand-bombs (2)|Hand-bombs (2)]]
 
|style="text-align:center"|35
 
|style="text-align:center"|35
 
|-
 
|-
!class="b"|[[Shemhazai (Final Fantasy XII)|Shemhazai]]
+
!class="b"|{{LA|Shemhazai (Final Fantasy XII)|Shemhazai}}
|Heavy Armor 7
+
|[[#Heavy Armor (7)|Heavy Armor (7)]]
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Hashmal (Final Fantasy XII)|Hashmal]]
+
!class="b"|{{LA|Hashmal (Final Fantasy XII)|Hashmal}}
|Makara
+
|[[#Makara|Makara]]
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Cúchulainn (Final Fantasy XII)|Cúchulainn]]
+
!class="b"|{{LA|Cúchulainn (Final Fantasy XII)|Cúchulainn}}
 
|None
 
|None
 
|style="text-align:center"|50
 
|style="text-align:center"|50
 
|-
 
|-
!class="b"|[[Zeromus (Final Fantasy XII)|Zeromus]]
+
!class="b"|{{LA|Zeromus (Final Fantasy XII)|Zeromus}}
|Heavy Armor 9
+
|[[#Heavy Armor (9)|Heavy Armor (9)]]
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|[[Exodus (Final Fantasy XII)|Exodus]]
+
!class="b"|{{LA|Exodus (Final Fantasy XII)|Exodus}}
|Heavy Armor 8
+
|[[#Heavy Armor (8)|Heavy Armor (8)]]
 
|style="text-align:center"|65
 
|style="text-align:center"|65
 
|-
 
|-
!class="b"|[[Famfrit (Final Fantasy XII)|Famfrit]]
+
!class="b"|{{LA|Famfrit (Final Fantasy XII)|Famfrit}}
 
| +190 HP, +230 HP, and +310 HP
 
| +190 HP, +230 HP, and +310 HP
 
|style="text-align:center"|100
 
|style="text-align:center"|100
 
|-
 
|-
!class="b"|[[Chaos (Final Fantasy XII)|Chaos]]
+
!class="b"|{{LA|Chaos (Final Fantasy XII)|Chaos}}
 
|None
 
|None
 
|style="text-align: center"|100
 
|style="text-align: center"|100
 
|-
 
|-
!class="b"|[[Ultima (Final Fantasy XII)|Ultima]]
+
!class="b"|{{LA|Ultima (Final Fantasy XII)|Ultima}}
|Telekinesis
+
|[[#Telekinesis|Telekinesis]]
 
|style="text-align:center"|115
 
|style="text-align:center"|115
 
|-
 
|-
!class="b"|[[Zodiark (Final Fantasy XII)|Zodiark]]
+
!class="b"|{{LA|Zodiark (Final Fantasy XII)|Zodiark}}
 
|None
 
|None
 
|style="text-align:center"|200
 
|style="text-align:center"|200
 
|}
 
|}
   
{{FFXII}}
+
{{navbox FFXII}}
[[Category:Final Fantasy XII jobs]]
+
[[Category:Jobs in Final Fantasy XII]]

Revision as of 17:52, 29 January 2020

Template:Sideicon

Mages who channel elemental forces into deadly magicks.

Final Fantasy XII: The Zodiac Age description

Black Mage is a License Board in the Zodiac versions of Final Fantasy XII. It is represented by the zodiac sign of Capricorn.

The Black Mage has access to 137 licenses, which require 8,086 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 780 LP, and 2 additional licenses costing 145 LP through Quickening licenses.

Profile

Black Mage is a magickal class that uses black magick as its main means of attack. It wields staves or hand-bombs, as well as mystic armor to boost its magick power but, interestingly, it can also equip a few heavy armor pieces. Its high damage output and ability to target multiple enemies make it excel in taking out mobs of enemies quickly. However, it cannot use weapons with high attack power, has few restorative magicks and low HP.

In The Zodiac Age version, the player can unlock two license boards for each party member.

Black Mage with Monk gets three Swiftness licenses and the Black Mage is able to bypass the Esper lock on them. Monk has high HP and access to White Magick, including Holy, boosted by the Black Mage's maximum Magick Lores and the ultimate staff (Staff of the Magi), which augments Holy damage by 50%. Holy damage is very high, but casting it is slow. Monk is also a powerful physical attacker, which is useful before the most powerful spells become available. However, the damage of Monk's poles is compared against the target's Magick Defense, not physical Defense.

