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− | {{ |
+ | {{sideicon|FFTA2}} |
+ | {{DISPLAYTITLE:Bishop (''Tactics A2'')}} |
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⚫ | |||
+ | {{infobox job |
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⚫ | |||
− | + | |name=Bishop |
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+ | |release=FFTA2 |
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⚫ | |||
+ | |japanese=ビショップ |
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⚫ | |||
+ | |romaji=Bishoppu |
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⚫ | |||
+ | |portrait= |
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⚫ | |||
⚫ | |||
+ | |required=[[White Monk (Tactics A2)|White Monk]] |
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+ | |characters=[[Bangaa]], Tromel |
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+ | |stats=*Move: 3 |
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+ | *Jump: 2 |
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+ | *Evasion: 0 |
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+ | *Unarmed Attack Raise: 10 |
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+ | *Resilience: 60 |
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+ | *HP: D |
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+ | *MP: D |
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+ | *Atk: F |
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+ | *Def: F |
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+ | *Mgk: C |
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+ | *Res: D |
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+ | *Spd: 39% |
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⚫ | |||
+ | |armor=[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Hats|Hats]], [[Final Fantasy Tactics A2: Grimoire of the Rift armor#Robes|robes]] and [[Final Fantasy Tactics A2: Grimoire of the Rift armor#Light armor|light armor]]<br/>Can't equip shields |
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+ | |command abilities=*[[#Intercession|Intercession]] |
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+ | |support abilities=*[[Half MP|Halve MP]] |
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+ | *[[Return Magic|Magick Counter]] (reaction) |
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+ | |recurring appearance=Bishop |
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⚫ | |||
⚫ | |||
+ | '''Bishop''' is a [[bangaa]] [[Final Fantasy Tactics A2: Grimoire of the Rift jobs|job]] in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' and is their only magick-focused job. |
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+ | ==Profile== |
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⚫ | Due to changes in the Law |
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⚫ | |||
⚫ | Due to changes in the [[Law system (Tactics A2)|law system]] the Bishop's Judge skill has been replaced with [[#Pilfer|Pilfer]], which steals [[Loot (Tactics A2)|loot]] rather than Judge Points. The Bishop is unlocked with two [[White Monk (Tactics A2)|White Monk]] skills. Their decent HP and highest Resistance for their race makes them more durable than other magick-focused jobs. The Bishop's skillset is versatile, able to do moderate [[Element (term)|elemental]] damage, hinder foes, and offer support to allies in the brink of battle. With the arrival of the [[Trickster (Tactics A2)|Trickster]], it is common to give Tricksters the Intercession secondary A-Ability since their superb Magick growth is somewhat counterbalanced by moves that do not take full advantage of the stat. |
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⚫ | |||
⚫ | |||
− | ==Requirements== |
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⚫ | |||
⚫ | |||
− | ==Stats== |
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− | {|cellspacing="0" cellpadding="2" align="center" border="1" |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |class="FFTA2a" style="text-align:center"|'''Equip Shields''' |
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⚫ | |||
⚫ | |||
− | |style="text-align:center"|Hats |
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− | |style="text-align:center"|Robes, Light Armor |
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− | |style="text-align:center"|No |
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− | |} |
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− | {{-}} |
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− | {|cellspacing="0" cellpadding="2" align="center" border="1" |
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− | |class="FFTA2a" style="text-align:center"|'''Move''' |
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− | |class="FFTA2a" style="text-align:center"|'''Jump''' |
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− | |class="FFTA2a" style="text-align:center"|'''Evasion''' |
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− | |class="FFTA2a" style="text-align:center"|'''Unarmed<br />Attack Raise''' |
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− | |class="FFTA2a" style="text-align:center"|'''Resilience''' |
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− | |class="FFTA2a" style="text-align:center"|'''HP''' |
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− | |class="FFTA2a" style="text-align:center"|'''MP''' |
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− | |class="FFTA2a" style="text-align:center"|'''Atk''' |
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− | |class="FFTA2a" style="text-align:center"|'''Def''' |
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− | |class="FFTA2a" style="text-align:center"|'''Mgk''' |
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− | |class="FFTA2a" style="text-align:center"|'''Res''' |
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− | |class="FFTA2a" style="text-align:center"|'''Spd''' |
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⚫ | |||
− | |style="text-align:center"|3 |
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− | |style="text-align:center"|2 |
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− | |style="text-align:center"|0 |
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− | |style="text-align:center"|10 |
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− | |style="text-align:center"|60 |
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− | |style="text-align:center"|D |
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− | |style="text-align:center"|D |
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− | |style="text-align:center"|F |
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− | |style="text-align:center"|F |
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− | |style="text-align:center"|C |
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− | |style="text-align:center"|D |
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− | |style="text-align:center"|39% |
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− | |} |
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==Abilities== |
==Abilities== |
