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{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
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{{DISPLAYTITLE:Black Chocobo (''Final Fantasy XIII-2'')}}
{{FFXIII-2 Enemies
 
  +
{{infobox enemy
  +
| release = XIII2
 
| name = Black Chocobo
 
| name = Black Chocobo
  +
| image = FFXIII2 enemy Black Chocobo.png
| Japanese = 黒チョコボ
 
  +
| japanese = 黒チョコボ
| Romaji = Kurochokobo
 
  +
| romaji = Kurochokobo
| image = [[File:FFXIII2 enemy Black Chocobo.png]]
 
  +
| location = [[Vile Peaks]] -010 AF-
| HP = 95892
 
| Strength = 257
 
| Magic = 294
 
| Stagger = 200
 
| Chain Res = 80
 
| Keep = 15
 
| Launch = Resistant
 
| Libra = 30
 
| CP = 300
 
| Gil = 468
 
| Fire = -
 
| Ice = -
 
| Lightning = -
 
| Wind = -
 
| Physical = -
 
| Magical = -
 
| Deprotect = -
 
| Deshell = -
 
| Slow = -
 
| Poison = Immune
 
| Imperil = -
 
| Curse = -
 
| Pain = Immune
 
| Fog = Immune
 
| Debrave = -
 
| Defaith = -
 
| Daze = -
 
| Wound = -
 
| Death = -
 
| Dispel = -
 
| Provoke = -
 
| Location = [[Vile Peaks]] -010 AF-
 
| Type = [[Feral Creature]]
 
| Subtype = [[Chocobo#Final Fantasy XIII-2|Chocobo]]
 
| Recruit Chance = 15%
 
| Common Drop = Chocobo Plume (20%)
 
| Rare Drop = Afro & Black Chick (1%)
 
| Abilities =
 
| Notes = - May flee from battle.<br/>- Capable of restoring HP.<br/>- Capable of inflicting Slow.
 
 
}}
 
}}
 
The '''Black Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears alone. It randomly appears alongside monsters in [[Vile Peaks]] -010 AF-. If the battle takes too long, it will flee by using Choco Dash.
 
The '''Black Chocobo''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears alone. It randomly appears alongside monsters in [[Vile Peaks]] -010 AF-. If the battle takes too long, it will flee by using Choco Dash.
   
 
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press {{button|ps|start}} and redo the battle, as it is often faster than waiting for another one to spawn.
 
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press {{button|ps|start}} and redo the battle, as it is often faster than waiting for another one to spawn.
  +
{{See|Chocobo (Final Fantasy XIII)}}
  +
==Stats==
  +
{{infobox enemy stats XIII2
  +
| location = [[Vile Peaks]] -010 AF-
  +
| type = Feral Creature
  +
| subtype = Chocobo
  +
| hp = 95892
  +
| strength = 257
  +
| magic = 294
  +
| stagger = 200
  +
| chain resistance = 80
  +
| cp = 300
  +
| gil = 468
  +
| keep = 15
  +
| launch = Resistant
  +
| libra = 30
  +
| recruit name = Black Chocobo
  +
| recruit chance = 15
  +
| fire =
  +
| ice =
  +
| lightning =
  +
| wind =
  +
| physical =
  +
| magical =
  +
| deprotect =
  +
| deshell =
  +
| slow =
  +
| poison = Immune
  +
| imperil =
  +
| curse =
  +
| pain = Immune
  +
| fog = Immune
  +
| daze =
  +
| debrave =
  +
| defaith =
  +
| death =
  +
| dispel =
  +
| wound =
  +
| provoke =
  +
| common drop = [[Final Fantasy XIII-2 items#Chocobo Plume|Chocobo Plume]]
  +
| rare drop = [[Final Fantasy XIII-2 adornments#Afro & Black Chick|Afro & Black Chick]]
  +
| common drop rate = 20
  +
| rare drop rate = 1
  +
| abilities = [[Final Fantasy XIII-2 enemy abilities#Choco Dash|Choco Dash]]
  +
| notes = - May flee from battle.<br/>- Capable of restoring HP.<br/>- Capable of inflicting Slow.
  +
}}
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
As a Paradigm Pack monster, the Black Chocobo is a [[Saboteur (Final Fantasy XIII-2)|Saboteur]]. It maintains decent stats, but the skillset contain spells identical with that of the player's, although it learns some II-varieties and Endless Nightmare, along resistance to [[Pain (status)|Pain]]. It also has an otherwise moderate stat pool at the end of its development, along with a decent casting speed, making the Black Chocobo an overall acceptable Saboteur end- and post-game.
+
The Black Chocobo is a [[Saboteur (Final Fantasy XIII-2)|Saboteur]]. It maintains decent stats, but the skillset contain spells identical with that of the player's, although it learns some II-varieties and Endless Nightmare, along resistance to [[Pain (status)|Pain]]. It also has an otherwise moderate stat pool at the end of its development, along with a decent casting speed, making the Black Chocobo an overall acceptable Saboteur end- and post-game.
   
