This great white whale rules the seas. Its foamy blast taps the power of water.Final Fantasy VI PlayStation esper section
- 1 Appearances
- 1.1 Final Fantasy VI
- 1.2 Final Fantasy XI
- 1.3 Final Fantasy XIII
- 1.4 Final Fantasy XIV
- 1.5 Final Fantasy XV
- 1.6 Final Fantasy Dimensions II
- 1.7 Pictlogica Final Fantasy
- 1.8 Final Fantasy Airborne Brigade
- 1.9 Final Fantasy Record Keeper
- 1.10 Mobius Final Fantasy
- 1.11 World of Final Fantasy
- 1.12 Final Fantasy Fables: Chocobo Tales
- 1.13 Itadaki Street Portable
- 1.14 Final Fantasy: Unlimited
- 1.15 Final Fantasy Trading Card Game
- 1.16 Triple Triad
- 2 Other media
- 3 Gallery
- 4 Etymology
Bismarck is an esper and takes Leviathan's place as the main Water-elemental summon. However, in the Advance and following versions, Leviathan returns as the ultimate Water-elemental summon. Bismarck is obtained automatically in the Magitek Research Facility.
Its summon ability, Breach Blast (also called Sea Song), deals Water-elemental damage to all opponents. Its Spell Power is 58, costs 50 MP to summon, and it is unblockable. As a magicite, it teaches Fire (x20), Blizzard (x20), Thunder (x20) and Raise (x2). At level up, it provides a +2 boost to Strength.
Though Bismarck does not appear as a summon, it is the name of a server and a Pteraketos-type Notorious Monster appearing as the final boss of the Final Fantasy XI: Chains of Promathia branch of the Voidwatch quest line. It is fought in Bibiki Bay, and was the debut of the Pterketos family.
An aquatic fal'Cie, Bismarck dwells within the watery refuge of Gran Pulse's Sulyya Springs. Wary and cunning, the whale-like creature vehemently defends its territory, employing various indirect means to eliminate trespassers.
Bismarck's duty appears to be the slow and painstaking reshaping of the land through water erosion. This is likely the reason for its aggressive defense of the waters it inhabits.Datalog entry
Bismarck is a fal'Cie that protects the waters and living creatures in the Sulyya Springs. It is seen as a bubbling discrepancy in the water. If it is examined, a cut scene displays and several platforms with enemies and treasure spheres rise out of the water.
Bismarck's model exists on the disc as dummied content, but never appears in the actual game.
Bismarck appears in the Final Fantasy XIV: Heavensward expansion, as the Primal worshiped by the Vanu Vanu tribe, also known as "The White." Bismarck has been reimagined as a "sky-whale" capable of flight with a number of wing-like fins covered in feathers, as well as no visible eyes, and a more ferocious mouth. Accordingly, the boss fight takes place at high-altitudes in "The Limitless Blue".
In Final Fantasy XIV: Shadowbringers, there is another Bismarck in The First. This Bismarck is an aquatic fae that had been slumbering in the Source, the great lake in Lakeland, for so long that he was mistaken for an island.
Bismarck is a whale in the Windows and Royal Editions. The party can encounter it when sailing on the royal vessel. It is a whale with a horn like a narwhal's, and runes across its body like those seen on havens.
Bismarck resembles the Leviathan monument in Altissia .
Bismarck is a water-elemental Eidolon. It can be obtained as a signet for Parai to equip by doing the "Parai's Spacetime" main quest on the Day of Reckoning. The summon teaches the Water Spout abilities to Parai.
Bismarck is a Water-elemental esper. From time to time, players may encounter Bismarck in battle. Defeating Bismarck will grant players the Bismarck I summon stone, which allows Bismarck to be summoned into battle. When summoned, Bismarck uses the skill, Breach Blast.
Bismarck is a boss and an Esper as part of the magicite system. The summon is a rank 3 water-elemental magicite and players must first defeat Bismarck (Savage) in the first water magicite dungeon in order to obtain it.
When Bismarck is summoned into battle it will cast Ultra Breach Blast, which deals water-elemental damage to all enemies and grants a barrier to avoid a single fire-elemental attack to all party members.
- Magicite effects
Bismarck’s magicite provides the following effects in battle:
|Name||Starting Value||Max Value|
|Dampen Water||Lv. 3||Lv. 6|
|Increases the water resistance of all allies.|
|Resistance Boon||Lv. 2||Lv. 10|
|Increases the Resistance of all allies, proportional to combined magicite stats.|
Bismarck also has a chance of using the following abilities after being summoned into battle:
|Name||Trigger Rate (Start)||Trigger Rate (Max)|
|Deal physical damage to all targets.|
|Deal magic water damage to all targets.|
|Deal magic water damage to one target.|
Bismarck appears as an ability card.
Bismarck is a Water element card, and has six cards under his name.
|Deal 2 damage.
Destroy 2 of opponent's *.
|Deal 3 damage.
Steal 3 of opponent's * and charge your CP gauge.
|Deal 3 damage.
Destroy all crystals of the most abundant color in opponent's CP gauge.
|Crystal Ability (*)
Deal 3 damage for each guard zone on opponent's card.
|Crystal Ability (***)
Deal 5 damage for each guard zone on opponent's card.
|Crystal Ability (**)
Deal 2 damage for each * in opponent's CP gauge.
Bismarck appears in Dragon Quest & Final Fantasy in Itadaki Street Portable.
Bismarck makes an appearance as a summon. The Soil Charge Triad needed to summon Bismarck is:
- The one who tears apart boulders with it's teeth, Shark Gray!
- The one who envelopes all thirst, Water Blue!
- The one who feeds on emptiness, Crusher White!
Followed by saying: "Cry! Summoned Creature! Bismarck!"
In the English audio version, the Soil Charge Triad was changed to:
- Grinding and devouring rocks, Shark Gray!
- The soil that drinks thirst, Water Blue!
- That which can even feed on empty space, Crusher White!
Followed by saying: "Roar! I summon you! Bismarck!"
Bismarck appears in Final Fantasy Trading Card Game as Water-elemental Summon cards.
Bismarck from Final Fantasy XIV and World of Final Fantasy appears on a Triple Triad card in the version playable via Final Fantasy Portal App.
Dissidia 012 Final Fantasy has a trade material called "Bismarck Spine".