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===Intercession=== |
===Intercession=== |
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− | + | {{Quote|'''BISHOPS''' chant these sacred prayers to sway battle in their favor.|Description}} |
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⚫ | |||
− | {|cellspacing="0" cellpadding="2" border="1" |
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− | + | |-class="a" |
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+ | !style="width:10%"|Skill |
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− | !width="200" class="FFTA2a"|Source Equipment |
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+ | !style="width:10%"|Equipment |
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− | !width="375" class="FFTA2a"|Effect |
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− | ! |
+ | !style="width:10%"|Range |
+ | !style="width:10%"|AP |
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− | !width="75" class="FFTA2a"|AP to Master |
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− | ! |
+ | !style="width:10%"|MP |
|- |
|- |
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− | !class=" |
+ | !class="b" rowspan=2|{{LA|Cura}} |
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Healing Staff|Healing Staff]] |
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− | |[[Healing Staff]] |
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+ | |4 |
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− | |Heals a medium amount of HP in an area. |
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+ | |200 |
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− | |style="text-align: center"|4 |
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+ | |14 |
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− | |style="text-align: center"|200 |
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− | |style="text-align: center"|14 |
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|- |
|- |
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+ | |colspan=4 style="text-align:left"|''Magickally restore a large amount of HP. Deals damage to undead.'' |
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⚫ | |||
− | |Staff of Blessings |
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− | |Nullifies magical status enhancements, and a select few status ailments. |
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− | |style="text-align: center"|3 |
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− | |style="text-align: center"|300 |
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− | |style="text-align: center"|12 |
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|- |
|- |
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− | !class=" |
+ | !class="b" rowspan=2|{{LA|Dispel}} |
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Staff of Blessings|Staff of Blessings]] |
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− | |[[Nirvana]] |
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+ | |3 |
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− | |[[Holy (Element)|Holy]] damage. |
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+ | |300 |
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− | |style="text-align: center"|3 |
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+ | |12 |
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− | |style="text-align: center"|400 |
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− | |style="text-align: center"|32 |
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|- |
|- |
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+ | |colspan=4 style="text-align:left"|''Magickally return targets to their natural state. Removes buffs from units in a small area.'' |
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− | !class="FFTA2b"|{{LA|Wall (Ability)|Barrier}} |
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− | |Pomegranate Staff |
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⚫ | |||
− | |style="text-align: center"|3 |
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− | |style="text-align: center"|200 |
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− | |style="text-align: center"|8 |
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|- |
|- |
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− | !class=" |
+ | !class="b" rowspan=2|{{LA|Holy (ability)|Holy}} |
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Nirvana|Nirvana]] |
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− | |Spring Staff |
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+ | |3 |
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− | |[[Water (Ability)|Water]] damage in an area. |
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+ | |400 |
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− | |style="text-align: center"|3 |
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+ | |32 |
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− | |style="text-align: center"|200 |
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− | |style="text-align: center"|14 |
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|- |
|- |
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+ | |colspan=4 style="text-align:left"|''Call upon the light of heavenly judgment to strike the target. Deals holy damage.'' |
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− | !class="FFTA2b"|{{LA|Aero}} |
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− | |[[Judgment Staff|Judicer's Staff]] |
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− | |[[Wind (Element)|Wind]] damage in area. |
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− | |style="text-align: center"|3 |
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− | |style="text-align: center"|200 |
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− | |style="text-align: center"|14 |
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|- |
|- |
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− | !class=" |
+ | !class="b" rowspan=2|{{LA|Wall (ability)|Barrier}} |
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Pomegranate Staff|Pomegranate Staff]] |
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− | |Serpent Staff |
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+ | |3 |
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− | |Inflicts [[Petrify (Status)|Petrify]]. |
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+ | |200 |
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− | |style="text-align: center"|3 |
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+ | |8 |
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− | |style="text-align: center"|450 |
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− | |style="text-align: center"|24 |
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|- |
|- |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |Cheer Staff |
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+ | !class="b" rowspan=2|{{LA|Water (ability)|Water}} |
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− | |Forces enemy to drop [[Loot (Tactics A2)|Loot]]. |