{{XIII2 Monster
+
===Monster stats===
  +
{{Infobox paradigm pack XIII2
|Name = Black Chocobo
 
  +
| name = Black Chocobo
|Role = Saboteur
 
  +
| role = Saboteur
|Traits = Late Bloomer - Magical - Wild
 
  +
| feral link = Kweh Kweh
|Composition = Biological
 
  +
| location = [[Vile Peaks]] -010 AF-
|Start Grade = 1
 
|Max Level = 99
+
| hp = 623
|HP = 623
+
| strength = 48
|Strength = 48
+
| magic = 60
|Magic = 60
+
| atb segments = 3
|ATB Segments = 3
+
| start grade = 1
|Stages = 5
+
| max level = 99
|Innate Affinities = N/A
+
| stages = 5
  +
| composition = Biological
|Feral Link = Kweh Kweh
 
  +
| traits = Late Bloomer - Magical - Wild
|Description = Inflict magic damage on target and nearby foes. Input Type: Button tap
 
  +
| fire =
|1Ability = [[Armor Break (ability)|Deprotect]]
 
  +
| ice =
|1Description = Reduce target's physical resistance and deal magic damage.
 
  +
| lightning =
|1Type = Command
 
|1Level = Initial
+
| wind =
|1Infusible = Yes
+
| physical =
  +
| magical =
|2Ability = ATB Advantage
 
  +
| statuses =
|2Description = Charges a single ATB gauge segment prior to battle.
 
|2Type = Passive
 
|2Level = Initial
 
|2Infusible = No
 
|3Ability= [[Stat-enhancing ability|Magic: +10%]]
 
|3Description = Increases Magic by 10%.
 
|3Type= Passive
 
|3Level = Initial
 
|3Infusible = Yes
 
|4Ability = [[Mental Break (ability)|Deshell]]
 
|4Description = Reduce target's magic resistance and deal magic damage.
 
|4Type = Command
 
|4Level = 6
 
|4Infusible = Yes
 
|5Ability = [[Imperil (ability)|Imperil]]
 
|5Description = Reduce target's elemental resistances and deal magic damage.
 
|5Type = Command
 
|5Level = 7
 
|5Infusible = Yes
 
|6Ability = Resist Pain: +10%
 
|6Description = Increases Pain resistance by 10%.
 
|6Type = Passive
 
|6Level = 14
 
|6Infusible = Yes
 
|7Ability = [[Stat-enhancing ability|Magic: +16%]]
 
|7Description = Increases Magic by 16%.
 
|7Type = Passive
 
|7Level = 18
 
|7Infusible = Yes
 
|8Ability = [[Wound (ability)|Wound]]
 
|8Description = Deal wound damage to a target. Reduces maximum HP.
 
|8Type = Command
 
|8Level = 27
 
|8Infusible = Yes
 
|9Ability = [[Imperil (ability)|Imperil II]]
 
|9Description = Reduce elemental resistance and deal heavy physical damage.
 
|9Type = Command
 
|9Level = 37
 
|9Infusible = No
 
|10Ability = Endless Nightmare
 
|10Description = Extend duration of harmful status ailments.
 
|10Type = Command
 
|10Level = 45
 
|10Infusible = No
 
|11Ability = Resist Pain: +44%
 
|11Description = Increases Pain resistance by 44%.
 
|11Type = Passive
 
|11Level = 50
 
|11Infusible = Yes
 
|12Ability = [[Stat-enhancing ability|Magic: +20%]]
 
|12Description = Increases Magic by 20%.
 
|12Type = Passive
 
|12Level = 56
 
|12Infusible = Yes
 
|13Ability = [[Woundga]]
 
|13Description = Deal wound damage to targets in a wide radius. Reduces Maximum HP.
 
|13Type = Command
 
|13Level = 62
 
|13Infusible = Yes
 
|14Ability = [[Imperil (ability)|Heavy Imperilga]]
 
|14Description = Reduce elemental resistance and deal heavy physical damage within a wide radius.
 
|14Type = Command
 
|14Level = 63
 
|14Infusible = No
 
|15Ability = Resist Pain: +66%
 
|15Description = Increases Pain resistance by 66%.
 
|15Type = Passive
 
|15Level = 69
 
|15Infusible = Yes
 
|16Ability = [[Deprotega]]
 
|16Description = Reduce physical resistance and deal magic damage within a wide radius.
 
|16Type = Command
 
|16Level = 70
 
|16Infusible = Yes
 
|17Ability = [[Pain (ability)|Pain II]]
 
|17Description = Disable enemy physical abilities and deal heavy physical damage.
 