All the heavy armor users with shields (Foebreaker, Knight and Red Battlemage) give the Black Mage, whose big damage tends to attract unwelcome attention, better defense and chance to evade. The Red Battlemage's Black Magick is redundant, but its Arcane Magick includes the most powerful elemental spell: Ardor. With Black Mage's staves, this combination lets the character use the Flame Staff to boost Ardor. If used on oiled enemies, this can be among the most damaging attacks.

Coupling Black Mage with Archer allows three Swiftness licenses and access to all HP bonuses without Famfrit on either board. Burning Bow would allow the casting of a powered up Firaga, and gives decent physical damage, all in the same weapon. Shemhazai unlocks four heavy armor licenses between the boards, but the player must choose between Mirror Mail on the Black Mage board or Heavy Armor 10, 11 and 12 on the Archer's board, and the elemental damage of Archer's arrows is inferior to the Black Magick spells. Black Mage-Archer also nets all Item Lores, and the Archer's Cura can be as good for healing as a White Mage thanks to Black Mage's mystic armor and Magick Lores.

Pairing Shikari with Black Mage (or Red Battlemage or White Mage or Bushi), allows the character to equip the Yagyu Darkblade (Dark-elemental weapon) and the Black Robes (Dark damage boosted by 50%) all at the same time, for fighting Yiazmat and other enemies that are weak to Dark. However the mages do not offer Genji Gloves as the Shikari-Bushi combination does.

Machinist gives the option of consistent physical damage when the enemy's magick resistance is high, and light armor HP bonuses. The Black Robes can be used with Dark Shot, and Machinist has Steal, Remedy Lore 3 and Potion Lore 3, three Swiftness, Green Magick 1, high level Time Magicks, and Achilles.

License Board

ABCDEFGHIJKLMNOPQR
1 Aug.
2 Smn Wp.3 Qck.
3 Arm. Arm. Smn Aug. Gmb. Smn Wp.3
4 Aug. Qck. Arm. Wp.2 Aug. Gmb.
5 Aug. Arm. Aug. Gmb.
6 Aug. Arm. Aug. Gmb. Gmb. Gmb. Aug.
7 Aug. Wp.2 Qck. Arm. Esn. Acc. Acc. Acc.
8 Aug. Arm. 2nd Arm. Mgk Acc. Gmb. Tch.
9 Mgk Arm. Smn Wp.2 Mgk Aug. Acc. Smn Tch.
10 Mgk Wp.2 Arm. Mgk Acc. Aug. Wp.3
11 Mgk Arm. Arm. Wp.2 Arm. Mgk Aug. Acc. Smn
12 Mgk Mgk Mgk Mgk Mgk Mgk Acc. Aug. Aug. Mgk Aug. Aug.
13 Tch. Acc. Aug. Aug. Aug. Aug.
14 Tch. Smn Aug. Aug. Acc. Aug. Acc. Gmb. Acc. Aug. Acc. Aug. Aug. Aug. Smn Arm.
15 Aug. Aug. Aug. Acc. Mgk Acc. Tch. Acc. Aug. Acc. Aug. Mgk
16 Smn Smn Smn Acc. Gmb. Acc. Gmb. Acc. Wp.2
17 Aug. Aug. Arm. Aug. Acc. Aug. Acc. Aug. Acc.
18 Aug. Qck. Smn Smn
19 Arm.
Legend
Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License list

