The Black Mage is a job in Final Fantasy Dimensions obtained at the start of the story, and is shared by both parties. It focuses on the use of Black Magic.
Appearance[]
Depending on the version, the characters' outfits bear different colors:
- The mobile phone version depicts the party as wearing blue robes, or black ones depending on the gender, with a pointy hat that conceals their faces. Sol exclusively wears a red-colored robe.
- The iOS and Android versions give the party blue robes regardless of their gender. Additionally, depending on the gender, they get a different adornment type for their hat: males have the five-point star and females have the crescent moon.
Overview[]
The Black Mage is the game's most accessible Job for magical damage; for the Warriors of Light, who don't get access to Magus, it is their best way to cast offensive magic. Spells are bought as the story progresses, contrasting a Summoner whose Eidolons must be fought and defeated towards the end of their respective chapter. Eidolons are also split between both parties until their eventual merging, making it easier for a Black Mage to exploit elemental weaknesses early-to-mid game. Although magically powerful, Black Mages suffer from poor physical stats, including speed. Rods are their main weapon, but they can also equip bows. As they progress in level, Black Mage helps provide access to a number of Fusion Abilities, such as the three tiers of Magic Bomb, and Thunder Slash.
Statistics[]
Black mages have high MP and Intellect, below average HP, Speed, Vitality and Spirit, and poor Strength.
Level | HP | MP | STR | SPD | VIT | INT | MND |
1 | 28 | 21 | 5 | 7 | 7 | 14 | 6 |
10 | 125 | 67 | 7 | 10 | 10 | 19 | 9 |
20 | 383 | 124 | 9 | 13 | 12 | 25 | 11 |
30 | 819 | 183 | 11 | 16 | 15 | 31 | 14 |
40 | 1367 | 254 | 13 | 19 | 18 | 36 | 17 |
50 | 2231 | 323 | 16 | 24 | 24 | 42 | 19 |
60 | 2449 | 398 | 16 | 25 | 23 | 46 | 21 |
70 | 2870 | 484 | 18 | 28 | 26 | 52 | 24 |
80 | 3198 | 570 | 20 | 30 | 29 | 57 | 26 |
90 | 3440 | 656 | 22 | 33 | 31 | 62 | 29 |
99 | 3600 | 733 | 23 | 36 | 34 | 67 | 31 |
Abilities[]
- Innate Abilities: Black Magic LV7
- Equipment: Knives, Rods, Bows, Pointed Hats, Robes, Bangles
Black Magic[]
Ability Name | Job Level | AP Needed | Slots | Description |
---|---|---|---|---|
Black Magic LV1 | 1 | 20 | 2 | Grants the ability to use black magic. |
---- | 2 | 40 | ||
Black Magic LV2 | 3 | 60 | 2 | |
---- | 4 | 80 | ||
INT+20% | 5 | 100 | 1 | Increases INT by 20%. |
---- | 6 | 120 | ||
Black Magic LV3 | 7 | 140 | 2 | |
---- | 8 | 160 | ||
Black Magic LV4 | 9 | 180 | 2 | |
Slot+1 | 10 | 200 | Number of slots increase by one. | |
---- | 11 | 220 | ||
Black Magic LV5 | 12 | 240 | 2 | |
---- | 13 | 260 | ||
---- | 14 | 280 | ||
Black Magic LV6 | 15 | 300 | 2 | |
---- | 16 | 330 | ||
---- | 17 | 360 | ||
Black Magic LV7 | 18 | 390 | 2 | |
Slot+1 | 19 | 420 | Number of slots increase by one. | |
Magic Font | 20 | 450 | 2 | Increases the strength of all magic used by 50%. |
Fusion Abilities[]
Levelling a Black Mage can help provide access to nine Fusion Abilities; one for the Warriors of Light, and eight that are shared by both. They are:
Fusion Ability | Required Abilities | Use | MP Needed | Image | Notes |
---|---|---|---|---|---|
Thunder Slash | Thunder + Strike | Both | 9 | Strikes twice with dual-wield. Deals about as much damage as Thunder + a regular attack. | |
Deals lightning damage to a single enemy. | |||||
Magic Bomb | Cure + Fire | Both | 10 | Magic-based. Slightly weaker than tier 2 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Bomb 2 | Cura + Fira | Both | 16 | Magic-based. Slightly more powerful than tier 2 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Bomb 3 | Curaga + Firaga | Both | 48 | Magic-based. Slightly more powerful than Comet, around 85% more powerful than tier 3 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Magic Missile | Poisona + Poison | Both | 8 | Magic-based. Slightly more powerful than tier 1 Black Magic spells. | |
Deals magic damage to a single target. | |||||
Aqua Breath | Blizzara + Blizzard Breath | Warriors of Light | 22 | Magic-based, cannot be reflected, slightly weaker than single-target tier 2 Black Magic spell. | |
Deals water damage to all enemies. | |||||
Deep Freeze | Stop + Shiva | Both | 38 | Magic-based. Slightly weaker than Blizzaga. | |
Deals ice damage to a single target and causes time to stop, preventing action. | |||||
Self-Destruct | Focus + Firaga | Both | 88 | ||
Deals damage to a single target equal to own HP and causes self to be knocked out. | |||||
Grand Delta | Thundaga + Ramuh | Both | 54 | Magic-based, cannot be reflected. About 15% weaker than Thundaga. | |
Deals lightning damage to all enemies and inflicts Paralysis, halting actions. |