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+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Spring Staff|Spring Staff]] |
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− | |style="text-align: center"|3 |
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⚫ | |||
− | |style="text-align: center"|150 |
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+ | |200 |
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− | |style="text-align: center"|6 |
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+ | |14 |
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⚫ | |||
+ | |colspan=4 style="text-align:left"|''Drench units in a small area with a burst of water. Deals [[Water (ability)|water]] damage.'' |
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⚫ | |||
⚫ | |||
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Judicer's Staff|Judicer's Staff]] |
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+ | |3 |
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+ | |200 |
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+ | |14 |
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+ | |- |
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+ | |colspan=4 style="text-align:left"|''Envelop units in a small area in a fierce whirlwind. Deals [[Wind (element)|wind]] damage.'' |
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+ | |- |
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+ | !class="b" rowspan=2|{{LA|Break (ability)|Break}} |
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+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Serpent Staff|Serpent Staff]] |
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+ | |3 |
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+ | |450 |
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+ | |24 |
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+ | |- |
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+ | |colspan=4 style="text-align:left"|''Turn the target to [[Petrify (status)|STONE]] with a cloud of petrifying gas.'' |
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+ | |- |
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⚫ | |||
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift weapons/Bludgeoning weapons#Cheer Staff|Cheer Staff]] |
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+ | |3 |
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+ | |150 |
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+ | |6 |
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+ | |- |
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+ | |colspan=4 style="text-align:left"|''Lightly bump the target, stealing a piece of [[Loot (Tactics A2)|loot]] in the process.'' |
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|} |
|} |
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===Reaction=== |
===Reaction=== |
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⚫ | |||
− | {|cellspacing="0" cellpadding="2" border="1" |
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− | + | |-class="a" |
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+ | !style="width:10%"|Skill |
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− | !width="200" class="FFTA2a"|Source Equipment |
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+ | !style="width:10%"|Equipment |
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− | !width="375" class="FFTA2a"|Effect |
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+ | !style="width:30%"|Effect |
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− | !width="150" class="FFTA2a"|AP to Master |
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+ | !style="width:10%"|AP |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Return Magic|Magick Counter}} |
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Samite Coat|Samite Coat]] |
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− | |Samite Coat |
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+ | |style="text-align:left"|''Cast magicks targeting the user back at the caster. Magicks cast in this way require MP..'' |
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− | |Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work. |
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+ | |300 |
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− | |style="text-align: center"|300 |
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|} |
|} |
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===Support=== |
===Support=== |
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⚫ | |||
− | {|cellspacing="0" cellpadding="2" border="1" |
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− | + | |-class="a" |
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+ | !style="width:10%"|Skill |
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− | !width="200" class="FFTA2a"|Source Equipment |
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+ | !style="width:10%"|Equipment |
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− | !width="375" class="FFTA2a"|Effect |
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+ | !style="width:30%"|Effect |
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− | !width="150" class="FFTA2a"|AP to Master |
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+ | !style="width:10%"|AP |
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|- |
|- |
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− | !class=" |
+ | !class="b"|{{LA|Half MP|Halve MP}} |
− | |[[Luminous Robe]] |
+ | |[[Final Fantasy Tactics A2: Grimoire of the Rift armor#Luminous Robe|Luminous Robe]] |
+ | |style="text-align:left"|''Reduces the MP cost of abilities by 50%.'' |
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− | |Halves MP usage of all spells and skills requiring it. |
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+ | |300 |
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− | |style="text-align: center"|300 |
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|} |
|} |
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− | == |
+ | ==Gallery== |
+ | <gallery> |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | FFTA2 Pilfer.png|[[#Pilfer|Pilfer]]. |
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+ | </gallery> |
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− | == |
+ | ==Etymology== |
+ | {{Etym|Bishop}} |
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− | {{Gallery |
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⚫ | |||
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⚫ | |||
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⚫ | |||
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⚫ | |||
− | |X|Pilfer. |
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+ | {{navbox abilities FFTA2}} |
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− | {{FFTA2Jobs}} |
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− | [[Category:Final Fantasy Tactics A2: Grimoire of the Rift |
+ | [[Category:Jobs in Final Fantasy Tactics A2: Grimoire of the Rift]] |
Revision as of 16:30, 15 January 2020
Template:Sideicon
The bishop is a powerful mage equally skilled in offense, restorative and supportive magicks.
