Through devastating magic spells, black mages bring tremendous firepower to the battlefield.
Black Mage is one of the six basic jobs available to players at the onset of Final Fantasy XI. A Black Mage has a wide variety of Offensive Magic spells that allow him to do extremely high damage to an enemy, especially at later levels. A Black Mage is the only job with access to the 6 Ancient Magic Spells: Freeze, Tornado, Quake, Burst, Flood, and Flare, in addition to being the sole class with access to tier 2 and 3 "-ga" line of Elemental Spells. They also have access to a somewhat more limited ability to weaken enemies through elemental enfeebling magic. Also, because it is desirable to end a Skillchain with a magic burst, Black Mages are one of the more popular classes to invite to parties as well as to Burning Circle battles.
Becoming a Black MageEdit
Since the Black Mage is a basic job, players can choose to become a one at any time. Players who choose to start as a Black Mage are given a scroll of Stone and an onion staff in addition to their adventurer certificate and nation's ring (if applicable).
Black Mage abilitiesEdit
|Manafont||1||1:00:00||0:01:00||Allows spellcasting without using MP.|
|Elemental Seal||15||0:10:00||0:01:00||Enhances the Magic Accuracy of the player's next spell.|
|Mana Wall||76||0:10:00||0:05:00||Allows you to take damage with MP.|
|Cascade||85||0:01:00||0:01:00||Grants a damage bonus to the next elemental magic spell cast based on TP consumed.|
|Enmity Douse||87||0:10:00||—||Reduces the target's enmity towards you.|
|Manawell||95||0:10:00||0:01:00||Eliminates the cost of the next magic spell the target casts.|
|Subtle Sorcery||96||1:00:00||0:01:00||Reduces the amount of enmity generated from magic spells and increases magic accuracy.|
|Magic Attack Bonus||10 / 30 / 50 / 70 / 81 / 91||VI||Improves power of magic spells.|
|Clear Mind||15 / 30 / 45 / 60 / 75 / 91||VI||Raises amount of MP recovered while resting.|
|Conserve MP||20 / 76||II||Occasionally reduces spells' MP Cost.|
|Magic Burst Bonus||45 / 58 / 71 / 84 / 97||V||Improves magic burst damage.|
|Elemental Celerity||50 / 60 / 70 / 80 / 90||V||Quickens elemental magic spellcasting.|
|Occult Acumen||85 / 95||II||Grants bonus TP when dealing damage with elemental or dark magic.|
Combat Skill RatingsEdit
- Extremely high spike damage potential.
- Able to target an enemy's weakness by element, in most situations.
- Black Mages have unique status ailments that can benefit the party in doing additional damage or hurting the enemy's damage potential.
- Exclusive access to Ancient Magic and AoE elemental spells.
- Access to Escape.
- Low defenses, meaning the Black Mage won't survive long while under heavy attack.
- Without the use of traditional skillchains in experience parties, Black Mages are not able to fully realize their damage potential.
- At high levels, it is far easier and more efficient to chain a large number of easier enemies using pure melee damage than to defeat a harder opponent with a standard party setup. This leads to very slow party invites for Black Mages at higher levels (though this is changing due to Abyssea).
This is the traditional support job of Black Mages. It unlocks decent curing abilities, raise, reraise, and barspells for more opportunities in parties. At high levels, it enables use of teleportation spells and haste.
Red Mage is an alternative but similar support job for Black Mage. It gives faster casting and access to the Dispel and Gravity spells, both of which are useful when soloing. This is by far the most popular support job for Black Mages in endgame play to help them cast their very powerful, but very slow, high level spells with Red Mage's Fast Cast. It does not, however, give access to any healing magic other than basic hit point restoration and a White Mage support job gives access to many of the same spells at an earlier level. At high levels, it also enables use of Convert and Refresh, aiding in MP conservation.
Scholar has become a popular support job choice since its introduction. Dark Arts reduces the MP-cost, recharge time, and casting-time of all of a Black Mage's native spells while boosting enfeebling skill to a B-rank. Light Arts does the same for White Magic, boosting healing, enhancing, and divine skill to a B-rank. Sublimation sets a portion of the caster's HP aside to be restored later as MP in a similar manner to the Refresh spell (though they are not compatible). At high levels, it provides access to Manifestation, which enables the Black Mage to convert enfeebling or dark magic into AoE if needed.
Black Mage appears on cards.
A Tarutaru Black Mage appears on a Triple Triad card.