Bizarre Bug is an enemy from Final Fantasy VII fought around the Wutai Area and in the first and second rounds of the Battle Square on Part 2 onwards after Gold Saucer reopens. When fought in the Battle Square, its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Grounded
Flying
Formations[]
# | Formation |
---|---|
169 | Row 1: Bizarre Bug A, Bizarre Bug B Row 2: Thunderbird A[note 1], Thunderbird B[note 2], Thunderbird C[note 3] |
171 | Tail Vault, Bizarre Bug A, Bizarre Bug B |
174 | Bizarre Bug A, Bizarre Bug B, Bizarre Bug C (Side Attack) |
175 | Tail Vault, Thunderbird, Bizarre Bug A, Bizarre Bug B (Attack from both sides) |
176 | Row 1: Bizarre Bug A, Bizarre Bug B Row 2: Bizarre Bug C, Bizarre Bug D Row 3: Bizarre Bug E |
177 | Bizarre Bug A, Bizarre Bug B, Tail Vault |
178 | Bizarre Bug A, Bizarre Bug B, Bizarre Bug C, Tail Vault A, Tail Vault B (Attack from both sides) |
605 | Row 1: Bizarre Bug A Row 2: Bizarre Bug B |
606 | Row 1: Jayjujayme A, Jayjujayme B Row 2: Bizarre Bug |
608 | Row 1: Foulander Row 2: Bizarre Bug A, Bizarre Bug B[note 4], Bizarre Bug C |
Locations[]
Wutai Area | |
---|---|
Dirt | 169, 171, 174 (Side Attack), 175 (Attack from both sides) |
Desert/Forest | 176, 177, 178 (Attack from both sides) |
Da-chao Statue | |
Base | 605, 606 |
Right Side | 606, 608 |
Right Hand | 608 |
Left Side | 605 |
Battle Square (with Highwind available) | |
Group A - Battle 1 | 606 |
Group B - Battle 2 | 177 |
Battle[]
When on the ground, Bizarre Bug only uses Bodyblow. It can fly, which increases its Evade stat. In this form it can use Scorpion Attack and Toxic Powder, the latter which inflicts Poison on the entire party.
Strategy[]
Equipping a Ribbon or Star Pendant avoids the Poison effect. If fighting the bugs with Materia available, the player can also use Added Effect paired with Poison in a character's armor. White Wind is also an easy way to cure the Poison and to heal damage from the attack for the whole party at once; using Antidotes and Poisona is likely not worth to spend three turns healing the Poison over just attacking and healing to defeat the bugs faster.
When fought alone they are not difficult, but in groups they can pose a threat if not dealt with quickly, especially if the player does not have their Materia. If available, Enemy Skills, such as L4 Suicide, Trine, and Aqualung, can be used to deal with them, or Magic Materia linked with All or Summons. If fighting them without Materia, having Barret in the back row with a ranged weapon helps him take less damage from physical attacks, and he has naturally high HP that also helps, while bringing Aeris lets the player use her healing Limit Breaks. Vincent is also another ranged character the player may have in their roster and his Limit Breaks last throughout the battle once initiated, heal him when initiated, and contain some strong group attacks, letting the rest of the party focus on healing with items.
Bizarro Bugs are valuable enemies to fight early on as they always drop X-Potions, which is the earliest they can be obtained, and as they attack in groups they can also be used for level grinding. The X-Potions come to use when the player's curative Materia are not available, and the Lightning-elemental attack items the Thunderbirds fought in the same area drop can in return be used to attack the bugs.
AI script[]
AI: Setup {
- TempVar:DfltDf% = Bizarre Bug's Df%
- TempVar:DfltDef = Bizarre Bug's Def
- TempVar:DfltIdle = Bizarre Bug's IdleAnim
- TempVar:DfltHurt = Bizarre Bug's HurtAnim
} AI: Main {
- If (Bizarre Bug's IdleAnim == On Land) Then
- {
- If (TempVar:LandTurns == 0) Then
- {
- Choose Self
- Use <> on Target
- Bizarre Bug's IdleAnim = In Air
- Bizarre Bug's Df% = Bizarre Bug's Df% + 50
- Bizarre Bug's Def = Bizarre Bug's Def - 50
- TempVar:AirTurns = 5
- } Else {
- Choose Random Opponent
- Use <Bodyblow> on Target
- TempVar:LandTurns = TempVar:LandTurns - 1
- }
- } Else If (TempVar:AirTurns == 0) Then {
- Choose Self
- Use <> on Target
- Bizarre Bug's IdleAnim = TempVar:DfltIdle
- Bizarre Bug's Df% = TempVar:DfltDf%
- Bizarre Bug's Def = TempVar:DfltDef
- TempVar:LandTurns = 3
- } Else {
- If ((TempVar:ToxicPowder == 0) AND (1/4 Chance)) Then
- {
- Choose All Opponents
- Use Toxic Powder on Target
- TempVar:ToxicPowder = 1
- } Else {
- Choose Random Opponent
- Use <Scorpion Attack> on Target
- }
- TempVar:AirTurns = TempVar:AirTurns - 1
- }
} AI: Counter - General {
- If (Bizarre Bug's IdleAnim == On Land) Then
- {
- Bizarre Bug's HurtAnim = TempVar:DfltHurt
- } Else {
- Bizarre Bug's HurtAnim = Flinch (In Air)
- }
}