Equipment

Name Description LP cost
Hand-bombs (2) Allows character to equip Fumarole and Tumulus. 55
Hand-bombs (3) Allows character to equip Caldera and Volcano. 75
Makara Allows character to equip Makara. 105
Staves (1) Allows character to equip Oak Staff. 15
Staves (2) Allows character to equip Cherry Staff and Wizard's Staff. 25
Staves (3) Allows character to equip Flame Staff and Storm Staff. 30
Staves (4) Allows character to equip Glacial Staff and Golden Staff. 40
Staves (5) Allows character to equip Judicer's Staff and Cloud Staff. 65
Staff of the Magi Allows character to equip Staff of the Magi. 115
Mystic Armor (1) Allows character to equip Cotton Cap, Magick Curch, Cotton Shirt, and Light Woven Shirt. 10
Mystic Armor (2) Allows character to equip Pointy Hat, Topkapi Hat, Silken Shirt, and Kilimweave Shirt. 15
Mystic Armor (3) Allows character to equip Calot Hat, Wizard's Hat, Shepherd's Bolero, and Wizard's Robes. 20
Mystic Armor (4) Allows character to equip Lambent Hat, Feathered Cap, Chanter's Djellaba, and Traveler's Vestment. 25
Mystic Armor (5) Allows character to equip Mage's Hat, Mage's Habit, Lamia's Tiara, and Enchanter's Habit. 30
Mystic Armor (6) Allows character to equip Sorcerer's Hat, Black Cowl, Sorcerer's Habit, and Black Garb. 40
Mystic Armor (7) Allows character to equip Astrakhan Hat, Gaia Hat, Carmagnole, and Maduin Gear. 50
Mystic Armor (8) Allows character to equip Hypnocrown, Gold Hairpin, Jade Gown, and Gaia Gear. 60
Mystic Armor (9) Allows character to equip Celebrant's Miter and Cleric's Robes. 70
Mystic Armor (10) Allows character to equip Black Mask and Black Robes. 75
Mystic Armor (11) Allows character to equip White Mask and White Robes. 80
Mystic Armor (12) Allows character to equip Golden Skullcap and Glimmering Robes. 90
Mystic Armor (13) Allows character to equip Circlet and Lordly Robes. 110
Heavy Armor (7) Allows character to equip Steel Mask and Mirror Mail. 60
Heavy Armor (8) Allows character to equip Platinum Helm and Platinum Armor. 65
Heavy Armor (9) Allows character to equip Giant's Helmet and Carabineer Mail. 70
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Bangle and Firefly. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Tourmaline Ring and Embroidered Tippet. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Rose Corsage and Turtleshell Choker. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character to equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage Ring and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

Magick

Name Description LP cost
Black Magick 1 Allows character to cast Fire and Thunder. 15
Black Magick 2 Allows character to cast Blizzard and Blind. 20
Black Magick 3 Allows character to cast Aqua and Silence. 25
Black Magick 4 Allows character to cast Aero and Sleep. 30
Black Magick 5 Allows character to cast Fira and Poison. 40
Black Magick 6 Allows character to cast Thundara and Blizzara. 50
Black Magick 7 Allows character to cast Bio and Blindga. 60
Black Magick 8 Allows character to cast Aeroga and Silencega. 70
Black Magick 9 Allows character to cast Firaga and Thundaga. 90
Black Magick 10 Allows character to cast Blizzaga and Sleepga. 90
Black Magick 11 Allows character to cast Toxify and Shock. 100
Black Magick 12 Allows character to cast Scourge and Flare. 120
Black Magick 13 Allows character to cast Scathe. 165
Green Magick 1 Allows character to cast Decoy and Oil. 40
Green Magick 2 Allows character to cast Drain and Reverse. 50
Green Magick 3 Allows character to cast Bubble and Syphon. 90

Technicks

Name Description LP cost
Charge Restores user's MP and Mist Charges. If the technick fails, MP is reduced to 0. 30
Charm Cause one foe to Confuse friend with foe. 30
Poach Capture HP Critical foes to obtain loot. 30
Steal Steal from one foe. 20
Telekinesis Deal ranged damage with melee weapons. 80

Augments

Name Description Amount LP cost
+70/150/190/230/270/310/390 HP Increases max HP by 70/150/190/230/270/310/390. 7 30/50/60/70/80/90/115
Magick Lore Increases magick potency. 16 30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100
Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize, and Disable. 1 20
Remedy Lore 2 Remedies remove Petrify, Confuse, and Oil. 1 30
Martyr Gain MP after taking damage. 1 30
Ether Lore 1-2-3 Ethers restore more MP. 3 20/35/70
Warmage Gain MP after dealing magick damage. 1 30
Inquisitor Gain MP after dealing damage. 1 30
Spellbreaker Increases magick power when HP critical. 1 65
Headsman Gain MP after defeating a foe. 1 30
Swiftness Reduces action time by 10%. 2 30/50
Spellbound Increases duration of status effects. 1 30
Serenity Increases magic power when HP is full. 1 70
Channeling Reduces magick MP cost by 10%. 3 30/50/80

Espers and Quickenings

Name Licenses unlocked LP cost
Quickening +70 HP 50
Quickening None 75
Quickening None 100
Quickening +390 HP 125
Belias None 20
Mateus Hand-bombs (3) 30
Zalera Steal and Poach 30
Adrammelech Hand-bombs (2) 35
Shemhazai Heavy Armor (7) 50
Hashmal Makara 50
Cúchulainn None 50
Zeromus Heavy Armor (9) 65
Exodus Heavy Armor (8) 65
Famfrit +190 HP, +230 HP, and +310 HP 100
Chaos None 100
Ultima Telekinesis 115
Zodiark None 200