|17Type = Command
 
|17Level = 74
 
|17Infusible = No
 
|18Ability = [[Stat-enhancing ability|Magic: +25%]]
 
|18Description = Increases Magic by 25%.
 
|18Type = Passive
 
|18Level = 77
 
|18Infusible =Yes
 
|19Ability = Resist Magic: +15%
 
|19Description = Increases magic resistance by 15%.
 
|19Type = Passive
 
|19Level = 83
 
|19Infusible = Yes
 
|20Ability = Improved Debuffing
 
|20Description = Moderately boosts the success rate of debuffing abilities
 
|20Type = Passive
 
|20Level = 86
 
|20Infusible = No
 
|21Ability = [[Painga|Heavy Painga]]
 
|21Description = Disable enemy physical abilities and deal heavy physical damage within a wide radius.
 
|21Type = Command
 
|21Level = 90
 
|21Infusible = No
 
 
}}
 
}}
  +
  +
===Abilities===
  +
{|class="half-width XIII2 sortable article-table" style="text-align:center"
  +
|-class="a"
  +
!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Deprotect|Deprotect]]
  +
|Initial
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#ATB Advantage|ATB Advantage]]
  +
|Initial
  +
|Passive
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Magic: +X%|Magic: +10%]]
  +
|Initial
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Deshell|Deshell]]
  +
|6
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Imperil|Imperil]]
  +
|7
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Pain: +X%|Resist Pain: +10%]]
  +
|14
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Magic: +X%|Magic: +16%]]
  +
|18
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Wound|Wound]]
  +
|27
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Imperil II|Imperil II]]
  +
|37
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Endless Nightmare|Endless Nightmare]]
  +
|45
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Pain: +X%|Resist Pain: +44%]]
  +
|50
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Magic: +X%|Magic: +20%]]
  +
|56
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Woundga|Woundga]]
  +
|62
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Heavy Imperilga|Heavy Imperilga]]
  +
|63
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Pain: +X%|Resist Pain: +66%]]
  +
|69
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Deprotega|Deprotega]]
  +
|70
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Pain II|Pain II]]
  +
|74
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Magic: +X%|Magic: +25%]]
  +
|77
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Magic: +X%|Resist Magic: +15%]]
  +
|83
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Final Fantasy XIII-2 passive abilities#Improved Debuffing|Improved Debuffing]]
  +
|86
  +
|Passive
  +
|{{X}}
  +
|-
  +
!class="b"|[[Saboteur (Final Fantasy XIII-2)#Heavy Painga|Heavy Painga]]
  +
|90
  +
|Command
  +
|{{X}}
  +
|}
  +
  +
==Etymology==
  +
{{Etym|Chocobo}}
   
 
==Related enemies==
 
==Related enemies==
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*[[Silver Chocobo]]
 
*[[Silver Chocobo]]
 
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]]
 
*[[Golden Chocobo (Final Fantasy XIII-2)|Golden Chocobo]]
  +
[[Category:Enemies in Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIII-2 enemies]]
 
 
[[Category:Final Fantasy XIII-2 Saboteur Monsters]]
 
[[Category:Final Fantasy XIII-2 Saboteur Monsters]]

Revision as of 03:41, 7 January 2020

Template:Sideicon

The Black Chocobo is an enemy in Final Fantasy XIII-2. It always appears alone. It randomly appears alongside monsters in Vile Peaks -010 AF-. If the battle takes too long, it will flee by using Choco Dash.

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Stats

Paradigm Pack

The Black Chocobo is a Saboteur. It maintains decent stats, but the skillset contain spells identical with that of the player's, although it learns some II-varieties and Endless Nightmare, along resistance to Pain. It also has an otherwise moderate stat pool at the end of its development, along with a decent casting speed, making the Black Chocobo an overall acceptable Saboteur end- and post-game.

Monster stats

Abilities

Ability Level Type Infuse
Deprotect Initial Command Y
ATB Advantage Initial Passive N
Magic: +10% Initial Passive Y
Deshell 6 Command Y
Imperil 7 Command Y
Resist Pain: +10% 14 Passive Y
Magic: +16% 18 Passive Y
Wound 27 Command Y
Imperil II 37 Command N
Endless Nightmare 45 Command N
Resist Pain: +44% 50 Passive Y
Magic: +20% 56 Passive Y
Woundga 62 Command Y
Heavy Imperilga 63 Command N
Resist Pain: +66% 69 Passive Y
Deprotega 70 Command Y
Pain II 74 Command N
Magic: +25% 77 Passive Y
Resist Magic: +15% 83 Passive Y
Improved Debuffing 86 Passive N
Heavy Painga 90 Command N

Etymology

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

Related enemies