Description
Bishop is a bangaa job in Final Fantasy Tactics A2: Grimoire of the Rift and is their only magick-focused job.
Profile
The player will have to wait one turn to be able to cause some real damage as a Bishop, as their damage spells cost more than 10 MP. They can learn Halve MP, which allows for them to cast everything but Holy and Break in one turn.
Due to changes in the law system the Bishop's Judge skill has been replaced with Pilfer, which steals loot rather than Judge Points. The Bishop is unlocked with two White Monk skills. Their decent HP and highest Resistance for their race makes them more durable than other magick-focused jobs. The Bishop's skillset is versatile, able to do moderate elemental damage, hinder foes, and offer support to allies in the brink of battle. With the arrival of the Trickster, it is common to give Tricksters the Intercession secondary A-Ability since their superb Magick growth is somewhat counterbalanced by moves that do not take full advantage of the stat.
Bishops are the least intimidating as foe if to be judged by their appearance, but can be tough to fight if they have Magick Counter and always cast Dispel, Barrier, and Holy in battle.
A notable Bishop is Tromel, who supervises the Food Stuffs quest chain as part of his apprenticeship for the Poison tasters guild, The Iron Stomach. As with possibly all members of the guild, he is none too picky about what he eats and seems to enjoy unconventional cuisine.
Abilities
Intercession
BISHOPS chant these sacred prayers to sway battle in their favor.
Description
Skill | Equipment | Range | AP | MP |
---|---|---|---|---|
Cura | Healing Staff | 4 | 200 | 14 |
Magickally restore a large amount of HP. Deals damage to undead. | ||||
Dispel | Staff of Blessings | 3 | 300 | 12 |
Magickally return targets to their natural state. Removes buffs from units in a small area. | ||||
Holy | Nirvana | 3 | 400 | 32 |
Call upon the light of heavenly judgment to strike the target. Deals holy damage. | ||||
Barrier | Pomegranate Staff | 3 | 200 | 8 |
Bestows Protect and Shell in an area. | ||||
Water | Spring Staff | 3 | 200 | 14 |
Drench units in a small area with a burst of water. Deals water damage. | ||||
Aero | Judicer's Staff | 3 | 200 | 14 |
Envelop units in a small area in a fierce whirlwind. Deals wind damage. | ||||
Break | Serpent Staff | 3 | 450 | 24 |
Turn the target to STONE with a cloud of petrifying gas. | ||||
Pilfer | Cheer Staff | 3 | 150 | 6 |
Lightly bump the target, stealing a piece of loot in the process. |
Reaction
Skill | Equipment | Effect | AP |
---|---|---|---|
Magick Counter | Samite Coat | Cast magicks targeting the user back at the caster. Magicks cast in this way require MP.. | 300 |
Support
Skill | Equipment | Effect | AP |
---|---|---|---|
Halve MP | Luminous Robe | Reduces the MP cost of abilities by 50%. | 300 |
Gallery
Etymology
bishop is an ordained or consecrated member of the Christian clergy who is generally entrusted with a position of authority and oversight.
A